WITCHES & WAR RIGS
Name Class/Level
Nationality XP
Heritage
Feats/Magic
Looks
1
Talent
2
Skills 3
Extra 4
5
6
T
R
ST
IN
Melee hit Precise actions
Mass Save Magic Save 7
d o
8
Blo
9
IS
X
Ranged def
DE
Ranged hit 10
W
Agility Save Perception Save
a th
Bre
Inventory & Notes
N
A
CO
CH
Melee def Presence Slots/Items: Pouch 1/1,
Vigor Save Willpower Save Bag 4/5, Pack 8/12
WITCHES & WAR RIGS
Name Class/Level
Nationality XP
Heritage
Feats/Magic
Looks
1
Talent
2
Skills 3
Extra 4
5
6
T
R
ST
IN
Melee hit Precise actions
Mass Save Magic Save 7
d o
8
Blo
9
IS
X
Ranged def
DE
Ranged hit 10
W
Agility Save Perception Save
a th
Bre
Inventory & Notes
N
A
CO
CH
Melee def Presence Slots/Items: Pouch 1/1,
Vigor Save Willpower Save Bag 4/5, Pack 8/12
WITCHES & WAR RIGS
Name Valyri Goth Class/Level Warrior 1
:
Nationality Rhunic XP
Heritage Human
Feats/Magic
Looks tall, martial, scarred
1 Rig Jockey
Talent Cunning 2
Skills Engineer (+Smuggler) 3
Extra Jack of all trades 4
5
6
T
R
ST
IN
Precise actions
Melee hit
Mass Save
14 14 Magic Save 7
d o
6 8
Blo
6 9
IS
X
Ranged def
DE
Ranged hit 10
W
Agility Save 8 16 Perception Save
a th
9
Bre
9 Inventory & Notes
N
A
CO
CH
Presence Slots/Items: Pouch 1/1,
Melee def 11 11 Willpower Save Bag 4/5, Pack 8/12
Vigor Save
Cunning: After a failed roll, re-roll or give advantage to
another roll (ally or self). 1/session
Slots (can carry 11 at once)
8 Rig harness AC 8 deflect 4-in-6 Fuel 6/12
(Stripped down Wargelt, missing plates & buckler, MUST FIX!)
1 Rigger toolkit
0 Fuel Supplies (get some before leaving town)
1 Medium blade (Sidesword) 1d6 (to hit rolls can be shifted by 1)
(While rigged up, she straps it to the rig’s left forearm for
quick access as a dagger: free to draw, ignore armor on a 1)
1 Pistol 1d6-1, 1 hand, Nearby range (Dwergara 9kal) GOALS
-Restore War Rig armor
-Bigger gun (rig pistol?)
-Get a decent truck for gear
-Hire a crew
-Driver
-Mechanic
-Medic
-Secret compartments in rig
-Decent fence to sell things
WITCHES & WAR RIGS
Name Gregori I. Kaval Class/Level Yellow Witch 1
Nationality Rossbeki XP
Heritage Dwarf
Feats/Magic
Looks Tweed jacket, pipe
1 Matter 1: Distillation
Talent Hardy 2
Skills Alchemist 3
Extra Scrounger (refill 1 4
supply for free) 5
6
T
R
11 16
ST
IN
Melee hit Precise actions
Mass Save Magic Save 7
d
5
o
8
Blo
5 9
IS
X
Ranged def
11 8
DE
Ranged hit 10
W
Agility Save Perception Save
a th
5
Bre
5 Inventory & Notes
N
11 15
CO
CH
Melee def Presence Slots/Items: Pouch 1/1,
Vigor Save Willpower Save Bag 4/5, Pack 8/12
Slots
4 Suitcase (5 items, action to access)
- 4 alchemy toolkit (assorted glassware + reagents)
- 1 double-breasted lab coat and spare shirts
4 Suitcase (5 items, action to access)
- 4 reference books on magic, science, and chem engineering
- 1 Supplies (Ammo): restocked with “Scrounger”+alchemy skill in towns
1 grimoire in pocket of tweed jacket: “Enkhiridion Alkhimii”
2 Shotgun, 1d6+1 damage, Nearby (only normal ammo… for now) Sernygrad Mechanics Union
- Science university
- Funding for research or
expeditions as long as I
keep publishing findings
Goals
- Make cool shotgun shells
- Explore for new ores
- Research advances in
materials science