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CALLSIGN HP A R M O R E - D E F E VA S I O N GRIT

SCRAPMAN
Michael, LL 2
Mecânico
SPEED
󰋙 󰒙 /10 2 8 6
+1
󰁘 3
HULL AGI
SKILL TRIGGERS

+6 Hack or Fix +2 Invent or Create


󰋙 4 󰋙 0

SYS ENG
+2 Survive +2 Word on the Street

LICENSES
󰋙 0 󰋙 0

 HORUS Balor II
TA L E N T S
BONDED

When you take this talent, choose another pilot (hopefully a PC, but NPCs are fine
if your GM allows it) to be your Bondmate. Any mech skill checks and saves either
character makes while you are adjacent gain +1 Accuracy. If both characters have
 this talent, this increases to +2 Accuracy, but additional characters with this talent
can’t increase it any further.
Between missions, you can replace your Bondmate with a new one, but only if
your relationship with them has changed.

 Gain the Intercede Reaction.


If a character within your line of sight attempts to attack your Bondmate, you can
spend your Overwatch to threaten the attacker, forcing them to either choose a
different target or attack anyway: if they attack a different target, your Overwatch
 is expended without effect; if they choose to attack anyway, you can immediately
attack them with Overwatch, as long as they are within Range and line of sight.
This attack resolves before the triggering attack.
ENGINEER

When you perform a Full Repair, you can, with some trial and error, install a
prototype weapon system on your mech. You may choose characteristics for your
prototype weapon based on the following profile each time you perform a Full
Repair, rerolling 1d6+2 to determine Limited each time:
Prototype Weapon
Main [Melee, CQB, Rifle, Cannon, Launcher, Nexus], Limited [1d6+2], Overkill
This weapon is an experimental prototype, customized according to your specific
 requirements.
When you install it, or during a Full Repair, you may choose a new weapon type,
damage type, and either Threat 1 (melee) or Range 10 (all other types).
Additionally, each time you perform a Full Repair, reroll 1d6+2 to determine this
weapon’s Limited uses.
Damage: 1d6+2 Kinetic, Explosive or energy.
This weapon counts as an integrated mount and does not require a mount.
HOUSE GUARD

You count as adjacent when you are within Range 2 for the purposes of your
 effects on allied characters (from your traits, talents, systems, or weapons) that
require adjacency to your mech.
PILOT LOADOUT
HEAVY HARDSUIT MEDIUM SIGNATURE LIGHT A/C

//ARMOR //WEAPON //WEAPON


+2 Armor / E-Def: 8 / Range 5 | 2 Variable Threat 1 | 1 Kinetic
Evasion: 6 Damage Damage
HP Bonus: +3 / Speed: 3 When a signature
weapon is acquired,
choose its damage type
– Explosive, Energy, or
Kinetic.

MAG-CLAMPS HANDHELD PRINTER PERSONAL DRONE

//GEAR //GEAR //GEAR


These clamps attach A miniaturized version of Small, non-combat
easily to any metal Union’s full-scale drones are a common
surface, enhancing printers, handheld sight in the field. They’re
maneuverability in zero-g printers can be used to fairly noisy but can fly
environments or when make simple objects out about half a mile with
repairing mechs. They of flexible and durable good maneuverability
can be carried or fitted to plastic – as long as you before losing signal,
boots. have the right pattern relaying audio and visual
chip. information as they go.
BOND XP STRESS
THE TITAN
MAJOR IDEAL MINOR IDEAL
󰋙
I led from the front.
/8
󰋕
BURDENS
SÍNDROME DE MARTYR

/6
BOND POWERS
ABSOLUTE MEAT

If you concentrate and grit your teeth,


your personal strength verges on
superhuman. You can take 2 Stress and
roll a skill check to do one of the
following:
Bust through a wall, door, or floor,
even reinforced, with nothing but
your body
Lift, push, or drag a vehicle, mech,
or other tremendous weight a short
distance
Withstand forces far beyond the
human body such as gale force
winds, a mech’ s strength, or the
pull of the void.
Your action has increased effect if
successful.
HORUS BALOR OVERCHARGE
ATLAS MK2 +1󰈸 +1d3󰈸 +1d6󰈸 +1d6+4󰈸
CORE R E PA I R
HULL AGI SYS ENG

󰋙 󰋙 󰋙 󰋙 
4 0 0 0
P O W E R C A PA C I T Y

󰂎/1 /6
STRUCTURE HP STRESS H E AT

 󰋙  󰈸
ARMOR

/4 /23 󰒘2 /4 /4

ATK TECH SAVE SPEED E-DEF EVASION SENSORS


ATK
+1 11 3 10 6 5
+1

LTD SYS
+0
FRAME TRAITS
SCOURING SWARM REGENERATION SELF-

The Balor deals 2 At the end of its turn, PERPETUATING


kinetic to characters the Balor regains 1/4 When you rest, the
of its choice that start of its total HP. When it Balor regains full HP
their turn grappled by takes stress or automatically and
or adjacent to it. structure damage, this without REPAIRS.
effect ceases until the
end of its next turn.
CORE SYSTEM
HELLSWARM
Your nanites switch into a hyperactive mode, causing the following effects until the
end of the scene:
You and adjacent allies gain soft cover.
Scouring Swarm deals 4 kinetic, instead of 2.
Regeneration restores 1/2 of your total HP, instead of 1/4.
If you would take structure damage, roll 1d6: on 6, your mech hellishly pulls
itself together, taking no structure damage, returning to 1 HP, and gaining
Immunity to all damage until the end of the current turn.
You become Shredded and cannot clear this condition for the duration.

PRIMARY / / L O A D O U T
MAIN MOUNT
MOUNT LOCKED
/ / S U P E R H E AV Y W E A P O N B R A C I N G / /

HEAVY MOUNT
Tempest Charged Blade G M S S U P E R H E AV Y M E L E E

Threat 2 |3d6+4 Energy Damage

NANOCOMPOSITE ADAPTATION //APPLIED MOD


Armor-Piercing (AP) Knockback 2
INTEGRATED MOUNT
MAIN SPECIAL
Prototype Weapon I
Threat 1 Range 10 |1d6+2 Variable Damage
Limited 1d6+2 Overkill Set Max Uses Set Damage Type

SYSTEMS

GMS SYSTEM
Personalizations
You gain +2 HP and, in consultation with the GM, you may establish a minor
modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could
provide other useful effects. If the GM agrees that this mod would help with either a
pilot or mech skill check, you gain +1 Accuracy for that check.
Unique

GMS SYSTEM
Custom Paint Job
When you take structure damage, roll 1d6. On a 6, you return to 1 HP and ignore the
damage – the hit simply ‘scratched your paint’.
This system can only be used once before each Full Repair, and is not a valid target
for system destruction.
Unique Indestructible

Swarm Body H O R U S S Y S T E M
󰫅Activate Swarm Body (Quick)
EFFECT
After activating this system, a burst 1 swarm is released at the end of your turn.
Characters of your choice that start their turn in the area or enter it on their turn
must succeed on a Systems save or take 3 kinetic. This amount increases by +3
damage for each of your turns that you have remained stationary, up to a maximum
of 9 kinetic.
This effect lasts until you move, including involuntary movement.
Unique Quick Action

GMS FLIGHT SYSTEM


EVA Module
Your mech has a propulsion system suitable for use in low or zero gravity and
underwater environments. In those environments, you can fly and are not Slowed.
Unique

Armadura de carapaça ABISMO_DA_MENTE SYSTEM

Recebe armadura de 2, não pode ser reduzida pela condição de SHREDDED.


Unique

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