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Character Index Artha and Epiphanies

Name Theoden Stock Man Age 20 Lifepaths


Born Deeds
Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Noble, Lead to Religious, Open-end 6s F2 +1D per point P1 Double dice or
reroll a failed dice
D0 Aristeia (temporary shade shift)
1 Deeds points, 3 Persona points and 5 Fate points
Alias Idealistic Homeland Verdorben Features Temple Acolyte, Priest Skill _____________ Skill _____________ Skill _____________ Skill _____________
Young Priest
Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D

Belief 1
(F: ❍ P: ❍ D: ❍) | Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) |
Belief 3
(F: ❍ P: ❍ D: ❍) | Tudom is the light; Tudom is justice. I am an instrument of His Will and shall Notes, Spells and Other Miscellanea
serve Him until my dying breath. Prayer Obstacles
Belief Special
(F: ❍ P: ❍ D: ❍)
| Boon—Ob 2. Make any ability open-ended until end of scene.
Blessing—Ob 3. Add 1D to any ability for one test or series.

Instincts
Aid—Ob 4. Add margin of success to any ability except Reflexes,
Circles, Mortal Wound or Resources.
Instinct 1
(F: ❍ P: ❍ D: ❍) | Always punish the wicked in kind for their evil deeds Hindrance—Ob 4. Cause creature to hesitate for two actions.
Guidance—Ob 5. Ask Tudom to guide your way!
Instinct 2
(F: ❍ P: ❍ D: ❍) | Never take up arms. Minor Miracle—Ob 5. Bring light, break spells, heal the
wounded, mend the blade.
Instinct 3
(F: ❍ P: ❍ D: ❍) | Always pray for the souls of the dead when at service. Purification—Ob 5. Drive out spirits and demons of Strength or
Will of B5 or less.

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
Mark of Privilege [pg. 335] (Describe trait and the skill it affects) Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___
Tonsured [pg. 350] Skill Name Aptitude Tests toward Aptitude
Vested [pg. 352] ❍❍❍❍
❍❍❍❍
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
Faithful [pg. 325] ❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
cousin, an abbot ❍❍❍❍
❍❍❍❍
❍❍❍❍
❍❍❍❍
­(significant, other ❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
family) ❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍●

Practice Log
Gear, Possessions and Property
Finery (vestments and courtly riding horse, Writing kit, shoes
attire)

© 2010 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will B 5
___
F Power B 4
___
F Agility B 4
___
F
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
tests for advancement D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D
Oratory B ___
3 C❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
___ Challenge: ❍ ❍ ❍ ● ___ P P P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Suasion B ___
5 C❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
Perception B 4
___
F
Forte B 4
___
F
Speed B 4
___
F
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D


Doctrine B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

Stride: 7_____ Mounted Stride:_____


Read B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●

Attributes
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Write B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●

Health B 4
___ Faith
________ B 5
___ Reflexes B 4
___
Etiquette B ___
4
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
C❍ ❍ ❍ ●
tests for advancement ___ Routine: ❍ ❍ ❍ ❍ ___
___ Routine: ❍ ❍ ❍ ❍ ___ F F Average of Per, Agl, Spd. Round down.
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
D D Reflexes advances as the stats do.
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Challenge: ❍ ❍ ❍ ● ___
P
Religious History B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Mortal D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Steel B 6
___
________ ___ Wound B 10
___
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
F F
___ Routine: ❍ ❍ ❍ ❍ ___ R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Routine: ❍ ❍ ❍ ❍ ___ D Average of Power and Forte (plus 6), D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Difficult: ❍ ❍ ❍ ❍ ___ P round down. MW advances as the stats do.
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ 5 R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Circles B 2
___ Reputation 1D an idealistic Affiliation 2D affiliation with the D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
F Reputation young priest Affiliation temple R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___ D D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation Affiliation ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Resources B 0
___ Tax
F
Cash ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance Su Li Mi Se Tr MW MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist B 2 B 4 B 6 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍

Obstacle Wounded Injury Injury Injury


Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Dice Location Type
❍❍❍❍❍❍ Head _________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso _________
Midi -2D ❍❍❍❍❍❍ Right Arm _________
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm _________
Severe -3D
❍❍❍❍❍❍ Right Leg _________
Traumatic -4D ❍❍❍❍❍❍ Left Leg _________
I M S VA ammunition
❍❍❍❍❍ Shield _________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: ____ Speed: ____
suffered, the obstacle penalty is replaced with a -1D penalty.
Perception: ____ Agility: ____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com

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