You are on page 1of 172

LORD TYRANT HEXERIS 2016 v1

SKORNE WARLOCK

HEXERIS 1
SPD STR MAT RAT DEF ARM CMD

6 8 7 4 15 16 8

GULGATA
RNG POW P+S
2 6 14

FURY

DAMAGE

WB FA
+29 C
LORD TYRANT HEXERIS
HEXERIS 1
VAMPIRIC REAVING – This model can reave fury points from enemy
warbeasts destroyed in its control range if it is closer to the warbeast
than all other models that could reave its fury.
GULGATA
BEAT BACK – Immediately after a basic attack with this weapon is
resolved during this model’s Combat Action, the enemy model hit
can be pushed 1˝ directly away from the attacking model. After the
enemy model is pushed, the attacking model can advance up to 1˝
directly toward it.
BLOOD BOON – Once per activation, immediately after resolving an
attack in which it destroyed an enemy model with this weapon, this
model can cast a spell with COST 3 or less without spending fury.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
LORD TYRANT HEXERIS 2016 v1

SPELLS COST RNG AOE POW DUR OFF


DEATH MARCH 3 6 – – UP NO
Target friendly Faction unit gains +2 MAT and Vengeance. (During
your Maintenance Phase, if one or more models in a unit with
Vengeance were damaged by enemy attacks during the last round, each
model in the unit can advance 3˝ and make one basic melee attack.)
INFLUENCE 2 10 – – – YES
Take control of target enemy non-warcaster, non-warlock warrior
model. The model immediately makes one basic attack, then Influence
expires. A model can be affected by Influence only once per turn.
OBLITERATION 4 10 5 15 – YES
The force of this attack blasts apart the earth itself.
SOUL SLAVE 2 6 – – UP NO
Target warbeast in the spellcaster’s battlegroup automatically passes
threshold checks. The spellcaster can channel spells through that
warbeast.
SPIRIT LEECH 3 10 – 13 – YES
When this spell hits an enemy model with 1 or more focus or
fury points on it, that model loses 1 focus or fury point and the
spellcaster gains 1 fury point. If the spellcaster does not have the Fury
Manipulation special rule, it cannot gain a fury point as a result of
Spirit Leech.
LORD TYRANT HEXERIS

FEAT: DARK DOMINION


To Hexeris death is just another strategic mechanism, for
he can insinuate his will into a body even as its spirit slips
away. Invoking the most potent of his powers, he reaches
across the battlefield to turn dying enemies into his puppets,
their flesh pulled by the strings of his volition.

When a living or undead enemy warrior model is


boxed by an attack while in Hexeris’ control range,
you can take control of it. The model becomes an
independent model and gains Undead  . The model
can immediately advance up to 3˝ and can make one
basic melee attack, then remove the model from play.
The model cannot be targeted by free strikes during this
movement and cannot gain the back strike bonus. Dark
Dominion lasts for one turn.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
LORD ARBITER HEXERIS 2016 v1
SKORNE WARLOCK

HEXERIS 2
SPD STR MAT RAT DEF ARM CMD

6 8 7 4 15 16 8

GULGATA
RNG POW P+S
2 6 14

FURY

DAMAGE

WB FA
+27 C
LORD ARBITER HEXERIS
HEXERIS 2
FIELD MARSHAL [CHANNELER] – Warbeasts in this model’s battlegroup
gain Channeler. (While a model with Channeler is not engaged
and is in its warlock’s control range, the warlock can channel spells
through it.)
VAMPIRIC HARVEST – When a living enemy model is destroyed in this
model’s control range, a model in this model’s battlegroup that is in
its control range can remove 1 damage point.
GULGATA
THRESHER (HATTACK) – This model makes one melee attack with this
weapon against each model in its LOS that is in this weapon’s melee
range. Thresher attacks are simultaneous.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
LORD ARBITER HEXERIS 2016 v1

SPELLS COST RNG AOE POW DUR OFF


ASHES TO ASHES 3 8 * 10 – YES
If target model is hit, the d3 nearest enemy models within 4˝ of it
suffer a POW 10 fire damage roll  . These additional damage rolls
are not considered to have been caused by an attack. Ashes to Ashes
damage rolls are simultaneous.
BANISHING WARD 2 6 – – UP NO
Enemy upkeep spells and animi on target friendly model/unit expire.
Affected models cannot be targeted by enemy spells or animi.
BLACK SPOT 3 8 – – UP YES
Target enemy warrior model/unit suffers –2 DEF. When a friendly
Faction model destroys one or more affected models with a basic
melee or ranged attack during its activation, immediately after the
attack is resolved it can make one additional melee or ranged attack.
Attacks gained from Black Spot cannot generate additional attacks
from Black Spot.
CLOAK OF ASH 2 6 – – UP NO
Target friendly Faction model/unit gains Ashen Veil. Models are
not affected while out of formation. (A model with Ashen Veil has
concealment. Living enemy models without Immunity: Fire  suffer
–2 to attack rolls while within 2˝ of a model with Ashen Veil.)
HELLFIRE 3 10 – 14 – YES
Models disabled by Hellfire cannot make a Tough roll. Models boxed
by Hellfire are removed from play.
LORD ARBITER HEXERIS

FEAT: ARCANE REAVER


Lord Arbiter Hexeris has studied arcane power in all its
forms, and his hunger for supremacy over the will of his
enemies cannot be denied. By opening his hand he invokes
a hungry vortex of vampiric energy that siphons all souls,
all arcane energy, and all rage from the field to
empower his own formidable might.

Immediately remove any number of soul tokens,


fury points, and focus points from non-warcaster,
non-warlock models in Hexeris’ control range. For
each token or point removed, place 1 fury point on
Hexeris. Hexeris cannot exceed his current FURY in
fury points as a result of Arcane Reaver.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ARCHDOMINA MAKEDA 2016 v1
SKORNE WARLOCK

MAKEDA 1
SPD STR MAT RAT DEF ARM CMD

6 7 7 4 15 16 9

SWORD OF BAALASH
RNG POW P+S
1 5 12

FURY

DAMAGE

WB FA
+29 C
ARCHDOMINA MAKEDA
MAKEDA 1
BLOOD-QUENCHED – This model gains a cumulative +1 STR and ARM
for each living enemy model it destroys with a melee attack during its
activation. This bonus lasts for one round.
SIDE STEP – When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2˝ after
the attack is resolved.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ARCHDOMINA MAKEDA 2016 v1

SPELLS COST RNG AOE POW DUR OFF


CARNAGE 2 SELF CTRL – TURN NO
Friendly Faction models gain +2 to melee attack rolls against enemy
models in the spellcaster’s control range. Carnage lasts for one turn.
THE LASH 3 10 4 13 RND YES
Warbeasts hit by The Lash suffer –2 THR for one round.
QUICKEN 3 6 – – UP NO
Target friendly Faction model/unit gains +2 SPD and DEF against
ranged and magic attack rolls.
SUBJUGATION OF WILL 2 SELF CTRL – UP NO
While in this model’s control range, warbeasts in its battlegroup
gain Shield Guard. (When a friendly model is directly hit by a non-
spray ranged attack during your opponent’s turn while within 3˝ of
a model with Shield Guard, you can choose to have the model with
Shield Guard directly hit instead. It is automatically hit and suffers
all damage and effects. A model can use Shield Guard only once
per round and cannot use Shield Guard if it is incorporeal, knocked
down, or stationary.)
ARCHDOMINA MAKEDA

FEAT: GRIP OF DEATH


Not even death releases a soldier from obligations in
service of the archdomina. Makeda can force the living
spirit to linger and fight even after the heart has ceased
to beat and the lungs can no longer capture breath.

For one round, friendly living Faction trooper models


destroyed while in Makeda’s control range return to
play during your next Maintenance Phase with one
unmarked damage box. Place each returned model in
Makeda’s control range, in formation, and completely
within 3˝ of another model in its unit. Returned models
must forfeit their Combat Actions the turn they return
to play.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
SUPREME ARCHDOMINA MAKEDA 2016 v1
SKORNE WARLOCK

MAKEDA 2
SPD STR MAT RAT DEF ARM CMD

6 7 7 4 15 16 10

SWORD OF BALAASH
RNG POW P+S
1 5 12

FURY

DAMAGE

WB FA
+24 C
SUPREME ARCHDOMINA MAKEDA
MAKEDA 2
ELITE CADRE [PRAETORIAN SWORDSMEN] – Friendly Praetorian
Swordsman models gain Vengeance. (During your Maintenance
Phase, if one or more models in a unit with Vengeance were damaged
or removed from play by enemy attacks during the last round, each
model in the unit can advance 3˝ and make one basic melee attack.)
STAY DEATH – When a friendly Faction non-character warrior model in
this model’s command range is disabled, this model can spend 1 fury
point to remove 1 damage point from the disabled model.
SWORD OF BALAASH
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.

Illus. by Kieran Yanner © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
SUPREME ARCHDOMINA MAKEDA 2016 v1

SPELLS COST RNG AOE POW DUR OFF


DASH 2 SELF CTRL – TURN NO
The spellcaster and friendly Faction warrior models activating in its
control range gain +1 SPD. While in the spellcaster’s control range,
friendly Faction warrior models gain Parry  . Dash lasts for one turn.
DEFLECTION 3 SELF CTRL – RND NO
While in the spellcaster’s control range, friendly Faction models
gain +2 DEF against ranged and magic attacks. Deflection lasts for
one round.
PROSTRATION 2 8 – 12 – YES
Target model hit becomes knocked down.
STORM RAGER 3 6 – – UP NO
Target friendly Faction warrior model gains +2 STR, MAT, and ARM
and cannot be targeted by combined ranged attacks or combined
melee attacks.
SUPREME ARCHDOMINA MAKEDA

FEAT: INSTRUMENTS OF WAR


Manifesting her undeniable command over life and death,
Makeda seizes control of her army, both body and soul.
Soldiers and warbeasts alike become instruments of her will,
moving under her absolute control with flawless
precision and unrelenting exactness.

While in Makeda’s control range, friendly Faction


models gain boosted melee attack rolls and cannot
become knocked down. Instruments of War lasts
for one round.

Illus. by Kieran Yanner © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MAKEDA & THE EXALTED COURT 2016 v1
SKORNE WARLOCK UNIT

MAKEDA 3
SPD STR MAT RAT DEF ARM CMD

6 7 8 4 15 16 10

TALON OF MURZOUL
RNG POW P+S
2 8 15

FURY

DAMAGE

WB FA
+24 C
MAKEDA & THE EXALTED COURT
MAKEDA 3
BATTLE-DRIVEN – When one or more models in this unit are damaged
by an enemy attack, after the attack is resolved models in this unit
gain +2 STR and ARM and Pathfinder  for one round.
WARLOCK UNIT – This unit is made up of Makeda and two Exalted
Guardians.
TALON OF MURZOUL
BLOOD BOON – Once per activation, immediately after resolving an
attack in which it destroyed an enemy model with this weapon, this
model can cast a spell with COST 3 or less without spending fury.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MAKEDA & THE EXALTED COURT 2016 v1

SPELLS COST RNG AOE POW DUR OFF


ELIMINATOR 3 8 3 13 – YES
Immediately after this attack is resolved, the spellcaster can advance
up to 2˝ for each enemy model destroyed by the attack.
GROUND ZERO 3 SELF 5 13 – NO
Center a 5˝ AOE on the spellcaster. Each other model in the AOE is
hit and suffers a POW 13 damage roll. Immediately after this damage
is resolved each enemy model damaged by Ground Zero is pushed
d6˝ directly away from the spellcaster in the order you choose.
HAND OF DEATH 2 6 – – UP NO
Target friendly Faction model gains Grievous Wounds and Overtake.
(A model hit by a weapon with Grievous Wounds loses Tough and
cannot have damage removed from it for one round.) (When a model
with Overtake destroys one or more enemy models with a basic melee
attack during its Combat Action, after the attack is resolved it can
immediately advance up to 1˝.)
VORTEX OF DESTRUCTION 2 SELF – – UP NO
Damage rolls against enemy models in the spellcaster’s melee range
are automatically boosted.
MAKEDA & THE EXALTED COURT

FEAT: DANCE OF DEATH


Few can compare with Makeda’s peerless and deadly grace
in combat. At the crescendo of battle she fills her blade and
the weapons of her warbeasts with mortitheurgical energies.
With every foe she slays, her mystical might grows, fueling
her strikes while granting her absolute command
of the warbeasts that fight beside her.

When a model in Makeda’s battlegroup destroys one or


more enemy models in her control range with an attack,
either Makeda can gain 1 fury point or 1 fury point can
be removed from a model in her battlegroup that is in
her control range. Dance of Death lasts for one turn.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MAKEDA & THE EXALTED COURT 2016 v1
SKORNE WARLOCK UNIT

EXALTED GUARDIAN
SPD STR MAT RAT DEF ARM CMD

6 7 8 3 12 18 10

SWORD
RNG POW P+S
1 5 12

MODEL A’S DAMAGE

MODEL B’S DAMAGE


MAKEDA & THE EXALTED COURT
EXALTED GUARDIAN
BATTLE-DRIVEN – When one or more models in this unit are damaged
by an enemy attack, after the attack is resolved models in this unit
gain +2 STR and ARM and Pathfinder  for one round.
SHIELD GUARD – Once per round, when a friendly model is directly
hit by a non-spray ranged attack during your opponent’s turn while
within 3˝ of this model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers all damage and
effects. This model cannot use Shield Guard while it is incorporeal,
knocked down, or stationary.
SOUL VESSEL – This model generates soul tokens as if it were a living
model.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
VOID SEER MORDIKAAR 2016 v1
SKORNE WARLOCK

MORDIKAAR 1
SPD STR MAT RAT DEF ARM CMD

6 5 5 6 15 15 8

DEATH BLAST
RNG ROF AOE POW
10 1 3 13

EIDOLON
RNG POW P+S
0.5 6 11

FURY

DAMAGE

WB FA
+29 C
VOID SEER MORDIKAAR
MORDIKAAR 1
ELITE CADRE [VOID SPIRITS] – Friendly Void Spirit models gain Killing
Spree. (When a model with Killing Spree destroys one or more enemy
models with a melee attack during its Combat Action, after that
attack is resolved it can advance up to 1˝ and make one additional
melee attack.)
POLTERGEIST – When an enemy model misses this model with an
attack, immediately after the attack is resolved you can choose to
push the enemy model d3˝ directly away from this model.
SOUL TAKER: CULL SOUL – This model can gain souls. When a living
enemy model is destroyed within 2˝ of this model, this model gains
the destroyed model’s soul token. After this model leeches during
your next Control Phase, replace each soul token with 1 fury point.
DEATH BLAST & EIDOLON
LIFE DRINKER – When it destroys a living enemy model with this
weapon, immediately after the attack is resolved this model can
remove d3 damage points.

Illus. by Kieran Yanner © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
VOID SEER MORDIKAAR 2016 v1

SPELLS COST RNG AOE POW DUR OFF


ESSENCE BLAST 3 CTRL * – – YES
Choose a friendly living or undead non-warcaster, non-warlock Faction
model in the spellcaster’s control range. Make a SP 6 magic attack
using the chosen model as the attack’s point of origin. The SP 6 attack
can target models in the chosen model’s back arc. Models hit suffer
a damage roll with a POW equal to 5 + the base STR of the chosen
model. After the spell is resolved, remove the chosen model from play.
HOLLOW 2 6 – – UP NO
Target friendly living Faction warrior model/unit gains Undead  and
Soul Vessel. When an affected model is destroyed, the spellcaster gains
its soul token regardless of the proximity of other models. (A model with
Soul Vessel generates soul tokens as if it were a living model.)
HOST OF SHADOWS 2 SELF CTRL – TURN NO
While in the spellcaster’s control range, models in its battlegroup gain
Ghostly. Host of Shadows lasts for one turn. (A model with Ghostly
can advance through terrain and obstacles without penalty and can
advance through obstructions if it has enough movement to move
completely past them. It cannot be targeted by free strikes.)
MANIFEST VOID 2 SELF CTRL – RND NO
When an enemy model casts a spell while in the spellcaster’s control
range, increase the spell’s COST by 1. While in the spellcaster’s
control range, living non-Faction models gain Soulless  .
REVIVE 3 CTRL – – – NO
Return one destroyed Grunt to a friendly Faction unit with one
unmarked damage box. Place the returned Grunt in the spellcaster’s
control range, in formation, and completely within 3˝ of another
model in its unit. The Grunt must forfeit its Combat Action the turn
it is put into play.
VOID SEER MORDIKAAR

FEAT: VOID WIND


Void Seer Mordikaar is a master manipulator of the
unfathomable emptiness of the Void. With effort he can call
upon these energies to enshroud the forces under his control,
protecting them with manifestations of ghostly wind.

While in Mordikaar’s control range, friendly Faction


models gain +3 DEF and Poltergeist. Void Wind lasts
for one round.

Illus. by Kieran Yanner © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MASTER TORMENTOR MORGHOUL 2016 v1
SKORNE PAINGIVER WARLOCK

MORGHOUL 1
SPD STR MAT RAT DEF ARM CMD

7 6 8 4 16 14 8

RIPPER
RNG POW P+S
0.5 3 9

FURY

DAMAGE

WB FA
+30 C
MASTER TORMENTOR MORGHOUL
MORGHOUL 1
ANATOMICAL PRECISION – When this model’s melee damage roll
fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this
model cannot make a Tough roll.
DODGE – This model can advance up to 2˝ immediately after an enemy
attack that missed it is resolved unless it was missed while advancing.
It cannot be targeted by free strikes during this movement.
MALTREATMENT – Once per turn at any time during its activation, this
model can remove 1 fury point from a warbeast in its battlegroup that
is in its control range and add 1 fury point to its own current total.
The warbeast suffers d3 damage points.
SIDE STEP – When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2˝ after
the attack is resolved.
STEADY – This model cannot become knocked down.
RIPPER
DOUBLE STRIKE – This model can make two additional attacks for
each fury point spent to make additional attacks with this weapon.
INFLICT PAIN – When it hits a warbeast with this weapon, this model
can place 1 fury point on or remove 1 fury point from the warbeast.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MASTER TORMENTOR MORGHOUL 2016 v1

SPELLS COST RNG AOE POW DUR OFF


ABUSE 2 6 – – TURN NO
Target friendly Faction warbeast gains +2 SPD and STR for one turn
but suffers d3 damage points.
ADMONITION 2 6 – – UP NO
When an enemy model advances and ends its movement within 6˝ of
target model in the spellcaster’s battlegroup, the affected model can
immediately advance up to 3˝, then Admonition expires. The affected
model cannot be targeted by free strikes during this movement.
TORMENT 2 10 – 12 * YES
When a model is damaged by Torment, for one round it loses Tough ,
cannot remove damage, and cannot transfer damage.
MASTER TORMENTOR MORGHOUL

FEAT: PAIN & SUFFERING


A virtuoso of the paingiver’s arts,
Master Tormentor Morghoul inflicts unrelenting agony
without even touching his victims.
By unleashing an explosion of torment,
he drowns out all thoughts but those of survival.

While in Morghoul’s control range, enemy non-


warcaster, non-warlock models cannot spend focus or
fury, be forced, or have damage transferred to them.
Pain & Suffering lasts for one round.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
LORD ASSASSIN MORGHOUL 2016 v1
SKORNE PAINGIVER WARLOCK

MORGHOUL 2
SPD STR MAT RAT DEF ARM CMD

7 6 8 4 16 14 8

MERCY
RNG POW P+S
1 6 12

FAN OF SHADOWS
RNG POW P+S
0.5 2 8

FURY

DAMAGE

WB FA
+29 C
LORD ASSASSIN MORGHOUL
MORGHOUL 2
APPARITION – During your Control Phase, place this model anywhere
completely within 2˝ of its current location.
STEADY – This model cannot become knocked down.
MERCY
GRIEVOUS WOUNDS – A model hit by this weapon loses Tough and
cannot have damage removed from it for one round.
FAN OF SHADOWS
BLIND – When a model is hit by an attack with this weapon, it suffers
Blind for one round. (A model suffering Blind cannot make ranged or
magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or
make slam or trample power attacks. It must forfeit either its Normal
Movement or Combat Action during its next activation. Blind can
be shaken.)

Illus. by Ryan Gitter © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
LORD ASSASSIN MORGHOUL 2016 v1

SPELLS COST RNG AOE POW DUR OFF


FLASHING BLADE 1 SELF – – – NO
The spellcaster immediately makes one basic attack with one of its
melee weapons against each enemy model in its LOS that is in the
weapon’s melee range. These attacks are simultaneous.
FLESH HOOKS 2 10 – 12 RND YES
Target model damaged by Flesh Hooks cannot charge or make slam
or trample power attacks for one round.
GHOST WALK 2 6 – – TURN NO
Target friendly Faction model/unit gains Ghostly for one turn.
(A model with Ghostly can advance through terrain and obstacles
without penalty and can advance through obstructions if it has
enough movement to move completely past them. It cannot be
targeted by free strikes.)
LORD ASSASSIN MORGHOUL

FEAT: BLACKOUT
Lord Assassin Morghoul can call on his refined powers of
mortitheurgy to blind his enemies. With a single cruel wave
of his fan he calls down a curtain of darkness that leaves his
enemies reeling in pain, betrayed by their own senses.

Enemy models currently in Morghoul’s control range


and LOS suffer Blind for one round. (A model suffering
Blind cannot make ranged or magic attacks, suffers
–4 MAT and DEF, and cannot run, charge, or make
slam or trample power attacks. It must forfeit either its
Normal Movement or Combat Action during its next
activation. Blind can be shaken.)

Illus. by Ryan Gitter © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MASTER ASCETIC NAARESH 2016 v1
SKORNE WARLOCK

NAARESH 1
SPD STR MAT RAT DEF ARM CMD

6 7 7 4 15 15 7

KATARA
RNG POW P+S
1 4 11

FURY

DAMAGE

WB FA
+32 C
MASTER ASCETIC NAARESH
NAARESH 1
BLOOD TRADE – This model can upkeep spells by suffering 1 damage
point per spell instead of spending fury.
FLAGELLANT – This model is automatically hit by melee attacks made
by friendly models.
HYPER-REGENERATION – Remove d3 damage points from this model at
the start of each of its activations.
PAINMONGER – When this model suffers damage from an attack, it
gains one blood token. For each blood token on this model, it gains
+1 STR and ARM. This model can have up to five blood tokens at
any time. Remove all blood tokens from this model at the start of
your Control Phase.
KATARA
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.
LIFE DRINKER – When it destroys a living enemy model with this
weapon, immediately after the attack is resolved this model can
remove d3 damage points.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MASTER ASCETIC NAARESH 2016 v1

SPELLS COST RNG AOE POW DUR OFF


BLEED 2 8 – 10 – YES
When Bleed damages a living enemy model, this model can remove
d3 damage points.
BLUR 2 6 – – UP NO
Target friendly Faction model/unit gains +3 DEF against ranged and
magic attack rolls. Models are not affected while out of formation.
CYCLONE 2 SELF – – – NO
The spellcaster immediately makes a full advance, ignoring free strikes
during this movement. At the end of this movement, the spellcaster
can make one basic melee attack against each model in its LOS that is
in its melee range. Cyclone can be cast only once per activation.
LAMENTATION 3 SELF CTRL – UP NO
When an enemy model casts a spell while in the spellcaster’s control
range, double the COST of the spell. Additionally, enemy models
must pay double to upkeep spells on models/units in the spellcaster’s
control range.
MASTER ASCETIC NAARESH

FEAT: IMPERISHABLE FLESH


In a single great outpouring of mortitheurgical power,
Master Ascetic Naaresh flays open the flesh of his beasts,
unlocking a pain-induced wellspring of strength and
fortitude while siphoning a portion of their vitality to heal
his own wounds. Amid this focused state they shrug off what
would ordinarily be mortal injuries. As his beasts shriek
in pain, they become avatars of carnage.

Immediately apply up to 1 damage point to each aspect


of warbeasts in Naaresh’s battlegroup that are currently
in his control range. Naaresh can remove 1 damage
point for each damage point applied as a result of
Imperishable Flesh. Additionally, while in Naaresh’s
control range, warbeasts in his battlegroup gain
+1 STR and ARM for each of their damaged aspects.
Imperishable Flesh lasts for one round.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
DOMINAR RASHETH 2016 v1
SKORNE WARLOCK

RASHETH 1
SPD STR MAT RAT DEF ARM CMD

4 4 3 1 10 14 8

FURY

DAMAGE

WB FA
+28 C
DOMINAR RASHETH
RASHETH 1
DARK RITUALS – Once per activation, this model can channel a
spell through a friendly Faction warrior model in its control range.
Immediately after a spell is channeled through a model as a result of
Dark Rituals, the model it was channeled through suffers d3 points of
magical damage  .
IMPERVIOUS FLESH – When this model suffers a damage roll, roll one
fewer die.
STEADY – This model cannot become knocked down.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
DOMINAR RASHETH 2016 v1

SPELLS COST RNG AOE POW DUR OFF


BLOOD MARK 3 8 – – UP YES
Target enemy model suffers –2 ARM. The spellcaster can transfer
damage from an enemy attack to the affected model one time, then
Blood Mark expires.
BREATH OF CORRUPTION 3 8 3 12 RND YES
Models hit suffer a POW 12 corrosion damage roll  . This spell’s
AOE is a cloud effect and hazard that remains in play for one round.
Models entering or ending their activations in the AOE suffer 1 point
of corrosion damage  .
CARNIVORE 2 6 – – UP NO
Target friendly Faction model/unit gains +2 to melee attack rolls
against living models. When an affected model boxes a living model
with a melee attack, the boxed model is removed from play and the
spellcaster can remove d3 damage points.
CASTIGATE 2 SELF CTRL – RND NO
Enemy models cannot be used to channel spells or be forced to cast
an animus while in the spellcaster’s control range. Castigate lasts for
one round.
INFLUENCE 2 10 – – – YES
Take control of target enemy non-warcaster, non-warlock warrior
model. The model immediately makes one basic attack, then Influence
expires. A model can be affected by Influence only once per turn.
SUNDER SPIRIT 2 10 – 12 * YES
An enemy warbeast damaged by Sunder Spirit loses its animus for
one round.
DOMINAR RASHETH

FEAT: PLAGUE WIND


With a curse coughed from the wretched essence of his
being, Rasheth unleashes a void-born plague to ravage the
battlefield. He saps strength and vitality from his enemies
as he feasts upon the lives of the afflicted,
savoring every unbearable agony.

While in Rasheth’s control range, enemy models suffer


–2 STR, DEF, and ARM. When a living model is
destroyed in his control range, Rasheth can remove 1
damage point. Plague Wind lasts for one round.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TYRANT XERXIS 2016 v1
SKORNE WARLOCK

XERXIS 1
SPD STR MAT RAT DEF ARM CMD

5 8 8 4 13 18 10

PILLAR OF HALAAK
RNG POW P+S
2 6 14

FURY

DAMAGE

WB FA
+28 C
TYRANT XERXIS
XERXIS 1
BATTLE PLAN – This model can use one of the following plans at any
time during its activation. A friendly Faction model/unit can be
affected by only one plan each turn.
• MARCH – RNG 5. Target friendly Faction warrior model/unit. If the
model/unit is in range, it gains Pathfinder  for one turn.
• PUSH TO THE LIMIT – RNG 5. Target friendly Faction warrior
model/unit. If the model/unit is in range, it gains +2 SPD when
making a full advance. Push to the Limit lasts for one turn.
• STIR THE BLOOD – RNG 5. Target friendly Faction warrior model/
unit. If the model/unit is in range, each affected model gains +2 to
its first melee attack damage roll this turn.
OVERTAKE – When this model destroys one or more enemy models
with a basic melee attack during its Combat Action, after the attack is
resolved it can immediately advance up to 1˝.
TACTICIAN [FACTION WARRIOR] – While in this model’s command
range, friendly Faction warrior models ignore other friendly Faction
warrior models when determining LOS. Friendly Faction warrior
models can advance through other friendly Faction warrior models in
this model’s command range if they have enough movement to move
completely past them.
PILLAR OF HALAAK
COMBO SMITE (HATTACK) – The model hit is slammed d6˝ directly away
from this model. If the model hit has a larger base than the attacking
model, it is moved only half the distance rolled. When resolving
damage for this attack, the model hit suffers a damage roll with POW
equal to the STR of this model plus twice the POW of this weapon.
The POW of collateral damage is equal to the STR of this model.

Illus. by Matt Wilson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TYRANT XERXIS 2016 v1

SPELLS COST RNG AOE POW DUR OFF


DEFENDER’S WARD 3 6 – – UP NO
Target friendly Faction model/unit gains +2 DEF and ARM. Models
are not affected while out of formation.
RIFT 3 8 4 13 RND YES
The AOE is rough terrain and remains in play for one round.
TACTICAL SUPREMACY 2 6 – – UP NO
Target friendly Faction model/unit gains Reposition [3˝]. (At the end
of an activation in which it did not run or fail a charge, a model with
Reposition [3˝] can advance up to 3˝, then its activation ends.)
TYRANT XERXIS

FEAT: TOTAL ANNIHILATION


A mortitheurge utterly dedicated to the arts of war,
Xerxis can call upon his raw power to harden the flesh
of his warriors and bend their minds to a single,
bloody purpose. Unleashed, they fall upon the enemy
like a storm of threshing iron.

While in Xerxis’ control range, friendly Faction models


gain an additional die on their melee damage rolls.
While in Xerxis’ control range and B2B with another
friendly Faction model, friendly Faction models gain
+2 ARM. Total Annihilation lasts for one round.

Illus. by Matt Wilson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
XERXIS, FURY OF HALAAK 2016 v1
SKORNE BATTLE ENGINE WARLOCK

XERXIS 2
SPD STR MAT RAT DEF ARM CMD

7 8 8 4 13 19 10

LAMENTOR
RNG POW P+S
2 7 15

WAR STANDARD
RNG POW P+S
2 4 12

MOUNT
FURY RNG POW
0.5 14
5 —

DAMAGE

WB FA
+29 C
XERXIS, FURY OF HALAAK
XERXIS 2
SPRINT – At the end of an activation in which it destroyed or removed
from play one or more enemy models with melee attacks, this model
can immediately make a full advance, then its activation ends.
TRAMPLE POWER ATTACK – This model can make trample power
attacks.
LAMENTOR
BRUTAL CHARGE – This model gains +2 to charge attack damage rolls
with this weapon.
MOUNT
KNOCKDOWN – When a model is hit by an attack with this weapon, it
becomes knocked down.
PITCH (HATTACK) – On a hit against a model with an equal or smaller
base, the model hit can be thrown d6˝ directly away from this model.
The model thrown does not deviate. The POW of collateral damage
is equal to the POW of this weapon.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
XERXIS, FURY OF HALAAK 2016 v1

SPELLS COST RNG AOE POW DUR OFF


IGNITE 2 6 – – UP NO
Target friendly Faction model/unit gains +2 to melee attack damage
rolls. Affected models gain Critical Fire  on their melee attacks.
MOBILITY 3 SELF CTRL – TURN NO
Models in the spellcaster’s battlegroup currently in its control range
gain +2 SPD and Pathfinder  for one turn.
PETRIFY 3 10 3 13 RND YES
Warrior models hit by Petrify become stationary for one round.
XERXIS, FURY OF HALAAK

FEAT: HAND OF THE ANCIENTS


As one of the greatest military leaders of the age, Xerxis can
invoke the power of his ancestors to imbue his cohorts with
renewed strength and unwavering accuracy. In a moment of
perfectly orchestrated precision, his forces sweep
the enemy from the field.

All models are considered to be in Xerxis’ control range.


Friendly Faction models gain an additional die on
attack and damage rolls. For each of those rolls, discard
one die of your choice. Hand of the Ancients lasts
for one turn.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
SUPREME APTIMUS ZAAL 2016 v1
SKORNE EXTOLLER WARLOCK

ZAAL 1
SPD STR MAT RAT DEF ARM CMD

6 5 6 6 15 14 8

SPIRIT EYE
RNG ROF AOE POW
8 1 — 6

STAFF OF AARAKIS
RNG POW P+S

2 4 9

FURY

DAMAGE

WB FA
+26 C
SUPREME APTIMUS ZAAL
ZAAL 1
DIRECT SPIRITS – When a friendly living Faction warrior model is
destroyed in this model’s control range and generates a soul token,
you choose which model with the Soul Taker ability gains the
destroyed model’s soul, regardless of the proximity of other models.
Enemy models are not eligible to gain soul tokens from models
destroyed in this model’s control range.
GHOST SIGHT – This model does not require LOS in order to target
friendly models with spells. This model ignores LOS when making
ranged and magic attacks. This model ignores concealment and cover
when resolving ranged attacks.
SOUL CONVERTER – Once per turn at any time during its activation,
this model can spend 1 fury point to give each Ancestral Guardian
currently in its control range one soul token.
SPIRIT EYE
ANNIHILATING GAZE – When a living or undead model is hit by this
attack, add its current STR to the damage roll.

Illus. by Matt Wilson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
SUPREME APTIMUS ZAAL 2016 v1

SPELLS COST RNG AOE POW DUR OFF


AWAKENED SPIRIT 2 6 – – UP NO
Target warbeast in the spellcaster’s battlegroup can cast its animus
once during its activation without being forced. A warbeast that casts
its animus as a result of Awakened Spirit cannot also be forced to cast
its animus that activation.
DEATH PACT 2 6 – – UP NO
Target friendly Faction model/unit gains +2 ARM and Undead  .
Models are not affected while out of formation.
HEX BLAST 3 10 3 13 – YES
Enemy upkeep spells and animi on the model/unit directly hit by Hex
Blast immediately expire.
LAST STAND 2 6 – – UP NO
Target friendly Faction model/unit gains an additional die on its
melee attack and melee damage rolls. If an affected model makes a
melee attack, it is destroyed at the end of the turn.
SUNDER SPIRIT 2 10 – 12 * YES
An enemy warbeast damaged by Sunder Spirit loses its animus for
one round.
SUPREME APTIMUS ZAAL

FEAT: RAGE OF ANCIENTS


Ancestral spirits of the skorne become enraged watching
their descendants slaughtered, and Supreme Aptimus Zaal
can invoke their intervention. His oculus blazes with blinding
white light as shrieking spirits fly across the battlefield to
lend unnatural strength and power to the survivors.

Zaal gains a number of ancestral rage tokens equal to


the number of friendly Faction warrior models that have
been destroyed and not returned to play since the start
of the game. While in Zaal’s control range, friendly
Faction models can spend ancestral rage tokens on Zaal
to boost one melee attack or melee damage roll for each
token spent. At the end of the turn, remove unspent
ancestral rage tokens from Zaal.

Illus. by Matt Wilson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
KOVAAS 2016 v1
SKORNE SOLO

KOVAAS
SPD STR MAT RAT DEF ARM CMD

6 0 8 3 13 14 0

WASTING TOUCH
RNG POW P+S
2 14 14

DAMAGE
KOVAAS
KOVAAS
DESICCATOR (HACTION) – Center a 4˝ AOE cloud effect on this model.
Other living or undead models entering or ending their activations in
the AOE suffer 1 point of magical damage  . The AOE remains in
play for one round.
DESTRUCTION-SPAWNED – This model does not begin the game in
play. When a friendly Ancestral Guardian is destroyed in Supreme
Aptimus Zaal’s control range, replace the Ancestral Guardian with
a Kovaas unless there is already a friendly Kovaas in play. If the
Ancestral Guardian had soul tokens on it when it was destroyed,
place up to three of those soul tokens on the Kovaas replacing it.
Effects on the destroyed Ancestral Guardian expire. The Kovaas
cannot activate the turn it is put in play.
SOUL TAKER: SOUL CAGE – This model can gain souls. When a living
enemy model is destroyed within 2˝ of this model, this model gains
the destroyed model’s soul token. This model can have up to three
soul tokens at any time. This model can spend soul tokens for the
following:
• SOUL-POWERED – During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
WASTING TOUCH
THRESHER (HATTACK) – This model makes one melee attack with this
weapon against each model in its LOS that is in this weapon’s melee
range. Thresher attacks are simultaneous.

Illus. by Matt Wilson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ZAAL, THE ANCESTRAL ADVOCATE 2016 v1
SKORNE EXALTED WARLOCK

ZAAL 2
SPD STR MAT RAT DEF ARM CMD

4 8 6 3 10 18 8

OBSIDIAN STAFF
RNG POW P+S
2 6 14

FURY

DAMAGE

WB FA
+29 C
ZAAL, THE ANCESTRAL ADVOCATE
ZAAL 2
DIRECT SPIRITS – When a friendly living Faction warrior model is
destroyed in this model’s control range and generates a soul token,
you choose which model with the Soul Taker ability gains the
destroyed model’s soul, regardless of the proximity of other models.
Enemy models are not eligible to gain soul tokens from models
destroyed in this model’s control range.
RIGHTEOUS VENGEANCE – If one or more friendly Faction warrior
models were destroyed or removed from play by enemy attacks
while within 5˝ of this model during the last round, during your
Maintenance Phase this model can advance up to 3˝ and make one
basic melee attack.
SOUL TAKER: RECLAIM – This model can gain souls. When a friendly
living Faction model is destroyed by a continuous effect, an enemy
attack, or collateral damage from an enemy attack while in this
model’s control range, this model gains the destroyed model’s soul
token. After this model leeches during your next Control Phase,
replace each soul token with 1 fury point.
SOUL VESSEL – This model generates soul tokens as if it were a living
model.
STEADY – This model cannot become knocked down.
OBSIDIAN STAFF
SILENCER – A model hit by this weapon cannot cast spells for one round.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ZAAL, THE ANCESTRAL ADVOCATE 2016 v1

SPELLS COST RNG AOE POW DUR OFF


ANNIHILATION 4 10 3 10 – YES
Models hit suffer a POW 10 damage roll. Models destroyed by
Annihilation are removed from play and do not generate corpse
tokens. When a living enemy model is destroyed by Annihilation, the
spellcaster gains the destroyed model’s soul token regardless of the
proximity of other models.
AURA OF POWER 2 SELF CTRL – UP NO
While in the spellcaster’s control range, friendly Faction non-warcaster
warrior models can spend 1 fury point on the spellcaster to boost a
melee attack or melee damage roll during their activations.
MAGE SIGHT 2 CTRL 5 – UP NO
Place a 5˝ AOE completely within the spellcaster’s control range.
While a model is within the AOE, models in the spellcaster’s
battlegroup ignore forests and cloud effects when drawing LOS to it
and ignore Stealth when attacking it.
SUNDER SPIRIT 2 10 – 12 * YES
An enemy warbeast damaged by Sunder Spirit loses its animus for
one round.
VISION 2 6 – – UP NO
When target friendly Faction model is directly hit by an attack, you
can choose to have it suffer no damage roll from the attack, then
Vision expires.
ZAAL, THE ANCESTRAL ADVOCATE

FEAT: STRENGTH ETERNAL


Under Zaal’s command, exalted warriors reform their
fractured bodies and for a time become all but invulnerable.

Remove d6 + 3 damage points from each friendly


Faction construct model currently in Zaal’s control
range. While in Zaal’s control range, friendly Faction
construct models gain +5 ARM. Strength Eternal lasts
for one round.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
REPTILE HOUND 2016 v1
SKORNE LESSER WARBEAST

REPTILE HOUND
SPD STR MAT RAT DEF ARM CMD

7 6 5 1 13 13 3

BITE
RNG POW P+S
0.5 2 8

FURY
ESHOL
HR
2
D
T

8
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
FA
PC 2 Reptile Hounds 7
5 U
REPTILE HOUND
ANIMUS COST RNG AOE POW DUR OFF
HEIGHTENED METABOLISM 1 6 – – TURN NO
Target friendly Faction warbeast gains Snacking. Heightened
Metabolism lasts for one turn. (When a model with Snacking boxes a
living model with a melee attack, it can choose to remove the boxed
model from play. When it does, the model with Snacking can remove
d3 damage points.)
REPTILE HOUND
FLANK [ANOTHER REPTILE HOUND] – When this model makes a melee
attack against an enemy model engaged by another Reptile Hound,
this model gains +2 to attack rolls and gains an additional damage die.

Illus. by Devin Platts © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
SCARAB PACK 2016 v1
SKORNE WARBEAST PACK

LEADER & SCARABS


SPD STR MAT RAT DEF ARM CMD

5 5 5 1 11 12 5

MANDIBLES
RNG POW P+S
0.5 3 8

FURY
ESHOL
HR

*
D
T

MODEL A’S DAMAGE

MODEL B’S DAMAGE

MODEL C’S DAMAGE

MODEL D’S DAMAGE FA


PC Pack Leader & 3 Scarabs 10
U
SCARAB PACK
ANIMUS COST RNG AOE POW DUR OFF
SCUTTLER 1 6 – – * NO
Models in target friendly Faction warbeast pack immediately dig in.
While dug in, a model gains cover, does not suffer blast damage, and
does not block LOS. A model remains dug in until it moves, is placed,
or is engaged.
LEADER & SCARABS
CARAPACE – This model gains +4 ARM against free strike damage
rolls and ranged attack damage rolls.
HUNTING PACK – This model gains a +1 cumulative bonus to melee
attack and damage rolls for each Aradus warbeast or other model in
this unit engaging the model it is attacking.
STEADY – This model cannot become knocked down.
MANDIBLES
CRITICAL PARALYSIS – On a critical hit, a living model hit has its base
DEF reduced to 5 and cannot run, charge, or make slam or trample
power attacks for one round.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
BASILISK DRAKE 2016 v1
SKORNE LIGHT WARBEAST

DRAKE
SPD STR MAT RAT DEF ARM CMD

6 8 5 5 13 14 3

WITHERING GAZE
RNG ROF AOE POW
SP 8 1 — 14

BITE
RNG POW P+S
0.5 4 12

FURY
ESHOL
HR
3
D
T

9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 8 U
BASILISK DRAKE
ANIMUS COST RNG AOE POW DUR OFF
LURKER 1 6 – – TURN NO
Target friendly Faction model gains Bushwhack. Lurker lasts for one
turn. (During its activation, a model with Bushwhack can make its
Combat Action before its Normal Movement. If it does, it must make
a full advance as its Normal Movement that activation.)

Illus. by Brian Snoddy © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
BASILISK KREA 2016 v1
SKORNE LIGHT WARBEAST

KREA
SPD STR MAT RAT DEF ARM CMD

6 8 4 4 12 14 5

SPIRITUAL PARALYSIS
RNG ROF AOE POW
8 1 — —

BITE
RNG POW P+S
0.5 4 12

FURY
ESHOL
HR
3
D
T

8
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 7 U
BASILISK KREA
ANIMUS COST RNG AOE POW DUR OFF
FORCE AURA 2 SELF – – RND NO
While within 3˝ of the spellcaster, friendly Faction models gain
Force Barrier. Force Aura lasts for one round. (A model with Force
Barrier gains +2 DEF against ranged attack rolls and does not suffer
blast damage.)
KREA
FLANK [BASILISK DRAKE] – When this model makes a melee attack
against an enemy model engaged by a Basilisk Drake, this model
gains +2 to attack rolls and gains an additional damage die.
SPIRITUAL PARALYSIS
PARALYSIS – A living model hit by this weapon has its base DEF
reduced to 5 and cannot run, charge, or make slam or trample power
attacks. Paralysis lasts for one round.

Illus. by Marius Bota © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
CYCLOPS BRUTE 2016 v1
SKORNE LIGHT WARBEAST

BRUTE
SPD STR MAT RAT DEF ARM CMD

6 8 5 3 13 16 4

SHIELD
RNG POW P+S
0.5 2 10

HALBERD
RNG POW P+S
2 4 12

FURY
ESHOL
HR
3
D
T

9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 8 U
CYCLOPS BRUTE
ANIMUS COST RNG AOE POW DUR OFF
SAFEGUARD 1 SELF – – RND NO
The spellcaster cannot become knocked down or stationary and does
not suffer collateral damage. When it is slammed, reduce the slam
distance rolled by 3. Safeguard lasts for one round.
BRUTE
INTUITION – When an enemy model targets this model with an attack
and the attack roll results in a hit, you can immediately force this
model to cause the enemy model to reroll the attack roll.
SET DEFENSE – A model in this model’s front arc suffers –2 on charge,
slam power attack, and impact attack rolls against this model.
SHIELD GUARD – Once per round, when a friendly model is directly
hit by a non-spray ranged attack during your opponent’s turn while
within 3˝ of this model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers all damage and
effects. This model cannot use Shield Guard while it is incorporeal,
knocked down, or stationary.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
CYCLOPS RAIDER 2016 v1
SKORNE LIGHT WARBEAST

RAIDER
SPD STR MAT RAT DEF ARM CMD

6 8 5 5 13 16 4

HEAVY REIVER
RNG ROF AOE POW
10 1 — 12

PUNCHING SPIKE
RNG POW P+S
0.5 3 11

FURY
ESHOL
HR
3
D
T

8
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 9 U
CYCLOPS RAIDER
ANIMUS COST RNG AOE POW DUR OFF
FAR STRIKE 1 SELF – – TURN NO
The spellcaster’s ranged weapons gain Snipe. Far Strike lasts for one turn.
(An attack with a weapon with Snipe gains +4 RNG.)
RAIDER
ARCANE PRECISION – If this model uses its Normal Movement to aim,
it ignores Stealth that activation.
HEAVY REIVER
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.

Illus. by Dave Greco © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
CYCLOPS SAVAGE 2016 v1
SKORNE LIGHT WARBEAST

SAVAGE
SPD STR MAT RAT DEF ARM CMD

6 8 6 3 13 16 3

FALCHION
RNG POW P+S
2 5 13

FURY
ESHOL
HR
3
D
T

8
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 8 U
CYCLOPS SAVAGE
ANIMUS COST RNG AOE POW DUR OFF
PRESCIENCE 1 6 – – TURN NO
Target friendly Faction model gains Future Sight. Prescience lasts
for one turn.
SAVAGE
FUTURE SIGHT – This model can boost attack and damage rolls after
rolling.

Illus. by Devin Platts © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
CYCLOPS SHAMAN 2016 v1
SKORNE LIGHT WARBEAST

SHAMAN
SPD STR MAT RAT DEF ARM CMD

6 7 5 5 13 14 7

EVIL EYE
RNG ROF AOE POW
10 1 — 12

BATTLE SPEAR
RNG POW P+S
2 4 11

FURY
ESHOL
HR
3
D
T

9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 8 U
CYCLOPS SHAMAN
ANIMUS COST RNG AOE POW DUR OFF
SPIRIT BLADE 2 6 – – – NO
Enemy upkeep spells and animi on target friendly Faction model/
unit expire.
SHAMAN
CRAFT TALISMAN (HACTION) – RNG 3. Target friendly Faction
warlock. If the warlock is in range, when it casts a spell and is the
point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP,
or CTRL are not affected. Craft Talisman lasts for one turn.
PRIMAL MAGIC – This model can be forced to cast the animus of any
friendly Faction non-character warbeast in its command range as if
the animus were its own.
EVIL EYE
GHOST SHOT – This model ignores LOS, concealment, and cover when
making attacks with this weapon.

Illus. by Carlos Cabrera © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
RAZOR WORM 2016 v1
SKORNE LIGHT WARBEAST

RAZOR WORM
SPD STR MAT RAT DEF ARM CMD

6 8 6 0 13 15 2

BITE
RNG POW P+S
0.5 4 12

FURY
ESHOL
HR
3
D
T

8
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 7 U
RAZOR WORM
ANIMUS COST RNG AOE POW DUR OFF
SPINY GROWTH 2 SELF – – RND NO
The spellcaster gains +2 ARM. If a non-warrior model hits the
spellcaster with a melee attack, the attacking model suffers d3 damage
points immediately after the attack is resolved unless the spellcaster
was destroyed or removed from play by the attack. Spiny Growth lasts
for one round.
RAZOR WORM
DIG IN (HACTION) – This model gains cover, does not suffer blast
damage, and does not block LOS. The model remains dug in until it
moves, is placed, or is engaged. It can begin the game dug in.
DRAG BELOW – During this model’s activation, immediately after
resolving an attack in which it boxed an enemy warrior model,
this model can use Drag Below. The boxed model is removed from
play and this model can immediately make a full advance and then
perform a Dig In special action, then its activation ends. This model
cannot be targeted by free strikes during this movement.
LONG LEASH – When checking to see if this model is in its controller’s
control range, double the range.
SERPENTINE – This model cannot make slam or trample power attacks
and cannot become knocked down.

Illus. by Carlos Cabrera © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ARADUS SENTINEL 2016 v1
SKORNE HEAVY WARBEAST

ARADUS SENTINEL
SPD STR MAT RAT DEF ARM CMD

3 11 6 5 11 19 3

VENOM BLASTER
RNG ROF AOE POW
11 1 3 13

CLAW
RNG POW P+S
1 3 14

FURY
ESHOL
HR
4
D
T

9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 16 U
ARADUS SENTINEL
ANIMUS COST RNG AOE POW DUR OFF
ACIDIC TOUCH 1 SELF – – RND NO
The spellcaster gains Immunity: Corrosion  and its melee
weapons gain Continuous Effect: Corrosion  . Acidic Touch lasts
for one round.
ARADUS SENTINEL
CARAPACE – This model gains +4 ARM against free strike damage
rolls and ranged attack damage rolls.
STEADY – This model cannot become knocked down.
VENOM BLASTER
ARCING FIRE – When attacking with this weapon, this model can
ignore intervening models except those within 1˝ of the target.
POISON – Gain an additional die on this weapon’s damage rolls against
living models.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ARADUS SOLDIER 2016 v1
SKORNE HEAVY WARBEAST

ARADUS SOLDIER
SPD STR MAT RAT DEF ARM CMD

3 11 6 5 11 19 3

MANDIBLES
RNG POW P+S
1 7 18

BARBED CLAW
RNG POW P+S
2 4 15

FURY
ESHOL
HR
4
D
T

9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 18 U
ARADUS SOLDIER
ANIMUS COST RNG AOE POW DUR OFF
HEIGHTENED METABOLISM 1 6 – – TURN NO
Target friendly Faction warbeast gains Snacking. Heightened
Metabolism lasts for one turn. (When a model with Snacking boxes a
living model with a melee attack, it can choose to remove the boxed
model from play. When it does, the model with Snacking can remove
d3 damage points.)
ARADUS SOLDIER
CARAPACE – This model gains +4 ARM against free strike damage
rolls and ranged attack damage rolls.
STEADY – This model cannot become knocked down.
BARBED CLAW
PULL – If this model hits an enemy model with an equal or smaller
base with a basic attack with this weapon, immediately after the
attack is resolved the hit model can be pushed directly toward this
model until it contacts a model, an obstacle, or an obstruction.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ARCHIDON 2016 v1
SKORNE HEAVY WARBEAST

ARCHIDON
SPD STR MAT RAT DEF ARM CMD

7 9 6 1 14 16 3

BITE
RNG POW P+S
1 5 14

FURY
ESHOL
HR
3
D
T

9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 12 U
ARCHIDON
ANIMUS COST RNG AOE POW DUR OFF
LIGHTNING STRIKE 1 SELF – – TURN NO
The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At
the end of an activation in which it destroyed or removed from play
one or more enemy models with melee attacks, a model with Sprint
can immediately make a full advance, then its activation ends.)
ARCHIDON
SERPENTINE – Thismodel cannot make slam or trample power attacks
and cannot become knocked down.
BITE
CRITICAL PITCH – On a critical hit against a model with an equal or
smaller base, the model hit can be thrown d6˝ directly away from this
model. The model thrown does not deviate. The POW of collateral
damage is equal to the STR of this model.

Illus. by Carlos Cabrera © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
BRONZEBACK TITAN 2016 v1
SKORNE HEAVY WARBEAST

BRONZEBACK
SPD STR MAT RAT DEF ARM CMD

4 13 7 3 10 19 7

TUSKS
RNG POW P+S
1 3 16

WAR GAUNTLET
RNG POW P+S
1 4 17

FURY
ESHOL
HR
4
D
T

8
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 18 U
BRONZEBACK TITAN
ANIMUS COST RNG AOE POW DUR OFF
PUISSANCE 1 6 – – TURN NO
Target friendly Faction warbeast’s melee weapons gain Beat Back.
Puissance lasts for one turn. (Immediately after a basic attack with
a weapon with Beat Back is resolved during this model’s Combat
Action, the enemy model hit can be pushed 1˝ directly away from
the attacking model. After the enemy model is pushed, the attacking
model can advance up to 1˝ directly toward it.)
BRONZEBACK
COUNTERCHARGE – When an enemy model advances and ends its
movement within 6˝ of this model and in its LOS, this model can
immediately charge it. This model can use Countercharge only once
per round and not while engaged.
LEADERSHIP [TITANS] – When a friendly non-Bronzeback Titan ends
its activation in this model’s command range, you can remove 1 fury
point from that Titan.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.
WAR GAUNTLET
CHAIN ATTACK: GRAB & SMASH – If this model hits the same model
with both its initial attacks with this weapon, after resolving the
attacks it can immediately make a head-butt or throw power attack
against that target.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
RHINODON 2016 v1
SKORNE HEAVY WARBEAST

RHINODON
SPD STR MAT RAT DEF ARM CMD

5 10 6 3 11 17 4

TAIL
RNG POW P+S
1 4 14

CLAW
RNG POW P+S
1 3 13

FURY
ESHOL
HR
3
D
T

9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 12 U
RHINODON
ANIMUS COST RNG AOE POW DUR OFF
SPINY GROWTH 2 SELF – – RND NO
The spellcaster gains +2 ARM. If a non-warrior model hits the
spellcaster with a melee attack, the attacking model suffers d3 damage
points immediately after the attack is resolved unless the spellcaster
was destroyed or removed from play by the attack. Spiny Growth lasts
for one round.
TAIL
THRESHER (HATTACK) – This model makes one melee attack with this
weapon against each model in its LOS that is in this weapon’s melee
range. Thresher attacks are simultaneous.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TITAN CANNONEER 2016 v1
SKORNE HEAVY WARBEAST

CANNONEER
SPD STR MAT RAT DEF ARM CMD

4 12 6 4 10 19 4

SIEGE GUN
RNG ROF AOE POW
12 1 4 15

TUSKS
RNG POW P+S
1 3 15

FURY WAR MACE


ESHOL
HR RNG POW P+S
3
D
T

1 4 16
9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 17 U
TITAN CANNONEER
ANIMUS COST RNG AOE POW DUR OFF
FAR STRIKE 1 SELF – – TURN NO
The spellcaster’s ranged weapons gain Snipe. Far Strike lasts for one turn.
(An attack with a weapon with Snipe gains +4 RNG.)
CANNONEER
BULLHEADED – When this model frenzies, if it would charge a model,
it targets that model with a slam power attack instead. If it cannot, it
frenzies normally.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.

Illus. by Robin Ruan © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TITAN GLADIATOR 2016 v1
SKORNE HEAVY WARBEAST

GLADIATOR
SPD STR MAT RAT DEF ARM CMD

4 12 6 4 10 19 4

TUSKS
RNG POW P+S
1 3 15

WAR GAUNTLET
RNG POW P+S
1 4 16

FURY
ESHOL
HR
4
D
T

9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 14 U
TITAN GLADIATOR
ANIMUS COST RNG AOE POW DUR OFF
RUSH 2 6 – – TURN NO
Target friendly Faction warbeast gains +2˝ movement when
advancing as part of its Normal Movement and gains Pathfinder  .
Rush lasts for one turn.
GLADIATOR
BULLHEADED – When this model frenzies, if it would charge a model,
it targets that model with a slam power attack instead. If it cannot, it
frenzies normally.
FOLLOW UP – When this model slams an enemy model, immediately
after the slam is resolved this model can advance directly toward the
slammed model, up to the distance the slammed model was moved.
GRAND SLAM – This model can make slam power attacks without
spending focus or being forced. Models slammed by this model are
moved an additional 2˝.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.

Illus. by Rudy Siswanto © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TITAN SENTRY 2016 v1
SKORNE HEAVY WARBEAST

SENTRY
SPD STR MAT RAT DEF ARM CMD

4 12 6 3 10 19 5

SHIELD
RNG POW P+S
1 2 14

HALBERD
RNG POW P+S
2 4 16

FURY TUSKS
ESHOL
HR RNG POW P+S
3
D
T

1 3 15
9
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 15 U
TITAN SENTRY
ANIMUS COST RNG AOE POW DUR OFF
ORNERY 1 SELF – – RND NO
The spellcaster gains Retaliatory Strike. Ornery lasts for one round
and expires after the spellcaster makes a Retaliatory Strike attack.
(If a model with Retaliatory Strike is hit by a melee attack made by
an enemy model during your opponent’s turn, after that attack is
resolved the model with Retaliatory Strike can immediately make one
basic melee attack against that model.)
SENTRY
BRACE FOR IMPACT – This model is not moved when slammed.
SHIELD GUARD – Once per round, when a friendly model is directly
hit by a non-spray ranged attack during your opponent’s turn while
within 3˝ of this model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers all damage and
effects. This model cannot use Shield Guard while it is incorporeal,
knocked down, or stationary.
STEADY – This model cannot become knocked down.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.

Illus. by Carlos Cabrera © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
DESPOILER 2016 v1
SKORNE HEAVY WARBEAST

DESPOILER 1
SPD STR MAT RAT DEF ARM CMD

5 10 6 3 11 18 4

CLAW
RNG POW P+S
1 3 13

TAIL
RNG POW P+S
1 5 15

FURY
ESHOL
HR
4
D
T

10
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 18 C
DESPOILER
ANIMUS COST RNG AOE POW DUR OFF
ARCANE SUPPRESSION 2 SELF – – RND NO
While within 10˝ of the spellcaster, when an enemy model casts a
spell, increase the COST of the spell by 1. Additionally, while within
10˝ of the spellcaster, enemy models must pay double to upkeep
spells. Arcane Suppression lasts for one round.
DESPOILER 1
BLACK ARTS – A friendly Faction warlock that has this model in its
control range can upkeep one spell without spending fury.
BOND [MORDIKAAR] – If this model begins the game in Mordikaar’s
battlegroup, it is bonded to him. This model is not considered to
be bonded while under your opponent’s control. While this model
is bonded to Mordikaar and in his control range, once per round
when a living enemy warrior model is boxed while within 5˝ of this
model, remove the boxed model from play and replace it with a
Void Spirit model.
DARK SHROUD – While in this model’s melee range, enemy models
suffer –2 ARM.
TAIL
CRITICAL BRUTAL DAMAGE – On a critical hit, gain an additional die on
this weapon’s damage rolls against the target directly hit.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MOLIK KARN 2016 v1
SKORNE CYCLOPS HEAVY WARBEAST

MOLIK KARN 1
SPD STR MAT RAT DEF ARM CMD

6 8 7 3 13 18 7

FALCHION
RNG POW P+S
2 5 13

FURY
ESHOL
HR
4
D
T

10
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 20 C
MOLIK KARN
ANIMUS COST RNG AOE POW DUR OFF
FATE WALKER 2 SELF – – TURN NO
The spellcaster gains Reposition [5˝]. Fate Walker lasts for one turn. (At
the end of an activation in which it did not run or fail a charge, a model
with Reposition [5˝] can advance up to 5˝, then its activation ends.)
MOLIK KARN 1
BOND [MAKEDA] – If this model begins the game in Makeda’s
battlegroup, it is bonded to her. This model is not considered to
be bonded while under your opponent’s control. While bonded to
Makeda and in her control range, this model gains Side Step. (When
a model with Side Step hits an enemy model with an initial melee
attack or a melee special attack, it can advance up to 2˝ after the
attack is resolved.)
FUTURE SIGHT – This model can boost attack and damage rolls after
rolling.
INTUITION – When an enemy model targets this model with an attack
and the attack roll results in a hit, you can immediately force this
model to cause the enemy model to reroll the attack roll.
FALCHION
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.

Illus. by Carlos Cabrera © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TIBERION 2016 v1
SKORNE TITAN HEAVY WARBEAST

TIBERION 1
SPD STR MAT RAT DEF ARM CMD

4 12 7 3 10 19 6

SHIELD
RNG POW P+S
1 2 14

TETSUBO
RNG POW P+S
2 6 18

FURY TUSKS
ESHOL
HR RNG POW P+S
4
D
T

1 3 15
10
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 22 C
TIBERION
ANIMUS COST RNG AOE POW DUR OFF
IRRESISTIBLE FORCE 1 SELF – – TURN NO
The spellcaster gains Bulldoze. Irresistible Force lasts for one turn.
(When a model with Bulldoze is B2B with an enemy model during
its Normal Movement, it can push that model up to 2˝ directly away
from it. A model can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when a model makes a trample power attack.)
TIBERION 1
BOND [XERXIS] – If this model begins the game in Xerxis’ battlegroup,
it is bonded to him. This model is not considered to be bonded while
under your opponent’s control. While this model is bonded to Xerxis
and in his control range, it gains Overtake. (When a model with
Overtake destroys one or more enemy models with a basic melee
attack during its Combat Action, after the attack is resolved it can
immediately advance up to 1˝.)
IMMOVABLE OBJECT – This model cannot become knocked down or be
placed and cannot be moved by a push, slam, or throw.
SHIELD GUARD – Once per round, when a friendly model is directly
hit by a non-spray ranged attack during your opponent’s turn while
within 3˝ of this model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers all damage and
effects. This model cannot use Shield Guard while it is incorporeal,
knocked down, or stationary.
TETSUBO
CRITICAL SMITE – On a critical hit, the model hit can be slammed d6˝
directly away from this model. If the model hit has a larger base than
the attacking model, it is moved only half the distance rolled. The
POW of collateral damage is equal to the STR of this model.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MAMMOTH 2016 v1
SKORNE GARGANTUAN WARBEAST
MAMMOTH
SPD STR MAT RAT DEF ARM CMD

4 15 6 4 8 20 6

SIEGE BATTERY
RNG ROF AOE POW
12 d3+1 3 15

TUSKS
RNG POW P+S
2 3 18

FURY
ESHOL
HR
5
D
T

LEFT FIELD OF FIRE RIGHT FIELD OF FIRE

WAR GAUNTLET WAR GAUNTLET


RNG POW P+S RNG POW P+S
2 4 19 2 4 19
L R

PC FA
38 2
MAMMOTH
ANIMUS COST RNG AOE POW DUR OFF
COUNTERBLAST 2 SELF – – RND NO
When an enemy model advances and ends its movement in the
spellcaster’s command range, the spellcaster can make one basic
melee or ranged attack targeting that model, then Counterblast
expires. Counterblast lasts for one round.
MAMMOTH
BULLDOZE – When this model is B2B with an enemy model during
its Normal Movement, it can push that model up to 2˝ directly away
from it. A model can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when this model makes a trample power
attack.
TUSKS
CRITICAL PITCH – On a critical hit against a model with an equal or
smaller base, the model hit can be thrown d6˝ directly away from this
model. The model thrown does not deviate. The POW of collateral
damage is equal to the STR of this model

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MAMMOTH 2016 v1
SKORNE GARGANTUAN WARBEAST

1 2
MIND

BOD
Y

3
6
I
T

IR
SP
4
5
MAMMOTH

GARGANTUAN POWER ATTACKS


Any gargantuan can make head-butt, slam, and trample power
attacks. A gargantuan with at least one melee weapon with a location
of L or R can make sweep power attacks. A gargantuan with at least
one weapon with the Open Fist weapon quality can make power
strike and throw power attacks.
HEAD-BUTT AND SLAM REVISITED – Head-butt and slam power attacks
made by a gargantuan have a 2˝ melee range. Smaller-based models
hit by a slam power attack made by a gargantuan are moved an
additional 2˝.
POWER STRIKE – A gargantuan must have at least one weapon with
the Open Fist weapon quality to make a power strike power
attack. The power strike power attack has a melee range equal to that
weapon’s melee range. Its target must be in the Open Fist’s field of fire
and have a smaller base than the gargantuan.
The gargantuan makes a melee attack against the target. If the attack
hits, the target is slammed d6 + 2˝ directly away from the gargantuan
and suffers a power attack damage roll.
SWEEP – A gargantuan chooses a melee weapon with a location of L
or R to make a sweep power attack. It makes one melee attack with
the weapon against each model in the weapon’s field of fire that is
within the weapon’s melee range, ignoring intervening models when
determining LOS. This power attack does not require a target, but
each separate attack does. These attacks are simultaneous. Models hit
suffer a power attack damage roll.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
CATAPHRACT ARCUARII 2016 v1
SKORNE UNIT
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD

5 7 7 6 11 15 7

HARPOON
RNG ROF AOE POW
8 1 — 12

ARCUS
RNG POW P+S
2 5 12

MODEL A’S DAMAGE

MODEL B’S DAMAGE

MODEL C’S DAMAGE

MODEL D’S DAMAGE

MODEL E’S DAMAGE

MODEL F’S DAMAGE Leader & 3 Grunts 11 FA


PC Leader & 5 Grunts 17 2
CATAPHRACT ARCUARII
HARPOON
DRAG – When this weapon damages an enemy model with an equal
or smaller base, immediately after the attack is resolved the damaged
model can be pushed directly toward this model until it contacts
a model, an obstacle, or an obstruction. After the damaged model
is moved, this model can make one basic melee attack against the
damaged model. After resolving this melee attack, this model can
make additional melee attacks during its Combat Action.

Illus. by Brian Snoddy © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
CATAPHRACT CETRATI 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

5 7 7 5 11 16 7

WAR SPEAR
RNG POW P+S
2 4 11

MODEL A’S DAMAGE

MODEL B’S DAMAGE

MODEL C’S DAMAGE

MODEL D’S DAMAGE

MODEL E’S DAMAGE

MODEL F’S DAMAGE Leader & 3 Grunts 13 FA


PC Leader & 5 Grunts 20 2
CATAPHRACT CETRATI
LEADER & GRUNTS
SHIELD WALL (ORDER) – Until the start of their next activation, each
affected model gains +4 ARM while B2B with another affected model
in its unit. This bonus does not apply to damage originating in the
model’s back arc. Models in this unit can begin the game affected by
Shield Wall.

Illus. by Brian Snoddy © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TYRANT VORKESH 2016 v1
SKORNE CATAPHRACT CETRATI COMMAND ATTACHMENT

VORKESH 1
SPD STR MAT RAT DEF ARM CMD

5 7 8 5 11 16 9

ARM OF RAHAAL
RNG POW P+S
2 6 13

DAMAGE

PC FA
6 C
TYRANT VORKESH
ATTACHMENT [CATAPHRACT CETRATI] – This attachment can be added
to a Cataphract Cetrati unit.
VORKESH 1
CLEAVE – When this model destroys one or more enemy models with
a basic melee attack during its Combat Action, immediately after the
attack is resolved this model can make one additional melee attack.
This model can gain only one additional attack from Cleave each
activation.
GRANTED: SACRED WARD – While this model is in formation, models in
its unit cannot be targeted by enemy spells.
TACTICS: STEADY – Models in this unit gain Steady. (A model with
Steady cannot become knocked down.)

Illus. by Michael Phillippi © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
CATAPHRACT INCINDIARII 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

5 7 7 6 11 15 7

INCINDUS
RNG ROF AOE POW
10 1 3 12

INCINDUS BLADE
RNG POW P+S
1 4 11

MODEL A’S DAMAGE

MODEL B’S DAMAGE

MODEL C’S DAMAGE

MODEL D’S DAMAGE

MODEL E’S DAMAGE

MODEL F’S DAMAGE Leader & 3 Grunts 12 FA


PC Leader & 5 Grunts 18 2
CATAPHRACT INCINDIARII

Illus. by Justin Oaksford © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
IMMORTALS 2016 v1
SKORNE EXALTED UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

4 7 6 3 11 17 8

GREAT SWORD
RNG POW P+S
2 6 13

Leader & 5 Grunts 9 FA


PC Leader & 9 Grunts 15 3
IMMORTALS
LEADER & GRUNTS
SOUL VESSEL – This model generates soul tokens as if it were a living
model.
VENGEANCE – During your Maintenance Phase, if one or more models
in this unit were damaged by enemy attacks during the last round, each
model in the unit can advance 3˝ and make one basic melee attack.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
EXTOLLER ADVOCATE 2016 v1
SKORNE COMMAND ATTACHMENT

EXTOLLER
SPD STR MAT RAT DEF ARM CMD

6 5 5 5 14 13 9

SPIRIT EYE
RNG ROF AOE POW
8 1 — 6

STAFF OF ANCIENTS
RNG POW P+S

2 4 9

DAMAGE

PC FA
4 3
EXTOLLER ADVOCATE
ATTACHMENT [IMMORTALS] – This attachment can be added to an
Immortals unit.
EXTOLLER
SACRIFICIAL PAWN [IMMORTAL] – When this model is directly hit by
an enemy ranged attack, you can have one friendly, non-incorporeal
Immortal model within 3˝ of it directly hit instead. That model is
automatically hit and suffers all damage and effects.
SOUL TAKER: SHEPHERD – This model can gain souls. When a model
in this unit is destroyed while in formation, this model can gain the
destroyed model’s soul token. This model can have up to five soul
tokens at any time. This model can spend soul tokens for the following:
• GRAVE MIST – At any time during its activation, this model can
spend one soul token to give models in its unit concealment and +2
DEF against melee attacks for one round.
• INVIGORATION – At the start of this unit’s activation, this model can
spend one soul token to give models in its unit +2˝ movement when
advancing as part of their Normal Movements this activation.
• SPIRIT WALKER – At any time during its activation, this model can
spend one soul token to give models in its unit that are currently in
formation Incorporeal  for one turn.
VENGEANCE – During your Maintenance Phase, if one or more models
in this unit were damaged by enemy attacks during the last round, each
model in the unit can advance 3˝ and make one basic melee attack.
SPIRIT EYE
ANNIHILATING GAZE – When a living or undead model is hit by this
attack, add its current STR to the damage roll.
GHOST SHOT – This model ignores LOS, concealment, and cover when
making attacks with this weapon.

Illus. by Marco Mazzoni © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
NIHILATORS 2016 v1
SKORNE UNIT
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD

6 7 7 4 13 13 7

GREAT SWORD
RNG POW P+S
2 5 12

Leader & 5 Grunts 9 FA


PC Leader & 9 Grunts 15 2
NIHILATORS
LEADER & GRUNTS
BERSERK – When this model destroys one or more models with a
melee attack during its Combat Action, immediately after the attack
is resolved it must make one additional melee attack against another
model in its melee range.

Illus. by Michael Phillippi © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PAINGIVER BEAST HANDLERS 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

6 5 5 4 13 11 6

BARBED WHIP
RNG POW P+S

2 3 8

Leader & 3 Grunts 5 FA


PC Leader & 5 Grunts 7 2
PAINGIVER BEAST HANDLERS
LEADER & GRUNTS
ANATOMICAL PRECISION – When this model’s melee damage roll
fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this
model cannot make a Tough roll.
CONDITION (HACTION) – RNG 3. Target friendly Faction warbeast. If
the warbeast is in range, you can place 1 fury point on it or remove 1
fury point from it.
ENRAGE (HACTION) – RNG 3. Target friendly Faction warbeast. If the
warbeast is in range, it gains +2 STR for one turn.
MEDICATE [d3] (HACTION) – RNG B2B. Target friendly Faction living
warbeast. If the warbeast is in range, remove d3 damage points from it.
BARBED WHIP
INFLICT PAIN – When it hits a warbeast with this weapon, this model
can place 1 fury point on or remove 1 fury point from the warbeast.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PAINGIVER BLOODRUNNERS 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

6 5 7 4 14 11 7

ASSASSIN’S BLADE
RNG POW P+S
0.5 3 8

FA
PC Leader and 5 Grunts 9
2
PAINGIVER BLOODRUNNERS
LEADER & GRUNTS
ANATOMICAL PRECISION – When this model’s melee damage roll
fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this
model cannot make a Tough roll.
APPARITION – During your Control Phase, place this model anywhere
completely within 2˝ of its current location.
REPOSITION [3˝] – At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3˝, then its activation ends.

Illus. by Karl Richardson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PRAETORIAN FEROX 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

8 7 6 4 13 17 9

CAVALRY SPEAR
RNG POW P+S
2 5 12

MOUNT
RNG POW
0.5 12

MODEL A’S DAMAGE

MODEL B’S DAMAGE

MODEL C’S DAMAGE

MODEL D’S DAMAGE

MODEL E’S DAMAGE Leader & 2 Grunts 13 FA


PC Leader & 4 Grunts 21 2
PRAETORIAN FEROX
LEADER & GRUNTS
JUMP – After it makes a full advance during its Normal Movement
but before it performs its Combat Action, you can place this model
anywhere completely within 5˝ of its current location. Any effects
that prevent charging also prevent this model from using Jump.
REPOSITION [3˝] – At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3˝, then its activation ends.
STEADY – This model cannot become knocked down.
CAVALRY SPEAR
BRUTAL CHARGE – This model gains +2 to charge attack damage rolls
with this weapon.
MOUNT
POUNCE – During an activation in which this model was placed
as a result of using the Jump ability, its Mount damage rolls are
automatically boosted.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PRAETORIAN KARAX 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

6 6 5 4 12 15 8

PIKE
RNG POW P+S
2 4 10

Leader & 5 Grunts 7 FA


PC Leader & 9 Grunts 11 U
PRAETORIAN KARAX
LEADER & GRUNTS
GIRDED – This model and friendly models B2B with it do not suffer
blast damage.
SET DEFENSE – A model in this model’s front arc suffers –2 on charge,
slam power attack, and impact attack rolls against this model.
SHIELD WALL (ORDER) – Until the start of their next activation, each
affected model gains +4 ARM while B2B with another affected model
in its unit. This bonus does not apply to damage originating in the
model’s back arc. Models in this unit can begin the game affected by
Shield Wall.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PRAETORIAN KELTARII 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

6 6 6 4 13 14 8

DOUBLE-BLADED GLAIVE
RNG POW P+S
2 4 10

Leader and 5 Grunts 9 FA


PC Leader and 9 Grunts 15 U
PRAETORIAN KELTARII
LEADER & GRUNTS
BLADE SHIELD – This model gains +2 DEF against ranged attack rolls.
REPOSITION [3˝] – At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3˝, then its activation ends.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PRAETORIAN SWORDSMEN 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

6 6 6 4 13 14 8

SWORD
RNG POW P+S

1 3 9

Leader & 5 Grunts 8 FA


PC Leader & 9 Grunts 13 U
PRAETORIAN SWORDSMEN
LEADER & GRUNTS
PENETRATING STRIKE – When this model hits a warjack or warbeast
with a melee attack, you can choose to have the model hit suffer 1
damage point instead of a normal damage roll.
SWORD
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.

Illus. by Eugene Postebaylo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PRAETORIAN SWORDSMAN OFFICER & STANDARD 2016 v1
SKORNE COMMAND ATTACHMENT

OFFICER
SPD STR MAT RAT DEF ARM CMD

6 6 7 4 13 14 8

SWORD
RNG POW P+S

1 3 9

STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD

6 6 6 4 13 14 8

OFFICER’S DAMAGE

FA
PC Officer & Standard 4
U
PRAETORIAN SWORDSMAN OFFICER & STANDARD
ATTACHMENT [PRAETORIAN SWORDSMEN] – This attachment can be
added to a Praetorian Swordsman unit.
OFFICER
GRANTED: SIDE STEP – While this model is in formation, models in
its unit gain Side Step. (When a model with Side Step hits an enemy
model with an initial melee attack or a melee special attack, the model
with Side Step can advance up to 2˝ after the attack is resolved.)
PENETRATING STRIKE – When this model hits a warjack or warbeast
with a melee attack, you can choose to have the model hit suffer 1
damage point instead of a normal damage roll.
SHOW OF FORCE – This model can use Show of Force once per game
at any time during its unit’s activation. This activation, models in this
unit gain boosted melee attack rolls.
TACTICS: RELENTLESS CHARGE – Models in this unit gain Relentless
Charge. (While advancing as part of a charge, a model with Relentless
Charge gains Pathfinder  .)
STANDARD BEARER
STANDARD BEARER – While this model is within 5˝ of its unit commander,
the unit commander gains +2 CMD.
TAKE UP – If this model is destroyed, you can choose a Grunt in this
unit within 1˝ of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
SWORD
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TYRANT COMMANDER & STANDARD BEARER 2016 v1
SKORNE UNIT

TYRANT
SPD STR MAT RAT DEF ARM CMD

5 7 8 4 12 16 10

HALBERD
RNG POW P+S
2 5 12

STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD

5 6 6 4 13 14 8

SWORD
RNG POW P+S
0.5 3 9

TYRANT’S DAMAGE

BEARER’S DAMAGE

FA
PC Tyrant & Bearer 6
2
TYRANT COMMANDER & STANDARD BEARER
TYRANT
BATTLE PLAN – This model can use one of the following plans at any
time during its activation. A friendly Faction model/unit can be
affected by only one plan each turn.
• MARCH – RNG 5. Target friendly Faction warrior model/unit. If the
model/unit is in range, it gains Pathfinder  for one turn.
• PUSH TO THE LIMIT – RNG 5. Target friendly Faction warrior
model/unit. If the model/unit is in range, it gains +2 SPD when
making a full advance. Push to the Limit lasts for one turn.
• REVEILLE – Knocked down friendly Faction models in this model’s
command range immediately stand up. Models that became
knocked down this turn are not affected by Reveille.
SET DEFENSE – A model in this model’s front arc suffers –2 on charge,
slam power attack, and impact attack rolls against this model.
STANDARD BEARER
STANDARD BEARER – While this model is within 5˝ of its unit
commander, the unit commander gains +2 CMD.

Illus. by Chris Walton © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
VENATOR CATAPULT CREW 2016 v1
SKORNE WEAPON CREW UNIT

GUNNER
SPD STR MAT RAT DEF ARM CMD

2 5 5 5 13 13 5

CATAPULT
RNG ROF AOE POW
18 1 4 16

SWORD
RNG POW P+S
0.5 3 8

GRUNTS
SPD STR MAT RAT DEF ARM CMD

4 5 5 5 13 13 5

SWORD
RNG POW P+S
0.5 3 8

FA
PC Gunner & 2 Grunts 5
2
VENATOR CATAPULT CREW
GUNNER
MAN-SIZED – This model is treated as a small-based model and
occupies the space from the bottom of its base to a height of 1.75˝.
MOBILE ARTILLERY – When this model advances as part of its Normal
Movement, it gains +1˝ movement for each Grunt in this unit within
2˝ of it at the start of its advance.
TAKE UP – If this model is destroyed, you can choose a Grunt in this
unit within 1˝ of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
CATAPULT
ARCING FIRE – When attacking with this weapon, this model can
ignore intervening models except those within 1˝ of the target.
BURST FIRE – Gain +1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
INACCURATE – This model suffers –4 to attack rolls with this weapon.
MINIMUM RANGE [8˝] – Attacks made with this weapon cannot target
models within 8˝ of this model.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
VENATOR FLAYER CANNON CREW 2016 v1
SKORNE WEAPON CREW UNIT

GUNNER
SPD STR MAT RAT DEF ARM CMD

2 5 5 5 13 13 5

FLAYER CANNON
RNG ROF AOE POW
12 d3 — 13

SWORD
RNG POW P+S
0.5 3 8

GRUNT
SPD STR MAT RAT DEF ARM CMD

4 5 5 5 13 13 5

SWORD
RNG POW P+S
0.5 3 8

FA
PC Gunner & 1 Grunt 5
2
VENATOR FLAYER CANNON CREW
GUNNER
MAN-SIZED – This model is treated as a small-based model and
occupies the space from the bottom of its base to a height of 1.75˝.
MOBILE ARTILLERY – When this model advances as part of its Normal
Movement, it gains +1˝ movement for each Grunt in this unit within
2˝ of it at the start of its advance.
TAKE UP – If this model is destroyed, you can choose a Grunt in this
unit within 1˝ of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
FLAYER CANNON
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
FAST RELOAD – While B2B with the Grunt, the ROF of this weapon
becomes d3 + 1.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
VENATOR REIVERS 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

6 5 5 5 13 13 8

REIVER
RNG ROF AOE POW
12 1 — 10

SWORD
RNG POW P+S
0.5 3 8

Leader & 5 Grunts 9 FA


PC Leader & 9 Grunts 15 U
VENATOR REIVERS
REIVER
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.

Illus. by Guillaume Menuel © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
VENATOR REIVER OFFICER & STANDARD 2016 v1
SKORNE COMMAND ATTACHMENT

OFFICER
SPD STR MAT RAT DEF ARM CMD

6 5 6 6 13 13 8

REIVER
RNG ROF AOE POW
12 1 — 10

SWORD
RNG POW P+S
0.5 3 8

STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD

6 5 5 5 13 13 8

SWORD
RNG POW P+S
0.5 3 8

OFFICER’S DAMAGE

FA
PC Officer & Standard 4
U
VENATOR REIVER OFFICER & STANDARD
ATTACHMENT [VENATOR REIVERS] – This attachment can be added to a
Venator Reiver unit.
OFFICER
EXTENDED FIRE – This model can use Extended Fire once per game
at any time during its unit’s activation. This activation, the ranged
weapons of models in this unit gain Snipe. (An attack with a weapon
with Snipe gains +4 RNG.)
TACTICS: REPOSITION [3˝] – Models in this unit gain Reposition [3˝]. (At
the end of an activation in which it did not run or fail a charge, a model
with Reposition [3˝] can advance up to 3˝, then its activation ends.)
STANDARD BEARER
STANDARD BEARER – While this model is within 5˝ of its unit
commander, the unit commander gains +2 CMD.
TAKE UP – If this model is destroyed, you can choose a Grunt in this
unit within 1˝ of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
REIVER
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.

Illus. by Michael Phillippi © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
VENATOR SLINGERS 2016 v1
SKORNE UNIT

LEADER & GRUNTS


SPD STR MAT RAT DEF ARM CMD

6 5 5 5 13 12 8

SLING
RNG ROF AOE POW
10 1 — 10

SWORD
RNG POW P+S
0.5 3 8

Leader & 5 Grunts 8 FA


PC Leader & 9 Grunts 13 2
VENATOR SLINGERS
SLING
ARCING FIRE – When attacking with this weapon, this model can
ignore intervening models except those within 1˝ of the target.
ATTACK TYPE – Each time this weapon is used to make an attack,
choose one of the following special rules:
• ACID BATH – On a direct hit, center a 3˝ AOE on the target. Models
in the AOE suffer the Corrosion continuous effect  .
• EROSION – This model gains an additional die on this weapon’s
damage rolls against construct models.
• FLARE – Models hit by this attack lose Stealth and suffer –2 DEF
for one turn.

Illus. by Alex Tooth © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
LEGENDS OF HALAAK 2016 v1
SKORNE PRAETORIAN UNIT
VALGESH 1
SPD STR MAT RAT DEF ARM CMD

6 6 7 4 13 15 6

SWORD
RNG POW P+S

1 3 9

VALGESH’S DAMAGE

FA
PC Valgesh, Cidaar & J’Deth 8
C
LEGENDS OF HALAAK
VALGESH 1
DEFENSIVE LINE – While this model is B2B with one or more models
in its unit, it gains +2 DEF against melee attacks and cannot become
knocked down.
FLANK [ANOTHER MODEL IN THIS UNIT] – When this model makes a
melee attack against an enemy model engaged by another model in
this unit, this model gains +2 to attack rolls and gains an additional
damage die.
RELENTLESS CHARGE – While advancing as part of a charge, this
model gains Pathfinder  .
SIDE STEP – When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2˝ after
the attack is resolved.
SWORD
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
LEGENDS OF HALAAK 2016 v1
SKORNE PRAETORIAN UNIT

CIDAAR 1
SPD STR MAT RAT DEF ARM CMD

6 6 7 4 13 15 6

NAGINATA
RNG POW P+S
2 5 11

J’DETH 1
SPD STR MAT RAT DEF ARM CMD

6 6 7 4 13 15 6

MACE
RNG POW P+S
0.5 4 10

CIDAAR’S DAMAGE

J’DETH’S DAMAGE
LEGENDS OF HALAAK
CIDAAR 1
DEFENSIVE LINE – While this model is B2B with one or more models
in its unit, it gains +2 DEF against melee attacks and cannot become
knocked down.
DEFENSIVE STRIKE – Once per turn, when an enemy model advances
into and ends its movement in this model’s melee range, this model
can immediately make one basic melee attack against it.
FLANK [ANOTHER MODEL IN THIS UNIT] – When this model makes a melee
attack against an enemy model engaged by another model in this unit,
this model gains +2 to attack rolls and gains an additional damage die.
RELENTLESS CHARGE – While advancing as part of a charge, this
model gains Pathfinder  .
SIDE STEP – When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2˝ after
the attack is resolved.
J’DETH 1
DEFENSIVE LINE – See above.
FLANK [ANOTHER MODEL IN THIS UNIT] – See above.
RELENTLESS CHARGE – See above.
SIDE STEP – See above.
MACE
COMBO SMITE (HATTACK) – The model hit is slammed d6˝ directly away
from this model. If the model hit has a larger base than the attacking
model, it is moved only half the distance rolled. When resolving
damage for this attack, the model hit suffers a damage roll with POW
equal to the STR of this model plus twice the POW of this weapon.
The POW of collateral damage is equal to the STR of this model.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
AGONIZER 2016 v1
SKORNE LESSER WARBEAST

AGONIZER
SPD STR MAT RAT DEF ARM CMD

5 6 3 1 12 13 2

CLAWS
RNG POW P+S
0.5 2 8

FURY
ESHOL
HR
2
D
T

8
2
1
3
MIND

BOD
Y

I
T

IR
SP
6
PC FA
5 7 U
AGONIZER
ANIMUS COST RNG AOE POW DUR OFF
REPULSION 2 SELF – – – NO
Enemy models currently within 2˝ of the spellcaster are immediately
pushed 3˝ directly away from it in the order you choose.
AGONIZER
AGONIES – Once at any time during its activation, this model can be
forced to use one of the following effects:
• GNAWING PAIN – While within 8˝ of this model, enemy models
suffer –2 STR. Gnawing Pain lasts for one round.
• MADDENING – Enemy warbeasts currently within 6˝ of this model
gain 1 fury point.
• SPIRITUAL AFFLICTION – While within 8˝ of this model, living enemy
models cannot cast spells. Spiritual Affliction lasts for one round.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ANCESTRAL GUARDIAN 2016 v1
SKORNE EXALTED SOLO

GUARDIAN
SPD STR MAT RAT DEF ARM CMD

4 8 8 3 10 18 10

HALBERD
RNG POW P+S
2 5 13

MODEL A’S DAMAGE

MODEL B’S DAMAGE

MODEL C’S DAMAGE

PC FA
5 3
ANCESTRAL GUARDIAN
GUARDIAN
DEFENSIVE STRIKE – Once per turn, when an enemy model advances
into and ends its movement in this model’s melee range, this model
can immediately make one basic melee attack against it.
SOUL TAKER: GATEKEEPER – This model can gain souls. When a
friendly living Faction model is destroyed while in this model’s
command range, this model gains the destroyed model’s soul token.
This model can have up to three soul tokens at any time. This model
can spend soul tokens for the following:
• SOUL-POWERED – During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
• SPIRIT-DRIVEN – At the beginning of this model’s activation, it can
spend one soul token to gain +2˝ movement when advancing as
part of its Normal Movement this activation.
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
SOUL VESSEL – This model generates soul tokens as if it were a living
model.
STEADY – This model cannot become knocked down.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
EXTOLLER SOULWARD 2016 v1
SKORNE SOLO

SOULWARD
SPD STR MAT RAT DEF ARM CMD

6 5 5 5 14 12 8

SPIRIT EYE
RNG ROF AOE POW
8 1 — 6

MODEL A’S DAMAGE

MODEL B’S DAMAGE

PC FA
3 2
EXTOLLER SOULWARD
SOULWARD
GHOST SHIELD – This model gains +1 ARM for each soul token
currently on it.
MAGIC ABILITY
• GUIDANCE (HACTION) – RNG CMD. Target friendly Faction model.
If the model is in range, it gains Eyeless Sight  and its weapons
gain Damage Type: Magical  for one turn.
• SPIRIT GUIDE (HACTION) – RNG CMD. Target friendly Faction
model with Soul Guardian. If the model is in range, move any
number of soul tokens to it from this model.
SOUL TAKER: GATEKEEPER – This model can gain souls. When a
friendly living Faction model is destroyed while in this model’s
command range, this model gains the destroyed model’s soul token.
This model can have up to three soul tokens at any time. This model
can spend soul tokens for the following:
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
SPIRIT EYE
ANNIHILATING GAZE – When a living or undead model is hit by this
attack, add its current STR to the damage roll.
GHOST SHOT – This model ignores LOS, concealment, and cover when
making attacks with this weapon.

Illus. by Karl Richardson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
MORTITHEURGE WILLBREAKER 2016 v1
SKORNE SOLO

MORTITHEURGE
SPD STR MAT RAT DEF ARM CMD

6 5 5 4 13 13 9

MODEL A’S DAMAGE

MODEL B’S DAMAGE

PC FA
4 2
MORTITHEURGE WILLBREAKER
MORTITHEURGE
BEAST MASTER – This model can force friendly Faction warbeasts in
its command range as if it were their battlegroup commander.
MAGIC ABILITY [7]
• FLESH-HARDENING (HACTION) – RNG CMD. Target friendly Faction
living warrior model/unit. If the model/unit is in range, continuous
effects on it immediately expire and it gains Tough  for one round.
• INFLUENCE (HATTACK) – Influence is a RNG 10 magic attack. Take
control of target enemy non-warcaster, non-warlock warrior model
hit. The model immediately makes one basic attack, then Influence
expires. A model can be affected by Influence only once per turn.
• PUPPET MASTER (HACTION OR ATTACK) – Puppet Master is a RNG 10
spell. When it targets an enemy model/unit, it is a magic attack. You
can have one affected model reroll one attack or damage roll, then
Puppet Master expires. Puppet Master lasts for one round.

Illus. by Mathias Kollros © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PAINGIVER BLOODRUNNER MASTER TORMENTOR 2016 v1
SKORNE SOLO

MASTER TORMENTOR
SPD STR MAT RAT DEF ARM CMD

6 5 8 4 14 13 9

BARBED WHIP
RNG POW P+S

2 3 8

MODEL A’S DAMAGE

MODEL B’S DAMAGE

PC FA
4 2
PAINGIVER BLOODRUNNER MASTER TORMENTOR
MASTER TORMENTOR
ANATOMICAL PRECISION – When this model’s melee damage roll
fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this
model cannot make a Tough roll.
APPARITION – During your Control Phase, place this model anywhere
completely within 2˝ of its current location.
SPRINT – At the end of an activation in which it destroyed or removed
from play one or more enemy models with melee attacks, this model
can immediately make a full advance, then its activation ends.
VETERAN LEADER [PAINGIVER BLOODRUNNERS] – While in this model’s
command range, other friendly Paingiver Bloodrunner models gain
+1 to attack rolls.
BARBED WHIP
THRESHER (HATTACK) – This model makes one melee attack with this
weapon against each model in its LOS that is in this weapon’s melee
range. Thresher attacks are simultaneous.

Illus. by Karl Richardson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
PAINGIVER TASK MASTER 2016 v1
SKORNE SOLO

TASK MASTER
SPD STR MAT RAT DEF ARM CMD

6 6 6 4 13 13 7

MAN CATCHER
RNG POW P+S
2 4 10

MODEL A’S DAMAGE

MODEL B’S DAMAGE

PC FA
3 2
PAINGIVER TASK MASTER
TASK MASTER
NO SLEEPING ON THE JOB [MINION] – This model and friendly Minion
models in its command range cannot become knocked down.
PAIN DRIVER (HACTION) – RNG 3. Target friendly non-warlock
Minion warrior model/unit. If the model is in range, it gains +2 STR.
Models are not affected while out of formation. Pain Driver lasts for
one turn.
TEMPER FLESH – While within 3˝ of this model, friendly living Minion
warrior models gain Tough  .
MAN CATCHER
MAN CATCHER – A warrior model hit by this attack suffers –2 DEF and
for one round cannot advance while within this model’s melee range.

Illus. by Michael Phillippi © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
VOID SPIRIT 2016 v1
SKORNE SOLO

VOID SPIRIT
SPD STR MAT RAT DEF ARM CMD

6 6 6 3 14 12 0

REND
RNG POW P+S
0.5 6 12

MODEL A’S DAMAGE

MODEL B’S DAMAGE

PC FA
4 2
VOID SPIRIT
VOID SPIRIT
ANNIHILATOR – This model gains an additional die on melee attack
and melee damage rolls against living models. When a living model is
destroyed within 3˝ of this model, it never generates a soul token.
POLTERGEIST – When an enemy model misses this model with an
attack, immediately after the attack is resolved you can choose to
push the enemy model d3˝ directly away from this model.
VOID WALK – When this model destroys a living or undead enemy
model with an attack during its Combat Action, you can place this
model anywhere completely within 8˝ of its current location.

Illus. by Karl Richardson © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
HAKAAR THE DESTROYER 2016 v1
SKORNE EXALTED SOLO

HAKAAR 1
SPD STR MAT RAT DEF ARM CMD

4 8 9 3 10 18 10

GREAT SWORD
RNG POW P+S
2 5 13

DAMAGE

PC FA
7 C
HAKAAR THE DESTROYER
HAKAAR 1
GHOST SHIELD – This model gains +1 ARM for each soul token
currently on it.
RIGHTEOUS VENGEANCE – If one or more friendly Faction warrior
models were destroyed or removed from play by enemy attacks
while within 5˝ of this model during the last round, during your
Maintenance Phase this model can advance up to 3˝ and make one
basic melee attack.
SOUL TAKER: GATEKEEPER – This model can gain souls. When a
friendly living Faction model is destroyed while in this model’s
command range, this model gains the destroyed model’s soul token.
This model can have up to three soul tokens at any time. This model
can spend soul tokens for the following:
• SOUL-POWERED – During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
SOUL VESSEL – This model generates soul tokens as if it were a living
model.
STEADY – This model cannot become knocked down.
GREAT SWORD
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.

Illus. by Michael Phillippi © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
APTIMUS MARKETH 2016 v1
SKORNE EXTOLLER SOLO

MARKETH 1
SPD STR MAT RAT DEF ARM CMD

6 5 6 5 13 12 8

GRAVITAS
RNG POW P+S
2 6 11

DAMAGE

PC FA
6 C
APTIMUS MARKETH
ATTACHED – Before the start of the game, attach this model to a
friendly Faction warlock for the rest of the game. Each Faction
warlock can have only one model/unit attached to it.
MARKETH 1
GHOST SHIELD – This model gains +1 ARM for each soul token
currently on it.
MAGIC ABILITY [7]
• SPELL SLAVE (HACTION OR ATTACK) – This model must be in its
warlock’s control range to make the Spell Slave special action.
When it does, it casts one of the spells on its warlock’s card with a
COST of 3 or less. This model cannot cast upkeep spells or spells
with a RNG of SELF or CTRL. When casting an offensive spell,
Spell Slave is a magic attack. Use this model’s Magic Ability score
when making magic attack rolls.
SOUL TAKER: GATEKEEPER – This model can gain souls. When a
friendly living Faction model is destroyed while in this model’s
command range, this model gains the destroyed model’s soul token.
This model can have up to three soul tokens at any time. This model
can spend soul tokens for the following:
• SOUL-POWERED – During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
SOUL TAP – If this model is in its warlock’s control range during your
Control Phase, the warlock can spend soul tokens on this model to
upkeep one spell for each token spent.

Illus. by Michael Phillippi © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TYRANT RHADEIM 2016 v1
SKORNE PRAETORIAN FEROX SOLO

RHADEIM 1
SPD STR MAT RAT DEF ARM CMD

8/6 7 8 4 13
17/15 10

LANCE OF BASHEK
RNG POW P+S
2 5 12

MOUNT
RNG POW
0.5 12

MOUNTED DAMAGE

DISMOUNTED DAMAGE

PC FA
9 C
TYRANT RHADEIM
RHADEIM 1
DODGE – This model can advance up to 2˝ immediately after an enemy
attack that missed it is resolved unless it was missed while advancing.
It cannot be targeted by free strikes during this movement.
DRAGOON – While mounted, this model has base SPD 8 and base
ARM 17. While dismounted, it has base SPD 6 and base ARM 15
and loses Jump, Pathfinder  , Reposition [3˝],and Steady.
JUMP – After it makes a full advance during its Normal Movement
but before it performs its Combat Action, you can place this model
anywhere completely within 5˝ of its current location. Any effects
that prevent charging also prevent this model from using Jump.
LEADERSHIP [PRAETORIAN FEROX] – While in this model’s command
range, friendly Praetorian Ferox models gain Dodge.
REPOSITION [3˝] – At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3˝, then its activation ends.
STEADY – This model cannot become knocked down.
LANCE OF BASHEK
ARMOR-PIERCING (HATTACK) – When calculating damage from this
weapon, halve the base ARM stats of models hit.
MOUNT
POUNCE – During an activation in which this model was placed as a
result of the Jump ability, its Mount damage rolls are automatically
boosted.

Illus. by Chris Walton © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
TYRANT ZAADESH 2016 v1
SKORNE PRAETORIAN SOLO

ZAADESH 1
SPD STR MAT RAT DEF ARM CMD

6 6 6 4 13 15 7

DEATHSONG
RNG POW P+S
2 6 12

FURY

DAMAGE

PC FA
4 C
TYRANT ZAADESH
SPELLS COST RNG AOE POW DUR OFF
FIRST BLOOD 2 10 – 10 – YES
When an enemy model is damaged by First Blood, immediately after
the attack is resolved one warbeast in the spellcaster’s battlegroup that
is currently in its control range can make a full advance toward the
nearest enemy model. A model can advance as a result of First Blood
only once per turn.
TAG TEAM 3 SELF CTRL – UP NO
While in the spellcaster’s control range, models in its battlegroup gain
+2 on melee attack and melee damage rolls against models within
melee range of another model in the spellcaster’s battlegroup.
ZAADESH 1
LESSER WARLOCK – This model is not a warlock but has the following
warlock special rules: Battlegroup Commander, Control Range,
Forcing, Fury Manipulation, Healing, Spellcaster, and Transferring
Damage. This model must have at least one warbeast in its
battlegroup at the start of the game.
SACRIFICIAL PAWN [WARBEAST IN THIS MODEL’S BATTLEGROUP] – When
this model is directly hit by an enemy ranged attack, you can have
one non-incorporeal warbeast in this model’s battlegroup within 3˝ of
it directly hit instead. That model is automatically hit and suffers all
damage and effects.

Illus. by Néstor Ossandón © Privateer Press, Inc. All Rights Reserved.


All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
SIEGE ANIMANTARAX 2016 v1
SKORNE BATTLE ENGINE

SIEGE ANIMANTARAX
SPD STR MAT RAT DEF ARM CMD

4 15 6 5 10 19 10

DOUBLE REIVER
RNG ROF AOE POW
10 d3+1 — 13

CLUB TAIL
RNG POW P+S
1 3 18

MOUNT
RNG POW
1 15

LEFT FIELD OF FIRE RIGHT FIELD OF FIRE

SPEAR SPEAR
RNG POW P+S RNG POW P+S

2 * *
2 * *
L R

DAMAGE

PC FA
18 2
SIEGE ANIMANTARAX
SIEGE ANIMANTARAX
BEAST – This model can be targeted with Medicate special actions as
if it were a warbeast.
CANTANKEROUS – When this model is damaged by an attack, it gains
one rage token. This model can have up to three rage tokens at any
time. This model gains +1 SPD for each rage token currently on
it. During its activation, this model can spend rage tokens to gain
additional melee attacks or to boost melee attack or melee damage
rolls. It gains one attack or boosted roll for each token spent.
DUAL ATTACK – This model can make melee and ranged attacks in the
same activation. When this model makes its initial melee attacks or
a power attack, it can also make its initial ranged attacks. This model
can make ranged attacks even while in melee.
REPOSITION [3˝] – At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3˝, then its activation ends.
TRAMPLE POWER ATTACK – This model can make trample power
attacks.
DOUBLE REIVER
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
CLUB TAIL
CRITICAL SMITE – On a critical hit, the model hit can be slammed d6˝
directly away from this model. If the model hit has a larger base than
the attacking model, it is moved only half the distance rolled. The
POW of collateral damage is equal to the STR of this model.
SPEAR
INDEPENDENT ATTACK – This attack has base STR 6, base POW 5,
and P+S 11.

Illus. by Alberto Dal Lago © Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.

You might also like