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NAME: Macer Pyrrhus TIER: 3 RANK: 1

SPECIES: Adeptus Astartes XP: 300/300


FACTION: Adeptus Astartes [Ultramarines]
ARCHETYPE: Tactical Space Marine
KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES

ATTRIBUTES S T A I W Int. Fel.


RATING: 5 5 5 5 3 3 1
MODIFIERS: +3 +0 +0 +0 +0 +0 +0
TOTAL: 8 5 5 5 3 3 1

SKILLS # P Md # P Md
Athletics (S) 3 8 +3 Medicae (Int) 0 3 +0
Awareness (Int) 3 6 +0 Persuasion (F) 0 1 +0
Ballistic Skill (A) 5 10 +0 Pilot (A) 1 6 +0
Cunning (F) 0 1 +0 Psy. Mastery (W) 0 3 +0
Deception (F) 0 1 +0 Scholar (Int) 0 3 +0
Insight (F) 0 1 +0 Stealth (A) 3 8 +0
Intimidation (W) 0 3 +0 Survival (W) 0 3 +0
Investigation (Int) 0 3 +0 Tech (Int) 1 4 +0
Leadership (W) 0 3 +0 Weapon Skill (I) 4 9 +0

CHARACTER TRAITS
Size: Average
Speed: 7
Stealth (Temp): --
Wrath: 1/1

COMBAT TRAITS
Defence: 4
Resilience (+Armour): 6+5 [11]
Wounds: 9/9
Determination: 6
Shock: 0/6

MENTAL TRAITS
Corruption: 0 (Lv0)
Conviction: 4
Faith: 0/0
Resolve: 2
Passive Awareness: 3

SOCIAL TRAITS
Influence: 2
Wealth: 3
RANGE
WEAPONS DMG AP SALVO TRAITS / KEYWORDS / NOTES
SHT MED LNG
Brutal, Rapid Fire [2]
Boltgun 10+1d -- 2 12 24 36
BOLT, IMPERIUM
Brutal, Pistol
Bolt Pistol 10+1d -- 1 6 12 18
BOLT, IMPERIUM
Astartes Reliable
3+S+2d -- -- -- -- --
Combat Knife BLADE, ADEPTUS ASTARTES
3x Frag Strength*4 Blast [Medium]
10+4d -- --
Grenades or as Launcher EXPLOSIVE, IMPERIUM
3x Krak Strength*4 Blast [Small]
14+5 -2 --
Grenades or as Launcher EXPLOSIVE, IMPERIUM
Every Blast weapon has a (Size) which determines how many enemies it can hit, assuming they are
close together. Choose any point in range and make a DN 3 Ballistic Skill (A) Test; if you succeed,
Blast: you deal Damage to all individuals within the Blast Radius. If you’re measuring distance accurately
or using miniatures, multiply the Radius by 3 for the approximate blast radius in metres. If a
weapon with the Blast Trait misses, it Scatters (p.186).
Brutal weapons inflict appalling, traumatic wounds. When you roll Extra Damage Dice for a Brutal
Brutal: weapon: Results of 1/2 = 0 Damage. Results of 3/4 = 1 Damage. Results of 5/6 = 2 Damage.
Pistol: Built light to be drawn quickly and used in close quarters. Pistols can be fired while Engaged.
These weapons are capable of quickly unleashing a hail of death at close range. If you hit with a
Rapid Fire: Rapid Fire weapon at Short Range, you gain Extra Damage Dice equal to the weapon’s rating.
A rugged and easily maintained weapon. You can ignore the first Complication related to this
Reliable: weapon per scene. Tests made to repair or maintain Reliable weapons are made with +1 bonus die.

ARMOUR AR TRAITS / KEYWORDS / NOTES


Powered [3]
POWERED, IMPERIUM, ADEPTUS ASTARTES
Preysense Goggles:
Ignore penalties to Tests due to visual conditions.
Aquila Mk VII Respirator:
5
Power Armour Immune to breathable poisons and toxic atmospheres. Respirator canisters
last for 2 hours of continuous breathing.
Vox-Unit:
Can communicate with anyone within 1km that has a vox unit tuned to the
same frequency.
Whilst wearing armour with this Trait you gain a Strength bonus equal to the rating.
Powered:
Additionally, you are not knocked Prone when firing an unsecured Heavy weapon.

GEAR DESCRIPTION / EFFECT


3x Bolt Ammunition Reloads for Boltgun / Bolt Pistol / other Bolt weapons.
Trinket A shard of stained glass from a fallen cathedral.
TALENTS & ABILITIES DESCRIPTION
Angel of Death: Add +Rank Icons to any successful attack against a Mob.
You are subject to the orders of your chapter master and must honour
Honour the Chapter:
the beliefs and traditions of your chapter. Your Resolve increases by +1.
You are immune to the Bleeding Condition. You gain +1 bonus dice to any
Space Marine Implants:
Test related to one of the 19 implants (pg76) if the GM approves it.
Your training has prepared you for any circumstance.
Tactical Space Marine –
When you make a Critical Hit you may roll twice on
Tactical Versatility
the Critical Hit Table and choose either result.
Ultramarines –
You may shift for Glory twice as part of a Test.
Tactical Versatility
Ultramarines –
You start each session with 1 Wrath Point instead of 2.
Pride of Ultramar

APPEARANCE
Age: 285
Eyes: Murky Blue
Hair: Burnt Auburn
Height: 7ft 3in
Augmetic Right Hand
Features:
Heavy-Lidded Eyes
Languages: Low Gothic, High Gothic

BACKGROUNDS
Killer Instinct: +1 Max Wounds
Crusader: +1 Determination
Honour the Chapter: +1 Conviction

TRAUMATIC INJURIES (MAXIMUM X) DESCRIPTION / NOTES


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MEMORABLE INJURIES DESCRIPTION / NOTES


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MUTATIONS DESCRIPTION / NOTES


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NOTES
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