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Character Name

Character Concept
Character Points Power Level

Fitness Plot Armor Defense


Awareness + 5
Genre Points
(Start=Power Level)
Total Points Each Layer = Willpower

Remaining Remaining Remaining


Proxy Character Themes
CP: Armor Reason Why are you fighting?
For Cars,
Intellect Boats, etc..

Remaining
Total Total Total
Typecast What do you bring to the squad?

Layer 1 Layer 2 Layer 3


CP: Recovers Recovers Recovers
After Scene After Episode After Arc
Charm
Total Bane What do you struggle against?
DN 10 DN 15 DN 20
Willpower Willpower Willpower Recovers
After Episode
After Loss After Loss After Loss

CP:
Skills Traits
Specialization Cost = 5 CP (10 CP for Miracles) Includes General Traits, Equipment Traits,
General Cost = 10 CP (20 CP for Miracles) Deathblow Traits, and Anomaly Traits

Awareness CP Name Specialization CP Name

CP:

Willpower

CP:

Resources

CP:

Powers All characters have 6 Default Powers. Setup Powers are used at the begining of your turn. Reaction Powers can
be used at any time. All powers cost 1 genre point to use. You gain 1 new Power each Power Level.

Name Setup/Reaction Effect

Battle Century G ©2016 Juan Herrera — http://gimmicklabs.blogspot.com/ Fan-Made Character Sheet Redesign Created in 2019 by Ben Reddersen — tolkienfan72@gmail.com
Mecha Name
Mecha Concept
Mecha Points Power Level

Might Threshold (Mecha Armor)


Total Points Each Layer=Threshold. All damage,
including maimed areas, is repared after Operation.

Remaining Remaining Remaining Remaining


MP: Defense Tension Genre Points
Increasese 1
Equal to Start = Power
Guard Guard + 5
per round.
Add to all Level.
Total Total Total Total Might Tests

Layer 1 Layer 2 Layer 3 Layer 4 All Weapons and upgrades must be assigned
MP: Maim Maim Maim Maim Areas an area. When an area is maimed, everything
in that area is disabled.

Threshold

Head
When a Layer reaches 0 points, an area is Maimed. Odd roll:
Defender’s choice, Even Roll: Attacker’s choice. Extra Damage is dealt
to the next layer. Players gain one Genre Point after first Layer loss.

Every Mecha starts with two default weapons:


MP: Weapons Vucans and CQC. Beam-type weapons take 1

Torso
energy to fire at their base power level.

Energy MP Name Type/Effect


Arms

MP:

Systems
Legs

MP:
in what they can hold.
maimed, but are limited
Core and Other can’t be
Core

Speed
Other

MP:

Upgrades
Internal upgrades can only be placed in the core. External upgrades must be placed in the Head, Torso, Arms, or Legs. Upgrades
labeled ‘Separate’ are not placed in any area. You may only have one copy of an upgrade, with the exception of specialist upgrades.

MP Name Type Effect

Battle Century G ©2016 Juan Herrera — http://gimmicklabs.blogspot.com/ Fan-Made Mecha Sheet Redesign Created in 2019 by Ben Reddersen — tolkienfan72@gmail.com

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