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AT-AT M ark I Game Notes:

• The AT-AT walker’s head is mounted on a pivoting


Craft: All Terrain Armored Transport
neck, which can turn to face left, front and right fire
Type: Assault walker
Scale: Walker arcs. An AT-AT may move its head one fire arc per turn
Length: 31.2 meters long, 22.5 meters tall (from left to front, right to front, front to right, or front
Skill: Walker operation: AT-AT to left).
Crew: 3 (pilot, co-pilot/gunner, commander), skele- • The lone vulnerability in the AT-AT’s armor is the piv-
ton: 1/+10 ot of its neck. If struck at this weak point, roll for dam-
Crew Skill: vehicle blasters 5D, walker operation 5D age results using the Severely Damaged vehicle table.
Passengers: 40 (troops) Successfully hitting this weak point is a Heroic task of
Cargo Capacity: 1 metric ton 35+ difficulty. Knowledge of this weakness is rare and
Cover: Full requires some familiarity with Imperial military vehi-
Cost: Not available for sale cles, tactics and armament.
Move: 21; 60 km/h • Twin mounted floodlights directly under command
Body Strength: 6D module.
• Typical Complement: 5 614-AvA speeder bikes, 25
Weapons: LX-4 proton mines, 20 E-11 blaster rifles, 5 DLT-20A
2 Chin-Mounted Laser Cannons (fire-linked) blaster rifles.
Fire Arc: Front Left/Front Right
Imperial Walker Pilot/Gunner
Crew: 1 (co-pilot/gunner)
Species: Human
Scale: Walker
DEXTERITY 2D+1 PERCEPTION 2D
Skill: Vehicle blasters
Blaster 4D+1, Command 3D
Fire Control: 2D
Dodge 4D+1 Search 4D
Range: 50-500/1.5/3 Km
KNOWLEDGE 1D STRENGTH 2D
Damage: 6D
MECHANICAL 3D TECHNICAL 1D
2 Temple-Mounted Medium Blasters (fire-linked)
Vehicle Blasters 4D+2 Walker Repair 4D
Fire Arc: Front
Walker Operation 5D+2
Crew: 1 (co-pilot/gunner)
Equipment: Blaster Pistol 4D+2, BattleArmor w/
Scale: Speeder
Internal Comlink (+1D energy/physical, head & chest,
Skill: Vehicle blasters
-2 to Dexterity and all related actions.)
Fire Control: 2D
Range: 30-150/300/900
Damage: 5D
Laser Cannon
Fire Arc: Back
Crew: 1 (co-pilot/gunner)
Scale: Walker
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1.5/3 Km
Damage: 6D

116 Star Wars Rebels Season Two Sourcebook

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