You are on page 1of 1

Active

Career Skills - Calligraphy, Charm, Games, Negotiation, Tea Ceremony, Melee - Light, and two of the following: Arts, Craft,
Engineering, and Perform Passive
Bonus Career Skills - Arts, Charm, Negotiation, Perception
Ranked

Grit Congenial Grit Proper Upbringing

Gain +1 strain threshold May suffer a number of strain Gain +1 strain threshold May suffer strain up to ranks in
up to ranks in Congenial to Proper Upbringing to add an
Cost: 5 downgrade difficulty of Charm Cost: 5 equal number of a to social
or Negotiation checks or skill checks made in polite
upgrade difficulty when company.
targeted by Charm or Cost: 5
Negotiation checks by an
equal number.
Cost: 5

Knack For It That’s How It’s Second Wind Grit


Done
Remove bb from all Arts May suffer 1 strain on a Once per encounter, your Gain +1 strain threshold
checks. successful skill check to add character may use this talent
a to the same skill check to heal an amount of strain Cost: 10
Cost: 10
made by a number of allies equal to their ranks in Second
equal to Fire within short Wind.
range during the next round. Cost: 10
Range increases with ranks.

Cost: 10

Disarming Smile Second Wind Artisan’s Poise Double Or Nothing

Take the Disarming Smile Once per encounter, your Add b to all Arts and Tea Suffer 2 strain to perform the
action; succeed at an opposed character may use this talent Ceremony checks. Double or Nothing incidental
Charm check against a target to heal an amount of strain to increase the difficulty of the
Cost: 15
within short range to lower all equal to their ranks in Second next check by one. Then, after
defenses of the target by Wind. canceling opposing symbols,
ranks in Disarming Smile until Cost: 15 double the amount of
the end of the encounter. remaining a.
Cost: 15 Cost: 15

Natural Artisan Artisan’s Poise Touch of Fate Second Wind

Once per session, may re-roll Add b to all Arts and Tea Once per session, add bb to Once per encounter, your
any 1 Arts or Charm check. Ceremony checks. any 1 check. character may use this talent
Cost: 20
to heal an amount of strain
Cost: 20 Cost: 20
equal to their ranks in Second
Wind.
Cost: 20

Let’s Talk This Over Double Or Nothing That’s How It’s Dedication
(Improved) Done
Once per game session, When performing the Double May suffer 1 strain on a Each rank of Dedication
before a combat encounter, or Nothing incidental, after successful skill check to add increases one of your
make a Daunting (dddd) canceling opposing symbols, a to the same skill check character’s characteristics by
Charm check. If successful, also double the amount of made by a number of allies one. This talent cannot
the combat encounter instead remaining s. equal to Fire Ring within short increase a characteristic
becomes a social encounter. range during the next round. above 6.
Cost: 25
Range increases with ranks. Cost: 25
Cost: 25
Cost: 25

You might also like