You are on page 1of 21

HORDES® mk2 Circle of Orbors® Cards v1.

1
from Final Online Update Mar 10 2010
(from Privateer Press’ website).
Created without permission from PP.
Uploaded to Scribd.com June 24 2010

2 cards per page, sized per PP standard.


Each Warlock’s stats, spells & feats combined
onto 1 card instead of 2 (except for Kromac,
who has 1 card for each form).

Includes trim marks on edges.

NOTE:
Warbeast damage spirals are shown going
counterclockwise instead of clockwise (doh!).
Shouldn‘t be a problem, you’ll just need to
remember go to the next counterclockwise
branch after filling any branch with damage.

Leave a comments on SCRIBD .


Kaya the Wildborne KAYA THE WILDBORNE
Circle Warlock
FURY: 6 SPELLS Cost RNG AOE POW UP OFF
SPD STR MAT RAT DEF ARM CMD
7 5 6 4 16 13 8 Occultation 2 6 – – Yes No
Target friendly model/unit gains Stealth ICON.
Pathfinder Soothing Song 1 Self Ctrl – No No
Pack Hunters - Living warbeasts in this Remove up to 1 fury point from each friendly
living Faction warbeast currently in this modelʼs
modelʼs battlegroup in its control area gain
control area. Soothing Song can only be cast
+2 on melee attack rolls against enemy once per turn.
models. Spirit Door 3 CTRL – – Yes No
Select a model in this modelʼs battlegroup in its
FEAT: Wild Mastery control area. If this model is selected,
Place up to 3 fury points on each friendly Faction immediately place it within 2˝ of another
warbeast in Kayaʼs battlegroup that is in her control model in its battlegroup that was in its control
area. She can immediately leach fury points from area at the time the spell was cast. If another
warbeasts in her battlegroup in her control area. model in this modelʼs battlegroup is selected,
immediately place that model within 2˝ of this
WEAPONS model. A model cannot advance or attack after
Splinter [1x] (None) POW: 6 P+S: 11 being placed by Spirit Door this turn.
Magical Weapon Spirit Fang 2 10 – 12 No Yes
Reach A model damaged by Spirit Fang suffers –2
Critical Knockdown - On a critical hit, the SPD and DEF for one round.
modelv hit is knocked down.
Kaya’s Damage:
OoOOOOoOOOOoOOOO WP:+6 FA:C

Kaya the Moonhunter KAYA THE MOONHUNTER


Circle Epic Warlock
FURY: 6 SPELLS Cost RNG AOE POW UP OFF
SPD STR MAT RAT DEF ARM CMD
7 6 6 4 16 14 8 Dog Pile 2 10 – – Yes Yes
Pathfinder Warbeasts in this modelʼs battlegroup can
Alpha - Living warbeasts in its battlegroup beginning charge or make slam power attacks against
their activation in its control area can run/charge/slam target enemy model without being forced
/trample without being forced. and regardless of LOS. When a warbeast
Flank [faction warbeast] - When this model makes a does, it gains +2˝ movement and gains
melee attack against an enemy model within the melee Pathfinder while resolving that charge or slam.
range of a friendly model of the type indicated, this Forced Evolution 2 6 – – Yes No
model gains +2 to attack rolls & gains +1 damage die. Target friendly living Faction warbeast gains +2
Unyielding - While engaging an enemy model, STR and DEF.
this model gains +2 ARM. Muzzle 2 10 – 12 No Yes
An enemy warbeast damaged by Muzzle
FEAT: Call of the Hunt cannot advance toward this model for one
Kaya can force warbeasts in her battlegroup even if they
round.
are outside her control area. At the end of the activation of
each warbeast in her battlegroup, you can place that Shadow Pack 3 Self Ctrl – Yes No
warbeast anywhere within 3˝ of Kaya. Lasts for one turn. Models in this modelʼs battlegroup gain Stealth
ICON while in its control area.
WEAPONS
Glimmer [1x] (None) POW: 5 P+S: 11
Magical Weapon
Reach

Kaya’s Damage:
OoOOOOoOOOOoOOOO WP:+3 FA:C
Krueger the Stormwrath KREUGER THE STORMWRATH
SPELLS Cost RNG AOE POW UP OFF
Circle Warlock Chain Lightning 3 10 – 10 No Yes
SPD STR MAT RAT DEF ARM CMDFURY: 7 A model hit by Chain Lightning suffers a POW 10
electrical damage roll, & lightning arcs from that
6 5 5 6 15 14 8 model to d6 consecutive additional models. The
Immunity: Electricity lightning arcs to the nearest model it has not
Pathfinder already arced to within 4˝ of the last model it
FEAT: Storm ravager arced to, ignoring this model. Each model the
Place three 3˝ AOEs anywhere completely in Kruegerʼs control lightning arcs to suffers a POW 10 electrical
area. Enemy models in one or more of the AOEs when they are damage roll.
placed suffer a boostable POW 10 electrical damage roll. Deflection 2 Self Ctrl – No No
During each of your Maintenance Phases, remove one AOE. An While in this modelʼs control area, friendly Faction
enemy model entering or ending its activation in one or more warrior models gain +2 ARM vs. ranged & magic
AOEs suffers an unboostable POW 10 electrical damage roll. attack damage rolls. Lasts for 1 round.
WEAPONS [KRUEGER] Lightning Tendrils 3 6 – – Yes No
Lightning [1x] (None) RNG: 10 ROF: 1 AOE: - POW: 13 Target friendly model/unit gains Immunity:
Electricity. Affected modelʼs melee weapons gain
Magical Weapon
Reach and Electro Leap (see overleaf).
Damage Type: Electricity
Electro Leap - When a model is hit with this weapon, you can
Skyborne 2 Self – – No No
have lightning arc to the nearest model within 4˝ of the model This model gains +2 SPD and DEF and Flight for
hit, ignoring the attacking model. The model the lightning arcs 1round. (Can advance thru terrain & obstacles
to suffers an unboostable POW 10 electrical damage roll. without penalty & can advance through obstruc-
Lightning Spear [1x] (None) POW: 7P+S: 12 tions & other models if it has enough movement
to move completely past them. It ignores
Magical Weapon
intervening models when declaring its charge
Reach
Sustained Attack - During this modelʼs activation, when it makes target.)
an attack with this weapon against the last model hit by the Tornado 4 10 – 13 No Yes
weapon this activation, the attack automatically hits. Instead of suffering a normal damage roll, a
non-incorporeal model hit by Tornado is thrown
Kreuger’s Damage: WP:+6 d6˝ directly away from the spellʼs point of origin
OoOOOOoOOOOoOOOO FA:C regardless of base size and suffers a POW 13
damage roll. Throw collateral damage = POW 13.

Krueger the Stormlord KREUGER THE STORMLORD


Circle Epic Warlock
SPD STR MAT RAT DEF ARM CMD FURY: 7 SPELLS Cost RNG AOE POW UP OFF
Gallows 3 10 – 13 No Yes
6 5 6 6 15 15 9
Immunity: Electricity When an enemy model is hit by this attack, it can
Flight - This model can advance thru terrain & obstacles without be pushed d6˝ directly toward Gallowsʼ point of
penalty & can advance thru obstructions & other models if it has origin.
enough movement to move completely past them. Also ignores Lightning Storm 3 8 3” 10 No Yes
intervening models when declaring its charge target. Models hit suffer a POW 10 electrical damage
Inspiration [Circle] - Friendly Circle models/units in this roll. The AOE remains in play for one round.
modelʼs command range never flee and immediately rally.
Models entering or ending their activations in the
FEAT: Hurricaine AOE suffer a POW 10 electrical damage roll.
Enemy models currently in Kruegerʼs control area are pushed 3˝ Storm Wall 3 Self Ctrl – No No
directly away from Krueger and suffer –2 SPD for one round.
You determine the order models are moved. While in this modelʼs control area, enemy models
suffer –5 RNG on their ranged attacks. When an
WEAPONS [KRUEGER] enemy AOE ranged attack deviates from a point
Lightning [1x] (None) RNG: 10 ROF: 3 AOE: - POW: 12 in this modelʼs control area, after determining the
Magical Weapon
deviation distance, you choose the direction the
Damage Type: Electricity
Sustained Attack - During this modelʼs activation, when it makes AOE deviates. Storm Wall lasts for one round.
an attack with this weapon against the last model hit by the Telekinesis 2 8 – – No *
weapon this activation, the attack automatically hits. Place target model completely within 2˝ of its
Wurmtongue [1x] (None) POW: 7P+S: 12 current location. When Telekinesis targets an
Magical Weapon enemy model, it is an offensive spell and requires
Reach a magic attack roll. A model can be affected by
Disruption - A warjack hit loses its focus points & can’t
be allocated focus or channel spells for one round. Telekinesis only once per turn.
Kreuger’s Damage: WP:+5
OoOOOOoOOOOoOOOO FA:C
Morvahna the Autumnblade MORVAHNA THE AUTUMNBLADE
SPELLS Cost RNG AOE POW UP OFF
Circle Warlock FURY: 7 Eruption of Life 3 10 – 13 No Yes
SPD STR MAT RAT DEF ARM CMD If this attack destroys a living or undead enemy
model, center a 3˝ AOE on the destroyed
6 5 6 4 15 13 9 model before removing it from the table. The
Pathfinder AOE is forest terrain that remains in play for
Sacrificial Pawn [Faction warrior] - When this one round. Enemy models in the AOE when it
model is directly hit by an enemy ranged attack, is put in play are hit and suffer an unboostable
you can choose to have 1 friendly, non-incorporeal POW 13 blast damage roll.
Faction warrior model within 3˝ of this model Harvest 3 Self Ctrl – Yes No
directly hit instead. That model is automatically When an enemy model is destroyed in this
modelʼs control area, this model can gain 1
hit and suffers all damage and effects.
fury point. This modelʼs fury point total
WEAPONS cannot exceed its FURY as a result of Harvest.
Influence 1 10 – – No Yes
Equinox [1x] (None) POW: 7 P+S: 12 Take control of target enemy non-warcaster,
Magical Weapon non-warlock warrior model. The model
Reach immediately makes one normal melee attack,
Harrow - An enemy model damaged by this weapon suffers then Influence expires.
Harrow for 1 round. Once per turn this model can transfer Regrowth 4 6 – – Yes No
damage to an enemy model with Harrow. Target friendly living Faction small-based unit.
FEAT: Seeds of Destruction During the Control Phase this model can
When a friendly Faction model destroys a living or undead spend one or more fury points. For each
fury point spent, return one destroyed Grunt to
enemy model with a melee attack while in Morvahnaʼs
the unit. It must be placed in this modelʼs
control area this turn, center a 3˝ AOE on the destroyed control area in formation and within 3˝ of
model before removing it from the table. The AOE is forest another model in its unit. The Grunt is returned
terrain that remains in play for 1 round. Enemy models in with one unmarked damage box.
the AOE when it is put in play are hit and suffer an Restoration 2 6 – – Yes No
unboostable POW 13 blast damage roll. Target friendly Faction model/unit gains +2
ARM. When this spell is upkept, this model
Morvahna’s Damage: heals 1 damage point for each friendly
OOOOoOOOOoOOOO WP:+6 FA:C
model affected by Restoration within 1˝ of this
model.

Baldur the Stonecleaver BALDUR THE STONECLEAVER


Circle Warlock
FURY: 6 SPELLS Cost RNG AOE POW UP OFF
SPD STR MAT RAT DEF ARM CMD
5 7 7 4 14 16 8 Earth Spikes 3 10 3 13 No Yes
When making this attack, ignore cover and the
Pathfinder +2 DEF bonus for elevation. On a critical hit,
Elemental Mastery - Warbeasts in this modelʼs battlegroup models hit are knocked down.
with Construct beginning their activations in this modelʼs Rapid Growth 2 Ctrl 4 – Yes No
control area can charge and make power attacks without Place the AOE completely in this modelʼs
being forced. This model can heal friendly warbeasts in its control area. The AOE is a forest that remains
battlegroup with the Construct. in play as long as upkeep is paid.
Forest Walk - While completely within a forest, this model Solid Ground 2 Self Ctrl – Yes No
can forfeit its normal movement to use Forest Walker. If it
While in this modelʼs control area, friendly
does, choose a location completely within this modelʼs
models cannot be knocked down and do not
control area that is completely within a forest. Remove
this model from the forest and place it in the chosen location
suffer blast damage.
. This model cannot use Forest Walker while knocked down. Stone Skin 2 6 – – Yes No
Target friendly Faction model/unit gains +2
STR and ARM but suffers –1 SPD and DEF.
WEAPONS
Tritus [1x] (None) POW: 7P+S: 14
Magical Weapon
Reach FEAT: Broken earth
Weight of Stone - When a model is damaged by this While in Baldurʼs control area, friendly models gain cover.
weapon it suffers –3 SPD and DEF for one round. While in Baldurʼs control area, enemy models never have
Pathfinder and treat open terrain as rough terrain.
Broken Earth lasts for one round.
Baldur’s Damage: WP:+6
OOoOOOOoOOOOoOOOO FA:C
Kromac the Ravenous KROMAC THE RAVENOUS
SPELLS Cost RNG AOE POW UP OFF
Circle Tharn Warlock HUMAN FORM
SPD STR MAT RAT DEF ARM CMD Bestial 3 Self Ctrl – No No
6 6 6 4 15 14 9 FURY:7 While in this modelʼs control area, enemy models
Pathfinder cannot cast spells or be used to channel spells.
Altered States - At the start of your Maintenance Bestial lasts for one round.
Phase, choose a form for this model to take: human Inviolable Resolve 2 6 – – Yes No
or beast. If it changes form, replace the model in play Target friendly Faction model/unit gains +2 ARM
with its alternate form. Effects on the replaced model and Fearless.
are applied to the alternate form. You decide which
Rift 3 8 4 13 No Yes
form this model starts the game in.
Beast Out - When this model suffers damage from The AOE is rough terrain and remains in play for
an enemy attack during an opponentʼs turn while in one round.
human form, immediately after the attack is resolved Warpath 2 Self Ctrl – Yes No
this model can spend 1 fury point to take beast form. When a friendly Faction model in this modelʼs
Replace its human model with the beast model. control area destroys one or more enemy models
Effects on the replaced model are applied to the with a melee or ranged attack during its activa-
beast model. tion, immediately after the attack is resolved, one
Jump - After using its normal movement to make a
warbeast in this modelʼs battlegroup that is in its
full advance but before performing an action, you can
place this model anywhere completely within 5˝ of its control area can advance up to 3˝. A warbeast
current location. Any effects that prevent it from can advance only once per turn as a result of
charging also prevent it from using Jump. Warpath.
Wild Aggression 3 6 – – Yes No
WEAPONS [HUMAN FORM]
Target friendly living warbeast in this modelʼs
Dusk & Dawn [2x] (None) POW: 5 P+S: 11
battlegroup can run/charge/slam/trample without
Magical Weapon & Reach
being forced and gains boosted melee attack
Kromac’s Damage: WP:+4 rolls.
OOoOOOOoOOOOoOOOO FA:C <Feat on Beast Form Card>

Kromac the Ravenous KROMAC THE RAVENOUS


Circle Tharn Warlock BEAST FORM
SPD STR MAT RAT DEF ARM CMD
6 9 8 4 15 17 3 FURY:7 FEAT: Blood Rage
Kromac suffers up to 7 damage points. For
Pathfinder each damage point he suffers, Kromac gains
Terror 1 fury point. Kromacʼs fury point total cannot
Altered States - At the start of your Maintenance exceed his current FURY as a result of Blood
Phase, choose a form for this model to take: human Rage. If Kromac is in human form when this
or beast. If it changes
feat is used, he can immediately take beast
form, replace the model in play with its alternate
form. Effects on the replaced model are applied to form; replace his human model with his beast
the alternate form. You model. Effects on the replaced model are
decide which form this model starts the game in. applied to the
Beast Mind - This model cannot upkeep spells and beast model.
cannot cast non-animi spells.

WEAPONS [BEAST FORM]


Dusk & Dawn [2x] (None) POW: 5 P+S: 14
Magical Weapon
Reach

Kromac’s Damage: WP:+4


OOoOOOOoOOOOoOOOO FA:C
Mohsar the Desertwalker MOHSAR THE DESERTWALKER
SPELLS Cost RNG AOE POW UP OFF
Circle Warlock
SPD STR MAT RAT DEF ARM CMD
FURY: 8 Crevasse 3 8 – 12 No Yes
If Crevasse boxes its original target, you can make a SP 6
5 4 5 6 14 14 8 attack using the boxed model as the attackʼs point of origin.
Models hit suffer a POW 12 magic damage roll. Models
Eyeless Sight
boxed by Crevasse are removed from play.
Pathfinder
Curse of Shadows 3 8 – – Yes Yes
Circular Vision - This modelʼs front arc extends to 360°. Target model/unit suffers –2 ARM and cannot make free
Maltreatment - Once per turn during its activation this strikes. A model can advance through an affected model if it
model can remove 1 fury point from a warbeast in its has enough movement to move completely past its base.
battlegroup that is in its control area & add 1 fury point Mirage 3 6 – – Yes No
to its own current total. The warbeast suffers d3 dmg pts. Target friendly Faction model/unit gains Apparition. (During
your Control Phase, place models with Apparition anywhere
FEAT: Disjunction completely within 2˝ of their current locations. If Mirage
While in Mohsarʼs control area enemy models cannot be used to
affects a unit, only models in formation can be placed.)
channel spells, leach fury, or have fury leached from them for
one round. Pillar of Salt 2 Ctrl 3” – No No
Place a 3˝ AOE anywhere completely in this modelʼs control
WEAPONS [MOHSAR] area where it does not touch a model's base. The AOE is an
Dust Howler [1x] (None) obstruction that blocks LOS and provides cover. It is a
RNG: SP 8 ROF: 1 AOE: - POW: 13 structure with ARM 18 and leaves play if it suffers 1 or more
Magical Weapon damage points. The AOE remains in play for one round.
Sands of Fate 2 Self Ctrl – No No
Witherthorn [1x] (None) POW: 6 P+S: 10
Remove a friendly living Faction trooper model in this
Magical Weapon
modelʼs control area from play and replace it with this model.
Reach This model cannot advance this activation after being placed
Erosion - This model rolls an additional die on this by Sands of Fate.
weaponʼs damage rolls against non-living models. Sunhammer 3 Self Ctrl – Yes No
Mohsar’s Damage: WP:+5 Enemy warbeasts/warjacks that advance more than 1˝ and
end their normal movement in this modelʼs control area
oOOOOoOOOOoOOOO FA:C suffer d3 damage points.
Argus ARGUS
Circle Light Warbeast Animus Cost RNG AOE POW UP OFF
Tracker 1 6 – – No No
SPD STR MAT RAT DEF ARM CMD Target friendly model gains Circular Vision and
7 8 5 4 15 14 6 Pathfinder ICON for one turn.

FURY: 3 ARGUS
Circular Vision - This modelʼs front arc
THRESHOLD: 9 extends to 360°.
1
MIND 6
SPIRIT
2 5

4
WEAPONS 3 BODY
Doppler Bark [1x] (Head)
RNG: SP 6 ROF: 1 AOE: - POW: -
Paralysis - The base DEF of a living model hit by this
attack becomes 7 and it cannot run or charge for one
round.
Bite [2x] (Head) POW: 4 P+S: 12
Combo Strike (*Attack) - Make a melee attack.
Instead of making a normal damage roll, the POW
of the damage roll is equal to this modelʼs STR plus
twice the POW of this weapon.
PC: 4 FA: U

Laris LARIS
Circle Character Light Warbeast Animus Cost RNG AOE POW UP OFF
Spirit Shift 2 Self – – No No
SPD STR MAT RAT DEF ARM CMD When this model uses Spirit Shift, immediately
7 8 6 4 15 16 7 place it within 2˝ of Kaya. When Kaya uses
Spirit Shift, immediately place her
FURY: 3 within 2˝ of this model. A model cannot
advance this turn after being placed by Spirit
THRESHOLD: 10 Shift.

1 6 LARIS
MIND
SPIRIT
Pathfinder
2 Companion [eKaya] - This model is included
5 in any army that includes Kaya the
Moonhunter. If Kaya is destroyed or removed
from play, remove this model from play. This
4 model is part of Kayaʼs battlegroup.
BODY Guard Dog - While this model is within 3˝ of its
3
warcaster or warlock and is not knocked down
or stationary, its warcaster or warlock cannot
be targeted by free strikes and gains +2 DEF
against melee attack rolls, and models
attacking the warcaster or warlock do not gain
WEAPONS back strike bonuses.
Bite [1x] (None) POW: 4P+S: 12 Warbeast Bond [eKaya] - Laris is bonded to
Kaya. If Laris frenzies, he cannot choose Kaya
as his target. While Laris is in Kayaʼs control
area, she can channel spells through him.
PC: 0 (included with eKaya) FA: C
Gorax GORAX
Animus Cost RNG AOE POW UP OFF
Circle Light Warbeast
Primal 2 6 – – No No
Target friendly living warbeast gains +2 STR
SPD STR MAT RAT DEF ARM CMD and MAT for one round and automatically
5 9 6 3 12 16 5 frenzies during your next Control Phase.

FURY: 4 GORAX
THRESHOLD: 8 Pain Response - While damaged this model
can charge or make power attacks without
being forced.
1
MIND 6
SPIRIT
2
5

4
3 BODY

WEAPONS
Claw [2x] (Left and Right) POW: 3 P+S: 12
Open Fist

PC: 4 FA: U

Woldwarden WOLDWARDEN
Circle Heavy Wearbeast Animus Cost RNG AOE POW UP OFF
Wild Growth 2 Self – – No No
SPD STR MAT RAT DEF ARM CMD Center a 4˝ AOE on this model. The AOE is a
5 11 6 4 10 18 – forest that remains in play for one round.
6
FURY: 3 SPIRIT
WOLDWARDEN
5
THRESHOLD: – Construct
Pathfinder
1 Geomancy - While in its controllerʼs control
area, this model can be forced to cast one of
MIND its warlockʼs spells with a COST of 3 or
less once per activation. This modelʼs
2
4 controller is considered to have cast the spell
but this model is its point of origin. When
WEAPONS making a magic attack roll, this model uses its
Rune Fist [2x] (L & R) BODY controllerʼs FURY. This model cannot cast
POW: 4P+S: 15 3 spells with a RNG of SELF or CTRL.
Magical Weapon
Open Fist
Chain Attack: Smite - If this model hits the same
model with both its initial attacks with this weapon, after
esolving the attacks it can immediately make 1 add’nl
melee attack against that model. If the additional attack
hits, the target is slammed d6˝ directly away from this
model. The POW of the slam damage roll is equal to
the STR of this model + the POW of this weapon.
The POW of collateral damage is equal to the STR
of this model.
PC: 9 FA: U
Woldwatcher WOLDWATCHER
Animus Cost RNG AOE POW UP OFF
Circle Light Warbeast Earth’s Blessing 1 Self – – No No
This model cannot be pushed, knocked down,
SPD STR MAT RAT DEF ARM CMD or made stationary for one round.
5 8 5 5 10 17 –
WOLDWATCHER
FURY: 2 6
Advance Deployment
SPIRIT
THRESHOLD: – 5
Construct
Pathfinder
1 Stone Form - During its activation, this model
MIND can be forced to use Stone Form. For one
2 round or until it advances, this model gains +4
ARM, its base DEF is reduced to 5, and it is
automatically hit by melee attacks.

4
WEAPONS 3 BODY
Elemental Strike [1x] (<—>)
RNG: 10 ROF: 1 AOE: - POW: 12
Magical Weapon
Fertilizer - When a living model is boxed by this
weapon, center a 3˝ AOE on it and then remove
the model from play. The AOE is a forest that
remains in play for one round.
Rune Fist [2x] (L&R) POW: 4P+S: 12
Magical Weapon
Open Fist
Fertilizer - See above
PC: 4 FA: U

Woldwyrd WOLDWYRD
Circle Light Wearbeast Animus Cost RNG AOE POW UP OFF
Arcane Suppression 2 Self – – No No
SPD STR MAT RAT DEF ARM CMD While within 10” of this model, enemy models
7 6 3 6 13 16 – must pay double fury and focus points to cast
or upkeep spells. Arcane Suppression lasts for
FURY: 3 6 one round.
THRESHOLD: – SPIRIT
WOLDWYRD
1 5 Construct
Gunfighter
MIND
Pathfinder
2 Steady - This model cannot be knocked down.
Witch Hunter - After an enemy model casts a
spell within 10˝ of this model, this model can
4
immediately make a normal ranged attack
3 BODY
WEAPONS targeting that model.
Arcane Strike [1x] (<—>)
RNG: 10 ROF: 3 AOE: - POW: 10
Magical Weapon
Purgation - Gain an additional die on attack
and damage rolls with this weapon against
models with an enemy upkeep spell on them.

PC: 5 FA: U
Pureblood Warpwolf PUREBLOOD WARPWOLF
Animus Cost RNG AOE POW UP OFF
Circle Heavy Warbeast
Wraithbane 2 6 – – No No
Target friendly Faction modelʼs weapons gain
SPD STR MAT RAT DEF ARM CMD Magic Weapon and Blessed for one turn.
6 10 6 5 14 17 7 (When making an attack with a weapon with
Blessed, ignore spell effects that add to a
FURY: 4 modelʼs ARM or DEF.)
THRESHOLD: 10 WARPWOLF
Controlled Warping - At the beginning of this
6
modelʼs activation, choose one of the following
1 SPIRIT warp effects. Warp effects last for one round. If
MIND this model frenzies it must choose Warp
5 Strength at the start of its activation.
2 •Ghostly - This model can advance through terrain
and obstacles without penalty and can advance
through obstructions if it has enough movement to
move completely past them. This model cannot be
targeted by free strikes.
4 •Spell Ward - This model cannot be targeted by
spells.
3 BODY •Warp Strength - This model gains +2 STR.
WEAPONS Leadership [Warpwolves] - While in this
Death Howler [1x] modelʼs command range, friendly Warpwolf
RNG: SP 10 ROF: 1 AOE: - POW: 14 models can use Ghostly as if it were a
Magical Weapon Controlled Warping effect on their cards.
Claw [2x] (Left and Right) POW: 4 P+S: 14 Regeneration [d3] - This model can be forced
Open FIst to heal d3 damage points once per activation.
This model cannot use Regeneration during an
PC: 9 FA: U activation it runs.

Feral Warpwolf FERAL WARPWOLF


Circle Heavy Wearbeast Animus Cost RNG AOE POW UP OFF
Baying Of Chaos2 Self – – No No
SPD STR MAT RAT DEF ARM CMD Remove 1 fury point from each enemy
6 11 7 3 14 16 7 warbeast in this modelʼs command range. A
warbeast can be affected by Baying of Chaos
FURY: 4 only once per turn.
THRESHOLD: 9 WARPWOLF
Controlled Warping - At the beginning of this
1 6 modelʼs activation, choose one of the following
SPIRIT
MIND warp effects. Warp effects last for one round. If
5 this model frenzies it must choose Warp
2 Strength at the start of its activation.
• Protective Plates - This model gains +2 ARM.
• Warp Speed - This model gains +2 SPD.
• Warp Strength - This model gains +2 STR.
Regeneration [d3] - This model can be forced
4 to heal d3 damage points once per activation.
BODY This model cannot use Regeneration during an
activation it runs.
WEAPONS 3
Claw [2x] (Left and Right) POW: 4 P+S: 15
Open Fist
Bite [1x] (Head) POW: 3 P+S: 14

PC: 9 FA: U
Gnarlhorn Satyr GNARLHORN SATYR
Animus Cost RNG AOE POW UP OFF
Circle Heavy Warbeast
Bounding 2 6 – – No No
Target friendly Faction warbeast gains +2˝
SPD STR MAT RAT DEF ARM CMD movement if it charges or makes a slam or
6 11 6 3 12 18 7 trample power attack. The affected model
also gains +2 on charge, slam, and trample
FURY: 4 attack rolls. Bounding lasts for one turn.
THRESHOLD: 9 6
SPIRIT SATYR
Counter Slam - When an enemy model
5
advances and ends its movement within 6˝ and
in the LOS of this model, this model can
1 immediately make a slam power attack against
MIND that model. If this model makes a counter
slam, it cannot make another until after your
2 4 next turn. This model cannot make a counter
slam while engaged.
BODY Follow Up - When this model slams an enemy
3 model, immediately after the slam is resolved
WEAPONS this model can advance directly toward the
Horns [1x] (Head) POW: 4 P+S: 15 slammed model up to the distance the
Hard Head - This model can add this weaponʼs slammed model was moved.
POW to its head-butt and slam power attack Grand Slam - This model can make power
attack slams without spending focus or being
damage rolls.
forced. Models slammed by this model are
Claw [2x] (Left and Right) POW: 3 P+S: 14 moved an additional 2˝.
Open Fist
PC: 8 FA: U

Shadowhorn Satyr SHADOWHORN SATYR


Circle Heavy Wearbeast Animus Cost RNG AOE POW UP OFF
Virility 1 6 – – No No
SPD STR MAT RAT DEF ARM CMD Target friendly living Faction warbeast can
6 10 6 3 13 17 6 make a power attack this activation without
being forced. A model that is power attack
FURY: 4 slammed or thrown by the affected warbeast is
THRESHOLD: 9 6 SPIRIT moved an additional +2˝. Virility lasts for one
turn.
5

SATYR
1 Bounding Leap - Once per activation, after
making a full advance but before performing an
MIND action, this model can be forced to be placed
2
4 completely within 5˝ of its current location. Any
effects that prevent charging also prevent this
BODY model from using Bounding Leap.
Reversal - When a model misses this model
3
with a charge or a power attack, the attacking
WEAPONS model is knocked down.
Horns [1x] (Head) POW: 4 P+S: 14 Set Defense - A model in this modelʼs front arc
Hard Head - This model can add this weaponʼs suffers –2 on charge, slam power attack, and
POW to its head-butt and slam power attack impact attack rolls against this model.
damage rolls.
Claw [2x] (Left and Right) POW: 3 P+S: 13
Open Fist

PC: 7 FA: U
Megalith Animus Cost RNG AOE POW UP OFF
2 Self * – No No
Circle Character Heavy Warbeast
Undergrowth – While within 5˝ of this model,
SPD STR MAT RAT DEF ARM CMD enemy models treat open terrain as rough
terrain and suffer –2 DEF. Undergrowth lasts
5 11 7 4 10 19 –
for one round.
FURY: 4
MEGALITH
THRESHOLD: – Construct
6 Pathfinder
Affinity [Baldur] - If this model is in Baldurʼs
1 SPIRIT
control area at the start of Baldurʼs activation,
MIND
5 Baldur automatically heals d3 damage points.
Bountiful Restoration - During your Control
2 Phase, remove d3 damage points from this
model. During your Control Phase, remove 1
damage point from friendly Woldwardens B2B
4 with it.
Geomancy - While in its controllerʼs control
BODY area, this model can be forced to cast one of
its warlockʼs spells with a COST of 3 or less
3 once per activation. This modelʼs controller is
WEAPONS considered to have cast the spell but this
Rune Fist (2x) POW: P+S: 16 model is its point of origin. When making a
Magic Weapon, Open Fist magic attack roll, this model uses its
Weight of Stone: When a model is damaged by controllerʼs FURY. This model cannot cast
this weapon it suffers –3 SPD and DEF for one round. spells with a RNG of SELF or CTRL.
Steady - This model cannot be knocked down.
PC: 11 FA: C

Wolves of Orboros WOLVES OF ORBOROS


Circle Unit

HUNTSMAN & WOLVES


SPD STR MAT RAT DEF ARM CMD
6 5 6 4 13 12 8

LEADER & GRUNTS


Combined Melee Attack
Pathfinder

WEAPONS [Huntsman & Wolves]


Cleft Spear [1x]: POW: 4 P+S: 9
Reach
Powerful Charge - This model gains +2 to charge
attack rolls with this weapon.

PC: Leader+3: 4. Leader+9: 6. FA: 3


Tharn Wolf Riders THARN WOLF RIDERS
Circle Light Cavalry Unit
HUNTRESS & RIDERS
Huntress & Riders Pathfinder
Assault (Order) - Affected models must charge or run.
SPD STR MAT RAT DEF ARM CMD
As part of a charge, after moving but before making its
9 6 6 6 15 14 8 charge attack, an affected model can make one ranged
Rider A’s Damage: oOOOO attack targeting the model charged unless they were in
Rider B’s Damage: oOOOO melee with each other at the start of the affected
Rider C’s Damage: oOOOO modelʼs activation. Models that received this order
Rider D’s Damage: oOOOO cannot make combined ranged attacks this activation.
Rider E’s Damage: oOOOO When resolving an Assault ranged attack, the attacking
model does not suffer the target in melee penalty. If the
WEAPONS [Huntress & Rider] target is not in melee range after moving, the affected
Thrown Javelin [1x] RNG: 7 ROF: 1 AOE: - POW: 3 model must still make the ranged attack before its
Weapon Master activation ends.
Luck - This model can reroll missed attack rolls Hunter - This model ignores forests, concealment, and
with this weapon. Each attack roll can be rerolled cover when determining LOS or making a ranged
only once as a result of Luck. attack.
Thrown - Add this modelʼs STR to the POW of this Prey - After deployment but before the first playerʼs
ranged attack. turn, choose an enemy model/unit to be this
Javelin [1x] POW: 3 P+S: 9 model/unitʼs prey. This model gains +2 to attack and
Mount [1x] POW: 12 damage rolls against its prey. When this model begins
its activation within 10˝ of its prey, it gains +2˝
movement that activation. When the prey is destroyed
or removed from play, choose another model/unit to be
the prey.

PC: Huntress+2:6. Huntress+4:10. FA: 1

Wolves of Orboros WOLVES OF ORBOROS


Chieftan & Standard CHIEFTAN & STANDARD
Circle Unit Attachment
CHIEFTAIN
Chieftan
Combined Melee Attack
SPD STR MAT RAT DEF ARM CMD
Officer
6 5 7 4 13 13 8
Pathfinder
Chieftan Damage: oOOOO
Power Swell - Once per game during its unitʼs
activation, this model can use Power Swell.
Standard Bearer
During this activation, models in this unit
SPD STR MAT RAT DEF ARM CMD
gain an additional die on melee damage
6 5 6 4 13 13 8
rolls.
Tactics: Ranked Attacks - Models in this unit
gain Ranked Attacks. (Friendly Faction models
WEAPONS [Chieftan]
can ignore models with Ranked Attacks when
Cleft Spear [1x]: POW: 4 P+S: 9
Reach determining LOS.)
Powerful Charge - This model gains +2 to charge
attack rolls with this weapon. STANDARD BEARER
Pathfinder
Standard Bearer

PC: Chief & Bearer: 2. FA: 1


Reeves of Orboros REEVES OF ORBOROS
Circle Unit
HUNTSMAN & REEVES
Huntsman & Reeves Combined Ranged Attack
Pathfinder
SPD STR MAT RAT DEF ARM CMD
Hunter - This model ignores forests, concealment, and
6 5 5 5 13 13 8 cover when determining LOS or making a ranged
attack.
Snap Fire - When this model destroys one or more
enemy models with a ranged attack during its combat
action, immediately after that attack is resolved this
model can make one normal ranged attack. Attacks
gained from Snap Fire do not count against a weaponʼs
ROF and cannot generate additional attacks from Snap
Fire.

WEAPONS [Huntsman & Reeves]


Dbl Crossbow [1x] RNG: 12 ROF: 1 AOE: - POW: 10
Battle Blade [1x] POW: 3P+S: 8

PC: Huntsman+5: 6. Huntsman+9:10. FA: 2

War Wolf WAR WOLF


Circle Solo
WAR WOLF
War Wolf
Pathfinder
SPD STR MAT RAT DEF ARM CMD Gang Fighter - When making a melee attack
7 7 6 0 13 12 7 targeting an enemy model in melee range of another
War Wolf Damage: oOOOO friendly Faction warrior model, this model gains +2 to
melee attack and melee damage rolls.
Hunter - This model ignores forests, concealment,
WEAPONS [War Wolf] and cover when determining LOS or making a ranged
Bite [1x] POW: 4P+S: 11 attack.
Sic ʼEm [Reeve of Orboros] - Once per turn if this
model is not in melee, when a friendly Reeve of
Orboros hits an enemy model with an attack,
immediately after the attack is resolved this model
can charge the hit model. This modelʼs charge attack
roll is boosted.

PC: 1 FA: 3
Tharn Bloodtrackers THARN BLOODTRACKERS
Circle Unit
LEADER & GRUNTS
Advance Deployment
LEADER & GRUNTS Pathfinder
SPD STR MAT RAT DEF ARM CMD Stealth
7 6 6 6 14 11 8 Prey - After deployment but before the first
playerʼs turn, choose an enemy model/unit to
be this model/unitʼs prey. This model gains +2
to attack and damage rolls against its prey.
When this model begins its activation within
10˝ of its prey, it gains +2˝ movement that
activation. When the prey is destroyed or
removed from play, choose another model/unit
to be the prey.

WEAPONS [LEADER & GRUNTS]


Thrown Javelin [1x] (None)
RNG: 7 ROF: 1 AOE: - POW: 3
Weapon Master
Thrown - Add this modelʼs STR to the POW
of this ranged attack.
Fighting Claw [1x] (None) POW: 3 P+S: 9

PC: Leader +5 Grunts:5; Leader +9 Grunts:8;


FA: 1

Tharn Bloodweavers THARN BLOODWEAVERS


Circle Unit
LEADER & GRUNTS
Pathfinder
LEADER & GRUNTS Stealth
SPD STR MAT RAT DEF ARM CMD Gang - When making a melee attack targeting
7 6 6 4 14 11 8 an enemy model in melee range of another
model in this unit, this model gains +2 to melee
attack and melee damage rolls.
WEAPONS [LEADER & GRUNTS]
Sacral Blade [1x] (None) POW: 3 P+S: 9
Magical Weapon
Bloodletting - When this model makes an attack
with this weapon during its activation, choose
one of the following abilities:
• Blood Burst - When this attack boxes a living
enemy model, center a 5˝ AOE on the boxed
model, then remove the model from play.
Enemy models in the AOE are hit and suffer
a blast damage roll with a POW equal to
the boxed modelʼs STR.
• Blood Spiller - Gain an additional damage
die against a living model.
• Dispel - When this weapon hits a model/unit
, upkeep spells on that model/unit immediately
expire.
PC: Leader +5 Grunts:5 FA: 1
Tharn Ravagers THARN RAVAGERS
Circle Unit
BEAST LORD & RAVAGERS
Beast Lord & Ravagers Fearless
Pathfinder
SPD STR MAT RAT DEF ARM CMD
Heart Eater - This model gains a corpse token each
6 8 7 5 13 14 8 time it destroys a living enemy model with a melee
Ravager A’s Damage: OOOoOOOO attack. This model can have up to three corpse token at
Ravager B’s Damage: OOOoOOOO any time. It can spend a corpse token during its
Ravager C’s Damage: OOOoOOOO activation to boost an attack or damage roll or to make
Ravager D’s Damage: OOOoOOOO an additional melee attack.
Ravager E’s Damage: OOOoOOOO Treewalker - This model ignores forests when
determining LOS. While in a forest, this model gains +2
DEF against melee attack rolls and can advance
through obstructions and other models if it has enough
WEAPONS [Beast Lord & Ravagers]
movement to move completely past them.
Tharn Axe [1x] POW: 5P+S: 13
Reach
Powerful Charge - This model gains +2 to charge
attack rolls with this weapon.

PC: Beast Lord+3:6. Beast Lord+5:9. FA: 2

Tharn Ravager Shaman THARN RAVAGER SHAMAN


Circle Weapon Attachment
SHAMAN
Shaman
Fearless
SPD STR MAT RAT DEF ARM CMD Pathfinder
6 8 7 6 13 14 8 Assault - As part of a charge, after moving but before
Shaman Damage: OOOoOOOO making its charge attack, this model can make one
ranged attack targeting the model charged unless
they were in melee with each other at the start of this
WEAPONS [Shaman] modelʼs activation. When resolving an Assault
Lightning [1x] RNG: 10 ROF: AOE: POW: 13 ranged attack, the attacking model does not suffer the
Damage Type: Electricity target in melee penalty. If the target is not in melee
Magical Weapon range after moving, this model can make the Assault
ranged attack before its activation ends.
Electro Leap - When a model is hit with this
Heart Eater - This model gains a corpse token each
weapon weapon, you can have lightning arc time it destroys a living enemy model with a melee
to the nearest model within 4˝ of the model hit, attack. This model can have up to three corpse token
ignoring the attacking model. The model the at any time. It can spend a corpse token during its
lightning arcs to suffers an unboostable activation to boost an attack or damage roll or
POW 10 electrical damage roll ICON. to make an additional melee attack.
Totem Staff [1x] POW: 5 P+S: 13 Treewalker - This model ignores forests when
Magical Weapon determining LOS. While in a forest, this model gains
Reach +2 DEF against melee attack rolls and can advance
through obstructions and other models if it has
Powerful Charge - This model gains +2 to
enough movement to move completely past them.
charge attack rolls with this weapon.

PC: 2. FA: 1
Druids of Orboros DRUIDS OF ORBOROS
Circle Unit
LEADER & GRUNTS
Pathfinder
LEADER Camouflage - This model gains an additional
SPD STR MAT RAT DEF ARM CMD +2 DEF when benefiting from concealment or
6 6 5 4 14 13 9 cover.
GRUNTS Magic Ability [7]
SPD STR MAT RAT DEF ARM CMD •Counter Magic (*Attack)(LEADER ONLY)-
6 6 5 4 14 13 9 While within 3˝ of this model + 1˝ for each other
model in this unit that is in formation, enemy
models cannot cast spells and friendly models
cannot be targeted by enemy spells. Counter
Magic lasts for one round.
•Force Bolt (*Attack) - Force Bolt is a RNG
10, POW 10 magic attack. An enemy model hit
by this attack can be pushed d3˝ directly
toward or away from this model. Choose the
direction before rolling the distance. On a
critical hit, the enemy model is knocked down
after being pushed.
WEAPONS [LEADER & GRUNTS] •Medicate (*Attack) - RNG 3. Target friendly
Voulge [1x] (None) POW: 4P+S: 10 Faction warbeast. If the warbeast is in range, it
heals d3 damage points. A warbeast can be
Magical Weapon
affected by Medicate only once per turn.
Reach •Summon Vortex (*Attack) - Center a 3˝ AOE
cloud effect on this model. Enemy models
suffer –2 to attack rolls while in the AOE.
PC: Leader +5:7 FA: 2 Summon Vortex lasts for one round.

Druids of Orboros Overseer DRUIDS OF ORBOROS OVERSEER


OVERSEER
Circle Unit Attachment
Officer
Pathfinder
OVERSEER Beast Master - This model can force friendly
SPD STR MAT RAT DEF ARM CMD Faction warbeasts in its command range as if it
6 6 6 4 14 13 9 were their controlling warlock.
Overseer’s Damage: oOOOO Camouflage - This model gains an additional
+2 DEF when benefiting from concealment or
cover.
Magic Ability [8]
•Elemental Protection (*Action) - Models in
its unit gain Immunity: Cold, Immunity:
Electricity, and Immunity: Fire for one round.
•Medicate (*Action) - RNG 3. Target friendly
Faction warbeast. If the warbeast is in range, it
heals d3 damage points. A warbeast can be
affected by Medicate only once per turn.
•Summon Vortex (*Action) - Center a 3˝ AOE
cloud effect on this model. Enemy models
suffer –2 to attack rolls while in the AOE.
WEAPONS [OVERSEER] Summon Vortex lasts for one round.
Voulge [1x] (None) POW: 4P+S: 10 •The Devouring (*Attack) - The Devouring is
a RNG 10, AOE 4, POW 8 magic attack. Add
Magical Weapon
one to the POW of the attack for each model in
Reach this unit.
Tactics: Advance Deployment - Models in
this unit gain Advance Deployment .
PC: 2 FA: 1
Druid Stoneward DRUID STONEWARD &
WOLDSTALKERS
& Woldstalkers STONEWARD
Circle Unit
Officer
Pathfinder
STONEWARD Magic Ability
SPD STR MAT RAT DEF ARM CMD •Concentrated Fire (*Action) - This activation
6 6 6 4 14 13 9 models in this unit gain a +1 cumulative bonus
WOLDSTALKER GRUNTS to ranged damage rolls for each other model in
SPD STR MAT RAT DEF ARM CMD this unit that has hit an enemy model with a
6 4 0 6 12 15 4 ranged attack this activation.
•Zephyr (*Action) - Models in this unit that
are in formation can immediately advance up
to 3˝. Models cannot be targeted by free strikes
during this movement.
WEAPONS [STONEWARD] Self-Sacrifice - If this model is disabled by an
Voulge [1x] (None) POW: 4P+S: 10 enemy attack, you can choose a non-disabled
model in this unit within 3˝ of this model to be
Magical Weapon
destroyed. If another model is destroyed as a
Reach result of Self-Sacrifice, this model heals 1
damage point.
WEAPONS [WOLDSTALKER GRUNT] Stone Heart - This model never flees and
Arcane Strike [1x] (None) automatically passes command checks.
RNG: 10 ROF: 1 AOE: - POW: 12
Magical Weapon WOLDSTALKER GRUNT
Pathfinder
Construct
PC: Leader +5 Grunts:5 FA: 2

Blackclad Wayfarer BLACKCLAD WAYFARER


Circle Solo
WAYFARER
Commander
WAYFARER Immunity: Cold
SPD STR MAT RAT DEF ARM CMD Immunity: Electricity
6 6 7 4 14 13 9 Immunity: Fire
Wayfarer’s Damage: oOOOO Pathfinder
Magic Ability [7]
•Hunterʼs Mark (*Attack) - Hunterʼs Mark is a
RNG 10 magic attack that causes no damage.
Friendly models can charge or make a slam
power attack against an enemy model hit by
Hunterʼs Mark without being forced or
spending focus. A friendly model charging an
enemy model hit by Hunterʼs Mark gains +2˝ of
movement. Hunterʼs Mark lasts for one turn.
•Phase Jump (*Action) - If it is within 2˝ of a
friendly Shifting Stone model, place this model
WEAPONS [WAYFARER] anywhere completely within 12˝ of its current
Voulge [1x] (None) POW: 4P+S: 10 location. Otherwise, place it within 2˝ of a
Magical Weapon friendly Shifting Stone model anywhere on the
Reach table. After using Phase Jump, this modelʼs
activation ends.
•Stone Spray (*Attack) - Stone Spray is a
RNG SP 8, POW 12 magic attack. On a critical
hit, the model hit is knocked down.

PC: 2 FA: 2
Sentry Stone & Mannikins SENTRY STONE & MANNIKINS
SENTRY STONE
Circle Unit Advance Deployment, Construct, Officer, Stealth.
Devour Magic - Once per turn at any time during its unitʼs activation,
this model can use Devour Magic. When it does, you canremove up to
Sentry Stone 1 focus or fury point from each enemy model in its CMD range. For
SPD STR MAT RAT DEF ARM CMD each focus or fury point removed, place 1 fury point on this model. A
model can have focus or fury removed from it once only per turn as a
0 0 0 0 5 8 6 result of Devour Magic. This model can have up to 5 fury points at any
Sentry Stone’s Damage: OOOoOOOO time.
Mannikin Immobile - This model has no movement or action and cannot be
knocked down or moved. Its front arc extends to 360°. It has no melee
SPD STR MAT RAT DEF ARM CMD range, cannot engage, and is automatically hit by melee attacks.
6 7 5 4 12 12 – Phase - This model can spend 1 fury point to use Phase once at any
time during its unitʼs activation. When it does, place this model
anywhere within 5˝ of its current location.
Wellspring - If there are fewer than 3 fury points on the Sentry Stone
at the start of its activation, place 1 fury point on it. If there are < 3
Mannikins in this unit in play at any time during its unitʼs activation, this
model can spend 1 fury point to put a Mannikin in play. Place the
Mannikin in formation. Mannikins cannot activate the activation they
are put in play. If this model is destroyed or removed from play, the
WEAPONS [Sentry Stone] Mannikins in its unit are removed from play.
(none) MANNIKIN
Advance Deployment, Construct, Pathfinder.
Forest Growth (*Action) - Center a 3˝ AOE on this model, then
WEAPONS [MANNIKIN GRUNT] remove the model from play. This AOE is a forest that remains in play
Claw [2x] (None) POW: 4P+S: 11 for one round.
Fury Linked - While in formation, this model can spend fury on its unit
commander during its unitʼs activation to boost attack or damage rolls.
Splinter Burst (*Attack) - Magical ranged attack with base RNG SP 8
and POW 12. Immediately after the Splinter Burst attack is resolved,
remove this model from play.

PC: Sentry Stone+3 Mannikins: 3 FA: 2

Shifting Stones SHIFTING STONES


Circle Unit
SHIFTING STONES
Shifting Stone Advance Deployment
SPD STR MAT RAT DEF ARM CMD Construct
0 0 0 0 5 18 4 Immobile - This model has no movement or action
Shifting Stone A’s Damage: oOOOO and cannot be knocked down or moved. Its front arc
Shifting Stone B’s Damage: oOOOO extends to 360°. It has no melee range, cannot
engage, and is automatically hit by melee attacks.
Shifting Stone C’s Damage: oOOOO
Serenity - At the beginning of your Control Phase,
before leaching, you can remove 1 fury point from a
friendly Faction warbeast within 1” of this model.
WEAPONS [Shifting Stone] Shifting Powers - Choose one of the following
(none) effects at the start of this unitʼs activation:
•Healing Field - Models in this unit that are in
formation and friendly Faction models within 1˝ of one
or more of them heal d3 damage points. Roll
separately for each model. Healing Field can heal
warbeasts with Construct ICON.
•Shifting - Place each model in this unit that is in
formation anywhere within 8˝ of its current location.
•Teleportation - Place one friendly Faction model
whose base is within the triangular area between all
three Shifting Stones anywhere within 8˝ of its current
location. The placed model must forfeit its movement
after being placed this turn. To choose this Shifting
power, all three Shifting Stone models in this unit
PC 3 Stones: 2 FA: 2 must be in formation.
Tharn Ravager White Mane THARN RAVAGER WHITE MANE
WHITE MANE
Circle Solo Fearless
Pathfinder
White Mane Heart Eater - This model gains a corpse token each
SPD STR MAT RAT DEF ARM CMD time it destroys a living enemy model with a melee
6 8 8 3 13 14 8 attack. This model can have up to three corpse token at
White Mane’ss Damage: OOOoOOOO any time. It can spend a corpse token during its
activation to boost an attack or damage roll or to make
an additional melee attack.
Overtake - When this model destroys one or more
enemy warrior models with a normal melee attack, after
the attack is resolved this model can immediately
advance up to 1˝.
Sprint - At the end of this modelʼs activation, if it
WEAPONS [Beast Lord & Ravagers] destroyed one or more enemy models with melee
Tharn Axe [1x] POW: 5P+S: 13 attacks this activation it can make a full advance.
Reach Tactician [Tharn Ravager] - While in this modelʼs
Powerful Charge - This model gains +2 to charge command range, friendly Tharn Ravager models ignore
attack rolls with this weapon. other friendly Tharn Ravager models when determining
LOS. Friendly Tharn Ravager models can advance
through other friendly Tharn Ravager models in this
modelʼs command range without effect if they have
enough movement to move completely past them.
Treewalker - This model ignores forests when
determining LOS. While in a forest, this model gains +2
DEF against melee attack rolls and can advance
through obstructions and other models if it has enough
PC: 3. FA: 2 movement to move completely past them.

Wolf Lord Morraig WOLF LORD MORRAIG


Circle Light Cavalry Dragoon Character Solo
MORRAIG
Morriarg
Commander
SPD STR MAT RAT DEF ARM CMD Fearless
8/6 7 8 4 14 17/15 9 Pathfinder
Morriag’s Damage mounted: oOOOOoOOOO Cleave - When this model destroys one or more
Morriag’s Damage (dismounted): oOOOO enemy models with a melee attack during its
activation, immediately after the attack is resolved the
WEAPONS [MORRAIG] model can make one additional melee attack. This
Cleft Blade [1x] (None) POW: 6 P+S: 13 model can gain only one additional attack from
Reach Cleave each activation.
Weapon Master Dragoon - While mounted, this model has base SPD
8 and base ARM 17. While dismounted, it has base
Mount [1x] (None) POW: 12
SPD 6, base ARM 15.
Flank [Wolves of Orboros] - When this model
makes a melee attack against an enemy model within
the melee range of a friendly model of the type
indicated, this model gains +2 to attack rolls and
gains an additional damage die.
Prowl - This model gains Stealth ICON while within
terrain that provides concealment, the AOE of a spell
that provides concealment, or the AOE of a cloud
effect.

PC: 5 FA: C
Lord of the Feast LORD OF THE FEAST
Circle Character Solo
LORD OF THE FEAST
LORD OF THE FEAST Advance Deployment
SPD STR MAT RAT DEF ARM CMD Fearless
5 8 8 7 12 17 10 Pathfinder
Lord of the Feast’s Damage: OOOoOOOO Stealth
Terror
Advance Deployment Blood Reaper - When this model makes its
Fearless first melee attack during its activation, it makes
Pathfinder one melee attack with this weapon against
Stealth each model in its LOS and this weaponʼs
Terror melee range.
Blood Reaper Heart Eater - This model gains a corpse token
Heart Eater each time it destroys a living enemy model with
Virtuoso a melee attack. This model can have up to
three corpse token at any time. It can spend a
WEAPONS [LORD OF THE FEAST] corpse token during its activation to boost an
Raven [1x] (None) attack or damage roll or to make an additional
RNG: 10 ROF: 1 AOE: - POW: - melee attack.
Shifter - When this attack hits an enemy model, Virtuoso - This model can make melee and
immediately after the attack is resolved place ranged attacks during the same combat action.
this model B2B with the enemy model. When this model makes its initial attacks, it can
Wurmblade [1x] (None) POW: 5P+S: 13 make both its initial ranged and melee attacks.
Magical Weapon
Reach PC: 4 FA: C

Warpwolf Stalker WARPWOLF STALKER


Circle Heavy Warbeast Animus Cost RNG AOE POW UP OFF
Lightning Strike 2 6 – – No No
SPD STR MAT RAT DEF ARM CMD Target friendly model gains Sprint (at the end
6 10 6 3 14 17 7 of it’s activation, if the model with Sprint
destroyed 1 or more models with melee
FURY: 4 attacks this activation, then it can advance.)
Lightning Strike lasts for 1 turn.
THRESHOLD: 9
1 6 WARPWOLF
MIND
Controlled Warping - At the beginning of this
SPIRIT modelʼs activation, choose one of the following
2 5 warp effects. Warp effects last for one round. If
this model frenzies it must choose Warp
Strength at the start of its activation.
•Berzerk - When this model destroys 1 more more
models with a melee attack during it’s combat action,
4 immedietly after the attack is resolved it must make
BODY one additional attack against another model in its
melee range.
3
•Prowl- This model gains Stealth while within terrain
WEAPONS that provides concealment, the AOE of a spell that
Claw [1x] (L) – POW: 4 P+S: 14 provides concealment, or the AOE of a cloud effect
Open Fist •Warp Strength - This model gains +2 STR.
Regeneration [d3] - This model can be forced
Great Sword [1x] (R) – POW: 46 P+S: 16
to heal d3 damage points once per activation.
Reach This model cannot use Regeneration during an
activation it runs.

PC: 10 FA: CU

You might also like