Professional Documents
Culture Documents
Character Concept
Character Points Power Level
Remaining
Total Total Total
Typecast What do you bring to the squad?
CP:
Skills Traits
Specialization Cost = 5 CP (10 CP for Miracles) Includes General Traits, Equipment Traits,
General Cost = 10 CP (20 CP for Miracles) Deathblow Traits, and Anomaly Traits
CP:
Willpower
CP:
Resources
CP:
Powers All characters have 6 Default Powers. Setup Powers are used at the begining of your turn. Reaction Powers can
be used at any time. All powers cost 1 genre point to use. You gain 1 new Power each Power Level.
Battle Century G ©2016 Juan Herrera — http://gimmicklabs.blogspot.com/ Fan-Made Character Sheet Redesign Created in 2019 by Ben Reddersen — tolkienfan72@gmail.com
Mecha Name
Mecha Concept
Mecha Points Power Level
Layer 1 Layer 2 Layer 3 Layer 4 All Weapons and upgrades must be assigned
MP: Maim Maim Maim Maim Areas an area. When an area is maimed, everything
in that area is disabled.
Threshold
Head
When a Layer reaches 0 points, an area is Maimed. Odd roll:
Defender’s choice, Even Roll: Attacker’s choice. Extra Damage is dealt
to the next layer. Players gain one Genre Point after first Layer loss.
Torso
energy to fire at their base power level.
MP:
Systems
Legs
MP:
in what they can hold.
maimed, but are limited
Core and Other can’t be
Core
Speed
Other
MP:
Upgrades
Internal upgrades can only be placed in the core. External upgrades must be placed in the Head, Torso, Arms, or Legs. Upgrades
labeled ‘Separate’ are not placed in any area. You may only have one copy of an upgrade, with the exception of specialist upgrades.
Battle Century G ©2016 Juan Herrera — http://gimmicklabs.blogspot.com/ Fan-Made Mecha Sheet Redesign Created in 2019 by Ben Reddersen — tolkienfan72@gmail.com