Professional Documents
Culture Documents
By: SecretAsianMan
Format
General Suggestions
Rules Suggestions
1. Change Delay to a half action for Standard Attacks and single-shot Overwatch, but leave as full action
for things like semi-auto and full-auto Overwatch or Swift Attacks.
Weapons/Armour/Gear Suggestions
1. Rename Hot-Shot Laspistol and Hot-Shot Lasgun to Hellpistol and Hellgun. This is confusing since
there is an ammunition upgrade called Hot-Shot Packs which do not upgrade the Laspistol/Lasgun to be
equivalent to the named Hot-Shot weapon variant. I haven’t looked at the numbers, but I like the idea of
“hotshot” applies to ammo and only ammo, “Hell[boomstick]” applies to weapons and only weapons.
2. Clarify how armour acquisition works. Some suits like Flak or Carapace have entire suits as one rarity,
but then individual pieces are the same rarity. Why wouldn't an acolyte just acquire the entire set, then
discard or trade the rest?
3. Feudal World Plate & Power Armour should impose a penalty on Stealth checks. Higher-quality items
would reduce, then eliminate the penalty. As somebody whose character just acquired a kickers set of
plate armour, yeah, they should impose penalties to Stealth. In addition (I can’t believe I’m saying this)
they should maybe affect social rolls and potentially Subtlety. I’m going to regret that.
4. Photo-Visors/Contacts are superior to Preysense Goggles, yet are more easily acquired. Photo-Visors
provide the user with the Dark Sight trait, which sees through any darkness and invisibility, while Prey-
sense just gives heat vision and no penalty for doing things in the dark (not as powerful as seeing invisi-
bility). Suggest making Photo-Visors/Contacts simply an augmented reality display and integrate a Pict
Recorder.
5. Rebreather replacement canisters should be Average, not Scarce (similar to how ammo is one step more
available than the weapon), since it would be better to just get another Rebreather entirely every time
and wait to refill the empty tank back at base.
6. Specify that Stablights must have a hand free to use; Glow-Globes can be hung from a belt, backpack, or
a mount if so desired (perhaps this limits illumination to a 180° arc instead of 360° when held in the
hand)? Yes, in addition, there should be mods for headlamps and forearm mount (like the weapon one)
7. A Signal Jammer is strictly superior to and more available than a Static Generator (unless DM rules Sig-
nal Jammers can't overwhelm signal towers/Vox-Casters). Perhaps specify Signal Jammers can only
stop small-scale units from transmitting? Minor note: might a Static Generator be less effective, but also
less obvious? How something fails tells you a lot about the problem, so there could be a trade-off of the
one being a more guaranteed elimination of all comms, but makes it easy for the target to know that the
signal is being jammed, while the other doesn’t provide 100% guarantee of 0% signal transmission, but
also is less likely to tip off the target. Just an idea.
Weapons
Profi- Range
Name Class RoF Damage Penetration Magazine Reload Sp
ciency (m)
Conversion Beamer Exotic Heavy 100 S/-/- See Text See Text 2 2 Full
Arbites Lockshield Low-Tech Melee Melee N/A 1d10 I 0 N/A N/A Def
Power Longsword Power Melee Melee N/A 2d10+6 E 6 N/A N/A Powe
Forc
Force Axe1 Force Melee Melee N/A 1d10+3 R 2 N/A N/A
bala
Weapon Upgrades
Sanctified Weapon (Very Rare) [Rogue Trader: Faith & Coin pg 80]
These holy weapons ignore the Unnatural Toughness bonus of Daemons and servants of Chaos and allow the
user to deal critical damage effects to creatures with the Stuff of Nightmares trait.
Armour Upgrades
Hexagramatic Wards (Very Rare) [The Inquisitor’s Handbook pg 189] These are in Enemies Within. Also, it
should be “Hexagrammic”. Though, TBF, GW/FFG seem to use all permutations: Hexagrammic, Hexa-
gramic, Hexagramatic, and Hexagrammatic. But I do think that for DH3, we should standardize on “Hexa-
grammic” and “Pentagrammic”. I’ll explain why I think we should use -grammic instead of -grammatic if you
like. But I will use the word “semiotics” like the pretentious ass I am.
Armour with this upgrade provides its wearer with a +20 bonus on Tests made to resist any direct psychic attack
or manipulation used against them.
Additionally, the armour provides double the Armour Points against attacks of psychic force or warp energy
that directly deal Damage (such as the Psychic Blade or Fire Bolt powers), and keeps its value against attacks
made with the Warp Weapon effect.
Cybernetics
Gear