You are on page 1of 4

Current Standard v1.

4
Druid 1 Hero Zian
CLASS & LEVEL BACKGROUND PLAYER NAME
Zian Skywalker
Hill Dwarf Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

8 -1

-1
SAVING THROW
ATHLETICS
14
ARMOR
INSPIRATION

CLASS

-1 CONDITIONS BOONS

+1
STRENGTH
TEMP HP 25 ft
PERSONALITY TRAITS
+1
SAVING THROW INITIATIVE SPEED
13
+1

+1
ACROBATICS Current
12 SUCCESSES

1
SLEIGHT OF HAND

DEXTERITY
+1
STEALTH 1d8
HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS
FAILURES

DEATH SAVES
IDEALS

NAME ATK BONUS DAMAGE/TYPE


+3
16 SAVING THROW
Scimitar +1 1d6-1 Slashing

3
CONSTITUTION
Shillelagh +5 1d8+3 Bludgeoning BONDS

Unarmed Strike +1 0 Bludgeoning


+2
10 ◆ SAVING THROW
+0
ARCANA
+0 FLAWS

0
HISTORY
+0
INVESTIGATION
+0
NATURE Cantrips (unlimited): Guidance, Shillelagh
INTELLIGENCE 1st level (2 slots): Entangle, Goodberry, Thunderwave, Ice === ARMOR ===
+0
RELIGION Knife Light Armor, Medium Armor, Shields

=== WEAPONS ===


+5
16 ◆ SAVING THROW Battleaxe, Club, Dagger, Dart, Handaxe, Javelin, Light
● +5
ANIMAL HANDLING Hammer, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear,
+3 Warhammer

3
INSIGHT
+3
MEDICINE === TOOLS ===
● +5
PERCEPTION Herbalism Kit, Smith's Tools, Vehicles (Land)
WISDOM
+5
● SURVIVAL === LANGUAGES ===
Common, Druidic, Dwarvish, Orc
+1
SAVING THROW PROFICIENCIES & LANGUAGES
12
+1
DECEPTION
+1

1
INTIMIDATION === Traits ===
+3 ATTACKS & SPELLCASTING
● PERFORMANCE
+1
* Darkvision • PHB 20
CHARISMA PERSUASION You can see in darkness (shades of gray) up to 60 ft.
Spellcasting
* Dwarven Resilience • PHB 20
You have advantage on saves against poison and
2 PROFICIENCY BONUS resistance against poison damage.

* Stonecunning • PHB 20
Whenever you make an History check related to the origin of
stonework, add 4 to the check.
15 PASSIVE WISDOM (PERCEPTION)
* Dwarven Toughness • PHB 20
Your hit point maximum increases by 1, and it increases by
1 every time you gain a level.
CURRENT WEIGHT
120 MAX WEIGHT

=== Cantrips ===


CLASS RESOURCES, AMMO & CHARGES
Guidance • 1 Action
The next time a target creature makes an ability check, it
Shield Push/Drag/Lift: 240 lb can roll 1d4 and add the number to the ability check.
Leather Armor Long Jump: 8 ft
CP
Scimitar High Jump: 2 ft Shillelagh • 1 Bonus Action
Backpack Climb: 12 ft Your scimitar is infused with nature’s power, until the end of
Common Clothes your turn. Use the Shillelagh weapon instead of your
SP Iron Pot scimitar to attack.
Shovel
Totem
Bedroll
EP Mess Kit
Rations (1 day) x 10
Hempen Rope (50 feet)
Tinderbox
GP Torch x 10
Waterskin

PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid (WIS) 4 13 +5
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 0 6 0
Guidance
Shillelagh

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 2 ●
7 0
EPAR
SPELL NAME
ED
PR

● Entangle


Goodberry

Thunderwave
4 0
● Ice Knife
SPELLS KNOWN

8 0

2 0

5 0
9 0

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.
Hellhound Warrior 1 Pet Sidekick
CLASS & LEVEL RELATIONSHIP ROLE
Luke
Golden Retriever Neutral Good
NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE


15 13
Bite +4 1d8+2 Slashing 13
ARMOR
CLASS

2 1 Fire Breath +3 1d8+1 Piercing


CONDITIONS BOONS

STRENGTH DEXTERITY

Trained Attacker: The dog gains a +2 bonus to attack rolls.


+1
INITIATIVE
TEMP HP 30 ft
SPEED
14 10
Current
13 SUCCESSES

2 0 2d8+2 FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
Hellhound, looks like a golden retriever.
12 10
CP

1 0 CLASS RESOURCES, AMMO & CHARGES

Saving Throws: Dex +3


SP

WISDOM CHARISMA Skills: Athletics +4, Acrobatics +3, Intimidation +2


Proficiencies: all armor
Languages: understands Common but can’t speak it EP

PASSIVE WISDOM * Keen Hearing and Smell


13 (PERCEPTION) The dog has advantage on Perception checks that rely on
hearing or smell. GP

PP
CURRENT WEIGHT
225 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

Medic 1 Friend Healer


CLASS & LEVEL RELATIONSHIP ROLE
Din Djarin
Tiefling Lawful Good
NAME RACE ALIGNMENT EXPERIENCE POINTS

10 13
NAME

Mace
ATK BONUS DAMAGE/TYPE

+3 1d6+1 Bludgeoning
16
ARMOR
CLASS

0 1 CONDITIONS BOONS

STRENGTH DEXTERITY

Cantrips (unlimited): Spare the Dying, Toll the Dead


+1
INITIATIVE
TEMP HP 30 ft
SPEED
14 12 1st level (2 slots): Healing Word
Current
13 SUCCESSES

2 1 2d8+4 FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
Spare the Dying • 1 Action
15 10 Healing Word A living creature with 0 HP is stabilized.
CP
Toll the Dead • 1 Action

2 0
A target creature must succeed on a DC 12
CLASS RESOURCES, AMMO & CHARGES Wisdom saving throw or take 1d8 necrotic
SP damage. If the target has already taken
Saving Throws: Wis. +4 damage, it takes 1d12 necrotic damage
WISDOM CHARISMA Skills: Medicine +4, Religion +3, Survival +4 instead. The sound of a bell fills the air
Languages: Common, Gnomish around it.
EP
Spellcasting. The medic spellcasting ability is Wisdom (spell Healing Word • 2 / Long Rest
PASSIVE WISDOM save DC 12, +4 to hit with spell attacks). As an action, a target creature that you can
13 (PERCEPTION)
GP
see regains HP equal to 1d4 + 2.

PP
CURRENT WEIGHT
150 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like