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StarCraft: Brood War

Unit Design Specification

UNIT NAME: MEDIC SPELLS/SPECIAL ABILITIES


RACE: Terran
RANK: 1st Lieutenant Heal (Spell)
Casting Cost: 1 mana point for every 2
VITAL STATISTICS hp healed
Hit Points: 60 Range: 2
Armor Class: Light Description: The Medic starts with this
Armor: 1 spell and may cast it on any organic
ground units to heal damage.
COSTS
Mineral: 50 Restoration (Spell)
Gas: 25 Casting Cost: 50
Food: 1 Range: 6 Matrix
Description: The Medic may cast this
TECH TREE spell on any unit to remove harmful
Built From: Barracks spell effects (does not affect Stasis
Pre-Requisite: Academy Field, but does include Lockdown)

WEAPONS Optic Flare (Spell)


Weapon System: none Casting Cost: 75
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Targeted spell. The unit hit
Splash Damage: n/a will have his sight range reduced to 1
Damage: n/a matrix permanently (unless restored by
Bonus: n/a Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

Blizzard Entertainment Page 1 2/14/2018


UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

Blizzard Entertainment Page 2 2/14/2018


RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

Blizzard Entertainment Page 5 2/14/2018


RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

Blizzard Entertainment Page 7 2/14/2018


ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

UNIT NAME: MEDIC


RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a

Blizzard Entertainment Page 8 2/14/2018


SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2
hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this
spell on any unit to remove harmful
spell effects (does not affect Stasis
Field, but does include Lockdown)

Optic Flare (Spell)


Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit
will have his sight range reduced to 1
matrix permanently (unless restored by
Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

Blizzard Entertainment Page 9 2/14/2018


UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

Blizzard Entertainment Page 10 2/14/2018


RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

Blizzard Entertainment Page 15 2/14/2018


ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

UNIT NAME: MEDIC


RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a

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SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2
hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this
spell on any unit to remove harmful
spell effects (does not affect Stasis
Field, but does include Lockdown)

Optic Flare (Spell)


Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit
will have his sight range reduced to 1
matrix permanently (unless restored by
Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

Blizzard Entertainment Page 17 2/14/2018


UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

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RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

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ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

UNIT NAME: MEDIC


RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a

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SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2
hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this
spell on any unit to remove harmful
spell effects (does not affect Stasis
Field, but does include Lockdown)

Optic Flare (Spell)


Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit
will have his sight range reduced to 1
matrix permanently (unless restored by
Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

Blizzard Entertainment Page 25 2/14/2018


UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

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RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

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ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

UNIT NAME: MEDIC


RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a

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SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2
hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this
spell on any unit to remove harmful
spell effects (does not affect Stasis
Field, but does include Lockdown)

Optic Flare (Spell)


Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit
will have his sight range reduced to 1
matrix permanently (unless restored by
Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

Blizzard Entertainment Page 33 2/14/2018


UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

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RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

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ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

UNIT NAME: MEDIC


RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a

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SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2
hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this
spell on any unit to remove harmful
spell effects (does not affect Stasis
Field, but does include Lockdown)

Optic Flare (Spell)


Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit
will have his sight range reduced to 1
matrix permanently (unless restored by
Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

Blizzard Entertainment Page 41 2/14/2018


UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

Blizzard Entertainment Page 42 2/14/2018


RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

Blizzard Entertainment Page 47 2/14/2018


ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

UNIT NAME: MEDIC


RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a

Blizzard Entertainment Page 48 2/14/2018


SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2
hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this
spell on any unit to remove harmful
spell effects (does not affect Stasis
Field, but does include Lockdown)

Optic Flare (Spell)


Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit
will have his sight range reduced to 1
matrix permanently (unless restored by
Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

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UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

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RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

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ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

UNIT NAME: MEDIC


RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a

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SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2
hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this
spell on any unit to remove harmful
spell effects (does not affect Stasis
Field, but does include Lockdown)

Optic Flare (Spell)


Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit
will have his sight range reduced to 1
matrix permanently (unless restored by
Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

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UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

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RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

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ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

UNIT NAME: MEDIC


RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a

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SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2
hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this
spell on any unit to remove harmful
spell effects (does not affect Stasis
Field, but does include Lockdown)

Optic Flare (Spell)


Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit
will have his sight range reduced to 1
matrix permanently (unless restored by
Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

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UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

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RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the
TECH TREE target to its maximum range. Every
Built From: Hydralisk enemy unit in the path of the spines will
Pre-Requisite: Lair, Aspect Research take damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more
COSTS damage when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

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ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

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