A Cave, Called Nick is a roleplaying game about getting out of a bad situation. All that it requires (other than itself) is something to write on, something to write with, and two eight-sided dice. It can be played with one or more players.
A Cave, Called Nick is a roleplaying game about getting out of a bad situation. All that it requires (other than itself) is something to write on, something to write with, and two eight-sided dice. It can be played with one or more players.
A Cave, Called Nick is a roleplaying game about getting out of a bad situation. All that it requires (other than itself) is something to write on, something to write with, and two eight-sided dice. It can be played with one or more players.
A CAVE, CALLED NICK A Roleplaying Game by Baker Haas A CAVE, CALLED NICK And you are lost in it. It’s been so long, so far from light
Searching in the dark for release from mental plight.
Someway, someday, you’ll find daybreak’s secret.
Roll 1d8 to know who you are.
1. Crow Jane 2. Stagger Lee 3. John Finn's Wife 4. Jack the Ripper 5. Black Crow King 6. The Carny 7. Loverman 8. Lucy Roll 1d8 to remember where you were. 1. O'Malley's Bar 2. Tupelo 3. Well of Misery 4. City of Refuge 5. Your Funeral… My Trial 6. Loom of the Land 7. Where the Wild Roses Grow 8. All Tomorrow's Parties Roll 1d8 to find what you own. 1. The Curse of Millhaven 2. More News From Nowhere 3. Black Hair 4. Sad Waters 5. Red Right Hand 6. Easy Money 7. Galleon Ship 8. Mercy
Add 8 to each number, and mark your personal history:
Who is Mind What is Body Where is Mystery Checks are made by rolling two die eight. Successes are great, when you roll inside your weight. Failure, like hubris, is when your number is too great. ESCAPE. ESCAPE.