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SCRAPMAN
Michael, LL 2
Mecânico
SPEED
/10 2 8 6
+1
3
HULL AGI
SKILL TRIGGERS
SYS ENG
+2 Survive +2 Word on the Street
LICENSES
0 0
HORUS Balor II
TA L E N T S
BONDED
When you take this talent, choose another pilot (hopefully a PC, but NPCs are fine
if your GM allows it) to be your Bondmate. Any mech skill checks and saves either
character makes while you are adjacent gain +1 Accuracy. If both characters have
this talent, this increases to +2 Accuracy, but additional characters with this talent
can’t increase it any further.
Between missions, you can replace your Bondmate with a new one, but only if
your relationship with them has changed.
When you perform a Full Repair, you can, with some trial and error, install a
prototype weapon system on your mech. You may choose characteristics for your
prototype weapon based on the following profile each time you perform a Full
Repair, rerolling 1d6+2 to determine Limited each time:
Prototype Weapon
Main [Melee, CQB, Rifle, Cannon, Launcher, Nexus], Limited [1d6+2], Overkill
This weapon is an experimental prototype, customized according to your specific
requirements.
When you install it, or during a Full Repair, you may choose a new weapon type,
damage type, and either Threat 1 (melee) or Range 10 (all other types).
Additionally, each time you perform a Full Repair, reroll 1d6+2 to determine this
weapon’s Limited uses.
Damage: 1d6+2 Kinetic, Explosive or energy.
This weapon counts as an integrated mount and does not require a mount.
HOUSE GUARD
You count as adjacent when you are within Range 2 for the purposes of your
effects on allied characters (from your traits, talents, systems, or weapons) that
require adjacency to your mech.
PILOT LOADOUT
HEAVY HARDSUIT MEDIUM SIGNATURE LIGHT A/C
/6
BOND POWERS
ABSOLUTE MEAT
4 0 0 0
P O W E R C A PA C I T Y
/1 /6
STRUCTURE HP STRESS H E AT
ARMOR
/4 /23 2 /4 /4
LTD SYS
+0
FRAME TRAITS
SCOURING SWARM REGENERATION SELF-
PRIMARY / / L O A D O U T
MAIN MOUNT
MOUNT LOCKED
/ / S U P E R H E AV Y W E A P O N B R A C I N G / /
HEAVY MOUNT
Tempest Charged Blade G M S S U P E R H E AV Y M E L E E
SYSTEMS
GMS SYSTEM
Personalizations
You gain +2 HP and, in consultation with the GM, you may establish a minor
modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could
provide other useful effects. If the GM agrees that this mod would help with either a
pilot or mech skill check, you gain +1 Accuracy for that check.
Unique
GMS SYSTEM
Custom Paint Job
When you take structure damage, roll 1d6. On a 6, you return to 1 HP and ignore the
damage – the hit simply ‘scratched your paint’.
This system can only be used once before each Full Repair, and is not a valid target
for system destruction.
Unique Indestructible
Swarm Body H O R U S S Y S T E M
Activate Swarm Body (Quick)
EFFECT
After activating this system, a burst 1 swarm is released at the end of your turn.
Characters of your choice that start their turn in the area or enter it on their turn
must succeed on a Systems save or take 3 kinetic. This amount increases by +3
damage for each of your turns that you have remained stationary, up to a maximum
of 9 kinetic.
This effect lasts until you move, including involuntary movement.
Unique Quick Action