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Wizard 10 War Magic

CLASS & LEVEL BACKGROUND PLAYER NAME


Jaya Ballard
Human True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +7 9m
-1 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 62


-1
Strength
DEXTERITY

+2


+2

+2
Dexterity
Constitution
62
CURRENT HIT POINTS IDEALS
● +9
Intelligence
14 ● +4
Wisdom
+0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 10d6
+2
Acrobatics (Dex) Total SUCCESSES
14
+0
Animal Handling (Wis) 10d6 FAILURES

+9
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

+5 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+5
History (Int) FEATS:
20 +0
Insight (Wis)
+0
Intimidation (Cha) Fey Touched (Intelligence):
WISDOM ●
+9
Investigation (Int) You learn the Misty Step spell
+0
Medicine (Wis) and one 1st-level spell of your
+0 +5
Nature (Int) choice. The 1st-level spell must

+4
Perception (Wis) be from the Divination or
10
+0
Performance (Cha) Enchantment school of magic
+0
Persuasion (Cha)
(Detect Magic). You can cast
CHARISMA
+5
Religion (Int)
each of these spells without
+0 +4
Sleight of Hand (Dex)
expending a spell slot. Once you
cast either of these spells in this

+6
Stealth (Dex)
10 way, you can’t cast that spell in
+0
Survival (Wis)
this way again until you finish a
SKILLS ATTACKS & SPELLCASTING long rest. You can also cast
these spells using spell slots you
14 PASSIVE WISDOM (PERCEPTION) have of the appropriate level.
CP Staff (Arcane Focus)
The spells’ spellcasting ability is
Pyromancer's Robes the ability increased by this feat.
SP
Dagger, Dart, Sling, Staff,
Light Crossbow Elemental Adept (Fire):
EP
Languages: Common, Elf Spells you cast ignore
resistance to fire damage, and
GP
when you roll damage for a spell
you cast that deals fire damage,
PP
you can treat any 1 on a damage
die as a 2.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Jaya Ballard
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

WIZARD FEATURES:

Spellcasting:
You can cast prepared wizard spells using Intelligence as your
spellcasting ability and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a spellcasting
focus.

Arcane Recovery:
Once per day when you finish a short rest, you can choose expended
spell slots to recover. The spell slots can have a combined level that is
equal to or less than half your wizard level (rounded up), and none of
the slots can be 6th level or higher.

ADDITIONAL FEATURES & TRAITS

WAR MAGIC FEATURES:

Tactical Wit
Your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls
equal to your Intelligence modifier.

Arcane Deflection
At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving
throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.
When you use this feature, you can’t cast spells other than cantrips until the end of your next turn.

Power Surge
You can store magical energy within yourself to later empower your damaging spells.
You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long
rest, your number of power surges resets to one. Whenever you successfully end a spell with Dispel Magic or Counterspell, you gain
one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.
Once per turn when you deal damage with* a wizard spell you can spend a power surge to roll 2 additional of its damage die.

Durable Magic
The magic you channel helps ward off harm. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving
throws.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Fire Bolt ● Counterspell

Light ● Dispel Magic

Control Flames ● Fireball

Create Bonfire ● Melf's Minute Meteors

Message Phantom Steed

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Burning Hands

Chromatic Orb
4 3
● Chaos Bolt

● Shield ● Fire Shield


SPELLS KNOWN

● Mage Armor ● Wall of Fire

Elemental Missile Conjure Minor Elementals

Detect Magic ● Elemental Bane

Unseen Servant

Identify

2 3
● Aganazzar's Scorcher

● Scorching Ray

Flaming Sphere
5 2
Dragon's Breath

● Misty Step ● Immolation


9
● Conjure Elemental

Rary's Telepathic Bond

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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