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Fighter 10 Banneret

CLASS & LEVEL BACKGROUND PLAYER NAME


Elspeth Tirel
Human Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +2 9m
+5 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

20 PERSONALITY TRAITS

Hit Point Maximum 94


● +9
Strength
DEXTERITY

+2 ●


+2

+7
Dexterity
Constitution
94
CURRENT HIT POINTS IDEALS
-1
Intelligence
14 -1
Wisdom
+1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 10d10

+6
Acrobatics (Dex) Total SUCCESSES
16
-1
Animal Handling (Wis) 10d10 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+9
Athletics (Str)

-1 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) FEATS:
Godsend +10 1d10+6 Sl
9 -1
Insight (Wis)
Polearm Master:
+1
Intimidation (Cha) When you take the Attack action and
WISDOM -1
Investigation (Int) attack with only a glaive, halberd,
quarterstaff, or spear, you can use a
-1
Medicine (Wis)
-1 -1
Nature (Int)
bonus action to make a melee attack with
the opposite end of the weapon. This
-1
Perception (Wis) attack uses the same ability modifier as
9
the primary attack. The weapon's damage
+1
Performance (Cha)
die for this attack is a d4, and it deals
CHARISMA

+9
Persuasion (Cha) bludgeoning damage. While you are

+3
Religion (Int) wielding a glaive, halberd, pike,
+1 +2
Sleight of Hand (Dex)
quarterstaff, or spear, other creatures
provoke an opportunity attack from you
+2
Stealth (Dex) when they enter the reach you have with
12 that weapon.

+3
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING Fighting Style: Great Weapon Fighting


When you roll a 1 or 2 on a damage die
for an attack you make with a melee
9 PASSIVE WISDOM (PERCEPTION)
weapon that you are wielding with two
CP Godsend (+1 Glaive) hands, you can reroll the die and must use
Sun's Chosen Cloak the new roll, even if the new roll is a 1 or a
SP (+1 Scale Armor) 2. The weapon must have the two-handed
All Armors or versatile property for you to gain this
Shield benefit.
EP
Simple Weapon Second Wind
Martial Weapon GP
You have a limited well of stamina that
you can draw on to protect yourself from
Languages: Common, Leonin harm. On your turn, you can use a bonus
PP action to regain hit points equal to 1d10 +
your fighter level. Once you use this
feature, you must finish a short or long
rest before you can use it again.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Elspeth Tirel
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Action Surge
You can push yourself beyond your normal limits for a moment.
On your turn, you can take one additional action. Once you use
this feature, you must finish a short or long rest before you can
use it again.

Extra Attack
You can attack twice, instead of once, whenever you take the
Attack action on your turn.

Indomitable
You can reroll a saving throw that you fail. If you do so, you must
use the new roll, and you can't use this feature again until you
finish a long rest.
ADDITIONAL FEATURES & TRAITS

BANNERET FEATURES:

Rallying Cry
You learn how to inspire your allies to fight on past their injuries, giving you an additional use of Second wind feature per rest.
When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you.
Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

Royal Envoy
Knights of high standing are expected to conduct themselves with grace.
You gain proficiency in the Persuasion skill. Your proficiency bonus is doubled for any ability check you make that uses
Persuasion.

Seamless Support
When you Take the attack action, you can choose to forbid one attack to give the help action to an ally against that opponent.

Inspiring Surge:
when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature
can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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