The AT-AT walker is a large, imposing Imperial assault walker used to intimidate enemies and transport troops into battle. It stands over 20 meters tall and can carry 40 troops or 1 ton of cargo. Its head can pivot between three firing arcs and features twin floodlights. The walker's only weakness is its neck pivot joint, which if hit causes severe damage. It is crewed by 3 operators and typically carries support vehicles and munitions.
The AT-AT walker is a large, imposing Imperial assault walker used to intimidate enemies and transport troops into battle. It stands over 20 meters tall and can carry 40 troops or 1 ton of cargo. Its head can pivot between three firing arcs and features twin floodlights. The walker's only weakness is its neck pivot joint, which if hit causes severe damage. It is crewed by 3 operators and typically carries support vehicles and munitions.
The AT-AT walker is a large, imposing Imperial assault walker used to intimidate enemies and transport troops into battle. It stands over 20 meters tall and can carry 40 troops or 1 ton of cargo. Its head can pivot between three firing arcs and features twin floodlights. The walker's only weakness is its neck pivot joint, which if hit causes severe damage. It is crewed by 3 operators and typically carries support vehicles and munitions.
• The AT-AT walker’s head is mounted on a pivoting
Craft: All Terrain Armored Transport neck, which can turn to face left, front and right fire Type: Assault walker Scale: Walker arcs. An AT-AT may move its head one fire arc per turn Length: 31.2 meters long, 22.5 meters tall (from left to front, right to front, front to right, or front Skill: Walker operation: AT-AT to left). Crew: 3 (pilot, co-pilot/gunner, commander), skele- • The lone vulnerability in the AT-AT’s armor is the piv- ton: 1/+10 ot of its neck. If struck at this weak point, roll for dam- Crew Skill: vehicle blasters 5D, walker operation 5D age results using the Severely Damaged vehicle table. Passengers: 40 (troops) Successfully hitting this weak point is a Heroic task of Cargo Capacity: 1 metric ton 35+ difficulty. Knowledge of this weakness is rare and Cover: Full requires some familiarity with Imperial military vehi- Cost: Not available for sale cles, tactics and armament. Move: 21; 60 km/h • Twin mounted floodlights directly under command Body Strength: 6D module. • Typical Complement: 5 614-AvA speeder bikes, 25 Weapons: LX-4 proton mines, 20 E-11 blaster rifles, 5 DLT-20A 2 Chin-Mounted Laser Cannons (fire-linked) blaster rifles. Fire Arc: Front Left/Front Right Imperial Walker Pilot/Gunner Crew: 1 (co-pilot/gunner) Species: Human Scale: Walker DEXTERITY 2D+1 PERCEPTION 2D Skill: Vehicle blasters Blaster 4D+1, Command 3D Fire Control: 2D Dodge 4D+1 Search 4D Range: 50-500/1.5/3 Km KNOWLEDGE 1D STRENGTH 2D Damage: 6D MECHANICAL 3D TECHNICAL 1D 2 Temple-Mounted Medium Blasters (fire-linked) Vehicle Blasters 4D+2 Walker Repair 4D Fire Arc: Front Walker Operation 5D+2 Crew: 1 (co-pilot/gunner) Equipment: Blaster Pistol 4D+2, BattleArmor w/ Scale: Speeder Internal Comlink (+1D energy/physical, head & chest, Skill: Vehicle blasters -2 to Dexterity and all related actions.) Fire Control: 2D Range: 30-150/300/900 Damage: 5D Laser Cannon Fire Arc: Back Crew: 1 (co-pilot/gunner) Scale: Walker Skill: Vehicle blasters Fire Control: 2D Range: 50-500/1.5/3 Km Damage: 6D