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INSPIRATION
STRENGTH
17 +2 9m
+5 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
20 PERSONALITY TRAITS
+2 ●
+2
+7
Dexterity
Constitution
94
CURRENT HIT POINTS IDEALS
-1
Intelligence
14 -1
Wisdom
+1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 10d10
●
+6
Acrobatics (Dex) Total SUCCESSES
16
-1
Animal Handling (Wis) 10d10 FAILURES
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+9
Athletics (Str)
-1 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) FEATS:
Godsend +10 1d10+6 Sl
9 -1
Insight (Wis)
Polearm Master:
+1
Intimidation (Cha) When you take the Attack action and
WISDOM -1
Investigation (Int) attack with only a glaive, halberd,
quarterstaff, or spear, you can use a
-1
Medicine (Wis)
-1 -1
Nature (Int)
bonus action to make a melee attack with
the opposite end of the weapon. This
-1
Perception (Wis) attack uses the same ability modifier as
9
the primary attack. The weapon's damage
+1
Performance (Cha)
die for this attack is a d4, and it deals
CHARISMA
●
+9
Persuasion (Cha) bludgeoning damage. While you are
●
+3
Religion (Int) wielding a glaive, halberd, pike,
+1 +2
Sleight of Hand (Dex)
quarterstaff, or spear, other creatures
provoke an opportunity attack from you
+2
Stealth (Dex) when they enter the reach you have with
12 that weapon.
●
+3
Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Elspeth Tirel
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Action Surge
You can push yourself beyond your normal limits for a moment.
On your turn, you can take one additional action. Once you use
this feature, you must finish a short or long rest before you can
use it again.
Extra Attack
You can attack twice, instead of once, whenever you take the
Attack action on your turn.
Indomitable
You can reroll a saving throw that you fail. If you do so, you must
use the new roll, and you can't use this feature again until you
finish a long rest.
ADDITIONAL FEATURES & TRAITS
BANNERET FEATURES:
Rallying Cry
You learn how to inspire your allies to fight on past their injuries, giving you an additional use of Second wind feature per rest.
When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you.
Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.
Royal Envoy
Knights of high standing are expected to conduct themselves with grace.
You gain proficiency in the Persuasion skill. Your proficiency bonus is doubled for any ability check you make that uses
Persuasion.
Seamless Support
When you Take the attack action, you can choose to forbid one attack to give the help action to an ally against that opponent.
Inspiring Surge:
when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature
can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.