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Active

Career Skills - Charm, Craft, Negotiation, Perception, Sailing, Skullduggery, Survival.


Bonus Career Skills – Charm, Perform, Arts, Tea Ceremony.
Passive

Ranked

Grit Smooth Talker Proper Upbringing Second Wind

Gain +1 strain threshold When first acquired choose 1 May suffer strain up to ranks in Once per encounter, your
skill; Charm, Coercion, Proper Upbringing to add an character may use this talent
Cost: 5 Deception, or Negotiation. equal number of a to social to heal an amount of strain
When making checks with that skill checks made in polite equal to their ranks in Second
skill spend x to gain company. Wind.
additional s equal to ranks in Cost: 5 Cost: 5
Smooth Talker.
Cost: 5

Rapid Recovery Distracting Knack For It Disarming Smile


Behavior
When healing strain after an Make a Distracting Behavior Remove bb from all Arts Take the Disarming Smile
encounter, heal 1 additional maneuver and suffer strain no checks. action; succeed at an opposed
strain per rank of Rapid greater than Water. Until the Charm check against a target
Cost: 10
Recovery. beginning of next turn, equal within short range to lower all
Cost: 10 number of engaged NPC's defenses of the target by
suffer t on checks. Range ranks in Disarming Smile until
increases with additional the end of the encounter.
ranks. Cost: 10
Cost: 10

Proper Upbringing Artisan’s Poise Sense Emotions Distracting


Behavior
May suffer strain up to ranks in Add b to all Arts and Tea Add b to all Charm, Coercion, Make a Distracting Behavior
Proper Upbringing to add an Ceremony checks. and Deception checks. maneuver and suffer strain no
equal number of a to social greater than Water. Until the
Cost: 15
skill checks made in polite Cost: 15 beginning of next turn, equal
company. number of engaged NPC's
Cost: 15 suffer t on checks. Range
increases with additional
ranks.
Cost: 15

Good Cop Second Wind Grit Congenial

May spend aa from a Once per encounter, your Gain +1 strain threshold May suffer a number of strain
Charm or Negotiation check to character may use this talent up to ranks in Congenial to
upgrade a single ally's Social to heal an amount of strain Cost: 20 downgrade difficulty of Charm
Interaction check against the equal to their ranks in Second or Negotiation checks or
target a number of times equal Wind. upgrade difficulty when
to ranks in Bad Cop. Cost: 20 targeted by Charm or
Negotiation checks by an
Cost: 20 equal number.
Cost: 20

Just Kidding! Dedication Don’t Shoot! Rapid Recovery

Once per round as an Each rank of Dedication Once per session as an When healing strain after an
incidental spend 1 Story Point increases one of your action, make a Hard (ddd) encounter, heal 1 additional
to ignore y generated on a character’s characteristics by Charm check. On a success, strain per rank of Rapid
social check by the character one. This talent cannot cannot be target of combat Recovery.
or any ally in short range. increase a characteristic checks until the end of the Cost: 25
above 6. encounter or until making a
Cost: 25 combat check.
Cost: 25
Cost: 25

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