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Character Index Artha and Epiphanies

Name Gunther Stock Man Age 25 Lifepaths


Born Noble, Deeds
Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Page, Squire, Knight Open-end 6s F2 +1D per point P1 Double dice or
reroll a failed dice
D0 Aristeia (temporary shade shift)
1 Deeds points, 3 Persona points and 5 Fate points
Alias Poor, Low- Homeland Features _____________
Skill Skill _____________ Skill _____________ Skill _____________
Born Knight
Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D

Belief 1
(F: ❍ P: ❍ D: ❍) | Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) |
Belief 3
(F: ❍ P: ❍ D: ❍) | I have sworn to my duke and my baron to serve as a loyal and honorable vassal. I Notes, Spells and Other Miscellanea
shall uphold their word and law in this land.
Belief Special
(F: ❍ P: ❍ D: ❍)
|

Instincts
Instinct 1
(F: ❍ P: ❍ D: ❍) | Always bow properly to my superiors (as is their right).
Instinct 2
(F: ❍ P: ❍ D: ❍) | Always make sure I am in full harness for battle!
Instinct 3
(F: ❍ P: ❍ D: ❍) | Always look out for a good candidate to be my page or squire.

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
Mark of Privilege [pg. 335] (Describe trait and the skill it affects) Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___

Sworn Homage [pg. 348] Skill Name Aptitude Tests toward Aptitude
❍❍❍❍ ❍❍❍❍
Gloryhound [pg. 327] ❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
father (minor, ❍❍❍❍
❍❍❍❍
❍❍❍❍
❍❍❍❍
­immediate family) ❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●

Practice Log
Gear, Possessions and Property
Arms (axe, sword, knife and riding horse, courser, clothes,
lance), armor (plated mail 5D), shoes, traveling gear, crossbow,
dog

© 2010 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will B 4
___
F Power B 5___ F Agility B 4
___
F
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
tests for advancement D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D
Ancient History B ___
3 C❍ ❍ ❍ ● Armor Training —
___ C❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
___ Challenge: ❍ ❍ ❍ ● ___ P P P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Axe B ___
4 C❍ ❍ ❍ ● Shield Training —
___ C❍ ❍ ❍ ●
Perception B 4
___
F
Forte B 5___ F
Speed B ___5 (4 in armor)
F
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D


Brawling B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ● Mounted Combat Training —___ D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

Stride: 7_____ Mounted Stride:_____


Conspicuous B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●

Attributes
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Crossbow  B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●

Health B 5
___ ________ ___ Reflexes B 4
___
Etiquette B ___
3
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
C❍ ❍ ❍ ●
tests for advancement ___ Routine: ❍ ❍ ❍ ❍ ___
___ Routine: ❍ ❍ ❍ ❍ ___ F F Average of Per, Agl, Spd. Round down.
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
D D Reflexes advances as the stats do.
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Challenge: ❍ ❍ ❍ ● ___
P
Knives B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Steel B 6
___
________ ___
Mortal Lance B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Routine: ❍ ❍ ❍ ❍ ___
F F Wound B 11
___
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___ P
Average of Power and Forte (plus 6),
round down. MW advances as the stats do.
Oratory B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ 6 R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) Poetry  B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Circles B 2
___ Reputation 1D a poor knight Affiliation 2D affiliation with his Riding B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
F Reputation of no means but Affiliation lord’s household R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation great promise Affiliation Sword B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Resources B 0
___ Tax
F
Cash ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance Su Li Mi Se Tr MW MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist B 3 B 5 B 7 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Light Axe B 4 B 8 B 12 2 1 2 Long,
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ Long Sword B 4 B 8 B 1 2 – 3 Long,
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Knife B 3 B 6 B 9 1 – X Shortest
Obstacle Wounded Injury Injury Injury Lance B 5 B 9 B 13 2 1 Longest
Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Crossbow Dice Location Type
❍❍❍❍❍❍ Head 5D
_________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso 6D
_________
Midi -2D B 4 B 8 B 11 2 6 quarrels ❍❍❍❍❍❍ Right Arm 5D
_________

Severe -3D 2D 3D 1-2 3-4 5-6


Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm 5D
_________
❍❍❍❍❍❍ Right Leg 5D
_________
Traumatic -4D ❍❍❍❍❍❍ Left Leg 5D
_________
I M S VA ammunition
❍❍❍❍❍ Shield _________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: ____
+3 Ob Speed: -1D
____
suffered, the obstacle penalty is replaced with a -1D penalty.
+3 Ob
Perception: ____ Agility: +2 Ob
____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com

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