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Character Index Artha and Epiphanies

Name Stock Age Lifepaths Deeds


Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Desdemona Roden 48 Born To The Fields, Open-end 6s F +1D per point P Double dice or
reroll a failed dice
D Aristeia (temporary shade shift)
Brother/sister, Healer, 1 Deeds points, 3 Persona points and 5 Fate points
Alias Homeland Features _____________
Brother/sister, Skill Skill _____________ Skill _____________ Skill _____________
Father/mother,
Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Abbot/abbess, Missionary
Belief 1
(F: ❍ P: ❍ D: ❍) | Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) |
Belief 3
|
Notes, Spells and Other Miscellanea
(F: ❍ P: ❍ D: ❍)

Belief Special
(F: ❍ P: ❍ D: ❍)
|

Instincts
Instinct 1
(F: ❍ P: ❍ D: ❍) |
Instinct 2
(F: ❍ P: ❍ D: ❍) |
Instinct 3
(F: ❍ P: ❍ D: ❍) |

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
Righteous, Vegetarian, Faithful, Zealot, Pouched Cheeks, (Describe trait and the skill it affects) 4 4 7 7 8
Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___ 7
Compassionate, Patient, Aecer's Louis Wu, Humble, Ordained, Revered, Coat Of Fur Skill Name Aptitude Tests toward Aptitude
Likeness, Tail Tough, Communal, Enlarged ❍❍❍❍ ❍❍❍❍
Incisors, Quick-blooded, Large ❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍●
Ears ❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●

Practice Log
Gear, Possessions and Property

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will 6
B ___ F Power 2
B ___ F Agility 3
B ___ F Doctrine R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ Poetry R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
tests for advancement D D D
B ___
5 C ❍ ❍ ❍ ● B ___
4 C ❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Difficult: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
P P P R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ Read B ___
3 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
Preaching B ___
6 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
6
Perception B ___ Forte 3
B ___ Speed 3
B ___ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
F
D ___ Difficult: ❍ ❍ ❍ ❍ ___
F
D ___ Difficult: ❍ ❍ ❍ ❍ ___
F
D
Write B ___
2 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
Below-wise B ___
4 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍

8
Meditation B ___
5 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
Demonology B ___
5 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
Stride: _____ Mounted Stride:_____

Attributes
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Prayer-wise B ___
3 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
6 R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Health 6
B ___ Faith B ___
________ Reflexes 4
B ___ Herbalism B ___
3 D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
tests for advancement ___ Routine: ❍ ❍ ❍ ❍ ___
___ Routine: ❍ ❍ ❍ ❍ ___ F F Average of Per, Agl, Spd. Round down.
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
D ___ Challenge: ❍ ❍ ❍ ● ___
P
D Reflexes advances as the stats do.
Field Dressing B ___
5 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Steel 6
B ___ ________ ___
Mortal
8
Apothecary B ___
5 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Routine: ❍ ❍ ❍ ❍ ___
F F Wound B ___ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Routine: ❍ ❍ ❍ ❍ ___ D Suasion D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Difficult: ❍ ❍ ❍ ❍ ___ P
Average of Power and Forte (plus 6),
round down. MW advances as the stats do.
B ___
6 C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ 4 Oratory R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) B ___
3 C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Circles 3
B ___ Reputation Affiliation Calligraphy B ___
4 D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
C ❍ ❍ ❍ ●
tests for advancement F
___ Routine: ❍ ❍ ❍ ❍ ___ Reputation Affiliation R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation Affiliation
History B ___
5 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
0
Resources B ___ Tax Cash Cartography B ___
4 D ❍ ❍ ❍ ❍
C ❍ ❍ ❍ ●
D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
F
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance Su Li Mi Se Tr Mo MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍

Obstacle Wounded Injury Injury Injury


Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Dice Location Type
❍❍❍❍❍❍ Head _________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso _________
Midi -2D ❍❍❍❍❍❍ Right Arm _________
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm _________
Severe -3D
❍❍❍❍❍❍ Right Leg _________
Traumatic -4D ❍❍❍❍❍❍ Left Leg _________
I M S VA ammunition
❍❍❍❍❍ Shield _________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: ____ Speed: ____
­suffered, the obstacle penalty is replaced with a -1D penalty.
Perception: ____ Agility: ____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Traits The Faith section of this chapter
describes how to start the attribute. The
their toll on them over time. Roden live
shorter lives than Men, reaching old age
Emotional Magic section of the Burning by 40. They have a Stride of 8.
Aecer's Likeness Wheel describes its mechanics.
Character Revered
Roden are, in essence, upright and Humble Call-on
acutely intelligent rodents. Their Die
The Abbot is a pillar of piety and virtue
defining feature is their pronounced All are equal before Aecer, and the wise in the community. May be used as a
incisors curving down from their continually remind themselves of this call-on for Oratory or Suasion.
extended snouts. Covered in fur, Roden fact. 1D reputation among the faithful
bear large ears and long tails. Their feet
are long and thickly padded, making
as exceptionally humble. Righteous
shoes unnecessary. Character
Large Ears
Coat Of Fur Die Tail
Call-on Roden have large, sensitive ears that sit Character
atop their heads. These give them Roden tails range from 1/2 to 1 pace
All Roden have a short coat of fur. excellent hearing. +1D to Perception
While Field Roden coloration ranges long. Field Born often have furry tails,
rolls. while those Below often have bald ones.
from sawdust to chocolate, those Below
tend to be deep, dark brown, gray, or
black. Roden fur offers them protection
Louis Wu Tough
from the elements. They can withstand Die Die
rain and cold with little worry. This When surprised or shocked by a A tough character may round up when
trait acts as a call-on for Health or revelation (especially when called on to determining his mortal wound.
Forte tests related to weather or wet. make a Steel test for such instances),
this character is prone to fits of
Vegetarian
Communal laughter. He may replace "Stand and
Character
Die Drool" with "Belly Laugh" in his
hesitation options. If this doesn't Field Born are naturally vegetarians,
Roden prefer the company of others infuriate friends and foes alike, consuming grains, fruits, berries, and
and safety of numbers. They live in something is wrong in the world. nuts.
close-knit villages made up of large,
extended families, and refer to their
Ordained Zealot
homes as 'nests.' It is quite rare to find
one alone, and usually such loners are Die Die
exiles. All Roden start with a 1D This Roden is one of Aecer's Ordained. The Zealot is a fervent believer. He has
affiliation with their family and their He is responsible for carrying out the taken hold of a doctrine and made it his
nest. Name the nest and its location. rituals and rites. Ordained characters own. The Zealot trait allows the player
are always treated with respect by the to add an additional (fourth) Belief to
Compassionate Field Roden. 1D affiliation with the his character. The Belief must relate to
Character Roden faithful. the doctrine of his cult or sect.

Enlarged Incisors Patient


Die Character Attribute Questions
Roden incisors grow continually
through life and need to be filed
Pouched Cheeks Health
regularly. These incisors are often quite Die Does the character live in squalor and
sharp, and can be used to bite These cheeks are very elastic and may filth? No.
opponents if the situation becomes be used to carry a surprising amount of Is the character frail or sickly? No.
desperate. +1 Power, Add 2, VA - , fruits, nuts, and vegetables. Consider it
Shortest, WS 2. feasible to place up to 6 apples in each Was the character severely wounded in
cheek. Knives and other sharp objects the past? No.
Faithful are carried at the bearer's own risk! Has the character been tortured and
Die enslaved? No.
This trait is required in order to open
Quick-blooded Is the character athletic and active?
the Faith attribute. With Faith, the Die Yes.
character is able to perform miracles. Roden have fast metabolisms that take Does the character live in a really clean
and happy place, like the hills in the
Sound of Music? Yes.

Steel
Has the character ever been severely
wounded? No.
Has the character ever murdered or
killed with his own hand more than
once? No.
Has the character been tortured,
enslaved or beaten terribly over time?
No.
Has the character lead a sheltered life,
free of violence and pain? Yes.
Has the character been raised in a
competitive (but non-violent) culture -
sports, debate, strategy games,
courting? No.
Has the character given birth to a
child? Yes.

Faith
Is God who you trust the most? Yes.
When in danger, do you consult God for
aid? Yes.
Is it only through God that you best
serve your allies? Yes.

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