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A TTRPG about Agents diving the

Cyberspace to rescue the internet from


social media tyranny; for 3 to 5 players
(Narrator included)
[ACCESS GRANTED]: THE STORY UP TO NOW
First time here, rookie?
Earth, 2061. There is now only one social media, These.us, a As you may know, the Cyberspace is the
mega corporation born from the merging of all previous virtual representation of Databases
companies in the field. created in 2021 in order to provide a
simpler way to handle big clusters of
Slowly but steadily, the These.us is undermining the
political status quo around the globe in order to obtain data.
more power and influence. As a newly appointed MinotaUR, your
job will involve only virtual tasks;
They are doing this employing MinotaURs, special agents
what you do in the real world once
tasked with spreading fake news and disinformation around
the internet. you leave here has no importance,
neither for us, nor for who is going
You play a group of MinotaURs that have turned their backs to play the game.
on the These.us and secretly joined Project O.L.Y.M.P.U.S.,
a dissident organization founded by the mysterious entity
known as Prometheus. You aim to sabotage the corporation Since you’re here, choose a company
from within, risking your lives in the Cyberspace. One of username:
you will play as the Muse, portraying the game world and its
Midas, Eurydices, Orpheus, Heracles,
dangers. The game works best with single sessions and short,
adrenalinic stories! Dedalus, Diomedes, Alcestis,
Cassandra, Medea, Icarus, Paris,
Remember, access to the Cyberspace is severely restricted Odysseus, Helen, Electra, Antigone…
and time is a critical factor for the success of the
or just make up your own!
operation: mind your clocks!
[SYS/ROOT]: HOW TO PLAY
Ambrosia Time Resource (ATR)

The Cyberspace being a virtual environment, you can do The different tasks are performed on
anything you could ever imagine (think of Architects in your behalf by various subsystems: in
Inception). However, when you attempt non trivial tasks order to allocate them, you need to
whose failure could lead to an interesting outcome, you
provide the limited resource known as
allocate ATR to perform a check:
ATR. Problem is, the These.us is your
● The Muse sets the action difficulty: difficult (2 only supplier of it, so the amount of
successes required), hard (3) or extreme (4). ATR employable in a given mission is
● You then form the Task Pool: decide how much ATR you
limited, in order to avoid drawing
are going to allocate (at least one and no more then
three) and take 3d6 as a starting point + 2d6 for each attention.
ATR spent (so either 5, 7 or 9d6 in total for one
action). Any other player may choose to help, NEVER tell me the Odds!
describing how and spending one ATR: add 1d6 to the (but what if we do?)
pool for each ATR spent this way. Dice rolled
● Roll your pool and count the number of 5 and 6 as
successes. 5d6 7d6 9d6
● If you got a number of successes equal or greater than
the required difficulty, you succeed. Otherwise,
things go bad: you lose your opportunity or you may 2 54% 74% 86%

Difficulty
encounter additional complications. Muse, always try
to push the story forward, even when actions fail!
3 21% 43% 62%
The Muse, along with the other players, may give you one
extra die if the action has particular fictional advantages. 4 4% 17% 35%
Elysium
[SYS/DATA]: THE CYBERSPACE Clock 8 - Glitch pool 7

The home of the blessed


The Cyberspace is a virtual representation of any after death, the final
possible Database over the internet. All Databases and resting place of the
souls of the heroic and
are divided in Layers; the These.us one is divided in the pure [common, pretty
three Layers (see right). Data flowing through the printed data structures]
Cyberspace constitute the building blocks of everything
you can encounter there: NPCs, enemies, marvelous
buildings… Think of meeting your friend’ social account Earth
Clock 6 - Glitch pool
as a threatening beast or a filthy merchant! 5

To fulfill the mission you need to go beyond the last A lush and beautiful
Layer where you are going to install a backdoor. land, filled with
You start from the top: to shift to the next Layer, you crumbling ruins and
first need to fill its Layer Clock taking advantage of mighty creatures and
heroes [more complex
specific glitches. data structures,
possible firewalls
The glitch of each Layer is unique, by interacting with roaming the place]
it (see next page) in a reasonable way according to the
fiction, you perform a roll with the previous rules to Hades
Clock 4 - Glitch pool 5
fill the Layer Clock but using the fixed Glitch Pool of
the Layer instead of a simple Task pool: each success
A blazing inferno full
counts as one tick filled. of flames and chaos.
Home of devious beasts
As an example, if you are currently in the Elysium and evil data driven
Layer, after interacting with the glitch with a gods [raw data and
explicit memory
successful Task, roll 7d6 in order to fill its management]
8-segments Layer Clock.
[SYS/DATA]: GLITCHES AND INTERACTIONS
Example of Play
The objective of your mission is to go beyond the Hades
Your party is on the Earth Layer,
Layer: once there play a final scene portraying your
travelling upon a ship to explore the
success. You move through Layers interacting with glitches
surrounding islands. You spot a glitch
using your Tasks.
Cyclop, and decide to interact with

If the Task is successful, you may perform a roll to advance it.


on the corresponding Layer Clock: once it is completely Sample interactions
filled, you are able to descend deeper in the Database You attempt to dock the ship quietly
reaching the next Layer, where data is more raw and the to get him by surprise, you create and
stakes are higher.
offer him wine to make him drunk, you
try to evoke the powerful Z3.us spear
Here is a simple roadmap of exploring a Layer and
progressing down the Database: to help you, you try to blind him, you
bind him and throw him off a cliff…
● You discover its unique glitch: a crowded Arena, a The Muse may raise the stakes when the
mysterious Labyrinth where old profiles get lost, a Layer Clock is more than half filled.
King capable of moving work-emails to spam… [the Muse When the clock is filled
usually prepares some possible encounters]
A laser shoots out of the Cyclop eye
● You perform actions that are narratively tied to the
and transits your avatars into the
glitch (interactions): explore the ruins, compete in
next Layer. The flames are rising:
the tournament, slay the vicious beast…
welcome to Hades!
● If the action is successful, you roll to fill the
Layer Clock. Interact again until the Clock is filled,
the glitch is exploited and your group shifts Layer.
[SYS/USER]: THE PLAYER CHARACTERS
Finishing ATR
Each player character (PC) has three 8-segments clocks The ATR is a limited resource, and
representing their finite ATR Pool. The first one is the PCs may end up depleting their ATR
MinotaUR Clock, the second the Interface Clock and the last resource. When emptying the Edge
one is the Edge Clock. When spending ATR to perform actions, Clock for the first time, leave the
darken the ticks with a pencil: this ATR is spent and may scene and come back quickly after
not be used again unless recovered through special means with only 6 refreshed ATR on the Edge
(see next). Each Clock has different effects available:
Clock. If you run out again, same as
before, but return with 4. After
● MinotaUR Clock: if at least one ATR has been spent on
this clock, you may spend three ATR to automatically this, you are flatlined by the

succeed in a Task. system.

● Interface Clock: special interfaces provided by


Prometheus. Every one has unique effects, see next Missions may fail, and PCs may die.
page. In general, try to portray characters
● Edge Clock: things are getting rough, but you will see as skilled and determined individuals
it through! When you allocate ATR from this Clock to risking their lives for something
perform Tasks, if the Task is successful you do not they believe in. After all,
spend the ATR allocated. Prometheus will always find a way to
hide your failure from the These.us!
The ATR must be spent in order, starting from the MinotaUR
Clock and proceeding according to the list. The Clock you
are currently depleting is your active Clock.
[SYS/USER/INTERFACES]: CLASSES
References
There are three types of Interface Clock: When thinking about your interface,
it may be useful to bear in mind
● Support: [Skill: ATR flow] Every 2 ATR spent from this these examples from greek mythology.
Clock, you may ripristinate 1 ATR to any other
They may provide you with quirks and
player’s Clock.
details to further personalize your
● Infiltrator: [Skill: Glitch Tide] Whenever the ATR not
MinotaUR’s manners and appearance!
spent on this clock is even, add one die to the Task
Pool when interacting with the glitch; whenever it is
Support: Aphrodites, Cupid,
odd, you are not revealed by the glitch and its ●

subprocesses but you cannot interact directly with the Dionysus, Athena

glitch. ● Infiltrator: Hermes, Paris,

● Engineer: [Skill: Hephaestus Domain] Once per session, Odysseus, Icarus


when the Layer Clock of your current Layer surpasses ● Engineer: Hephaestus, Daedalus,
the half, you can merge two active Clocks of any two Cronus, Archimedes
different players (yourself included). You both
acquire the effects and skills of the merged Clocks, You are also encouraged to draw from
that now work as a single one with total ATR equal to you imagination and establish
the sum of the one of the two previous Clocks. From captivating characters that resonate
now onwards, the ATR on this Clock is shared between with the other players!
the two players, and the Clock becomes the active one
of both.
[S̸̏͛̓ ̤̦̙̋̈̾ ͝ Ỳ̴̫̺̩̙̔͛͂̅̈ ́̿ S̴̛̥ ̋ /̴̭̗̓Ţ͍̭̟̻̖̺̙͝ H̸ ̣ ̘͓͕̬̪͑̂̔͋ ͜ G̸̛̏͗̒̈ ̜͖ ́͠ ̛ ]
̷ ̤͉͚ ͠ ̢Ḁ̷̯̼̬̗̠̟͂͌̚ͅ ͜ ̀̀̄ ̕ N̷̗̤͉͔̠̽̆ͅ ́͌ ̕͜ ̣Ǩ̶̈̄̓͛̑ ̻̞̯̘̮ Y̴͍͙̦̪̍͊͠ ̀́ Ŏ̴̤̩̜͌̌̐̿ ͠͝ Ũ̴̠̟͂̾̊ ̃ F̵̏ ͖͇̘̲ Ó̵̗̻̙͈͉̥͓̄͌ R̴̢̃̉͆ ͜ Ṟ̶͑̏ ͉̖̬̝̎̅ ́͋ ́̓ Ḛ̶͖͔͛͝ A̶̭̯͎͋͆̈͐ ͝ ́̒ D̷͕̾̓͗̇̉I̴̦̻̹̼͚͒ͅ ͜ N̵
Acknowledgements
Finally, here are some final suggestions on our behalf for The cover image is a personal
everyone involved: be a fan, ask questions, do what the reinterpretation of The Apollo
fiction demands. Try to have a good time and thank you for Belvedere sculpture. Glitch red
reading our game! modern style. by Design_kuch on
istockphoto.com
This game was created for the Clock Jam, hosted by Cosmic
Orrery Games and Nakade on itch.io. Thank you for inspiring
The background image is created by
us to create something new!
starline on freepik.com
Project O.L.Y.M.P.U.S. © by Two Left Hands (Andrea Pelosi (https://www.freepik.com/vectors/back
and Francesco Vaselli). Contact us at ground)
twolefthands.games@protonmail.com or
https://itch.io/profile/two-left-hands
Happily designed and published by Two
Project O.L.Y.M.P.U.S. is licensed under a Creative Commons Left Hands (Andrea Pelosi and
Attribution 4.0 International License. See: Francesco Vaselli), using Google
http://creativecommons.org/licenses/by/4.0/ Slides and the fonts Roboto Mono and
Comfortaa.

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