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Gain +1 strain threshold When first acquired choose 1 May suffer strain up to ranks in Once per encounter, your
skill; Charm, Coercion, Proper Upbringing to add an character may use this talent
Cost: 5 Deception, or Negotiation. equal number of a to social to heal an amount of strain
When making checks with that skill checks made in polite equal to their ranks in Second
skill spend x to gain company. Wind.
additional s equal to ranks in Cost: 5 Cost: 5
Smooth Talker.
Cost: 5
May spend aa from a Once per encounter, your Gain +1 strain threshold May suffer a number of strain
Charm or Negotiation check to character may use this talent up to ranks in Congenial to
upgrade a single ally's Social to heal an amount of strain Cost: 20 downgrade difficulty of Charm
Interaction check against the equal to their ranks in Second or Negotiation checks or
target a number of times equal Wind. upgrade difficulty when
to ranks in Bad Cop. Cost: 20 targeted by Charm or
Negotiation checks by an
Cost: 20 equal number.
Cost: 20
Once per round as an Each rank of Dedication Once per session as an When healing strain after an
incidental spend 1 Story Point increases one of your action, make a Hard (ddd) encounter, heal 1 additional
to ignore y generated on a character’s characteristics by Charm check. On a success, strain per rank of Rapid
social check by the character one. This talent cannot cannot be target of combat Recovery.
or any ally in short range. increase a characteristic checks until the end of the Cost: 25
above 6. encounter or until making a
Cost: 25 combat check.
Cost: 25
Cost: 25