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Old School Essentials House Rules Character Sheet

Name Alignment
Class Level XP

Total HP Portrait
Current HP
AC
THACO
Movement

Ability Scores Modifiers

Melee
Strength
Open Doors

Spoken Languages
Intelligence
Literacy

Saving Throws
Wisdom Magic Saves
Death or
AC Poison
Dexterity Missile
Wands
Initiative
Paralysis or
Constitution HP
Petrification

NPC Reactions
Breath Attacks
Charisma Retainer Max # Spells, Rods, or
Retainer Loyalty Staves

Inventory Backpack Skills/Abilities/Spells

1. 1.

2. 2.

3. 3.

4. 4.

5. 5.

6.

7.

8. Inventory House Rules: Coins GP SP CP EP PP


-10 Inventory Slots
-1 item per slot
9. -200 coins take 1 slot
-Items sold in stacks take 1 slot, for example 6 torches take 1 slot
-Backpacks offer 5 extra slots, take 1 original slot, only allowed 1
10. -Large sacks offer 3 extra slots, small sacks offer 2 extra slots, each take
1 original slot, only allowed 2 in use at once

This work features art by Daniel F. Walthall, found at: drivethrurpg.com/product/181517, available under a CC BY 4.0 license: creativecommons.org/licenses/by/4.0/

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