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Armor Piercing Fatigue Glow/Shroud


(+1 To +3) (+2) (+1)

The attack is focused to defeat Powers that drain or tax an Glow gives off soft light of an appropriate
armor or seeks out a foe’s exposed opponent can cause Fatigue. color for its Trapping (or caster’s choice).
This creates soft light in a Small Blast
areas. Template centered on the target, and lasts
This modifier may be attached to until the power expires.
Each Power Point spent grants the any power that can cause damage
power AP 2 (see page 65), to a or is resisted by the target. It subtracts 2 from her Stealth totals and
maximum of AP 6. negates 1 point of Illumination penalties
for those attacking the glowing character.
If she’s affected by the power in
any way, she also suffers Fatigue. Shroud dims and slightly obscures the
This cannot cause Incapacitation, target so that attacks against her suffer a
however. −1 penalty and she adds +1 to her Stealth
rolls.

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Heavy Weapon Hinder/Hurry Lingering Damage


(+2) (+1) (+2)

The caster pours his energy into the The target is slowed in some way, perhaps The target is hit by fire, intense cold, acid,
attack, creating a focused blast. due to intense cold, a slippery surface, or gnawing insects, or some other Trapping
even binding matter or energy. His base that continues to cause damage after the
Pace is reduced by 2 until the power initial attack.
The attack counts as a Heavy expires.
Weapon. On the victim’s next turn, he suffers the
A caster can Hurry the recipient instead. power’s base damage minus
He might get increased energy, sure one die type (one additional turn only).
footing, or more powerful muscles. His
Pace is increased by 2. If hit with a 2d6 bolt, for example, the
victim takes 2d4 damage at the start of his
Effects of either modifier aren’t next turn.
cumulative.
If the base damage is already a d4 die type,
it loses a die instead.

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Range Selective
(+1/+2) (+1)

Double the power’s listed Range With intense focus, the caster can
for 1 Power Point, or triple it for choose not to affect any or all
+2. individual targets within a power’s
area of effect (picking all enemies
This modifier may not be used on instead of allies in a blast, for
powers with a Range of Touch or example).
the Cone Template.
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