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Character Index Artha and Epiphanies

Name Cerebirn Stock Elf Age 136 Lifepaths


Citadel Born, Deeds
Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Wanderer, Student, Lead to Open-end 6s F2 +1D per point P1 Double dice or
reroll a failed dice
D0 Aristeia (temporary shade shift)
1 Deeds points, 3 Persona points and 5 Fate points
Alias Homeland Features
Protector, Bowyer
Elven Skill _____________ Skill _____________ Skill _____________ Skill _____________
­Wanderer
Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D

Belief 1
(F: ❍ P: ❍ D: ❍) | Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) |
Belief 3
(F: ❍ P: ❍ D: ❍) | I have been a wanderer, student and soldier in my short life. It is time now to Notes, Spells and Other Miscellanea
­journey into the human lands and learn what I can from my younger brothers.
Belief Special
(F: ❍ P: ❍ D: ❍)
|

Instincts
Instinct 1
(F: ❍ P: ❍ D: ❍) | The roads are dangerous. Always keep my bow at hand.
Instinct 2
(F: ❍ P: ❍ D: ❍) | When waiting, practice Bowcraft.
Instinct 3
(F: ❍ P: ❍ D: ❍) | When passing quietly by a door, sing the Air of Gates.

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
Born Under the Silver Stars Essence of the Earth [pg. 139] (Describe trait and the skill it affects) Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___

Fair and Statuesque First Born [pg. 140] Lost [CB, pg. 333] Skill Name Aptitude Tests toward Aptitude
❍❍❍❍ ❍❍❍❍
Grief [pg. 140] ❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍●
Keen Sight [pg. 140] ❍❍❍❍
❍❍❍❍
❍❍❍❍
❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
cousin (minor, other ❍❍❍❍
❍❍❍❍
❍❍❍❍
❍❍❍❍
family, hateful/rival) ❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●

Practice Log
Gear, Possessions and Property
Elven clothes, Mirrorwine,
Elven shoes, Elven bread,
traveling gear, hunting bow

© 2010 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will B 5
___
F Power B 4
___
F Agility B 5
___
F
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

tests for advancement D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D


Air of Gates§ B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
___ Challenge: ❍ ❍ ❍ ● ___ P P P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Ballad of History § B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
Perception B 6
___
F
Forte B 4
___
F
Speed B 5
___
F
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D


Bow B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

8
Stride: _____ Mounted Stride:_____
Bow-wise B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●

Attributes
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Bowcraft§ B 2
___
D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●

Health B 6
___ ________ ___ Reflexes B 5___ Elven Script B ___
3
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
C❍ ❍ ❍ ●
tests for advancement ___ Routine: ❍ ❍ ❍ ❍ ___
___ Routine: ❍ ❍ ❍ ❍ ___ F F Average of Per, Agl, Spd. Round down.
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
D D Reflexes advances as the stats do.
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Challenge: ❍ ❍ ❍ ● ___
P
Etiquette B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Steel B 6
___
________ ___
Mortal Lyric of Law § B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Routine: ❍ ❍ ❍ ❍ ___
F F Wound B 10
___
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___ P
Average of Power and Forte (plus 6),
round down. MW advances as the stats do.
Mending B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ 5 R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) Oratory B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Circles B 2
___ Reputation Affiliation
Scavenging B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
tests for advancement F
___ Routine: ❍ ❍ ❍ ❍ ___ Reputation Affiliation R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation Affiliation Song of Paths and Ways§ B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
§
These skills are magical. All 6s explode. ___ D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Resources B 0
___ Tax
F
Cash C❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance Su Li Mi Se Tr MW MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist B 2 B 4 B 6 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍

Obstacle Wounded Injury Injury Injury


Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Hunting Bow Dice Location Type
❍❍❍❍❍❍ Head _________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso _________
Midi -2D B 4 B 7 B 10 1 12 hunting arrows ❍❍❍❍❍❍ Right Arm _________

Severe -3D 1D 2D 1-2 3-4 5-6


Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm _________
❍❍❍❍❍❍ Right Leg _________
Traumatic -4D ❍❍❍❍❍❍ Left Leg _________
I M S VA ammunition
❍❍❍❍❍ Shield _________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: ____ Speed: ____
suffered, the obstacle penalty is replaced with a -1D penalty.
Perception: ____ Agility: ____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com

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