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LANTERN HEART PRODUCTIONS

A CAVE, CALLED
NICK
A Roleplaying Game by Baker Haas
A CAVE, CALLED NICK
And you are lost in it.
It’s been so long, so far from light

Searching in the dark for release from mental plight.


Someway, someday, you’ll find daybreak’s secret.

Roll 1d8 to know who you are.


1. Crow Jane
2. Stagger Lee
3. John Finn's Wife
4. Jack the Ripper
5. Black Crow King
6. The Carny
7. Loverman
8. Lucy
Roll 1d8 to remember where you were.
1. O'Malley's Bar
2. Tupelo
3. Well of Misery
4. City of Refuge
5. Your Funeral… My Trial
6. Loom of the Land
7. Where the Wild Roses Grow
8. All Tomorrow's Parties
Roll 1d8 to find what you own.
1. The Curse of Millhaven
2. More News From Nowhere
3. Black Hair
4. Sad Waters
5. Red Right Hand
6. Easy Money
7. Galleon Ship
8. Mercy

Add 8 to each number, and mark your personal history:


Who is Mind
What is Body
Where is Mystery
Checks are made by rolling two die eight.
Successes are great, when you roll inside your weight.
Failure, like hubris, is when your number is too great.
ESCAPE.
ESCAPE.

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