Professional Documents
Culture Documents
INSPIRATION
STRENGTH
16 +2 25
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-1 PERSONALITY TRAITS
14 ●
+2
+5
Dexterity
Constitution
14
CURRENT HIT POINTS IDEALS
● +6
Intelligence
+2 ● +3
Wisdom
CONSTITUTION
● +1
Charisma
SAVING THROWS
10
TEMPORARY HIT POINTS BONDS
16 1
+2
Acrobatics (Dex) Total SUCCESSES
+3
+1
Animal Handling (Wis) d8 FAILURES
●
+6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
18 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+4
History (Int)
Background & Race Features:
+4 ●
+3
Insight (Wis)
-Darkvision 60ft
-1
Intimidation (Cha)
-Artificer's Lore
WISDOM +4
Investigation (Int)
-Tinker
+1
Medicine (Wis)
12 +4
Nature (Int) Dagger (1d4 piercing)
-Guild Business (Alchemist)
-finesse, light, range 20/60 -Guild Membership
+1
●
+3
Perception (Wis)
-1
Performance (Cha) Hand Crossbow (1d6 piercing)
-light, range 30/120 Class Features:
CHARISMA
●
+3
Persuasion (Cha)
-Magical Tinkering
+4
Religion (Int) Light Crossbow (1d8 piercing)
8 -Tools Required
+2
Sleight of Hand (Dex) -two-handed, range 80/320
+2
Stealth (Dex)
-Infuse Item
-1 Katana (1d8 slashing) -enhanced defense
+1
Survival (Wis) -versatile (1d10), finesse
-bag of holding
SKILLS ATTACKS & SPELLCASTING
-alchemy jug
PASSIVE WISDOM (PERCEPTION)
-Eldritch Cannon
CP tinker's tools, guild
letter, traveler's
Languages: common,
SP clothes, 20 crossbow
gnomish, elvish bolts, scale mail,
EP
thieve's tools,
Proficiency: light & medium backpack, crowbar,
GP 15 hammer, 10 pitons,
armor, shields, simple
weapons, crossbows, thieve's 10 torches, tinderbox,
PP
tools, tinker's tools, alchemist's 9 days of rations,
supplies, herbalism kit waterskin, 50 feet of
hempen rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer Int 14 6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Fire Bolt
Mending
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 2 7
EPAR
SPELL NAME
ED
PR
● Feather Fall
● Cure Wounds
4
● Snare
● Shield
SPELLS KNOWN
● Thunderwave
● Catapult
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.