Professional Documents
Culture Documents
SKORNE WARLOCK
HEXERIS 1
SPD STR MAT RAT DEF ARM CMD
6 8 7 4 15 16 8
GULGATA
RNG POW P+S
2 6 14
FURY
DAMAGE
WB FA
+29 C
LORD TYRANT HEXERIS
HEXERIS 1
VAMPIRIC REAVING – This model can reave fury points from enemy
warbeasts destroyed in its control range if it is closer to the warbeast
than all other models that could reave its fury.
GULGATA
BEAT BACK – Immediately after a basic attack with this weapon is
resolved during this model’s Combat Action, the enemy model hit
can be pushed 1˝ directly away from the attacking model. After the
enemy model is pushed, the attacking model can advance up to 1˝
directly toward it.
BLOOD BOON – Once per activation, immediately after resolving an
attack in which it destroyed an enemy model with this weapon, this
model can cast a spell with COST 3 or less without spending fury.
HEXERIS 2
SPD STR MAT RAT DEF ARM CMD
6 8 7 4 15 16 8
GULGATA
RNG POW P+S
2 6 14
FURY
DAMAGE
WB FA
+27 C
LORD ARBITER HEXERIS
HEXERIS 2
FIELD MARSHAL [CHANNELER] – Warbeasts in this model’s battlegroup
gain Channeler. (While a model with Channeler is not engaged
and is in its warlock’s control range, the warlock can channel spells
through it.)
VAMPIRIC HARVEST – When a living enemy model is destroyed in this
model’s control range, a model in this model’s battlegroup that is in
its control range can remove 1 damage point.
GULGATA
THRESHER (HATTACK) – This model makes one melee attack with this
weapon against each model in its LOS that is in this weapon’s melee
range. Thresher attacks are simultaneous.
MAKEDA 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 15 16 9
SWORD OF BAALASH
RNG POW P+S
1 5 12
FURY
DAMAGE
WB FA
+29 C
ARCHDOMINA MAKEDA
MAKEDA 1
BLOOD-QUENCHED – This model gains a cumulative +1 STR and ARM
for each living enemy model it destroys with a melee attack during its
activation. This bonus lasts for one round.
SIDE STEP – When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2˝ after
the attack is resolved.
MAKEDA 2
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 15 16 10
SWORD OF BALAASH
RNG POW P+S
1 5 12
FURY
DAMAGE
WB FA
+24 C
SUPREME ARCHDOMINA MAKEDA
MAKEDA 2
ELITE CADRE [PRAETORIAN SWORDSMEN] – Friendly Praetorian
Swordsman models gain Vengeance. (During your Maintenance
Phase, if one or more models in a unit with Vengeance were damaged
or removed from play by enemy attacks during the last round, each
model in the unit can advance 3˝ and make one basic melee attack.)
STAY DEATH – When a friendly Faction non-character warrior model in
this model’s command range is disabled, this model can spend 1 fury
point to remove 1 damage point from the disabled model.
SWORD OF BALAASH
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.
MAKEDA 3
SPD STR MAT RAT DEF ARM CMD
6 7 8 4 15 16 10
TALON OF MURZOUL
RNG POW P+S
2 8 15
FURY
DAMAGE
WB FA
+24 C
MAKEDA & THE EXALTED COURT
MAKEDA 3
BATTLE-DRIVEN – When one or more models in this unit are damaged
by an enemy attack, after the attack is resolved models in this unit
gain +2 STR and ARM and Pathfinder for one round.
WARLOCK UNIT – This unit is made up of Makeda and two Exalted
Guardians.
TALON OF MURZOUL
BLOOD BOON – Once per activation, immediately after resolving an
attack in which it destroyed an enemy model with this weapon, this
model can cast a spell with COST 3 or less without spending fury.
EXALTED GUARDIAN
SPD STR MAT RAT DEF ARM CMD
6 7 8 3 12 18 10
SWORD
RNG POW P+S
1 5 12
MORDIKAAR 1
SPD STR MAT RAT DEF ARM CMD
6 5 5 6 15 15 8
DEATH BLAST
RNG ROF AOE POW
10 1 3 13
EIDOLON
RNG POW P+S
0.5 6 11
FURY
DAMAGE
WB FA
+29 C
VOID SEER MORDIKAAR
MORDIKAAR 1
ELITE CADRE [VOID SPIRITS] – Friendly Void Spirit models gain Killing
Spree. (When a model with Killing Spree destroys one or more enemy
models with a melee attack during its Combat Action, after that
attack is resolved it can advance up to 1˝ and make one additional
melee attack.)
POLTERGEIST – When an enemy model misses this model with an
attack, immediately after the attack is resolved you can choose to
push the enemy model d3˝ directly away from this model.
SOUL TAKER: CULL SOUL – This model can gain souls. When a living
enemy model is destroyed within 2˝ of this model, this model gains
the destroyed model’s soul token. After this model leeches during
your next Control Phase, replace each soul token with 1 fury point.
DEATH BLAST & EIDOLON
LIFE DRINKER – When it destroys a living enemy model with this
weapon, immediately after the attack is resolved this model can
remove d3 damage points.
MORGHOUL 1
SPD STR MAT RAT DEF ARM CMD
7 6 8 4 16 14 8
RIPPER
RNG POW P+S
0.5 3 9
FURY
DAMAGE
WB FA
+30 C
MASTER TORMENTOR MORGHOUL
MORGHOUL 1
ANATOMICAL PRECISION – When this model’s melee damage roll
fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this
model cannot make a Tough roll.
DODGE – This model can advance up to 2˝ immediately after an enemy
attack that missed it is resolved unless it was missed while advancing.
It cannot be targeted by free strikes during this movement.
MALTREATMENT – Once per turn at any time during its activation, this
model can remove 1 fury point from a warbeast in its battlegroup that
is in its control range and add 1 fury point to its own current total.
The warbeast suffers d3 damage points.
SIDE STEP – When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2˝ after
the attack is resolved.
STEADY – This model cannot become knocked down.
RIPPER
DOUBLE STRIKE – This model can make two additional attacks for
each fury point spent to make additional attacks with this weapon.
INFLICT PAIN – When it hits a warbeast with this weapon, this model
can place 1 fury point on or remove 1 fury point from the warbeast.
MORGHOUL 2
SPD STR MAT RAT DEF ARM CMD
7 6 8 4 16 14 8
MERCY
RNG POW P+S
1 6 12
FAN OF SHADOWS
RNG POW P+S
0.5 2 8
FURY
DAMAGE
WB FA
+29 C
LORD ASSASSIN MORGHOUL
MORGHOUL 2
APPARITION – During your Control Phase, place this model anywhere
completely within 2˝ of its current location.
STEADY – This model cannot become knocked down.
MERCY
GRIEVOUS WOUNDS – A model hit by this weapon loses Tough and
cannot have damage removed from it for one round.
FAN OF SHADOWS
BLIND – When a model is hit by an attack with this weapon, it suffers
Blind for one round. (A model suffering Blind cannot make ranged or
magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or
make slam or trample power attacks. It must forfeit either its Normal
Movement or Combat Action during its next activation. Blind can
be shaken.)
FEAT: BLACKOUT
Lord Assassin Morghoul can call on his refined powers of
mortitheurgy to blind his enemies. With a single cruel wave
of his fan he calls down a curtain of darkness that leaves his
enemies reeling in pain, betrayed by their own senses.
NAARESH 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 15 15 7
KATARA
RNG POW P+S
1 4 11
FURY
DAMAGE
WB FA
+32 C
MASTER ASCETIC NAARESH
NAARESH 1
BLOOD TRADE – This model can upkeep spells by suffering 1 damage
point per spell instead of spending fury.
FLAGELLANT – This model is automatically hit by melee attacks made
by friendly models.
HYPER-REGENERATION – Remove d3 damage points from this model at
the start of each of its activations.
PAINMONGER – When this model suffers damage from an attack, it
gains one blood token. For each blood token on this model, it gains
+1 STR and ARM. This model can have up to five blood tokens at
any time. Remove all blood tokens from this model at the start of
your Control Phase.
KATARA
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.
LIFE DRINKER – When it destroys a living enemy model with this
weapon, immediately after the attack is resolved this model can
remove d3 damage points.
RASHETH 1
SPD STR MAT RAT DEF ARM CMD
4 4 3 1 10 14 8
FURY
DAMAGE
WB FA
+28 C
DOMINAR RASHETH
RASHETH 1
DARK RITUALS – Once per activation, this model can channel a
spell through a friendly Faction warrior model in its control range.
Immediately after a spell is channeled through a model as a result of
Dark Rituals, the model it was channeled through suffers d3 points of
magical damage .
IMPERVIOUS FLESH – When this model suffers a damage roll, roll one
fewer die.
STEADY – This model cannot become knocked down.
XERXIS 1
SPD STR MAT RAT DEF ARM CMD
5 8 8 4 13 18 10
PILLAR OF HALAAK
RNG POW P+S
2 6 14
FURY
DAMAGE
WB FA
+28 C
TYRANT XERXIS
XERXIS 1
BATTLE PLAN – This model can use one of the following plans at any
time during its activation. A friendly Faction model/unit can be
affected by only one plan each turn.
• MARCH – RNG 5. Target friendly Faction warrior model/unit. If the
model/unit is in range, it gains Pathfinder for one turn.
• PUSH TO THE LIMIT – RNG 5. Target friendly Faction warrior
model/unit. If the model/unit is in range, it gains +2 SPD when
making a full advance. Push to the Limit lasts for one turn.
• STIR THE BLOOD – RNG 5. Target friendly Faction warrior model/
unit. If the model/unit is in range, each affected model gains +2 to
its first melee attack damage roll this turn.
OVERTAKE – When this model destroys one or more enemy models
with a basic melee attack during its Combat Action, after the attack is
resolved it can immediately advance up to 1˝.
TACTICIAN [FACTION WARRIOR] – While in this model’s command
range, friendly Faction warrior models ignore other friendly Faction
warrior models when determining LOS. Friendly Faction warrior
models can advance through other friendly Faction warrior models in
this model’s command range if they have enough movement to move
completely past them.
PILLAR OF HALAAK
COMBO SMITE (HATTACK) – The model hit is slammed d6˝ directly away
from this model. If the model hit has a larger base than the attacking
model, it is moved only half the distance rolled. When resolving
damage for this attack, the model hit suffers a damage roll with POW
equal to the STR of this model plus twice the POW of this weapon.
The POW of collateral damage is equal to the STR of this model.
XERXIS 2
SPD STR MAT RAT DEF ARM CMD
7 8 8 4 13 19 10
LAMENTOR
RNG POW P+S
2 7 15
—
WAR STANDARD
RNG POW P+S
2 4 12
—
MOUNT
FURY RNG POW
0.5 14
5 —
DAMAGE
WB FA
+29 C
XERXIS, FURY OF HALAAK
XERXIS 2
SPRINT – At the end of an activation in which it destroyed or removed
from play one or more enemy models with melee attacks, this model
can immediately make a full advance, then its activation ends.
TRAMPLE POWER ATTACK – This model can make trample power
attacks.
LAMENTOR
BRUTAL CHARGE – This model gains +2 to charge attack damage rolls
with this weapon.
MOUNT
KNOCKDOWN – When a model is hit by an attack with this weapon, it
becomes knocked down.
PITCH (HATTACK) – On a hit against a model with an equal or smaller
base, the model hit can be thrown d6˝ directly away from this model.
The model thrown does not deviate. The POW of collateral damage
is equal to the POW of this weapon.
ZAAL 1
SPD STR MAT RAT DEF ARM CMD
6 5 6 6 15 14 8
SPIRIT EYE
RNG ROF AOE POW
8 1 — 6
STAFF OF AARAKIS
RNG POW P+S
2 4 9
FURY
DAMAGE
WB FA
+26 C
SUPREME APTIMUS ZAAL
ZAAL 1
DIRECT SPIRITS – When a friendly living Faction warrior model is
destroyed in this model’s control range and generates a soul token,
you choose which model with the Soul Taker ability gains the
destroyed model’s soul, regardless of the proximity of other models.
Enemy models are not eligible to gain soul tokens from models
destroyed in this model’s control range.
GHOST SIGHT – This model does not require LOS in order to target
friendly models with spells. This model ignores LOS when making
ranged and magic attacks. This model ignores concealment and cover
when resolving ranged attacks.
SOUL CONVERTER – Once per turn at any time during its activation,
this model can spend 1 fury point to give each Ancestral Guardian
currently in its control range one soul token.
SPIRIT EYE
ANNIHILATING GAZE – When a living or undead model is hit by this
attack, add its current STR to the damage roll.
KOVAAS
SPD STR MAT RAT DEF ARM CMD
6 0 8 3 13 14 0
WASTING TOUCH
RNG POW P+S
2 14 14
DAMAGE
KOVAAS
KOVAAS
DESICCATOR (HACTION) – Center a 4˝ AOE cloud effect on this model.
Other living or undead models entering or ending their activations in
the AOE suffer 1 point of magical damage . The AOE remains in
play for one round.
DESTRUCTION-SPAWNED – This model does not begin the game in
play. When a friendly Ancestral Guardian is destroyed in Supreme
Aptimus Zaal’s control range, replace the Ancestral Guardian with
a Kovaas unless there is already a friendly Kovaas in play. If the
Ancestral Guardian had soul tokens on it when it was destroyed,
place up to three of those soul tokens on the Kovaas replacing it.
Effects on the destroyed Ancestral Guardian expire. The Kovaas
cannot activate the turn it is put in play.
SOUL TAKER: SOUL CAGE – This model can gain souls. When a living
enemy model is destroyed within 2˝ of this model, this model gains
the destroyed model’s soul token. This model can have up to three
soul tokens at any time. This model can spend soul tokens for the
following:
• SOUL-POWERED – During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
WASTING TOUCH
THRESHER (HATTACK) – This model makes one melee attack with this
weapon against each model in its LOS that is in this weapon’s melee
range. Thresher attacks are simultaneous.
ZAAL 2
SPD STR MAT RAT DEF ARM CMD
4 8 6 3 10 18 8
OBSIDIAN STAFF
RNG POW P+S
2 6 14
FURY
DAMAGE
WB FA
+29 C
ZAAL, THE ANCESTRAL ADVOCATE
ZAAL 2
DIRECT SPIRITS – When a friendly living Faction warrior model is
destroyed in this model’s control range and generates a soul token,
you choose which model with the Soul Taker ability gains the
destroyed model’s soul, regardless of the proximity of other models.
Enemy models are not eligible to gain soul tokens from models
destroyed in this model’s control range.
RIGHTEOUS VENGEANCE – If one or more friendly Faction warrior
models were destroyed or removed from play by enemy attacks
while within 5˝ of this model during the last round, during your
Maintenance Phase this model can advance up to 3˝ and make one
basic melee attack.
SOUL TAKER: RECLAIM – This model can gain souls. When a friendly
living Faction model is destroyed by a continuous effect, an enemy
attack, or collateral damage from an enemy attack while in this
model’s control range, this model gains the destroyed model’s soul
token. After this model leeches during your next Control Phase,
replace each soul token with 1 fury point.
SOUL VESSEL – This model generates soul tokens as if it were a living
model.
STEADY – This model cannot become knocked down.
OBSIDIAN STAFF
SILENCER – A model hit by this weapon cannot cast spells for one round.
REPTILE HOUND
SPD STR MAT RAT DEF ARM CMD
7 6 5 1 13 13 3
BITE
RNG POW P+S
0.5 2 8
FURY
ESHOL
HR
2
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
FA
PC 2 Reptile Hounds 7
5 U
REPTILE HOUND
ANIMUS COST RNG AOE POW DUR OFF
HEIGHTENED METABOLISM 1 6 – – TURN NO
Target friendly Faction warbeast gains Snacking. Heightened
Metabolism lasts for one turn. (When a model with Snacking boxes a
living model with a melee attack, it can choose to remove the boxed
model from play. When it does, the model with Snacking can remove
d3 damage points.)
REPTILE HOUND
FLANK [ANOTHER REPTILE HOUND] – When this model makes a melee
attack against an enemy model engaged by another Reptile Hound,
this model gains +2 to attack rolls and gains an additional damage die.
MANDIBLES
RNG POW P+S
0.5 3 8
FURY
ESHOL
HR
*
D
T
DRAKE
SPD STR MAT RAT DEF ARM CMD
6 8 5 5 13 14 3
WITHERING GAZE
RNG ROF AOE POW
SP 8 1 — 14
BITE
RNG POW P+S
0.5 4 12
FURY
ESHOL
HR
3
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 8 U
BASILISK DRAKE
ANIMUS COST RNG AOE POW DUR OFF
LURKER 1 6 – – TURN NO
Target friendly Faction model gains Bushwhack. Lurker lasts for one
turn. (During its activation, a model with Bushwhack can make its
Combat Action before its Normal Movement. If it does, it must make
a full advance as its Normal Movement that activation.)
KREA
SPD STR MAT RAT DEF ARM CMD
6 8 4 4 12 14 5
SPIRITUAL PARALYSIS
RNG ROF AOE POW
8 1 — —
BITE
RNG POW P+S
0.5 4 12
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 7 U
BASILISK KREA
ANIMUS COST RNG AOE POW DUR OFF
FORCE AURA 2 SELF – – RND NO
While within 3˝ of the spellcaster, friendly Faction models gain
Force Barrier. Force Aura lasts for one round. (A model with Force
Barrier gains +2 DEF against ranged attack rolls and does not suffer
blast damage.)
KREA
FLANK [BASILISK DRAKE] – When this model makes a melee attack
against an enemy model engaged by a Basilisk Drake, this model
gains +2 to attack rolls and gains an additional damage die.
SPIRITUAL PARALYSIS
PARALYSIS – A living model hit by this weapon has its base DEF
reduced to 5 and cannot run, charge, or make slam or trample power
attacks. Paralysis lasts for one round.
BRUTE
SPD STR MAT RAT DEF ARM CMD
6 8 5 3 13 16 4
SHIELD
RNG POW P+S
0.5 2 10
HALBERD
RNG POW P+S
2 4 12
FURY
ESHOL
HR
3
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 8 U
CYCLOPS BRUTE
ANIMUS COST RNG AOE POW DUR OFF
SAFEGUARD 1 SELF – – RND NO
The spellcaster cannot become knocked down or stationary and does
not suffer collateral damage. When it is slammed, reduce the slam
distance rolled by 3. Safeguard lasts for one round.
BRUTE
INTUITION – When an enemy model targets this model with an attack
and the attack roll results in a hit, you can immediately force this
model to cause the enemy model to reroll the attack roll.
SET DEFENSE – A model in this model’s front arc suffers –2 on charge,
slam power attack, and impact attack rolls against this model.
SHIELD GUARD – Once per round, when a friendly model is directly
hit by a non-spray ranged attack during your opponent’s turn while
within 3˝ of this model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers all damage and
effects. This model cannot use Shield Guard while it is incorporeal,
knocked down, or stationary.
RAIDER
SPD STR MAT RAT DEF ARM CMD
6 8 5 5 13 16 4
HEAVY REIVER
RNG ROF AOE POW
10 1 — 12
PUNCHING SPIKE
RNG POW P+S
0.5 3 11
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 9 U
CYCLOPS RAIDER
ANIMUS COST RNG AOE POW DUR OFF
FAR STRIKE 1 SELF – – TURN NO
The spellcaster’s ranged weapons gain Snipe. Far Strike lasts for one turn.
(An attack with a weapon with Snipe gains +4 RNG.)
RAIDER
ARCANE PRECISION – If this model uses its Normal Movement to aim,
it ignores Stealth that activation.
HEAVY REIVER
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
SAVAGE
SPD STR MAT RAT DEF ARM CMD
6 8 6 3 13 16 3
FALCHION
RNG POW P+S
2 5 13
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 8 U
CYCLOPS SAVAGE
ANIMUS COST RNG AOE POW DUR OFF
PRESCIENCE 1 6 – – TURN NO
Target friendly Faction model gains Future Sight. Prescience lasts
for one turn.
SAVAGE
FUTURE SIGHT – This model can boost attack and damage rolls after
rolling.
SHAMAN
SPD STR MAT RAT DEF ARM CMD
6 7 5 5 13 14 7
EVIL EYE
RNG ROF AOE POW
10 1 — 12
BATTLE SPEAR
RNG POW P+S
2 4 11
FURY
ESHOL
HR
3
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 8 U
CYCLOPS SHAMAN
ANIMUS COST RNG AOE POW DUR OFF
SPIRIT BLADE 2 6 – – – NO
Enemy upkeep spells and animi on target friendly Faction model/
unit expire.
SHAMAN
CRAFT TALISMAN (HACTION) – RNG 3. Target friendly Faction
warlock. If the warlock is in range, when it casts a spell and is the
point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP,
or CTRL are not affected. Craft Talisman lasts for one turn.
PRIMAL MAGIC – This model can be forced to cast the animus of any
friendly Faction non-character warbeast in its command range as if
the animus were its own.
EVIL EYE
GHOST SHOT – This model ignores LOS, concealment, and cover when
making attacks with this weapon.
RAZOR WORM
SPD STR MAT RAT DEF ARM CMD
6 8 6 0 13 15 2
BITE
RNG POW P+S
0.5 4 12
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 7 U
RAZOR WORM
ANIMUS COST RNG AOE POW DUR OFF
SPINY GROWTH 2 SELF – – RND NO
The spellcaster gains +2 ARM. If a non-warrior model hits the
spellcaster with a melee attack, the attacking model suffers d3 damage
points immediately after the attack is resolved unless the spellcaster
was destroyed or removed from play by the attack. Spiny Growth lasts
for one round.
RAZOR WORM
DIG IN (HACTION) – This model gains cover, does not suffer blast
damage, and does not block LOS. The model remains dug in until it
moves, is placed, or is engaged. It can begin the game dug in.
DRAG BELOW – During this model’s activation, immediately after
resolving an attack in which it boxed an enemy warrior model,
this model can use Drag Below. The boxed model is removed from
play and this model can immediately make a full advance and then
perform a Dig In special action, then its activation ends. This model
cannot be targeted by free strikes during this movement.
LONG LEASH – When checking to see if this model is in its controller’s
control range, double the range.
SERPENTINE – This model cannot make slam or trample power attacks
and cannot become knocked down.
ARADUS SENTINEL
SPD STR MAT RAT DEF ARM CMD
3 11 6 5 11 19 3
VENOM BLASTER
RNG ROF AOE POW
11 1 3 13
CLAW
RNG POW P+S
1 3 14
FURY
ESHOL
HR
4
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 16 U
ARADUS SENTINEL
ANIMUS COST RNG AOE POW DUR OFF
ACIDIC TOUCH 1 SELF – – RND NO
The spellcaster gains Immunity: Corrosion and its melee
weapons gain Continuous Effect: Corrosion . Acidic Touch lasts
for one round.
ARADUS SENTINEL
CARAPACE – This model gains +4 ARM against free strike damage
rolls and ranged attack damage rolls.
STEADY – This model cannot become knocked down.
VENOM BLASTER
ARCING FIRE – When attacking with this weapon, this model can
ignore intervening models except those within 1˝ of the target.
POISON – Gain an additional die on this weapon’s damage rolls against
living models.
ARADUS SOLDIER
SPD STR MAT RAT DEF ARM CMD
3 11 6 5 11 19 3
MANDIBLES
RNG POW P+S
1 7 18
BARBED CLAW
RNG POW P+S
2 4 15
FURY
ESHOL
HR
4
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 18 U
ARADUS SOLDIER
ANIMUS COST RNG AOE POW DUR OFF
HEIGHTENED METABOLISM 1 6 – – TURN NO
Target friendly Faction warbeast gains Snacking. Heightened
Metabolism lasts for one turn. (When a model with Snacking boxes a
living model with a melee attack, it can choose to remove the boxed
model from play. When it does, the model with Snacking can remove
d3 damage points.)
ARADUS SOLDIER
CARAPACE – This model gains +4 ARM against free strike damage
rolls and ranged attack damage rolls.
STEADY – This model cannot become knocked down.
BARBED CLAW
PULL – If this model hits an enemy model with an equal or smaller
base with a basic attack with this weapon, immediately after the
attack is resolved the hit model can be pushed directly toward this
model until it contacts a model, an obstacle, or an obstruction.
ARCHIDON
SPD STR MAT RAT DEF ARM CMD
7 9 6 1 14 16 3
BITE
RNG POW P+S
1 5 14
FURY
ESHOL
HR
3
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 12 U
ARCHIDON
ANIMUS COST RNG AOE POW DUR OFF
LIGHTNING STRIKE 1 SELF – – TURN NO
The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At
the end of an activation in which it destroyed or removed from play
one or more enemy models with melee attacks, a model with Sprint
can immediately make a full advance, then its activation ends.)
ARCHIDON
SERPENTINE – Thismodel cannot make slam or trample power attacks
and cannot become knocked down.
BITE
CRITICAL PITCH – On a critical hit against a model with an equal or
smaller base, the model hit can be thrown d6˝ directly away from this
model. The model thrown does not deviate. The POW of collateral
damage is equal to the STR of this model.
BRONZEBACK
SPD STR MAT RAT DEF ARM CMD
4 13 7 3 10 19 7
TUSKS
RNG POW P+S
1 3 16
WAR GAUNTLET
RNG POW P+S
1 4 17
FURY
ESHOL
HR
4
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 18 U
BRONZEBACK TITAN
ANIMUS COST RNG AOE POW DUR OFF
PUISSANCE 1 6 – – TURN NO
Target friendly Faction warbeast’s melee weapons gain Beat Back.
Puissance lasts for one turn. (Immediately after a basic attack with
a weapon with Beat Back is resolved during this model’s Combat
Action, the enemy model hit can be pushed 1˝ directly away from
the attacking model. After the enemy model is pushed, the attacking
model can advance up to 1˝ directly toward it.)
BRONZEBACK
COUNTERCHARGE – When an enemy model advances and ends its
movement within 6˝ of this model and in its LOS, this model can
immediately charge it. This model can use Countercharge only once
per round and not while engaged.
LEADERSHIP [TITANS] – When a friendly non-Bronzeback Titan ends
its activation in this model’s command range, you can remove 1 fury
point from that Titan.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.
WAR GAUNTLET
CHAIN ATTACK: GRAB & SMASH – If this model hits the same model
with both its initial attacks with this weapon, after resolving the
attacks it can immediately make a head-butt or throw power attack
against that target.
RHINODON
SPD STR MAT RAT DEF ARM CMD
5 10 6 3 11 17 4
TAIL
RNG POW P+S
1 4 14
CLAW
RNG POW P+S
1 3 13
FURY
ESHOL
HR
3
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 12 U
RHINODON
ANIMUS COST RNG AOE POW DUR OFF
SPINY GROWTH 2 SELF – – RND NO
The spellcaster gains +2 ARM. If a non-warrior model hits the
spellcaster with a melee attack, the attacking model suffers d3 damage
points immediately after the attack is resolved unless the spellcaster
was destroyed or removed from play by the attack. Spiny Growth lasts
for one round.
TAIL
THRESHER (HATTACK) – This model makes one melee attack with this
weapon against each model in its LOS that is in this weapon’s melee
range. Thresher attacks are simultaneous.
CANNONEER
SPD STR MAT RAT DEF ARM CMD
4 12 6 4 10 19 4
SIEGE GUN
RNG ROF AOE POW
12 1 4 15
TUSKS
RNG POW P+S
1 3 15
1 4 16
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 17 U
TITAN CANNONEER
ANIMUS COST RNG AOE POW DUR OFF
FAR STRIKE 1 SELF – – TURN NO
The spellcaster’s ranged weapons gain Snipe. Far Strike lasts for one turn.
(An attack with a weapon with Snipe gains +4 RNG.)
CANNONEER
BULLHEADED – When this model frenzies, if it would charge a model,
it targets that model with a slam power attack instead. If it cannot, it
frenzies normally.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.
GLADIATOR
SPD STR MAT RAT DEF ARM CMD
4 12 6 4 10 19 4
TUSKS
RNG POW P+S
1 3 15
WAR GAUNTLET
RNG POW P+S
1 4 16
FURY
ESHOL
HR
4
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 14 U
TITAN GLADIATOR
ANIMUS COST RNG AOE POW DUR OFF
RUSH 2 6 – – TURN NO
Target friendly Faction warbeast gains +2˝ movement when
advancing as part of its Normal Movement and gains Pathfinder .
Rush lasts for one turn.
GLADIATOR
BULLHEADED – When this model frenzies, if it would charge a model,
it targets that model with a slam power attack instead. If it cannot, it
frenzies normally.
FOLLOW UP – When this model slams an enemy model, immediately
after the slam is resolved this model can advance directly toward the
slammed model, up to the distance the slammed model was moved.
GRAND SLAM – This model can make slam power attacks without
spending focus or being forced. Models slammed by this model are
moved an additional 2˝.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.
SENTRY
SPD STR MAT RAT DEF ARM CMD
4 12 6 3 10 19 5
SHIELD
RNG POW P+S
1 2 14
HALBERD
RNG POW P+S
2 4 16
FURY TUSKS
ESHOL
HR RNG POW P+S
3
D
T
1 3 15
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 15 U
TITAN SENTRY
ANIMUS COST RNG AOE POW DUR OFF
ORNERY 1 SELF – – RND NO
The spellcaster gains Retaliatory Strike. Ornery lasts for one round
and expires after the spellcaster makes a Retaliatory Strike attack.
(If a model with Retaliatory Strike is hit by a melee attack made by
an enemy model during your opponent’s turn, after that attack is
resolved the model with Retaliatory Strike can immediately make one
basic melee attack against that model.)
SENTRY
BRACE FOR IMPACT – This model is not moved when slammed.
SHIELD GUARD – Once per round, when a friendly model is directly
hit by a non-spray ranged attack during your opponent’s turn while
within 3˝ of this model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers all damage and
effects. This model cannot use Shield Guard while it is incorporeal,
knocked down, or stationary.
STEADY – This model cannot become knocked down.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.
DESPOILER 1
SPD STR MAT RAT DEF ARM CMD
5 10 6 3 11 18 4
CLAW
RNG POW P+S
1 3 13
TAIL
RNG POW P+S
1 5 15
FURY
ESHOL
HR
4
D
T
10
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 18 C
DESPOILER
ANIMUS COST RNG AOE POW DUR OFF
ARCANE SUPPRESSION 2 SELF – – RND NO
While within 10˝ of the spellcaster, when an enemy model casts a
spell, increase the COST of the spell by 1. Additionally, while within
10˝ of the spellcaster, enemy models must pay double to upkeep
spells. Arcane Suppression lasts for one round.
DESPOILER 1
BLACK ARTS – A friendly Faction warlock that has this model in its
control range can upkeep one spell without spending fury.
BOND [MORDIKAAR] – If this model begins the game in Mordikaar’s
battlegroup, it is bonded to him. This model is not considered to
be bonded while under your opponent’s control. While this model
is bonded to Mordikaar and in his control range, once per round
when a living enemy warrior model is boxed while within 5˝ of this
model, remove the boxed model from play and replace it with a
Void Spirit model.
DARK SHROUD – While in this model’s melee range, enemy models
suffer –2 ARM.
TAIL
CRITICAL BRUTAL DAMAGE – On a critical hit, gain an additional die on
this weapon’s damage rolls against the target directly hit.
MOLIK KARN 1
SPD STR MAT RAT DEF ARM CMD
6 8 7 3 13 18 7
FALCHION
RNG POW P+S
2 5 13
FURY
ESHOL
HR
4
D
T
10
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 20 C
MOLIK KARN
ANIMUS COST RNG AOE POW DUR OFF
FATE WALKER 2 SELF – – TURN NO
The spellcaster gains Reposition [5˝]. Fate Walker lasts for one turn. (At
the end of an activation in which it did not run or fail a charge, a model
with Reposition [5˝] can advance up to 5˝, then its activation ends.)
MOLIK KARN 1
BOND [MAKEDA] – If this model begins the game in Makeda’s
battlegroup, it is bonded to her. This model is not considered to
be bonded while under your opponent’s control. While bonded to
Makeda and in her control range, this model gains Side Step. (When
a model with Side Step hits an enemy model with an initial melee
attack or a melee special attack, it can advance up to 2˝ after the
attack is resolved.)
FUTURE SIGHT – This model can boost attack and damage rolls after
rolling.
INTUITION – When an enemy model targets this model with an attack
and the attack roll results in a hit, you can immediately force this
model to cause the enemy model to reroll the attack roll.
FALCHION
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.
TIBERION 1
SPD STR MAT RAT DEF ARM CMD
4 12 7 3 10 19 6
SHIELD
RNG POW P+S
1 2 14
TETSUBO
RNG POW P+S
2 6 18
FURY TUSKS
ESHOL
HR RNG POW P+S
4
D
T
1 3 15
10
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 22 C
TIBERION
ANIMUS COST RNG AOE POW DUR OFF
IRRESISTIBLE FORCE 1 SELF – – TURN NO
The spellcaster gains Bulldoze. Irresistible Force lasts for one turn.
(When a model with Bulldoze is B2B with an enemy model during
its Normal Movement, it can push that model up to 2˝ directly away
from it. A model can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when a model makes a trample power attack.)
TIBERION 1
BOND [XERXIS] – If this model begins the game in Xerxis’ battlegroup,
it is bonded to him. This model is not considered to be bonded while
under your opponent’s control. While this model is bonded to Xerxis
and in his control range, it gains Overtake. (When a model with
Overtake destroys one or more enemy models with a basic melee
attack during its Combat Action, after the attack is resolved it can
immediately advance up to 1˝.)
IMMOVABLE OBJECT – This model cannot become knocked down or be
placed and cannot be moved by a push, slam, or throw.
SHIELD GUARD – Once per round, when a friendly model is directly
hit by a non-spray ranged attack during your opponent’s turn while
within 3˝ of this model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers all damage and
effects. This model cannot use Shield Guard while it is incorporeal,
knocked down, or stationary.
TETSUBO
CRITICAL SMITE – On a critical hit, the model hit can be slammed d6˝
directly away from this model. If the model hit has a larger base than
the attacking model, it is moved only half the distance rolled. The
POW of collateral damage is equal to the STR of this model.
TUSKS
HARD HEAD – This model can add this weapon’s POW to its head-butt
and slam power attack damage rolls.
SIEGE BATTERY
RNG ROF AOE POW
12 d3+1 3 15
—
TUSKS
RNG POW P+S
2 3 18
—
FURY
ESHOL
HR
5
D
T
PC FA
38 2
MAMMOTH
ANIMUS COST RNG AOE POW DUR OFF
COUNTERBLAST 2 SELF – – RND NO
When an enemy model advances and ends its movement in the
spellcaster’s command range, the spellcaster can make one basic
melee or ranged attack targeting that model, then Counterblast
expires. Counterblast lasts for one round.
MAMMOTH
BULLDOZE – When this model is B2B with an enemy model during
its Normal Movement, it can push that model up to 2˝ directly away
from it. A model can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when this model makes a trample power
attack.
TUSKS
CRITICAL PITCH – On a critical hit against a model with an equal or
smaller base, the model hit can be thrown d6˝ directly away from this
model. The model thrown does not deviate. The POW of collateral
damage is equal to the STR of this model
1 2
MIND
BOD
Y
3
6
I
T
IR
SP
4
5
MAMMOTH
HARPOON
RNG ROF AOE POW
8 1 — 12
ARCUS
RNG POW P+S
2 5 12
WAR SPEAR
RNG POW P+S
2 4 11
VORKESH 1
SPD STR MAT RAT DEF ARM CMD
5 7 8 5 11 16 9
ARM OF RAHAAL
RNG POW P+S
2 6 13
DAMAGE
PC FA
6 C
TYRANT VORKESH
ATTACHMENT [CATAPHRACT CETRATI] – This attachment can be added
to a Cataphract Cetrati unit.
VORKESH 1
CLEAVE – When this model destroys one or more enemy models with
a basic melee attack during its Combat Action, immediately after the
attack is resolved this model can make one additional melee attack.
This model can gain only one additional attack from Cleave each
activation.
GRANTED: SACRED WARD – While this model is in formation, models in
its unit cannot be targeted by enemy spells.
TACTICS: STEADY – Models in this unit gain Steady. (A model with
Steady cannot become knocked down.)
INCINDUS
RNG ROF AOE POW
10 1 3 12
INCINDUS BLADE
RNG POW P+S
1 4 11
GREAT SWORD
RNG POW P+S
2 6 13
EXTOLLER
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 14 13 9
SPIRIT EYE
RNG ROF AOE POW
8 1 — 6
STAFF OF ANCIENTS
RNG POW P+S
2 4 9
DAMAGE
PC FA
4 3
EXTOLLER ADVOCATE
ATTACHMENT [IMMORTALS] – This attachment can be added to an
Immortals unit.
EXTOLLER
SACRIFICIAL PAWN [IMMORTAL] – When this model is directly hit by
an enemy ranged attack, you can have one friendly, non-incorporeal
Immortal model within 3˝ of it directly hit instead. That model is
automatically hit and suffers all damage and effects.
SOUL TAKER: SHEPHERD – This model can gain souls. When a model
in this unit is destroyed while in formation, this model can gain the
destroyed model’s soul token. This model can have up to five soul
tokens at any time. This model can spend soul tokens for the following:
• GRAVE MIST – At any time during its activation, this model can
spend one soul token to give models in its unit concealment and +2
DEF against melee attacks for one round.
• INVIGORATION – At the start of this unit’s activation, this model can
spend one soul token to give models in its unit +2˝ movement when
advancing as part of their Normal Movements this activation.
• SPIRIT WALKER – At any time during its activation, this model can
spend one soul token to give models in its unit that are currently in
formation Incorporeal for one turn.
VENGEANCE – During your Maintenance Phase, if one or more models
in this unit were damaged by enemy attacks during the last round, each
model in the unit can advance 3˝ and make one basic melee attack.
SPIRIT EYE
ANNIHILATING GAZE – When a living or undead model is hit by this
attack, add its current STR to the damage roll.
GHOST SHOT – This model ignores LOS, concealment, and cover when
making attacks with this weapon.
GREAT SWORD
RNG POW P+S
2 5 12
BARBED WHIP
RNG POW P+S
2 3 8
ASSASSIN’S BLADE
RNG POW P+S
0.5 3 8
FA
PC Leader and 5 Grunts 9
2
PAINGIVER BLOODRUNNERS
LEADER & GRUNTS
ANATOMICAL PRECISION – When this model’s melee damage roll
fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this
model cannot make a Tough roll.
APPARITION – During your Control Phase, place this model anywhere
completely within 2˝ of its current location.
REPOSITION [3˝] – At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3˝, then its activation ends.
CAVALRY SPEAR
RNG POW P+S
2 5 12
MOUNT
RNG POW
0.5 12
PIKE
RNG POW P+S
2 4 10
DOUBLE-BLADED GLAIVE
RNG POW P+S
2 4 10
SWORD
RNG POW P+S
1 3 9
OFFICER
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 13 14 8
SWORD
RNG POW P+S
1 3 9
STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 13 14 8
OFFICER’S DAMAGE
FA
PC Officer & Standard 4
U
PRAETORIAN SWORDSMAN OFFICER & STANDARD
ATTACHMENT [PRAETORIAN SWORDSMEN] – This attachment can be
added to a Praetorian Swordsman unit.
OFFICER
GRANTED: SIDE STEP – While this model is in formation, models in
its unit gain Side Step. (When a model with Side Step hits an enemy
model with an initial melee attack or a melee special attack, the model
with Side Step can advance up to 2˝ after the attack is resolved.)
PENETRATING STRIKE – When this model hits a warjack or warbeast
with a melee attack, you can choose to have the model hit suffer 1
damage point instead of a normal damage roll.
SHOW OF FORCE – This model can use Show of Force once per game
at any time during its unit’s activation. This activation, models in this
unit gain boosted melee attack rolls.
TACTICS: RELENTLESS CHARGE – Models in this unit gain Relentless
Charge. (While advancing as part of a charge, a model with Relentless
Charge gains Pathfinder .)
STANDARD BEARER
STANDARD BEARER – While this model is within 5˝ of its unit commander,
the unit commander gains +2 CMD.
TAKE UP – If this model is destroyed, you can choose a Grunt in this
unit within 1˝ of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
SWORD
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.
TYRANT
SPD STR MAT RAT DEF ARM CMD
5 7 8 4 12 16 10
HALBERD
RNG POW P+S
2 5 12
STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
5 6 6 4 13 14 8
SWORD
RNG POW P+S
0.5 3 9
TYRANT’S DAMAGE
BEARER’S DAMAGE
FA
PC Tyrant & Bearer 6
2
TYRANT COMMANDER & STANDARD BEARER
TYRANT
BATTLE PLAN – This model can use one of the following plans at any
time during its activation. A friendly Faction model/unit can be
affected by only one plan each turn.
• MARCH – RNG 5. Target friendly Faction warrior model/unit. If the
model/unit is in range, it gains Pathfinder for one turn.
• PUSH TO THE LIMIT – RNG 5. Target friendly Faction warrior
model/unit. If the model/unit is in range, it gains +2 SPD when
making a full advance. Push to the Limit lasts for one turn.
• REVEILLE – Knocked down friendly Faction models in this model’s
command range immediately stand up. Models that became
knocked down this turn are not affected by Reveille.
SET DEFENSE – A model in this model’s front arc suffers –2 on charge,
slam power attack, and impact attack rolls against this model.
STANDARD BEARER
STANDARD BEARER – While this model is within 5˝ of its unit
commander, the unit commander gains +2 CMD.
GUNNER
SPD STR MAT RAT DEF ARM CMD
2 5 5 5 13 13 5
CATAPULT
RNG ROF AOE POW
18 1 4 16
SWORD
RNG POW P+S
0.5 3 8
GRUNTS
SPD STR MAT RAT DEF ARM CMD
4 5 5 5 13 13 5
SWORD
RNG POW P+S
0.5 3 8
FA
PC Gunner & 2 Grunts 5
2
VENATOR CATAPULT CREW
GUNNER
MAN-SIZED – This model is treated as a small-based model and
occupies the space from the bottom of its base to a height of 1.75˝.
MOBILE ARTILLERY – When this model advances as part of its Normal
Movement, it gains +1˝ movement for each Grunt in this unit within
2˝ of it at the start of its advance.
TAKE UP – If this model is destroyed, you can choose a Grunt in this
unit within 1˝ of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
CATAPULT
ARCING FIRE – When attacking with this weapon, this model can
ignore intervening models except those within 1˝ of the target.
BURST FIRE – Gain +1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
INACCURATE – This model suffers –4 to attack rolls with this weapon.
MINIMUM RANGE [8˝] – Attacks made with this weapon cannot target
models within 8˝ of this model.
GUNNER
SPD STR MAT RAT DEF ARM CMD
2 5 5 5 13 13 5
FLAYER CANNON
RNG ROF AOE POW
12 d3 — 13
SWORD
RNG POW P+S
0.5 3 8
GRUNT
SPD STR MAT RAT DEF ARM CMD
4 5 5 5 13 13 5
SWORD
RNG POW P+S
0.5 3 8
FA
PC Gunner & 1 Grunt 5
2
VENATOR FLAYER CANNON CREW
GUNNER
MAN-SIZED – This model is treated as a small-based model and
occupies the space from the bottom of its base to a height of 1.75˝.
MOBILE ARTILLERY – When this model advances as part of its Normal
Movement, it gains +1˝ movement for each Grunt in this unit within
2˝ of it at the start of its advance.
TAKE UP – If this model is destroyed, you can choose a Grunt in this
unit within 1˝ of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
FLAYER CANNON
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
FAST RELOAD – While B2B with the Grunt, the ROF of this weapon
becomes d3 + 1.
REIVER
RNG ROF AOE POW
12 1 — 10
SWORD
RNG POW P+S
0.5 3 8
OFFICER
SPD STR MAT RAT DEF ARM CMD
6 5 6 6 13 13 8
REIVER
RNG ROF AOE POW
12 1 — 10
SWORD
RNG POW P+S
0.5 3 8
STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 13 13 8
SWORD
RNG POW P+S
0.5 3 8
OFFICER’S DAMAGE
FA
PC Officer & Standard 4
U
VENATOR REIVER OFFICER & STANDARD
ATTACHMENT [VENATOR REIVERS] – This attachment can be added to a
Venator Reiver unit.
OFFICER
EXTENDED FIRE – This model can use Extended Fire once per game
at any time during its unit’s activation. This activation, the ranged
weapons of models in this unit gain Snipe. (An attack with a weapon
with Snipe gains +4 RNG.)
TACTICS: REPOSITION [3˝] – Models in this unit gain Reposition [3˝]. (At
the end of an activation in which it did not run or fail a charge, a model
with Reposition [3˝] can advance up to 3˝, then its activation ends.)
STANDARD BEARER
STANDARD BEARER – While this model is within 5˝ of its unit
commander, the unit commander gains +2 CMD.
TAKE UP – If this model is destroyed, you can choose a Grunt in this
unit within 1˝ of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
REIVER
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
SLING
RNG ROF AOE POW
10 1 — 10
SWORD
RNG POW P+S
0.5 3 8
SWORD
RNG POW P+S
1 3 9
VALGESH’S DAMAGE
FA
PC Valgesh, Cidaar & J’Deth 8
C
LEGENDS OF HALAAK
VALGESH 1
DEFENSIVE LINE – While this model is B2B with one or more models
in its unit, it gains +2 DEF against melee attacks and cannot become
knocked down.
FLANK [ANOTHER MODEL IN THIS UNIT] – When this model makes a
melee attack against an enemy model engaged by another model in
this unit, this model gains +2 to attack rolls and gains an additional
damage die.
RELENTLESS CHARGE – While advancing as part of a charge, this
model gains Pathfinder .
SIDE STEP – When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2˝ after
the attack is resolved.
SWORD
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.
CIDAAR 1
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 13 15 6
NAGINATA
RNG POW P+S
2 5 11
J’DETH 1
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 13 15 6
MACE
RNG POW P+S
0.5 4 10
CIDAAR’S DAMAGE
J’DETH’S DAMAGE
LEGENDS OF HALAAK
CIDAAR 1
DEFENSIVE LINE – While this model is B2B with one or more models
in its unit, it gains +2 DEF against melee attacks and cannot become
knocked down.
DEFENSIVE STRIKE – Once per turn, when an enemy model advances
into and ends its movement in this model’s melee range, this model
can immediately make one basic melee attack against it.
FLANK [ANOTHER MODEL IN THIS UNIT] – When this model makes a melee
attack against an enemy model engaged by another model in this unit,
this model gains +2 to attack rolls and gains an additional damage die.
RELENTLESS CHARGE – While advancing as part of a charge, this
model gains Pathfinder .
SIDE STEP – When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2˝ after
the attack is resolved.
J’DETH 1
DEFENSIVE LINE – See above.
FLANK [ANOTHER MODEL IN THIS UNIT] – See above.
RELENTLESS CHARGE – See above.
SIDE STEP – See above.
MACE
COMBO SMITE (HATTACK) – The model hit is slammed d6˝ directly away
from this model. If the model hit has a larger base than the attacking
model, it is moved only half the distance rolled. When resolving
damage for this attack, the model hit suffers a damage roll with POW
equal to the STR of this model plus twice the POW of this weapon.
The POW of collateral damage is equal to the STR of this model.
AGONIZER
SPD STR MAT RAT DEF ARM CMD
5 6 3 1 12 13 2
CLAWS
RNG POW P+S
0.5 2 8
FURY
ESHOL
HR
2
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 7 U
AGONIZER
ANIMUS COST RNG AOE POW DUR OFF
REPULSION 2 SELF – – – NO
Enemy models currently within 2˝ of the spellcaster are immediately
pushed 3˝ directly away from it in the order you choose.
AGONIZER
AGONIES – Once at any time during its activation, this model can be
forced to use one of the following effects:
• GNAWING PAIN – While within 8˝ of this model, enemy models
suffer –2 STR. Gnawing Pain lasts for one round.
• MADDENING – Enemy warbeasts currently within 6˝ of this model
gain 1 fury point.
• SPIRITUAL AFFLICTION – While within 8˝ of this model, living enemy
models cannot cast spells. Spiritual Affliction lasts for one round.
GUARDIAN
SPD STR MAT RAT DEF ARM CMD
4 8 8 3 10 18 10
HALBERD
RNG POW P+S
2 5 13
PC FA
5 3
ANCESTRAL GUARDIAN
GUARDIAN
DEFENSIVE STRIKE – Once per turn, when an enemy model advances
into and ends its movement in this model’s melee range, this model
can immediately make one basic melee attack against it.
SOUL TAKER: GATEKEEPER – This model can gain souls. When a
friendly living Faction model is destroyed while in this model’s
command range, this model gains the destroyed model’s soul token.
This model can have up to three soul tokens at any time. This model
can spend soul tokens for the following:
• SOUL-POWERED – During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
• SPIRIT-DRIVEN – At the beginning of this model’s activation, it can
spend one soul token to gain +2˝ movement when advancing as
part of its Normal Movement this activation.
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
SOUL VESSEL – This model generates soul tokens as if it were a living
model.
STEADY – This model cannot become knocked down.
SOULWARD
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 14 12 8
SPIRIT EYE
RNG ROF AOE POW
8 1 — 6
PC FA
3 2
EXTOLLER SOULWARD
SOULWARD
GHOST SHIELD – This model gains +1 ARM for each soul token
currently on it.
MAGIC ABILITY
• GUIDANCE (HACTION) – RNG CMD. Target friendly Faction model.
If the model is in range, it gains Eyeless Sight and its weapons
gain Damage Type: Magical for one turn.
• SPIRIT GUIDE (HACTION) – RNG CMD. Target friendly Faction
model with Soul Guardian. If the model is in range, move any
number of soul tokens to it from this model.
SOUL TAKER: GATEKEEPER – This model can gain souls. When a
friendly living Faction model is destroyed while in this model’s
command range, this model gains the destroyed model’s soul token.
This model can have up to three soul tokens at any time. This model
can spend soul tokens for the following:
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
SPIRIT EYE
ANNIHILATING GAZE – When a living or undead model is hit by this
attack, add its current STR to the damage roll.
GHOST SHOT – This model ignores LOS, concealment, and cover when
making attacks with this weapon.
MORTITHEURGE
SPD STR MAT RAT DEF ARM CMD
6 5 5 4 13 13 9
PC FA
4 2
MORTITHEURGE WILLBREAKER
MORTITHEURGE
BEAST MASTER – This model can force friendly Faction warbeasts in
its command range as if it were their battlegroup commander.
MAGIC ABILITY [7]
• FLESH-HARDENING (HACTION) – RNG CMD. Target friendly Faction
living warrior model/unit. If the model/unit is in range, continuous
effects on it immediately expire and it gains Tough for one round.
• INFLUENCE (HATTACK) – Influence is a RNG 10 magic attack. Take
control of target enemy non-warcaster, non-warlock warrior model
hit. The model immediately makes one basic attack, then Influence
expires. A model can be affected by Influence only once per turn.
• PUPPET MASTER (HACTION OR ATTACK) – Puppet Master is a RNG 10
spell. When it targets an enemy model/unit, it is a magic attack. You
can have one affected model reroll one attack or damage roll, then
Puppet Master expires. Puppet Master lasts for one round.
MASTER TORMENTOR
SPD STR MAT RAT DEF ARM CMD
6 5 8 4 14 13 9
BARBED WHIP
RNG POW P+S
2 3 8
PC FA
4 2
PAINGIVER BLOODRUNNER MASTER TORMENTOR
MASTER TORMENTOR
ANATOMICAL PRECISION – When this model’s melee damage roll
fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this
model cannot make a Tough roll.
APPARITION – During your Control Phase, place this model anywhere
completely within 2˝ of its current location.
SPRINT – At the end of an activation in which it destroyed or removed
from play one or more enemy models with melee attacks, this model
can immediately make a full advance, then its activation ends.
VETERAN LEADER [PAINGIVER BLOODRUNNERS] – While in this model’s
command range, other friendly Paingiver Bloodrunner models gain
+1 to attack rolls.
BARBED WHIP
THRESHER (HATTACK) – This model makes one melee attack with this
weapon against each model in its LOS that is in this weapon’s melee
range. Thresher attacks are simultaneous.
TASK MASTER
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 13 13 7
MAN CATCHER
RNG POW P+S
2 4 10
PC FA
3 2
PAINGIVER TASK MASTER
TASK MASTER
NO SLEEPING ON THE JOB [MINION] – This model and friendly Minion
models in its command range cannot become knocked down.
PAIN DRIVER (HACTION) – RNG 3. Target friendly non-warlock
Minion warrior model/unit. If the model is in range, it gains +2 STR.
Models are not affected while out of formation. Pain Driver lasts for
one turn.
TEMPER FLESH – While within 3˝ of this model, friendly living Minion
warrior models gain Tough .
MAN CATCHER
MAN CATCHER – A warrior model hit by this attack suffers –2 DEF and
for one round cannot advance while within this model’s melee range.
VOID SPIRIT
SPD STR MAT RAT DEF ARM CMD
6 6 6 3 14 12 0
REND
RNG POW P+S
0.5 6 12
PC FA
4 2
VOID SPIRIT
VOID SPIRIT
ANNIHILATOR – This model gains an additional die on melee attack
and melee damage rolls against living models. When a living model is
destroyed within 3˝ of this model, it never generates a soul token.
POLTERGEIST – When an enemy model misses this model with an
attack, immediately after the attack is resolved you can choose to
push the enemy model d3˝ directly away from this model.
VOID WALK – When this model destroys a living or undead enemy
model with an attack during its Combat Action, you can place this
model anywhere completely within 8˝ of its current location.
HAKAAR 1
SPD STR MAT RAT DEF ARM CMD
4 8 9 3 10 18 10
GREAT SWORD
RNG POW P+S
2 5 13
DAMAGE
PC FA
7 C
HAKAAR THE DESTROYER
HAKAAR 1
GHOST SHIELD – This model gains +1 ARM for each soul token
currently on it.
RIGHTEOUS VENGEANCE – If one or more friendly Faction warrior
models were destroyed or removed from play by enemy attacks
while within 5˝ of this model during the last round, during your
Maintenance Phase this model can advance up to 3˝ and make one
basic melee attack.
SOUL TAKER: GATEKEEPER – This model can gain souls. When a
friendly living Faction model is destroyed while in this model’s
command range, this model gains the destroyed model’s soul token.
This model can have up to three soul tokens at any time. This model
can spend soul tokens for the following:
• SOUL-POWERED – During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
SOUL VESSEL – This model generates soul tokens as if it were a living
model.
STEADY – This model cannot become knocked down.
GREAT SWORD
COMBO STRIKE (HATTACK) – Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
model’s STR plus twice the POW of this weapon.
MARKETH 1
SPD STR MAT RAT DEF ARM CMD
6 5 6 5 13 12 8
GRAVITAS
RNG POW P+S
2 6 11
DAMAGE
PC FA
6 C
APTIMUS MARKETH
ATTACHED – Before the start of the game, attach this model to a
friendly Faction warlock for the rest of the game. Each Faction
warlock can have only one model/unit attached to it.
MARKETH 1
GHOST SHIELD – This model gains +1 ARM for each soul token
currently on it.
MAGIC ABILITY [7]
• SPELL SLAVE (HACTION OR ATTACK) – This model must be in its
warlock’s control range to make the Spell Slave special action.
When it does, it casts one of the spells on its warlock’s card with a
COST of 3 or less. This model cannot cast upkeep spells or spells
with a RNG of SELF or CTRL. When casting an offensive spell,
Spell Slave is a magic attack. Use this model’s Magic Ability score
when making magic attack rolls.
SOUL TAKER: GATEKEEPER – This model can gain souls. When a
friendly living Faction model is destroyed while in this model’s
command range, this model gains the destroyed model’s soul token.
This model can have up to three soul tokens at any time. This model
can spend soul tokens for the following:
• SOUL-POWERED – During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
• STRENGTH OF DEATH – During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
SOUL TAP – If this model is in its warlock’s control range during your
Control Phase, the warlock can spend soul tokens on this model to
upkeep one spell for each token spent.
RHADEIM 1
SPD STR MAT RAT DEF ARM CMD
8/6 7 8 4 13
17/15 10
LANCE OF BASHEK
RNG POW P+S
2 5 12
MOUNT
RNG POW
0.5 12
MOUNTED DAMAGE
DISMOUNTED DAMAGE
PC FA
9 C
TYRANT RHADEIM
RHADEIM 1
DODGE – This model can advance up to 2˝ immediately after an enemy
attack that missed it is resolved unless it was missed while advancing.
It cannot be targeted by free strikes during this movement.
DRAGOON – While mounted, this model has base SPD 8 and base
ARM 17. While dismounted, it has base SPD 6 and base ARM 15
and loses Jump, Pathfinder , Reposition [3˝],and Steady.
JUMP – After it makes a full advance during its Normal Movement
but before it performs its Combat Action, you can place this model
anywhere completely within 5˝ of its current location. Any effects
that prevent charging also prevent this model from using Jump.
LEADERSHIP [PRAETORIAN FEROX] – While in this model’s command
range, friendly Praetorian Ferox models gain Dodge.
REPOSITION [3˝] – At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3˝, then its activation ends.
STEADY – This model cannot become knocked down.
LANCE OF BASHEK
ARMOR-PIERCING (HATTACK) – When calculating damage from this
weapon, halve the base ARM stats of models hit.
MOUNT
POUNCE – During an activation in which this model was placed as a
result of the Jump ability, its Mount damage rolls are automatically
boosted.
ZAADESH 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 13 15 7
DEATHSONG
RNG POW P+S
2 6 12
FURY
DAMAGE
PC FA
4 C
TYRANT ZAADESH
SPELLS COST RNG AOE POW DUR OFF
FIRST BLOOD 2 10 – 10 – YES
When an enemy model is damaged by First Blood, immediately after
the attack is resolved one warbeast in the spellcaster’s battlegroup that
is currently in its control range can make a full advance toward the
nearest enemy model. A model can advance as a result of First Blood
only once per turn.
TAG TEAM 3 SELF CTRL – UP NO
While in the spellcaster’s control range, models in its battlegroup gain
+2 on melee attack and melee damage rolls against models within
melee range of another model in the spellcaster’s battlegroup.
ZAADESH 1
LESSER WARLOCK – This model is not a warlock but has the following
warlock special rules: Battlegroup Commander, Control Range,
Forcing, Fury Manipulation, Healing, Spellcaster, and Transferring
Damage. This model must have at least one warbeast in its
battlegroup at the start of the game.
SACRIFICIAL PAWN [WARBEAST IN THIS MODEL’S BATTLEGROUP] – When
this model is directly hit by an enemy ranged attack, you can have
one non-incorporeal warbeast in this model’s battlegroup within 3˝ of
it directly hit instead. That model is automatically hit and suffers all
damage and effects.
SIEGE ANIMANTARAX
SPD STR MAT RAT DEF ARM CMD
4 15 6 5 10 19 10
DOUBLE REIVER
RNG ROF AOE POW
10 d3+1 — 13
—
CLUB TAIL
RNG POW P+S
1 3 18
—
MOUNT
RNG POW
1 15
—
LEFT FIELD OF FIRE RIGHT FIELD OF FIRE
SPEAR SPEAR
RNG POW P+S RNG POW P+S
2 * *
2 * *
L R
DAMAGE
PC FA
18 2
SIEGE ANIMANTARAX
SIEGE ANIMANTARAX
BEAST – This model can be targeted with Medicate special actions as
if it were a warbeast.
CANTANKEROUS – When this model is damaged by an attack, it gains
one rage token. This model can have up to three rage tokens at any
time. This model gains +1 SPD for each rage token currently on
it. During its activation, this model can spend rage tokens to gain
additional melee attacks or to boost melee attack or melee damage
rolls. It gains one attack or boosted roll for each token spent.
DUAL ATTACK – This model can make melee and ranged attacks in the
same activation. When this model makes its initial melee attacks or
a power attack, it can also make its initial ranged attacks. This model
can make ranged attacks even while in melee.
REPOSITION [3˝] – At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3˝, then its activation ends.
TRAMPLE POWER ATTACK – This model can make trample power
attacks.
DOUBLE REIVER
BURST FIRE – Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
CLUB TAIL
CRITICAL SMITE – On a critical hit, the model hit can be slammed d6˝
directly away from this model. If the model hit has a larger base than
the attacking model, it is moved only half the distance rolled. The
POW of collateral damage is equal to the STR of this model.
SPEAR
INDEPENDENT ATTACK – This attack has base STR 6, base POW 5,
and P+S 11.
Illus. by Alberto Dal Lago © Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.