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Web Addendum 2

FAN TRANSLATION by Leonard Projectile Weapons: The Longbow and Composite Longbow are
two-handed.
Page 74

Progress is about change. Helmets and Armour Types: The following Helmets are
considered Hard; Circlet, Forehead Protector, Casque, and Open
Helm. The following Helmets are considered Soft; Mail Coif.
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Flight Modifiers: The Flight modifier on Table 40 is 7 to 14.
Miguel de Unamuno Page 85
Throwing Example: The negative for throwing 4 projectiles is -30.
Page 91
Example of Ki Technique Creation: A maintained 20 meter
CORRECTIONS AND ERRATA ranged Attack Technique costs 20 MK.
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OF THE REVISED EDITION Ranged Attack: MK costs in Ranged Attack Effect are: 5, 10, 10,
15, 20, 20, 25, 30, 35, 40, 45 and 50.
The Fumble Page 105
The ranges of Fumble are 1 to 50, 51 to 100 and +101.
Page 46 The Dragon's Techniques Table: The Fang Technique reduces
negatives -50 to the skill for making aimed attacks.
Art, Music and Magic Appraisal: The Secondary Abilities Page 109
Art, Music and Magic Appraisal depend on the Power characteristic.
Page 49, 51,52, Sheet Description of Essence: The opposite of Essence is
Illusion.
Fatigue in Combat: Fatigue points can be used for combat skills that Page 119
rely on Dexterity or Agility
Page 57 King of Nightmares Darkness Spell (Level 80): The condition for
the Gnosis inside a nightmare to become 30 is that the nightmare
becomes a pleasant dream.
Example of Fatigue Recovery: To recover 3 points of fatigue you
must rest between one and a half to three hours Page 127
Page 57 Spell Metamorphism of Creation (Level 72): Added Effect +10
meter radius does not exist.
Page 131
Barbarian Module: A Battle Axe is equivalent to a Two Handed Axe.
Page 59 Spell Destruction of Matrices (Level 22): This spell is Passive.
Page 134
Altered Prices
Powder (2 shots) 10 MO Fire Magic for Capacities Spell (Level 72): The spell grants a +1
Spotting scope 150 MO to only one Characteristic.
Large blank book 1 MO Page 147
Page 68
Create Ifreet / Fire Spell (Level 82): The entity is developed using
the powers and limitations of fire elementals.
Example of Mediocre Weapons: A Broadsword -5 produces a damage Page 147
of 45.
Page 69 Spell Magnetic Shield / Earth (Level 30): The Shield is Passive
and the Spell Type is Defence.
Page 149
Fortitude and Breakage of Huge and Giant Weapons:
Huge Weapons’ Fortitude is increased by 6 points and its Breakage by Resistance / Earth Spell (Level 56): Added effect grants +50
3. Giant weapons’ Fortitude is increased by 16 and Breakage by 8. additional LP.
Page 70 Page 150
Grapple Critics: Grapple Critics in Tables 26, 27 and 31 refer
to IMPact Critics.
Pages 71, 72, 74
Strength Requirements: The following one-handed and two- Spell Barrier of Souls / Essence (Level 20): Rain of Chaos is
handed weapons have the following Strength requirements: Bastard actually Rain of Destruction.
Sword 7/9, Spear 4/6, Trident 6/7, Woodsman's Axe 5/7. Page 152
Page 71, 72
Spell Confusion / Illusion (Level 36): MR to pass is 120.
Rate of Fire: The Javelin's rate of fire is 80. Page 157
Page 73 Spell Drain Life / Necromancy (Level 12): Spell is Passive.
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Psychic Power Ballistics: Allows the psychic to throw
Spell Change of Outlook / Free Access (Level 30-40): The spell
does not gain a +10 to the Presence it can affect. objects with complete accuracy using their Psychic
Page 169 Projection as a firing ability. The higher his Potential, the
greater his accuracy or the number of items he will be able
Spell Leave Unprotected / Free Access (Level 50-60): The spell
is Automatic. to throw simultaneously (from a single dagger to hundreds
Page 160 of huge boulders). Depending on the Potential he has
obtained, the character will be able to increase the number
Spell Strengthen Magic / Free Access (Level 90-100): The level
of the spell is 90-100. of items he throws (thus covering a much larger area), or
Page 177 the accuracy of this power. That is, he must decide between
getting a bonus to his Projection (if he throws using only
Psychic Power Perception Increase: No added effect.
one object), or throwing a multitude of them covering a large
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area. For example, someone who reaches a difficulty level
Psychic Power Total Increase: Progression is halved for attributes of Absurd can choose between a +20 to their Projection by
that reach a value greater than 10.
throwing a single item, or throwing a shower of objects that
Page 208
would cover an area of 15 metres. The base damage of the
Visible Psychic Powers: The Energy Discharge and Energy Dome attack will vary depending on the items that are thrown and
powers are perfectly visible to those who are not able to see
whether or not an area is attacked. If only one item is
matrices.
Page 209 thrown, its damage will depend exactly on its nature;
weapons produce their natural base damage, though
Cardinal Fears: The Maiyer Cardinal Fear requires an MR or PsR
applying the Will bonus instead of Strength. If scenery
against 140.
Page 271 elements are thrown (rocks, chairs, candlesticks...) the
damage must be determined by the DJ between 30 and
Physical Attack: The Physical Attack Damage of a Medium-sized
150, depending on what the psychic has at his reach. If an
being is 10.
Page 288 area attack is used, the base damage of the weapons is
increased by 50% because a multitude of elements are
Petrification: There is no Petrification effect in the creation of
projected at the same time. A projectile fired with this ability
beings.
Page 290, 297 is beyond the psychic's control, so if he intends to use it
again, he must first retrieve it.
Lagor: The maintained powers that a Lagor has are Area Scanning
and Motion Detection with a PsR vs. 100 and PhR vs. 120, Effects:
respectively.
Page 301 2
20 Routine Fatigue 4
Sylph: Sylphs do not have the Increased Reaction power. 4
Page 304 40 Easy Fatigue 2
8
Hecatondies: The Mystic Flight type of a Hecatondies is 12. 80 Medium Fatigue 1
Page 306. 1
120 Difficult +0 Projection / 5 metres
ALTERED RULES 140
1
Very Difficult +10 Projection / 10 metres
1
Paladin: Paladin Category characters gain the following advantage: 180 Absurd +20 Projection / 15 metres
If the paladin does not wish to develop his supernatural abilities, he 2
may replace his innate bonuses of +10 to Summon and +20 to Zeon 240 Almost impossible +30 Projection / 25 metres
with a +10 to Composure per level. 2
Page 37 280 Impossible +40 Projection / 40 metres
3
Dark Paladin: Characters of the Dark Paladin Category gain the 320 Inhuman +50 Projection / 80 metres
following perk: 4
If the dark paladin does not wish to develop his supernatural 440 Zen +60 Projection / 150 metres
abilities, he may replace his innate bonuses of +10 to Control and Page 201
+20 to Zeon with a +10 to Withstand Pain per level.
Page 37
Elan of Jedah: The Lord of Shadows power has an Elan
Spell Homunculus of Creation (level 26): Homunculi are requirement of 65.
incapable of possessing The Gift. Page 267
Page 129

Air Spell Increase Reaction (Level 32): Starting at initiative 200,


the initiative increase is halved.
Page 138

Psychic Projection with Telepathic and Sentient


powers:
Unlike other Disciplines, even if the Psychic Projection
check is lower than an opponent's Defensive Ability the
powers still affect their target. However, if the psychic is
unable to score a minimum of 10% damage on the Combat
Table, the affected individual may add a +60 to their PsR
check.
Pag.198, 210

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