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Abaddon

23 + 2.6

17 + 1.5

21 + 2

Level Base 1 15 25
Health 200 717.5 1527.5 2112.5
H. regen amp 0% 15.81% 40.84% 58.71%
Magic res. 25% 26.58% 28.68% 30.18%
Mana 75 327 663 903
M. regen amp 0% 37.8% 88.2% 124.2%
Spell dmg 0% 1.47% 3.43% 4.83%
Armor -2 0.72 4.08 6.48
Att/sec 0.59 0.69 0.81 0.9
Move sp amp. 0% 0.85% 1.9% 2.65%
Damage 32‒42 55‒65 91‒101 117‒127
Base health regen 1.5
Base mana regen 0.9
Movement speed 305
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.56+0.41
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2
Gib type Ethereal
Abaddon, the Lord of Avernus, is a melee strength hero known as one of the most
versatile characters in Dota due to his rather low mana dependence, short spell cooldowns
and a large number of viable item choices. His ability to help sustain his allies and himself
plus his strong tower diving capacity give him solid lane presence. Many of his abilities offer
a large sum of utility, which makes him a strong support hero. Mist Coil serves as both a
single target nuke and heal that helps shift the sustainability of both allied and enemy
heroes in a lane at his will, though sacrificing a portion of his own health. Aphotic
Shield holds as one of the most useful abilities in the game, able to shield a target from
some damage while also able to reflect said damage to a huge area. The most important
aspect is how it is able to dispel many status effects such as slows and stuns. His other
abilities allow him to become a mix between a semi-carry and tank. Abaddon's
passive, Curse of Avernus, allows his attacks to not only slow down his enemy, but also
increase the attack and movement speed of any ally attacking the same target. With his
ultimate, Borrowed Time, Abaddon is able to shift all non-HP-removal damage he receives
into health. When not on cooldown, Borrowed Time may activate passively when his health
falls under a certain threshold, even under the most dire situations. Due to his powerful
spells and versatility, Abaddon is an excellent addition to any team.

Contents
[hide]

 1Bio
 2Abilities
 3Talents
 4Recommended items
 5Gameplay
 6Audio
 7History
 8Equipment
 9Trivia
 10Gallery

Bio[edit]
Abaddon, the Lord of Avernus
Play "The fog of war is no match for the mist of fate."
Lore:
The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of
prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in
the black mist, and by this baptism they are given an innate connection to the mystic energies of the land.
They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but
what they really are protecting is the Font itself. And the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there
flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was
raised with every expectation of following the path all scions of Avernus took--to train in war, that in times
of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one
apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He
drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that
flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his
responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the
powers of the mist had given him mastery over life and death beyond those of any lord the House had ever
known.
Voice:
TJ Ramini (Responses)
Abilities[edit]
Main Article: Mist Coil
Mist Coil

Q
D

Ability
Target Unit

Affects
Enemies / Allies

Damage
Magical / Pure
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly
unit at the cost of some of Abaddon's health.
Cast Animation: 0.25+0.67
Cast Range: 800
Self Damage: 75/100/125/150
Enemy Target Damage: 100/150/200/250
Allied Target Heal: 100/150/200/250
4.5
50/60/70/80
Can be cast on Spell Immune allies.
Cannot be cast on spell immune enemies.
Self damage pierces spell immunity.
Blocked upon impact, therefore, Abaddon still loses health.
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who
releases it at will.
Notes:

 The projectile travels at a speed of 1600.

 Deals pure damage to self and magical to enemies.


 This means the self damage is blocked by Aphotic Shield, turned into heal
by Borrowed Time, and is affected by spell damage amplification.
 Other sources of damage manipulation (e.g. Soul Catcher and Overcharge)
affect it as well.

 The self damage is applied instantly upon cast.

 The self damage is lethal, so that Abaddon can deny himself with this ability.
 If the target ally turns invulnerable or hidden before projectile impact, it still gets healed
by it.

 Choosing the damage/heal upgrading talent immediately upgrades all of Abaddon's


currently flying Mist Coil projectiles.

Main Article: Aphotic Shield


Aphotic Shield

W
T

Ability
Target Unit

Affects
Allies / Enemies

Damage
Magical
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of
damage before expiring. When the shield is destroyed it will burst and deal damage equal
to the amount it could absorb to an area around it. Removes certain types of negative buffs
and stuns on cast.
Cast Animation: 0.4+0.57
Cast Range: 500
Damage Radius: 675
Shield Capacity: 110/140/170/200
Burst Area Damage: 110/140/170/200
Duration: 15
12/10/8/6
115
Shield persists if it was placed before spell immunity.
Modifiers
Aphotic Shield: Dispellable with any dispel.
The powers of the black mist rise to absorb attacks like the black mist absorbs light.
Notes:

 Applies a strong dispel on the target upon cast.

 Aphotic Shield fully negates damage (after all reductions), causing several on-damage
effects to not trigger.

 Aphotic Shield has the second lowest priority in the group of damage negating spells.
 This means when combined with e.g. Borrowed Time or Refraction, the
shield does not absorb any damage until the other sources are gone.
 It has a higher priority than Living Armor, so when combined, Aphotic Shield
blocks damage while Living Armor does not.
However, Living Armor still loses a charge per damage instance.

 Losing the Aphotic Shield buff always causes it to burst and deal area damage, no
matter how the shield was lost.

 The area damage is independent from the amount of absorbed damage. It always
deals the full ( ) damage.

 Successive casts on the same unit do not stack. Upon recast, the previous shield gets
destroyed (dealing area damage) and a new one gets applied.

 Choosing the shield capacity and damage upgrading talent does not affect any of
Abaddon's currently active Aphotic Shields.

 Does not deal damage to invisible units or units in the Fog of War.

Main Article: Curse of Avernus


Curse of Avernus

E
F

Ability
Passive

Affects
Allies / Enemies

Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack
the slowed enemy to gain increased movement speed, along with faster attack speed, for a
limited time.
Move Speed Slow: 8%/12%/16%/20%
Attack Speed Slow: 8/12/16/20
Move Speed Bonus: 15%
Attack Speed Bonus: 10/20/30/40
Slow Duration: 2.5
Illusions cannot place the debuff on enemies, but they do get the buff when starting an
attack.
Modifiers
Frostmourne Buff: Dispellable with any dispel.
Frostmourne Debuff: Dispellable with any dispel.
The curse that slows an enemy, speeds an ally.
Notes:
 On each successful attack, Abaddon places a debuff on the target which slows them.
 The attacks first apply the debuff, then their own damage.

 Every allied unit which starts attacking a unit which has the Curse of Avernus debuff
on, gets the speed increasing buff.

 This means it does not matter if Abaddon is still attacking the unit. As long as a unit has
the debuff on, allies get the speed buff upon attacking it.

 The slowing debuff can be placed on buildings, but cannot be placed on wards or allied
units.

 The speed increasing buff is not applied on buildings, wards or enemies attacking a
debuffed unit.

 Abaddon himself always gets the speed increasing buff upon starting an attack,
regardless of the debuff, except when the attack target is a building.
 However, after having placed the debuff on a building, Abaddon gets the buff like
how allies do upon attacking it.

 Successive attacks on the same target do no stack, but refresh the duration instead.
This goes for the buff and debuff.

 Choosing the slow upgrading talent does not affect any of Abaddon's currently placed
Curse of Avernus debuffs.

Main Article: Borrowed Time


Borrowed Time

R
B

Ability
No Target
( Aura)

Affects
Self
( Allied Heroes)

When activated, all damage dealt to you will heal instead of harm. Most negative buffs will
also be removed. If the ability is not on cooldown, it will automatically activate if your health
falls below .
Cast Animation: 0+0
Radius: 0
Passive Health Threshold: 400
Redirected Damage: 0
Aura Linger Duration: 0
Duration: 4/5/6
60/50/40
Increases duration. While Borrowed Time is active, a percentage of all damage taken
by allied heroes in a radius will be redirected to Abaddon.
The passive activating when below 400 health is disabled. The damage redirecting
aura provided by Aghanim's Scepter is not disabled.
Modifiers
Borrowed Time: Undispellable.
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal
understanding. What should hurt, instead heals; and what should kill gives strength anew.
Notes:

 Interrupts Abaddon's channeling spells upon cast. Does not interrupt channeling spells
when passively activated.

 Applies a strong dispel on Abaddon upon activating, be it manually or passively


activated.

 Borrowed Time can be manually activated even


while stunned, cycloned, slept, taunted, hidden, or during Forced Movement.

 It cannot be manually activated, but can passively activate


while silenced, hexed or prevented from acting. It cannot be shift-queued either.

 Activates automatically when a damage instance (without the HP Removal flag) drops
Abaddon's health below , or hits Abaddon while already below health.
 The damage is dealt before Borrowed Time is activated, meaning if the damage
instance exceeds Abaddon's current health, he dies without Borrowed Time
activating.
 This also means that it does not save Abaddon from instantly killing effects
like Culling Blade and Ice Blast

 Borrowed Time fully negates damage (after all reductions), causing several on-damage
effects to not trigger.

 Borrowed Time converts damage into healing after reductions.

 Borrowed Time has the highest priority in the group of damage negating spells.
 This means when combined with other damage negating effects (e.g. Aphotic
Shield or False Promise), Borrowed Time negates the damage while the others
do not.
 For False Promise, this means that Borrowed Time first turns damage into heals,
and then it is registered by False Promise as a heal and not as damage.

 As with all damage manipulating effects, Borrowed Time only negates and heals from
the 3 damage types. It does not heal from HP Removal.
 The only exceptions are Heartstopper Aura and False Promise, which it
does heal from. However, it does not passively activate from them.

 It can't dispel those deal damage before debuff, since it applies dispel on damage but
not after the whole effect.
 The damage redirection granted by Aghanim's Scepter is aura-based, however, its
effects do not linger and no buff appears in the HUD.
 The damage reduction for allies stacks multiplicatively with other sources
of damage reduction.
 The damage reduction does not reduce damage for units under any damage
negating effect.

Talents[edit]
Hero Talents

+25% Curse of Avernus MS/AS Slow 25 +225 Aphotic Shield Health

+90 Damage 20 20% Cooldown Reduction

+75 Mist Coil Heal/Damage 15 +8 Armor

+25% XP Gain 10 +25 Movement Speed

Notes:

 The armor talent does not benefit illusions.

 The attack damage talent does not benefit illusions.

 The cooldown reduction talent stacks multiplicatively with Octarine Core and
additively with Arcane Rune.

Recommended items[edit]
Starting items:

 Tango regenerates health so Abaddon can stay in lane.


 Healing Salve also restores health to Abaddon.
 Clarity fuels Abaddon's powerful Aphotic Shield in the laning stage of the game,
so he can get last hits and damage the enemies at the same time.
 Iron Branch gives Abaddon cheap attributes. It builds into Magic Wand, or
combines with Tango to heal him more.
 Stout Shield adds damage block so Abaddon can survive his lane.
 Enchanted Mango increases health regeneration, gives burst mana to use
Aphotic Shield.
Early game:

 Magic Wand provides Abaddon increased attributes and burst health and mana
restoration, giving him much more survivability and allowing him to use his abilities
more.
 Boots of Speed give Abaddon movement speed bonus, as he needs good
positioning in order to make use of his abilities. It also allows him chase down enemies
with Curse of Avernus easier.
Mid game:

 Phase Boots give great movement speed and attack damage so Abaddon can go
on the enemies.
 Blade Mail can be a powerful semi-carry item that fills in several of Abaddon's
deficiencies. The bonus armor increases his tankiness, the bonus intelligence gives
him more mana for casting spells, and the bonus damage increases his damage output
for fighting and farming. The active can allow Abaddon to use his HP pool offensively
during fights, discouraging the enemy from focusing him down when he does not have
Borrowed Time activated.
 Solar Crest is a powerful support item that further enhances Abaddon's ability to
protect his teammates. The armor and mana regen give Abaddon survivability and
mana sustain, and the active allows Abaddon to either enhance a teammate's
survivability against physical attacks, or induce an armor debuff and miss chance on a
troublesome enemy to reduce their ability to fight.
 Radiance increases Abaddon's attack damage and gives him a burn aura that
forces the enemy to engage him. The aura also inflicts a blind debuff on the enemy,
causing them to miss attacks directed at any friendly units so long as Abaddon is
nearby.
Late game:

 Assault Cuirass greatly increases Abaddon's armor and attack speed, giving him
physical survivability and increased damage output to allow him to carry effectively.
The aura also greatly benefits teammates, and reduces enemy armor, allowing
Abaddon and his team to deal more damage.
 Shiva's Guard increases Abaddon's armor and intelligence, improving his
tankiness and mana pool. The passive aura greatly reduces enemy attack speed,
which stacks with Curse of Avernus, and the active ability inflicts minor damage and
slows enemy movement speed as well.
 Guardian Greaves boost Abaddon's survivability and support his team. The
health and mana replenishment bring amazing sustainability, and the dispel allows
Abaddon to remove debuffs from himself that may be preventing him from participating
effectively in fights. The aura also gives Abaddon and his teammates enhanced
survivability especially when they are running low on health.
Situational items:
 Orb of Venom allows Abaddon to apply a slow with his attacks, and stacks on top
of Curse of Avernus. The item fits an aggressive Abaddon who prefers to gank
regularly in the early game.
 Tranquil Boots increase movement speed to give Abaddon better positioning,
allowing him to get his abilities off more easily. The health regeneration allows
Abaddon to recoup the health cost of Mist Coil, ensuring that he never puts himself at
too much risk when using it.
 Soul Ring adds strength and health regeneration, as well as mana at the cost of
health; the item synergizes well with Tranquil Boots which pay for the health cost.
 Urn of Shadows gives Abaddon a way to heal allies and himself after using Mist
Coil. It also sustains him with mana regeneration so he can use his abilities more.
 Drum of Endurance gives Abaddon attributes and mana regeneration, as well as
blessing his team with movement speed and attack speed, giving them an edge in
ganks and pushes.
 Heaven's Halberd gives Abaddon increased tankiness and a strong active that
helps him carry in teamfights. The increased strength and bonus evasion give Abaddon
much more survivability against physical attacks, and the active allows him to disarm
an enemy carry during a fight, preventing them from effectively contributing.
 Vladmir's Offering is a solid item on Abaddon, no matter what role he takes. Its
aura grants armor, HP, and mana replenishment, lifesteal, and bonus damage to
Abaddon and all nearby allies, making it a powerful item to have present in any fight.
 Pipe of Insight gives Abaddon greatly increased magic resistance and HP regen,
allowing him to shrug off magic nukes and vastly increasing his survivability. The active
allows Abaddon to further protect his teammates through shielding them from the
enemy's magic nukes for a short time, synergizing with Aphotic Shield.
 Crimson Guard is a powerful utility item that benefits Abaddon both as a carry
and a support. The damage block, increased HP and bonus armor make Abaddon
much harder to bring down with physical damage, and the active gives all nearby allies
enhanced damage block and armor, increasing their resistance to physical damage for
a short duration.
 Lotus Orb can be a very powerful utility support item that further allows Abaddon
to keep his teammates alive. The item gives Abaddon increased armor for tankiness
and mana and HP regen for self-sustain, allowing him to always be ready to participate
in fights. Using the active on himself or a teammate discourages the enemy from
casting single-target spells on them, as they can be turned back against the enemy; if
Abaddon is not the target of the Echo Shell, he can also remove any disables placed
on the targeted ally with Aphotic Shield, effectively using the enemy's disables against
themselves with no effect on Abaddon's team.
 Aghanim's Scepter extends the duration of Borrowed Time and allows Abaddon
to shield his allies from damage. The reduced damage can also force the enemy to
heal Abaddon as it is redirected to him during the ultimate.
 Heart of Tarrasque grants massive bonus to strength and health, ensuring
Abaddon can survive against the heaviest damage. By staying alive, he can deal
sustain damage with Radiance and Aphotic Shield in fights.

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