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The Earth Alliance

The Crusade Era 2267 and Beyond


A CALL TO ARMS
BABYLON 5
Set Interceptors to Offensive Mode!: CQ check: Automatic
The Earth Alliance The action must be declared when this ship is activated in the movement
phase. When it is activated in the attack phase it may use its Interceptors in
Crusade Era an offensive mode. It no longer benefits from its own interceptors for the
rest of the turn – Fighters on support duty may intercept as normal. It gains
2267 and Beyond the following additional weapon system until the end of the turn when it
Earth Alliance - Crusade Era Initiative: +2 reverts to the Interceptor trait.
Earth Alliance Special Rules Weapon Range Arc AD Special
Missile Variants: With the development of missile racks on many Earth Interceptors 4 T 2X Interceptor Rating Twin-Linked
Alliance hulls, experiments quickly began on missile design. The advantage Army of Light: Any ship with can be used in an Army of Light fleet list.
of standard fitting missile racks soon became clear as ships were able to Earth Alliance - Crusade Era Fleet List
vastly increase their flexibility in battle, simply by swapping the missile loads Priority Level: Patrol
they carried on board. Breaching Pod Wing (4 flights) Hermes-class transport
Any Earth Alliance ship equipped with missile racks can swap the standard Badger Starfury Wing (5 flights) Aurora Starfury Wing (4 flights)
missiles with one of the variants below. Each missile rack on a ship may Thunderbolt Starfury Wing (4 flights) Firebolt Starfury Wing (2 flights)
have just one missile type though a single ship with multiple missile racks Myrmidon-class light combat vessel Banshee II (3 flights)
may have a different missile variant in each rack system. Priority Level: Skirmish
Missile Type Range In Service Special Chronos-class attack frigate Chronos-class escort frigate
Standard Anti-Ship 30 2165+ Precise, Super AP Hyperion-class assault cruiser Vigilante-class cutter
Flash 20 2229+ AP, 2X Damage, Precise Priority Level: Raid
Fusion Missile 30 2261+ Energy Mine, One-Shot, Delphi-class advanced scout Explorer-class survey ship
Super AP, 3X Damage Hyperion-class heavy cruiser Lupo-class frigate
Fusion Bomb 30 2261+ One-Shot, Orbital Bomb, Tantalus-class assault cruiser
Super AP, 3X Damage Priority Level: Battle
Heavy 12 2225+ 3X Damage, Super AP Apollo-class bombardment cruiser Apollo-class strike cruiser
Anti-Fighter 15 2237+ Fighters successfully hit are Marathon-class advanced cruiser Nike-class battle cruiser
destroyed with no dodge. Omega-class destroyer
Long-Range 40 2225+ AP, Precise Priority Level: War
Multi-Warhead 30 2256+ AP, Precise, Ignore all Nova II-class dreadnought Omega-class command destroyer
Interceptors. Poseidon-class super carrier Warlock-class advanced destroyer
HARM 15 2248+ Super AP Warlock Bata-class advanced destroyer
If a HARM missile hits, it deals no damage. Instead, it forces the Priority Level: Armageddon
enemy crew to make a Crew Quality check of 10. On failing this check the hit Centurion-class dreadnought Gladium-class assault ship
ship counts all other ships as having Stealth 3+ until the end of the next Maximum-class battleship The Excalibur
turn.
Initiative: +2

2237+ Uni-Pulse Cannon


Range: 2 AD: 2
Aurora Starfury

Twin-Linked
(Crusade Era)

Hull: 5
Earth
Name

Speed 14
(Wing of Four Flights)

Dogfight: +2 (-)
Dodge 2+
Patrol
Initiative: +2

2259+ Uni-Pulse Cannon Missile Rack


Range: 2 AD: 2 Range: 4 AD: 1
Badger Starfury

Twin-Linked AP
(Crusade Era)

; ;

Hull: 5
Earth
Name

Speed 10
(Wing of Four Flights)

Dogfight: +2 (-)
Dodge 3+
Patrol
Initiative: +2

2265+ Dual Uni-Pulse Cannon Missiles


Range: 2 AD: 4 Range: 4 AD: 1
Banshee II AATF

Twin-Linked AP, Accurate


(Crusade Era)

; ;

Hull: 4
Earth

Speed 12
Name

Dogfight: - (+3)
(Wing of Three Flights)

Dodge 2+
Atmospheric
Patrol

Aircraft
Patrol Name Breaching Pod
(Wing of Four Pods) Earth (Crusade Era) 2203+
Initiative: +2

Hull: 5

Speed: 6
Dodge 4+
Troops: 1 each
Initiative: +2

2268+
Firebolt Starfury Wing

Advanced Gatling Pulse Cannon Torpedo Rack


Range: 2 AD: 3 Range: 8 AD: 1
(Crusade Era)

AP AP, X2 Damage

; ;

Hull: 5
Earth
Name

Speed 14
(Wing of Two Flights)

Dogfight: +2 (-2)
Dodge 2+
Patrol

Atmospheric
2247+
Initiative: +2 Crew Quality____ Crew Quality____

2247+

Hermes Transport
Missile Rack XP Dice____ Missile Rack XP Dice____
Hermes Transport
(F) Troops: O (F) Troops: O
Range: 20 AD: 2 Range: 20 AD: 2
Precise, Super AP Pulse Cannon Precise, Super AP Pulse Cannon

(Crusade Era)
Slow-Loading (F) Slow-Loading (F)
(Crusade Era)

Range: 10 AD: 6 Range: 10 AD: 6


Hull Hull
4 4
Uni-Pulse Cannon Uni-Pulse Cannon

Aurora Starfury Fighters

Aurora Starfury Fighters


Range: 2 AD: 2 Range: 2 AD: 2
Twin-Linked Twin-Linked

Hull Hull

Earth
; 5 ; 5
Earth

Speed: 14 Speed: 14
Dogfight: +2 Dogfight: +2
Dodge: 2+ Dodge: 2+

Speed: 12 Speed: 12
Interceptors 1 Interceptors 1
Turns: 2/45o Turns: 2/45o
Jump Engine
D6
1-3
Random Trait
Interceptors
Name Jump Engine
D6
1-3
Random Trait
Interceptors
4-6 Jump Engine 4-6 Jump Engine
Name

Critical Hits Critical Hits


__________________________________________________ __________________________________________________
__________________________________________________ __________________________________________________
Patrol

____________ ____________
10 Damage 10 Damage

Special Rules
Patrol

Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 2 Twin-Linked
2264+
Initiative: +2 Crew Quality____ Crew Quality____

2264+
XP Dice____ XP Dice____

Myrmidon L.C.V.
Myrmidon L.C.V.

M. Pulse Cannon M. Pulse Cannon


(F) (F)

(Crusade Era)
Range: 10 AD: 8 Range: 10 AD: 8
(Crusade Era)

Twin-Linked Twin-Linked

Hull Hull
5 5
L. Pulse Cannon L. Pulse Cannon
(T) (T)
Range: 8 AD: 6 Range: 8 AD: 6

Earth
Earth

Speed: 8 Critical Hits Speed: 8 Critical Hits


Turns: 2/45o _________________ Turns: 2/45o _________________

Name
_________________ _________________
8 Damage 8 Damage
_________________ _________________
Name

_________________ _________________
_________________ _________________
Anti-Fighter 2
_________________ Anti-Fighter 2
_________________
D6 Random Trait __________ D6 Random Trait __________
Patrol

Interceptors Interceptors
9-10 Anti-Fighter 9-10 Anti-Fighter
Interceptors 1 Interceptors 1
Special Rules
Patrol

Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 2 Twin-Linked
Initiative: +2

2259+
Missile Rack
Thunderbolt Starfury
Gatling Pulse Cannon Range: 4 AD: 2
Range: 2 AD: 2 AP
(Crusade Era)

; ;

Hull: 5
Earth
Name

Speed 12
(Wing of Four Flights)

Dogfight: +1 (-1)
Dodge 3+
Patrol

Atmospheric
2249+
Initiative: +2
Crew Quality____ Crew Quality____
2249+

Chronos Escort Frigate


Chronos Escort Frigate
XP Dice____ XP Dice____
Troops: OO Troops: OO

(Crusade Era)
(Crusade Era)

Hull Hull
Interceptors 2 6 Anti-Fighter 6 Interceptors 2 6 Anti-Fighter 6

Railgun Railgun

Earth
(T) Escort (T) Escort
Earth

Range: 15 AD: 4 Range: 15 AD: 4


AP, X2 Damage AP, X2 Damage

Critical Hits D6 Random Trait Critical Hits D6 Random Trait


________________ 1-2 Interceptors ________________ 1-2 Interceptors
3-4 Escort 3-4 Escort
________________ 5-6 Anti-Fighter ________________ 5-6 Anti-Fighter

Name
________________ Speed: 8 ________________ Speed: 8
________
Turns: 2/45o ________
Turns: 2/45o
Name

Skirmish

16 Damage 16 Damage
Skirmish

Special Rules
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 4 Twin-Linked
Initiative: +2
Chronos Missile Frigate Crew Quality____ Crew Quality____
2302+

Olympus Corvette
H. Pulse Cannon XP Dice____ H. Pulse Cannon XP Dice____
(F) (F)
Range: 12 AD: 2 Troops: OO Range: 12 AD: 2 Troops: OO
Twin-Linked Twin-Linked

Hull Hull
(Crusade Era)

6 6
Interceptors 2 Anti-Fighter 2 Interceptors 2 Anti-Fighter 2

Adv. Missile Rack Adv. Missile Rack Adv. Missile Rack Adv. Missile Rack
(P) (S) (P) (S)
Range: ___ AD: 2 Range: ___ AD: 2 Range: ___ AD: 2 Range: ___ AD: 2
Slow-Loading** Slow-Loading** Slow-Loading** Slow-Loading**
Earth

_______________ _______________ _______________ _______________

Name
** This weapon ignores ** This weapon ignores ** This weapon ignores ** This weapon ignores
the Slow-Loading trait the Slow-Loading trait the Slow-Loading trait the Slow-Loading trait
unless the Chronos is unless the Chronos is unless the Chronos is unless the Chronos is
crippled. crippled. crippled. crippled.

Critical Hits Critical Hits


Missile Types
______________ Anti-Ship Missile 2165+ ______________
______________ Range: 30 Precise, Super AP ______________
______________ Flash Missile 2229+ ______________
______________ Speed: 8 Range: 20 AP, X2 Damage, Precise Speed: 8 ______________
Turns: 2/45o Turns: 2/45o
Heavy Missile 2225+
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile 2237+
H. Pulse Cannon Range: 15 Accurate H. Pulse Cannon
Name

D6 Random Trait D6 Random Trait


(A) Long-Range Missile 2225+ (A)
1-3 Interceptors 1-3 Interceptors
4-6 Anti-Fighter Range: 12 AD: 2 Range: 40 AP, Precise Range: 12 AD: 2 4-6 Anti-Fighter
Twin-Linked Multi-Warhead Missile 2256+ Twin-Linked
Range: 30 AP, Precise
Ignore Interceptors
HARM Missile 2248+
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+
Skirmish

16 Damage 16 Damage
Special Rules
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 2 Twin-Linked
Initiative: +2 Crew Quality____

2242+
Hyperion Assault Cruiser Plasma Cannon
Special Rules (F) Pulse Cannon XP Dice____
Set Interceptors to Offensive Mode!: CQ Range: 8 AD: 6 (F) Troops:
check: Automatic: May attack with AP, Twin-Linked Range: 10 AD: 4
OOOOOO
interceptors, but may not intercept for the
turn. Hull Shuttles
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 4 Twin-Linked
5

Anti-Fighter 2

Pulse Cannon Pulse Cannon


(P) (S)
Earth

Range: 10 AD: 8 Range: 10 AD: 8

Interceptors 2 2D6
2-4
Random Trait
Anti-Fighter
5-7 Shuttles
8-10 Interceptors
11-12 Jump Engine

Speed: 8
Jump Engine Turns: 2/45o Critical Hits
Name

____________________________
Pulse Cannon ____________________________
(A) ____________________________
Range: 10 AD: 2
____________________________
Skirmish

28 Damage
Initiative: +2 Crew Quality____

2262+
Hyperion Fleet Auxiliary Plasma Cannon
Special Rules (F) Pulse Cannon XP Dice____
Set Interceptors to Offensive Mode!: CQ Range: 8 AD: 6 (F) Troops:
check: Automatic: May attack with AP, Twin-Linked Range: 10 AD: 4
OO
interceptors, but may not intercept for the
turn. Hull
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 8 Twin-Linked
5
Fleet Auxiliary

Anti-Fighter 2

Pulse Cannon Pulse Cannon


(P) (S)
Earth

Range: 10 AD: 8 Range: 10 AD: 8

Interceptors 4 2D6
2-4
Random Trait
Anti-Fighter
5-7 Auxiliary
8-10 Interceptors
11-12 Jump Engine

Speed: 8
Jump Engine Turns: 2/45o Critical Hits
Name

____________________________
Pulse Cannon ____________________________
(A) ____________________________
Range: 10 AD: 2
____________________________
Skirmish

28 Damage
2270+
Initiative: +2 Crew Quality____ Crew Quality____

2270+ Laser Cannon XP Dice____ Laser Cannon XP Dice____

Vigilante Cutter
(B) Troops: O (B) Troops: O
Vigilante Cutter
Range: 30 AD: 2 Range: 30 AD: 2
Beam Beam

(Crusade Era)
Hull Hull
(Crusade Era)

L. Plasma Mortar L. Plasma Mortar


Anti-Fighter 4 Anti-Fighter 4
(F) 4 (F) 4
Range: 20 AD: 4 Range: 20 AD: 4
AP, Energy Mine Interceptors 1 AP, Energy Mine Interceptors 1

Gatling Pulse Gatling Pulse


Cannon Cannon

Thunderbolt Starfury Fighters

Thunderbolt Starfury Fighters


Range: 2 AD: 2 Range: 2 AD: 2

Earth
Railgun Railgun
(T) Missile Rack (T) Missile Rack
Earth

Range: 24 AD: 4 Range: 2 AD: 2


; Range: 24 AD: 4 Range: 2 AD: 2
;
Super AP, AP Super AP, AP
X2 Damage X2 Damage
Hull Hull
; 5 ; 5

Speed: 12 Speed: 12
2D6 Random Trait 2D6 Random Trait
2-4 Interceptors Dogfight: +1 2-4 Interceptors Dogfight: +1

Name
5-7 Agile Dodge: 3+ 5-7 Agile Dodge: 3+
8-10 Anti-Fighter 8-10 Anti-Fighter
11-12 Jump Engine
Atmospheric 11-12 Jump Engine
Atmospheric
Speed: 20 Speed: 20
Name

o o
Agile Turns: 2/45 Jump Engine Agile Turns: 2/45 Jump Engine
10 Damage 10 Damage
Skirmish

Critical Hits Critical Hits


________________________________________________ ________________________________________________
Skirmish

________________________________________________ ________________________________________________
Special Rules
________________
Set Interceptors ________________
to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 2 Twin-Linked
Initiative: +1 Crew Quality____
Delphi Advanced Scout
2268+
Laser Cannon
Special Rules
Set Interceptors to Offensive Mode!: CQ
(B) XP Dice____
Range: 15 AD: 4
check: Automatic: May attack with Beam Troops:
interceptors, but may not intercept for the Scout
turn. Hull Unlimited Range
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 4 Twin-Linked
5

Redundancy
Uni-Pulse Cannon

Aurora Starfury Fighters


Range: 2 AD: 2
Twin-Linked
Interceptors 2 Stealth 5+
Hull
Earth

; 5
Pulse Cannon Pulse Cannon
(P) (S)
Range: 10 AD: 8 Range: 10 AD: 8 Speed: 14
Dogfight: +2
Dodge: 2+

2D6 Random Trait


2-3 Interceptors Anti-Fighter 4
4-5 Anti-Fighter
6-7 Scout
8-9 Stealth
10-12 Jump Engine
Name

Critical Hits
____________________________
Speed: 12 ____________________________
Jump Engine
Turns: 2/45o ____________________________
____________________________

18 Damage
Raid
Initiative: +1 H. Pulse Cannon Crew Quality____
2240+
Explorer Survey Ship Pulse Cannon (F)
Special Rules
Set Interceptors to Offensive Mode!: CQ (F) Hull Range: 12 AD: 6 XP Dice____
Range: 10 AD: 6 X2 Damage, Twin-Linked
check: Automatic: May attack with 4 Troops:
interceptors, but may not intercept for the OOOOOOOOOO
turn.
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 6 Twin-Linked Uni-Pulse Cannon
Range: 2 AD: 2
Redundancy Twin-Linked

Aurora Starfury Fighters


Anti-Fighter 6 Scout Hull
; 5

Pulse Cannon Pulse Cannon


(P) (S)
Earth

Range: 10 AD: 6 Range: 10 AD: 6

Speed: 14
Command +1 2D6 Random Trait
Dogfight: +2
2-3 Anti-Fighter
Dodge: 2+
4-5 Scout
6-8 Interceptors
9-10 Command
11-12 Jump Engine
Interceptors 3 Critical Hits
____________________________
____________________________
Speed: 4 Pulse Cannon
Jump Engine ____________________________
Name

(A)
Turns: 1/45o Range: 10 AD: 6 ____________________________
Lumbering
Raid

140 Damage
Initiative: +1 Crew Quality____

2248+
H. Laser Cannon
Special Rules (B) XP Dice____
Set Interceptors to Offensive Mode!: CQ Range: 18 AD: 4
Troops: OOO
Hyperion Cruiser
check: Automatic: May attack with Beam, X2 Damage
interceptors, but may not intercept for the
turn. Pulse Cannon Hull Plasma Cannon
(Crusade Era)

Weapon Range Arc AD Special (F) (F)


Interceptors 4 T 4 Twin-Linked Range: 10 AD: 4
5 Range: 8 AD: 4
AP, Twin-Linked

Redundancy Uni-Pulse Cannon

Aurora Starfury Fighters


Range: 2 AD: 2
Twin-Linked

Hull
Pulse Cannon Pulse Cannon ; 5
Earth

(P) (S)
Anti-Fighter 2 Range: 10 AD: 8 Range: 10 AD: 8
Speed: 14
Dogfight: +2
Interceptors 2 Dodge: 2+

D6 Random Trait
1-2 Anti-Fighter
3-4 Interceptors
5-6 Jump Engine
Speed: 8
Jump Engine Turns: 2/45o Critical Hits
Name

____________________________
H. Laser Cannon ____________________________
(Ba) ____________________________
Range: 18 AD: 2
Pulse Cannon
(A) ____________________________
Beam, X2 Damage
Range: 10 AD: 2

28 Damage
Raid
Initiative: +2 Crew Quality____

2268+
Laser Cannon
Special Rules XP Dice____
(B)
Set Interceptors to Offensive Mode!: CQ
Railgun Range: 18 AD: 2 Advanced Missile Rack Troops: O
check: Automatic: May attack with
(F) Beam (F)
interceptors, but may not intercept for the Range: 24 AD: 2 Range: ___ AD: 2
Lupo Frigate

turn. Super AP, Hull Slow-Loading**


Weapon Range Arc AD Special X2 Damage, _______________
(Crusade Era)

Interceptors 4 T 8 Twin-Linked Twin-Linked


5 ** This weapon ignores the Slow-
Loading trait unless the Lupo is
crippled.

Redundancy
Gatling Pulse
Cannon

Thunderbolt Starfury Fighters


Railgun Railgun Range: 2 AD: 2
Anti-Fighter 4 (P) (S)
Missile Rack
Range: 24 AD: 4 Range: 24 AD: 4
Range: 2 AD: 2
Earth

Super AP, Super AP, ;


AP
X2 Damage, X2 Damage,
Interceptors 4 Twin-Linked Twin-Linked Hull
; 5

2D6 Random Trait


2-4 Interceptors
Escort 5-7 Anti-Fighter
Speed: 12
Missile Types 8-10 Escort Dogfight: +1
Anti-Ship Missile 2165+ 11-12 Jump Engine
Range: 30 Precise, Super AP
Dodge: 3+
Atmospheric
Flash Missile 2229+
Range: 20 AP, X2 Damage, Precise
Heavy Missile 2225+
Jump Engine Speed: 12
Name

Range: 12 X3 Damage, Super AP


Turns: 2/45o Critical Hits
Anti-Fighter Missile 2237+
Range: 15 Accurate Railgun ____________________________
Long-Range Missile 2225+ (A) ____________________________
Range: 40 AP, Precise Range: 24 AD: 2 ____________________________
Multi-Warhead Missile 2256+ Super AP, X2 Damage, ____________________________
Range: 30 AP, Precise
Ignore Interceptors
Twin-Linked
HARM Missile 2248+
Range: 15 Super AP 17 Damage
No damage, target 10+crew check, all stealth 3+
Raid
Orion Space Station Initiative: +1 Crew Quality: 4
2213+
Missile Racks
Special Rules
Set Interceptors to Offensive Mode!: CQ M. Pulse Cannon Range: ___ AD: 5 Troops: OOOOO
Range: 15 AD: 5 Slow Loading OOOOOOOOOO
check: Automatic: May attack with _______________
Twin-Linked
interceptors, but may not intercept for the
turn.
Weapon Range Arc AD Special Hull
Interceptors 4 T 10 Twin-Linked
4
(3rd Age)

D6 Random Trait
1-3 Interceptors
4-6 Anti-Fighter

Anti-Fighter 4
Earth

Missile Types
Anti-Ship Missile 2165+
Range: 30 Precise, Super AP
Flash Missile 2229+
Range: 20 AP, X2 Damage, Precise
Interceptors 5 Heavy Missile 2225+
Range: 12 X3 Damage, Super AP
Immobile Anti-Fighter Missile 2237+
Range: 15 Accurate

Space Station Critical Hits Long-Range Missile 2225+


D6 System Damage Effect Hits Range: 40 AP, Precise
1 Reactor Fluctuation -0 must roll 4+ to fire each weapon O Multi-Warhead Missile 2256+
2 Launch Tubes Blocked -1 Fighters Cannot launch O Range: 30 AP, Precise
3 Station Keeping Thrusters -1 Station moves 1” towards nearest planet O
Name

Ignore Interceptors
4 Command & Control -2 Lose 1 random trait O HARM Missile 2248+
5 Weapon system offline -3 One weapon system cant fire OO Range: 15 Super AP
6 Reactor Explosion -2D6 Lose 2 random traits OO No damage, target 10+crew check, all stealth 3+

75 Damage

Heavy Damage
Raid

Crippled
Tantalus Assault Cruiser Initiative: +2 H. Pulse Cannon Crew Quality____
2248+
(F)
Special Rules
Set Interceptors to Offensive Mode!: CQ
Range: 12 AD: 8 XP Dice____
Twin-Linked
check: Automatic: May attack with Troops: OOOO
interceptors, but may not intercept for the Hull OOOOOOOO
turn.
5 Shuttles

Breaching Pods
Hull
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 4 Twin-Linked 5

Redundancy
Speed: 6
Dodge: 4+

Gatling Pulse
H. Pulse Cannon H. Pulse Cannon
Cannon
Anti-Fighter 2

Thunderbolt Starfury Fighters


(P) (S) Range: 2 AD: 2
Earth

Range: 12 AD: 10 Range: 12 AD: 10


Twin-Linked Twin-Linked Missile Rack
Range: 2 AD: 2
;
AP

Hull
2D6 Random Trait ; 5
Interceptors 2 2-4 Interceptors
5-7 Anti-Fighter
8-10 Shuttles
Speed: 6 11-12 Jump Engine
Speed: 12
Jump Engine Turns: 1/45o Dogfight: +1
Dodge: 3+
Lumbering Atmospheric
Name

Pulse Cannon
(A) Critical Hits
Range: 10 AD: 4 ______________________
Twin-Linked
45 Damage ______________________
______________________
______________________
______________________
Raid

__
Initiative: +2 Advanced Missile Rack Crew Quality____
Apollo Bombardment Cruiser
2267+
(F)
Special Rules
Set Interceptors to Offensive Mode!:
Range: ___ AD: 6 XP Dice____
Slow-Loading** _______________
CQ check: Automatic: ** This weapon ignores the Slow-Loading trait Troops: OO
unless the Apollo is crippled.
May attack with interceptors, but may not
intercept for the turn.
Hull
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 6 Twin-Linked 6 Interceptors 3

Redundancy
Anti-Fighter 4

Advanced Missile Rack Advanced Missile Rack


(P) (S)
Earth

Range: ___ AD: 8 Range: ___ AD: 8


Slow-Loading** _______________ Slow-Loading** _______________
** This weapon ignores the Slow-Loading trait ** This weapon ignores the Slow-Loading trait
unless the Apollo is crippled. unless the Apollo is crippled.

Missile Types
D6 Random Trait
Anti-Ship Missile 2165+
1-2 Anti-Fighter
Range: 30 Precise, Super AP
3-4 Interceptors
Flash Missile 2229+ 5-6 Jump Engine
Range: 20 AP, X2 Damage, Precise
Heavy Missile 2225+
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile 2237+ Speed: 7 Jump Engine
Name

Range: 15 Accurate
Long-Range Missile 2225+ Turns: 1/45o
Range: 40 AP, Precise Critical Hits
Advanced Missile Rack
Multi-Warhead Missile 2256+ ____________________________
Range: 30 AP, Precise
(F)
Range: ___ AD: 2 ____________________________
Ignore Interceptors
HARM Missile 2248+ Slow-Loading** _______________ ____________________________
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+
** This weapon ignores the Slow-Loading trait ____________________________
unless the Apollo is crippled.
Battle

38 Damage
Initiative: +2 Advanced Missile Rack Crew Quality____
2268+
(F)
Special Rules
XP Dice____
Apollo Strike Cruiser
Range: ___ AD: 4
Set Interceptors to Offensive Mode!: Slow-Loading** _______________
CQ check: Automatic: ** This weapon ignores the Slow-Loading trait Troops: OO
unless the Apollo is crippled.
May attack with interceptors, but may not
intercept for the turn.
Hull
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 6 Twin-Linked 6 Anti-Fighter 4 Interceptors 3

Redundancy
Railgun Railgun
Uni-Pulse Cannon

Aurora Starfury Fighters


(P) (S)
Range: 20 AD: 6 Range: 20 AD: 6 Range: 2 AD: 2
AP, X2 Damage AP, X2 Damage Twin-Linked
D6 Random Trait
Earth

1-2 Anti-Fighter Hull


3-4 Interceptors ; 5
5-6 Jump Engine

H. Pulse Cannon H. Pulse Cannon Speed: 14


(P) (S)
Missile Types Range: 12 AD: 14 Range: 12 AD: 14
Dogfight: +2
Anti-Ship Missile 2165+ Dodge: 2+
Range: 30 Precise, Super AP Twin-Linked Twin-Linked
Flash Missile 2229+
Range: 20 AP, X2 Damage, Precise
Heavy Missile 2225+
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile 2237+ Speed: 7 Jump Engine
Name

Range: 15 Accurate
Long-Range Missile 2225+ Turns: 1/45o
Range: 40 AP, Precise Critical Hits
Advanced Missile Rack
Multi-Warhead Missile 2256+ ____________________________
Range: 30 AP, Precise
(F)
Range: ___ AD: 2 ____________________________
Ignore Interceptors
HARM Missile 2248+ Slow-Loading** _______________ ____________________________
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+
** This weapon ignores the Slow-Loading trait ____________________________
unless the Apollo is crippled.
Battle

38 Damage
Initiative: +2 Neutron Cannon Crew Quality____
2266+
Marathon Advanced Cruiser
Special Rules (B)
Set Interceptors to Offensive Mode!: Range: 25 AD: 4 XP Dice____
CQ check: Automatic: Beam, X3 Damage Troops: OOOO
May attack with interceptors, but may not
intercept for the turn. H. Pulse Cannon Hull Advanced Missile Rack
(F) 6 (F)
(Crusade Era)

Weapon Range Arc AD Special


Range: 12 AD: 6 Range: ___ AD: 4
Interceptors 4 T 8 Twin-Linked
Twin-Linked Slow-Loading**____________
** This weapon ignores the Slow-Loading

Redundancy trait unless the Marathon is crippled.

Interceptors 4 Anti-Fighter 4
Uni-Pulse Cannon

Aurora Starfury Fighters


2D6 Random Trait
Range: 2 AD: 2
H. Pulse Cannon H. Pulse Cannon Twin-Linked
Earth

2-4 Interceptors
5-7 Anti-Fighter (S) (P)
8-10 Computer Range: 12 AD: 10 Range: 12 AD: 10 Hull
11-12 Jump Engine
Twin-Linked Twin-Linked ; 5
Missile Types
Anti-Ship Missile 2165+
Range: 30 Precise, Super AP
Speed: 14
Dogfight: +2
Flash Missile 2229+
Dodge: 2+
Range: 20 AP, X2 Damage, Precise
Jump Engine
Heavy Missile 2225+
Range: 12 X3 Damage, Super AP
Speed: 12
Anti-Fighter Missile 2237+
Flight Computer
Range: 15 Accurate Turns: 2/45o
Name

Long-Range Missile 2225+ Critical Hits


Range: 40 AP, Precise Neutron Cannon
H. Pulse Cannon (Ba) ____________________________
Multi-Warhead Missile 2256+
Range: 30 AP, Precise (A) Range: 25 AD: 2 ____________________________
Ignore Interceptors Range: 12 AD: 4
HARM Missile 2248+
Beam, X3 Damage ____________________________
Range: 15 Super AP Twin-Linked ____________________________
No damage, target 10+crew check, all stealth 3+

40 Damage
Battle
Initiative: +2 H. Particle Cannon Crew Quality____
2271+
(B)
Special Rules
Range: 35 AD: 6 XP Dice____
Nike Battlecruiser
Set Interceptors to Offensive Mode!:
Beam, X3 Damage
CQ check: Automatic: Troops: O
May attack with interceptors, but may not
Railgun Hull H. Laser Cannon Advanced Missile Rack
intercept for the turn.
(F) 5 (F) (F)
(Crusade Era)

Weapon Range Arc AD Special Range: 20 AD: 4 Range: 20 AD: 4 Range: ___ AD: 3
Interceptors 4 T 6 Twin-Linked AP, X2 Damage Beam, X2 Damage Slow-Loading**________
** This weapon ignores the Slow-
Loading trait unless the Nike is
Redundancy crippled.

Interceptors 3 Anti-Fighter 5
Gatling Pulse
Cannon

Thunderbolt Starfury Fighters


Flight Computer H. Phased Pulse H. Phased Pulse Range: 2 AD: 2
Earth

Cannon Cannon
Missile Rack
(P) (S) Range: 2 AD: 2
Range: 12 AD: 8 Range: 12 AD: 8 ;
Missile Types AP
Twin-Linked, Precise Twin-Linked, Precise
Anti-Ship Missile 2165+
Range: 30 Precise, Super AP Hull
Flash Missile 2229+ ; 5
Range: 20 AP, X2 Damage, Precise 2D6 Random Trait
2-3 Interceptors
Heavy Missile 2225+ 4-6 Computer
Range: 12 X3 Damage, Super AP 7-8 Afterburner
Anti-Fighter Missile 2237+ 9-10 Anti-Fighter Speed: 12
Range: 15 Accurate 11-12 Jump Engine Speed: 14 Dogfight: +1
Dodge: 3+
Long-Range Missile
Range: 40 AP, Precise
2225+
Turns: 1/45o Atmospheric
Name

Multi-Warhead Missile 2256+


Range: 30 AP, Precise Afterburner
Ignore Interceptors
HARM Missile 2248+ Critical Hits
Range: 15 Super AP Railgun H. Laser Cannon ____________________________
No damage, target 10+crew check, all stealth 3+
(A) (A)
____________________________
Range: 20 AD: 4 Range: 20 AD: 4
AP, X2 Damage Beam, X2 Damage ____________________________
Advanced Jump Engine ____________________________
Battle

35 Damage
Initiative: +1 H. Laser Cannon Crew Quality____
2250+
Special Rules (B)
H. Pulse Cannon XP Dice____
Range: 30 AD: 6
Set Interceptors to Offensive Mode!:
Omega Destroyer
(F)
Beam, X2 Damage
CQ check: Automatic: Range: 12 AD: 8 Troops: OOOO
May attack with interceptors, but may not Twin-Linked
intercept for the turn.
Hull
6
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 6 Twin-Linked Uni-Pulse Cannon
Range: 2 AD: 2

Aurora Starfury Fighters


Redundancy L. Laser Cannon L. Laser Cannon Twin-Linked
(P) (S)
Range: 15 AD: 4 Range: 15 AD: 4 Hull
Mini-Beam, Mini-Beam, ; 5
Slow-Loading Slow-Loading
Earth

Anti-Fighter 6 Pulse Cannon Pulse Cannon


(P) (S)
Range: 10 AD: 8 Range: 10 AD: 8 Speed: 14
Twin-Linked Twin-Linked Dogfight: +2
Dodge: 2+

Interceptors 3
D6 Random Trait
1-2 Anti-Fighter
3-4 Interceptors
Speed: 7 5-6 Jump Engine
Jump Engine Turns: 1/45o
Lumbering Critical Hits
Name

____________________________
Pulse Cannon
H. Laser Cannon ____________________________
(A)
(Ba) ____________________________
Range: 10 AD: 4
Range: 30 AD: 4
Twin-Linked ____________________________
Beam, X2 Damage
Battle

48 Damage
2266-2281
Initiative: +2 Neutron Cannon Crew Quality____
Marathon Advanced Cruiser
Special Rules (B)
Range: 25 AD: 4
Unique XP Dice____
Set Interceptors to Offensive Mode!:
CQ check: Automatic: Beam, X3 Damage Troops: OOOO
May attack with interceptors, but may not
intercept for the turn. H. Pulse Cannon Hull Advanced Missile Rack
(F) 6 (F)
(Crusade Era)

Weapon Range Arc AD Special


Range: 12 AD: 6 Range: ___ AD: 4
Interceptors 4 T 8 Twin-Linked
Twin-Linked Slow-Loading**____________
** This weapon ignores the Slow-Loading
Redundancy trait unless the Marathon is crippled.

Susan Ivanova Special Rules


Command: +1 Initiative rolls
Interceptors 4 Anti-Fighter 4 wile this ship is not crippled
Flight Computer or skeleton crewed.
Inspirational Leader: this
H. Pulse Cannon H. Pulse Cannon
Earth

2D6 Random Trait ship gets +1 to its crew


2-4 Interceptors (S) (P)
quality checks.
5-7 Anti-Fighter Range: 12 AD: 10 Range: 12 AD: 10
8-10 Computer Top Gun: all fighters aboard
Twin-Linked Twin-Linked
11-12 Jump Engine gain +1 dogfight
‘Daughter of Andre and
Missile Types Uni-Pulse Cannon
Sophie Ivanov’: this ship

Aurora Starfury Fighters


Anti-Ship Missile 2165+ may double one of its
Range: 30 Precise, Super AP Range: 2 AD: 2
weapons AD vs Psy Corps
Flash Missile 2229+ Twin-Linked
ships.
Name: Ajax

Range: 20 AP, X2 Damage, Precise


Jump Engine ‘Boom. Sooner of later.
Heavy Missile 2225+ Hull
Range: 12 X3 Damage, Super AP ; Boom!’: any ship reduced to
Speed: 12 5 0 damage by this ship add +4
Anti-Fighter Missile 2237+
Range: 15 Accurate Turns: 2/45o to damage table.
Long-Range Missile 2225+ ‘God sent me…’: If this ship
Range: 40 AP, Precise Neutron Cannon Speed: 14 cripples an enemy it may fire
Multi-Warhead Missile 2256+
H. Pulse Cannon (Ba) Dogfight: +2 one weapon a second time
Range: 30 AP, Precise (A) Range: 25 AD: 2 Dodge: 2+
Ignore Interceptors
at it.
Range: 12 AD: 4 Beam, X3 Damage
HARM Missile 2248+ Critical Hits
Range: 15 Super AP Twin-Linked
No damage, target 10+crew check, all stealth 3+ ______________________________________________
40 Damage ______________________________________________
____________________
War
2259-2282
Initiative: +1 H. Pulse Cannon Crew Quality: 4
Pulse Cannon H. Pulse Cannon
Special Rules Range: 15 AD: 5 Range: 18 AD: 9 Hull Range: 18 AD: 9 Troops:
Set Interceptors to Offensive Mode!: CQ Twin-Linked Twin-Linked Twin-Linked
4 OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
check: Automatic: May attack with
OOOOO OOOOO OOOOO
interceptors, but may not intercept for the
OOOOO OOOOO
turn.
Babylon 5 Battle Station
(Crusade Era)

Weapon Range Arc AD Special Carrier 8


Interceptors 4 T 20 Twin-Linked
Gatling Pulse
Uni-Pulse Cannon Pulse Cannon Cannon
Aurora Starfury Fighters

Range: 2 AD: 2 Range: 15 AD: 5 Range: 2 AD: 2

Thunderbolt Starfury Fighters


Twin-Linked Twin-Linked
Missile Rack
Hull Range: 2 AD: 2
;
; Command +1 AP
5
Hull
Earth

D6 Random Trait
1 Anti-Fighter ; 5
2 Carrier
Speed: 14 3 Fleet Carrier
4 Command
Dogfight: +2 5 Interceptors
Dodge: 2+ 6 Scout Immobile Unique
Space Station Critical Hits Speed: 12
D6 System Damage Effect Hits
1 Reactor Fluctuation -0 must roll 4+ to fire each weapon O Dogfight: +1
Interceptors 10 2 Launch Tubes Blocked -1 Fighters Cannot launch O Dodge: 3+
3 Station Keeping Thrusters -1 Station moves 1” towards nearest planet O
Atmospheric
4 Command & Control -2 Lose 1 random trait O
5 Weapon system offline -3 One weapon system cant fire OOOO
Anti-Fighter 8 Scout 6 Reactor Explosion -2D6 Lose 2 random traits OOOOOO
Fleet Carrier
245 Damage

Heavy Damage

Crippled
War
Initiative: +2 Crew Quality____
Nova II Dreadnought
2273+
H. Laser Cannon H. Particle Cannon Advanced
Special Rules
Set Interceptors to Offensive Mode!:
(F) (B) Missile Rack XP Dice____
Range: 30 AD: 2 Range: 35 AD: 6 (F)
CQ check: Automatic: Beam, X2 Beam, X3 Damage Range: ___ AD: 6 Troops: OOOO
May attack with interceptors, but may not Damage Slow-Loading**
intercept for the turn. Hull ______________
** This weapon ignores 2D6 Random Trait
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 6 Twin-Linked Interceptors 3 5 the Slow-Loading trait
unless the Nova II is
2-4
5-7
Interceptors
Anti-Fighter
crippled. 8-10 Computer
Nova Broadside!: CQ-Automatic: 11-12 Jump Engine
Choose one arc (port or starboard) – that
arc adds half its current Weapons AD to the
H. Laser Cannon H. Laser Cannon
(P) (S) Gatling Pulse
other arc, but can no longer fire into its Cannon
Range: 30 AD: 4 Range: 30 AD: 4

Thunderbolt Starfury Fighters


own arc. Beam, X2 Damage Beam, X2 Damage Range: 2 AD: 2
Redundancy
Missile Rack
H. Fusion Cannon H. Fusion Cannon Range: 2 AD: 2
Earth

;
(P) (P) AP
Range: 15 AD: 12 Range: 15 AD: 12 Hull
Flight Computer Precise, Mini-Beam Precise, Mini-Beam
; 5
Missile Types
Anti-Ship Missile 2165+ Railgun Railgun
Range: 30 Precise, Super AP (P) (S) Speed: 12
Flash Missile 2229+ Range: 20 AD: 8 Range: 20 AD: 8 Dogfight: +1
Range: 20 AP, X2 Damage, Precise AP, X2 Damage AP, X2 Damage Dodge: 3+
Heavy Missile 2225+ Atmospheric
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile 2237+ Speed: 8
Range: 15 Accurate
Anti-Fighter 4 Turns: 1/45o Advanced Jump Engine
Name

Long-Range Missile 2225+


Range: 40 AP, Precise Lumbering
Multi-Warhead Missile 2256+ Critical Hits
Range: 30 AP, Precise Railgun H. Fusion Cannon
__________________________________
Ignore Interceptors (A) (A)
HARM Missile 2248+
Range: 20 AD: 4 Range: 15 AD: 8 __________________________________
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+ AP, X2 Damage Precise, Mini-Beam __________________________________
__________
War

46 Damage
** This weapon ignores the Slow-Loading trait unless the Nova II is crippled.
Initiative: +1 H. Laser Cannon Crew Quality____
2259+
Omega Command Destroyer (B)
Special Rules H. Pulse Cannon
Set Interceptors to Offensive Mode!:
Range: 30 AD: 8 XP Dice____
(F)
Beam, X2 Damage
CQ check: Automatic: Range: 12 AD: 12 Troops: OOOO
Twin-Linked
May attack with interceptors, but may not
Hull OOOO
intercept for the turn.
6 Carrier 2
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 10 Twin-Linked

Redundancy L. Laser Cannon L. Laser Cannon Uni-Pulse Cannon


(P) (S) Range: 2 AD: 2
Range: 15 AD: 6 Range: 15 AD: 6 Twin-Linked

Aurora Starfury Fighters


Mini-Beam, Mini-Beam,
Slow-Loading Slow-Loading Hull
; 5
Earth

Anti-Fighter 8 H. Pulse Cannon H. Pulse Cannon


(P) (S)
Range: 12 AD: 16 Range: 12 AD: 16
Twin-Linked Twin-Linked
Command +3
Speed: 14
2D6 Random Trait
Dogfight: +2
Interceptors 5 2-3
4-5
Anti-Fighter
Interceptors Dodge: 2+
6-7 Command
8-9 Carrier
Speed: 7 10-12 Jump Engine
Jump Engine Turns: 1/45o
Lumbering Critical Hits
Name

____________________________
H. Pulse Cannon H. Laser Cannon
(A) ____________________________
(Ba)
Range: 12 AD: 6 Range: 30 AD: 6 ____________________________
Twin-Linked Beam, X2 Damage ____________________________
War

58 Damage
Initiative: +1 Crew Quality____
Poseidon Super Carrier
2255+
Pulse Cannon
Special Rules (F)
Set Interceptors to Offensive Mode!: CQ Range: 10 AD: 6 Shuttles XP Dice____
check: Automatic: May attack with Troops: OOOO
interceptors, but may not intercept for the Hull OOOOOO
turn. 5 Fleet Carrier Carrier 8
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 12 Twin-Linked
Uni-Pulse Cannon
Plasma Cannon
Redundancy (P)
Plasma Cannon
(S)
Range: 2 AD: 2
Twin-Linked
Range: 8 AD: 8 Range: 8 AD: 8
AP, Twin-Linked AP, Twin-Linked Hull
; 5
H. Pulse Cannon H. Pulse Cannon

Aurora Starfury Fighters


Earth

(P) (S)
Command +3 Range: 12 AD: 12 Range: 12 AD: 12
Twin-Linked Twin-Linked

Anti-Fighter 6

Interceptors 6 2D6 Random Trait


2-3 Interceptors
4-5 Carrier Speed: 5
Critical Hits
6
7
Command
Fleet Carrier Turns: 1/45o Jump Engine
8-9 Anti-Fighter
____________________________ Lumbering
Name

10-11 Shuttles
____________________________ 12 Jump Engine
____________________________ Pulse Cannon Speed: 14
____________________________ (A) Dogfight: +2
Range: 10 AD: 6 Dodge: 2+
War

95 Damage
Initiative: +0 Crew Quality____
Warlock Advanced Destroyer H. Particle Cannon Advanced Missile

2261+
Railgun
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ
(F)
Range: 35 AD: 6 (F)
XP Dice____
Range: 20 AD: 6
check: Automatic: May attack with AP, X2 Damage
Beam, X3 Damage Range: ___ AD: 6 Troops:
Slow-Loading*
interceptors, but may not intercept for the OOOOOOOO
turn. H. Pulse Cannon Hull ________________
* This weapon
6 Gatling Pulse
(Crusade Era)

Weapon Range Arc AD Special (F) ignores the Slow- Cannon


Interceptors 4 T 8 Twin-Linked Range: 12 AD: 6 Loading trait unless Range: 2 AD: 2

Thunderbolt Starfury Fighters


Twin-Linked the Warlock is
Redundancy crippled. Missile Rack
Range: 2 AD: 2
;
AP
Command +2 Interceptors 4
Hull
; 5
H. Pulse Cannon H. Pulse Cannon
Anti-Fighter 6 (P) (S)
Earth

Range: 12 AD: 10 Range: 12 AD: 10


Twin-Linked Twin-Linked

Speed: 12
Missile Types 2D6 Random Trait Dogfight: +1
Anti-Ship Missile 2165+
2-3 Interceptors Dodge: 3+
Range: 30 Precise, Super AP
4-6 Computer
Flash Missile 2229+ 7-8 Command Atmospheric
Range: 20 AP, X2 Damage, Precise 9-10 Anti-Fighter
Heavy Missile 2225+ Flight Computer 11-12 Jump Engine
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile
Range: 15 Accurate
2237+
Speed: 8 Advanced Jump Engine
Long-Range Missile 2225+ Turns: 1/45o
Name

Range: 40 AP, Precise Critical Hits


Multi-Warhead Missile 2256+
Railgun H. Pulse Cannon ____________________________
Range: 30 AP, Precise (A) (A)
____________________________
Ignore Interceptors Range: 20 AD: 6 Range: 12 AD: 6
HARM Missile 2248+
AP, X2 Damage Twin-Linked ____________________________
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+ ____________________________
War

75 Damage
Initiative: +0 Crew Quality____
Warlock Bata (Brightwarrior) H. Particle Cannon Advanced Missile

2273+
Railgun
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ
(F)
Range: 35 AD: 6 (F)
XP Dice____
Range: 20 AD: 8
check: Automatic: May attack with AP, X2 Damage
Beam, X3 Damage Range: ___ AD: 6 Troops: OO
interceptors, but may not intercept for the Slow-Loading*
turn. H. Ion Cannon Hull ________________
* This weapon
6 Gatling Pulse
(Crusade Era)

Weapon Range Arc AD Special (F) ignores the Slow- Cannon


Interceptors 4 T 8 Twin-Linked Range: 12 AD: 5 Loading trait unless Range: 2 AD: 2

Thunderbolt Starfury Fighters


X2 Damage the Warlock is
Redundancy crippled. Missile Rack
Range: 2 AD: 2
;
AP
Interceptors 4
Hull
; 5
H. Ion Cannon H. Ion Cannon
Anti-Fighter 4 (P) (S)
Earth

Range: 12 AD: 8 Range: 12 AD: 8


X2 Damage X2 Damage

Speed: 12
Missile Types Dogfight: +1
Anti-Ship Missile 2165+ 2D6 Random Trait
Range: 30 Precise, Super AP 2-4 Interceptors Dodge: 3+
5-7 Computer
Flash Missile 2229+ 8-10 Anti-Fighter
Atmospheric
Range: 20 AP, X2 Damage, Precise 11-12 Jump Engine
Heavy Missile 2225+ Flight Computer
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile
Range: 15 Accurate
2237+
Speed: 8 Advanced Jump Engine
Long-Range Missile 2225+ Turns: 1/45o
Name

Range: 40 AP, Precise Critical Hits


Multi-Warhead Missile 2256+
Railgun H. Ion Cannon ____________________________
Range: 30 AP, Precise (A) (A)
____________________________
Ignore Interceptors Range: 20 AD: 8 Range: 12 AD: 5
HARM Missile 2248+
AP, X2 Damage X2 Damage ____________________________
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+ ____________________________
War

75 Damage
Centurion Dreadnought Initiative: +2 Interceptors 7 Railgun H. Laser Cannon Crew Quality____
2272+
Special Rules (F) (F)
Set Interceptors to Offensive Mode!: Range: 20 AD: 8 Range: 30 AD: 4
XP Dice____
H. Particle Cannon
CQ check: Automatic: (B) AP, X2 Damage Beam, X2 Damage Troops: OOOO
Range: 35 AD: 6
May attack with interceptors, but may not
Beam, X3 Damage H. Fusion Cannon OOOO
intercept for the turn. (F) Carrier 2
Hull
(Crusade Era)

Weapon Range Arc AD Special Range: 18 AD: 6


Interceptors 4 T 14 Twin-Linked Anti-Fighter 6 Precise, Mini-Beam Gatling Pulse
6 Cannon
Redundancy Range: 2 AD: 2

Thunderbolt Starfury Fighters


H. Fusion Cannon H. Fusion Cannon
Missile Rack
(P) (S)
Range: 2 AD: 2
Range: 15 AD: 12 Range: 15 AD: 12 ;
AP
Precise, Mini-Beam Precise, Mini-Beam
Advanced Jump Engine Hull
H. Laser Cannon H. Laser Cannon
(P) (S) ; 5
Earth

Missile Types Range: 30 AD: 4 Range: 30 AD: 4


Anti-Ship Missile 2165+ Beam, X2 Damage Beam, X2 Damage
Range: 30 Precise, Super AP
Flash Missile 2229+
Railgun Railgun
Range: 20 AP, X2 Damage, Precise (P) (S)
Range: 20 AD: 8 Range: 20 AD: 8 Speed: 12
Heavy Missile 2225+
Range: 12 X3 Damage, Super AP AP, X2 Damage AP, X2 Damage Dogfight: +1
Anti-Fighter Missile 2237+
Speed: 6 Dodge: 3+
Range: 15 Accurate
Flight Computer
Turns: 1/45o Atmospheric
Long-Range Missile 2225+
Range: 40 AP, Precise Lumbering Advanced Missile Rack
Multi-Warhead Missile 2256+ 2D6 Random Trait (T)
Range: 30 AP, Precise 2-4 Interceptors Railgun H. Fusion Cannon
Range: ___ AD: 5
Ignore Interceptors 5-6 Carrier (A) (A)
Name

HARM Missile 2248+ 7-8 Anti-Fighter Slow-Loading**______________


9-10 Computer
Range: 20 AD: 4 Range: 15 AD: 6 ** This weapon ignores the Slow-Loading trait
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+ 11-12 Jump Engine AP, X2 Damage Precise, Mini-Beam unless the Centurion is crippled.
Armageddon

135 Damage
2261-2281
Initiative: +1 Critical Hits
Poseidon Super Carrier Command +3 Pulse Cannon Crew Quality____
____________________________
Special Rules (F)
Set Interceptors to Offensive Mode!: CQ
____________________________ XP Dice____
Range: 10 AD: 6
____________________________ Troops: OOOO
check: Automatic: May attack with
interceptors, but may not intercept for the Hull ____________________________
Interceptors 6 OOOOOO
turn. Fleet Carrier 5 Unique
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 12 Twin-Linked
Anti-Fighter 6

Redundancy Plasma Cannon Plasma Cannon Shuttles


(P) (S)
Range: 8 AD: 8 Range: 8 AD: 8
Susan Ivanova Special Rules
AP, Twin-Linked AP, Twin-Linked
A.G.P. Cannon Torpedo Rack Command: +1 Initiative rolls
Range: 2 AD: 3 Range: 8 AD: 1 H. Pulse Cannon H. Pulse Cannon wile this ship is not crippled
Firebolt Starfury

AP AP, X2 Damage
(P) (S)
Carrier 8 or skeleton crewed.
Inspirational Leader: this
Earth

Hull Range: 12 AD: 12 Range: 12 AD: 12


Twin-Linked Twin-Linked ship gets +1 to its crew
; 5; quality checks.
Speed: 5
Name: Enterprise

Top Gun: all fighters aboard


o
Jump Engine Turns: 1/45 Uni-Pulse Cannon gain +1 dogfight
Speed: 14 ‘Daughter of Andre and

Aurora Starfury Fighters


Dogfight: +2, Dodge: 2+, Atmospheric Lumbering Range: 2 AD: 2
Sophie Ivanov’: this ship
Twin-Linked
Pulse Cannon may double one of its
Thunderbolt Starfury

Gatling Pulse Missile Rack (A) Hull weapons AD vs Psy Corps


Cannon Range: 2 AD: 2 ships.
Range: 10 AD: 6 ; 5
Range: 2 AD: 2 AP ‘Boom. Sooner of later.
Hull 2D6 Random Trait
Boom!’: any ship reduced to
2-3 Interceptors 0 damage by this ship add +4
; 5; 4-5 Carrier to damage table.
6 Command
7 Fleet Carrier Speed: 14 ‘God sent me…’: If this ship
Speed: 12 8-9 Anti-Fighter Dogfight: +2 cripples an enemy it may fire
10-11 Shuttles one weapon a second time
Dogfight: +1, Dodge: 3+, Atmospheric 12 Jump Engine
Dodge: 2+
at it.
Armageddon

95 Damage
Initiative: +2 Crew Quality____
2266+
Victory Destroyer Lightning Cannon **
Special Rules (B) XP Dice____
Set Interceptors to Offensive Mode!: CQ Range: 20 AD: 8
Beam, Precise, X4 Damage Troops: OOOOOO
check: Automatic: May attack with ** If the Lightning Cannon is fired, the Victory may not fire any weapons,
interceptors, but may not intercept for the drifts forward 4”, and may do nothing else until the end phase of next turn. Carrier 2
turn.
(Crusade Era)

Weapon Range Arc AD Special Improved Uni-Pulse Cannon


Interceptors 4 T 12 Twin-Linked Neutron Laser Range: 2 AD: 2

Aurora Starfury
Redundancy Hull (F) Twin-Linked

Unique 6 Range: 30 AD: 6


Beam, Precise,
Hull
; 5
X3 Damage
Flight Computer
Speed: 14
Dogfight: +2
Fusion Cannon
Earth

Dodge: 2+
(T) 2D6 Random Trait
Interceptors 6
2-3 Adaptive Armor
Range: 18 AD: 10 4-5 Computer Gatling Pulse
Mini-Beam 6 Anti-Fighter Cannon

Thunderbolt Starfury Fighters


7 Afterburner Range: 2 AD: 2
Armageddon Name: Excalibur

8 Interceptors Command +3
H. Pulse Cannon 9 Carrier Missile Rack
10 Command
(T) Range: 2 AD: 2
11-12 Jump Engine ;
Range: 12 AD: 20 Anti-Fighter 6 AP
Twin-Linked Speed: 10 Hull
Afterburner Turns: 1/45o ; 5
Lumbering Advanced Jump Engine
Critical Hits
____________________________ Improved Neutron Laser Speed: 12
____________________________ (A) Dogfight: +1
____________________________ Range: 30 AD: 4 Dodge: 3+
____________________________ Beam, Precise, X3 Damage Adaptive Armor Atmospheric

100 Damage
Initiative: +2 Advanced Missile Rack Crew Quality____
Gladium Assault Ship
2275+
(F)
Special Rules Railgun
Set Interceptors to Offensive Mode!:
Range: ___ AD: 4 XP Dice____
Slow-Loading** _______________ (F)
CQ check: Automatic: ** This weapon ignores the Slow-Loading trait Range: 20 AD: 4 Troops: OOOO
May attack with interceptors, but may not unless the Gladium is crippled. AP, X2 Damage OOOOOO
intercept for the turn.
H. Laser Cannon H. Fusion Cannon Shuttles
Hull
(Crusade Era)

Weapon Range Arc AD Special (F) (F)


Interceptors 4 T 16 Twin-Linked Range: 30 AD: 4
Beam, X2 Damage
6 Range: 18 AD: 6
Precise, Mini-Beam
Redundancy Carrier 2

Gatling Pulse
Critical Hits Anti-Fighter 10 Interceptors 8 Cannon
_________________________________ Range: 2 AD: 2

Thunderbolt Starfury Fighters


_________________________________
Missile Rack
_________________________________ H. Fusion Cannon H. Fusion Cannon Range: 2 AD: 2
Earth

(P) (S) ;
_____________ AP
Missile Types Range: 15 AD: 10 Range: 15 AD: 10
Anti-Ship Missile
Range: 30
2165+
Precise, Super AP
Precise, Mini-Beam Precise, Mini-Beam Hull
Flash Missile 2229+ ; 5
Range: 20 AP, X2 Damage, Precise 2D6 Random Trait
2-3 Interceptors Advanced Jump Engine
Heavy Missile 2225+ 4-5 Afterburner
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile 2237+
6
7
Shuttles
Carrier
Speed: 12
Range: 15 Accurate 8 Anti-Fighter
Turns: 1/45o Afterburner
9-10 Carrier
Long-Range Missile 2225+ Speed: 12
Range: 40 AP, Precise
11-12 Jump Engine
Lumbering Dogfight: +1
Multi-Warhead Missile 2256+ Railgun H. Fusion Cannon Dodge: 3+
Range: 30 AP, Precise
(A) (A) Atmospheric
Ignore Interceptors
Name

HARM Missile 2248+ Range: 20 AD: 4 Range: 15 AD: 6


Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+
AP, X2 Damage Precise, Mini-Beam Flight Computer
Armageddon

125 Damage
Initiative: +2 H. Particle Cannon H. Pulse Cannon Crew Quality____
Maximum Battleship
2267+
(B) (F)
Special Rules
Set Interceptors to Offensive Mode!:
Range: 35 AD: 6 Range: 12 AD: 15 XP Dice____
Beam, X3 Damage Twin-Linked
CQ check: Automatic: Troops: OOOO
May attack with interceptors, but may not Railgun OOOOOO
intercept for the turn.
Hull (F)
6 Range: 20 AD: 10
(Crusade Era)

Weapon Range Arc AD Special Carrier 2


AP, X2 Damage,
Interceptors 4 T 16 Twin-Linked
Twin-Linked
Only Four: Because there were only four
Maximum battleships built you may only have Gatling Pulse
1 ship per fleet, and may never buy any more, Cannon
even if you lose the first one. Railgun Railgun Range: 2 AD: 2

Thunderbolt Starfury Fighters


(P) (S)
Redundancy Range: 20 AD: 10 Range: 20 AD: 10 Missile Rack
AP, X2 Damage, AP, X2 Damage, Range: 2 AD: 2
;
Twin-Linked Twin-Linked AP
Earth

Hull
H. Pulse Cannon H. Pulse Cannon
; 5
Anti-Fighter 7 (P) (S)
Range: 12 AD: 22 Range: 12 AD: 22
Twin-Linked Twin-Linked
Command +3
Speed: 12
Speed: 6
Interceptors 8 Dogfight: +1
Advanced Jump Engine Turns: 1/45o Dodge: 3+
Lumbering Atmospheric
2D6 Random Trait Critical Hits
2-3 Interceptors Railgun H. Pulse Cannon
Name

4-6 Carrier (A) (A) ______________________________


7-8 Command
9-10 Anti-Fighter Range: 12 AD: 6 Range: 12 AD: 12 ______________________________
11-12 Jump Engine AP, X2 Damage, Twin-Linked Twin-Linked ______________________________
______________________
Armageddon

120 Damage
Maximum Battleship Gama
Initiative: +2 H. Particle Cannon Improved Combat Laser Crew Quality____
2272+
(B) (F)
Special Rules
Set Interceptors to Offensive Mode!:
Range: 35 AD: 6 Range: 25 AD: 8 XP Dice____
Beam, X3 Damage Beam, Precise, X2 Damage
CQ check: Automatic: Troops: OOOO
May attack with interceptors, but may not
Hull Railgun OOOOOO
intercept for the turn. (F)
6 Range: 20 AD: 6
(Crusade Era)

Weapon Range Arc AD Special Carrier 2


Interceptors 4 T 16 Twin-Linked AP, X2 Damage,
Twin-Linked
Only Three: Because there were only three
Maximum Gama battleships built you may Gatling Pulse
only have 1 ship per fleet, and may never buy Cannon
any more, even if you lose the first one. Railgun Railgun Range: 2 AD: 2

Thunderbolt Starfury Fighters


(P) (S)
Range: 20 AD: 8 Range: 20 AD: 8 Missile Rack
Redundancy Range: 2 AD: 2
AP, X2 Damage, AP, X2 Damage, ;
Twin-Linked Twin-Linked AP
Earth

Hull
Improved Improved
Combat Laser Combat Laser
; 5
Anti-Fighter 7
(P) (S)
Range: 25 AD: 6 Range: 25 AD: 6
Command +3 Beam, Precise, Beam, Precise,
X2 Damage X2 Damage
Speed: 12
Speed: 6
Interceptors 8 Dogfight: +1
Advanced Jump Engine Turns: 1/45o Dodge: 3+
Lumbering Atmospheric
Critical Hits 2D6 Random Trait
Railgun Improved Combat Laser
Name

__________________________________ 2-3 Interceptors


(A) (A) 4-6 Carrier
__________________________________ Range: 12 AD: 4 Range: 25 AD: 4 7-8 Command
__________________________________ AP, X2 Damage, Twin-Linked Beam, Precise, X2 Damage 9-10 Anti-Fighter
11-12 Jump Engine
__________
Armageddon

120 Damage
Initiative: +0 Crew Quality____
Warlock Advanced Destroyer H. Particle Cannon Advanced Missile

2261+
Railgun
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ
(F)
Range: 35 AD: 6 (F)
XP Dice____
Range: 20 AD: 6
check: Automatic: May attack with AP, X2 Damage
Beam, X3 Damage Range: ___ AD: 6 Troops:
Slow-Loading*
interceptors, but may not intercept for the OOOOOOOO
turn. H. Pulse Cannon Hull ________________
* This weapon
6
(Crusade Era)

Weapon Range Arc AD Special (F) ignores the Slow-


Interceptors 4 T 8 Twin-Linked Range: 12 AD: 6 Loading trait unless
Twin-Linked the Warlock is
Gatling Pulse Missile Rack
Thunderbolt Starfury

crippled.
Cannon Range: 2 AD: 2
Range: 2 AD: 2 AP

Hull Command +2 Interceptors 4 Susan Ivanova Special Rules


Command: +1 Initiative rolls wile
; 5; this ship is not crippled or skeleton
H. Pulse Cannon H. Pulse Cannon
(P) (S) crewed.
Earth

Range: 12 AD: 10 Range: 12 AD: 10 Inspirational Leader: this ship gets


Speed: 12 Twin-Linked Twin-Linked +1 to its crew quality checks.
Dogfight: +1, Dodge: 3+, Atmospheric Top Gun: all fighters aboard gain +1
dogfight
Missile Types Redundancy 2D6 Random Trait
‘Daughter of Andre and Sophie
Anti-Ship Missile 2165+ Ivanov’: this ship may double one of
2-3 Interceptors
Range: 30 Precise, Super AP
4-6 Computer its weapons AD vs Psy Corps ships.
Name: Merlin

Flash Missile 2229+ 7-8 Command


Range: 20 AP, X2 Damage, Precise 9-10 Anti-Fighter
‘Boom. Sooner of later. Boom!’: any
Heavy Missile 2225+
11-12 Jump Engine ship reduced to 0 damage by this
Range: 12 X3 Damage, Super AP ship add +4 to damage table.
‘God sent me…’: If this ship cripples
Anti-Fighter Missile
Range: 15 Accurate
2237+
Flight Computer Speed: 8 Anti-Fighter 6 an enemy it may fire one weapon a
o
Long-Range Missile 2225+ Turns: 1/45 second time at it.
Range: 40 AP, Precise Critical Hits
Multi-Warhead Missile 2256+
Railgun H. Pulse Cannon
(A) (A) ___________________________________
Range: 30 AP, Precise
Ignore Interceptors Range: 20 AD: 6 Range: 12 AD: 6 ___________________________________
HARM Missile 2248+
Range: 15 Super AP
AP, X2 Damage Twin-Linked ___________________________________
No damage, target 10+crew check, all stealth 3+ Advanced Jump Engine
_______
Armageddon

75 Damage
2261-2281
Initiative: +1 H. Laser Cannon Crew Quality____
Special Rules Unique (B)
Range: 30 AD: 8
H. Pulse Cannon XP Dice____
Set Interceptors to Offensive Mode!: (F)
Beam, X2 Damage
CQ check: Automatic: Range: 12 AD: 12 Troops: OOOO
Twin-Linked
May attack with interceptors, but may not
Hull OOOO
Omega Command Destroyer

intercept for the turn.


Carrier 2 6
(Crusade Era)

Weapon Range Arc AD Special


Interceptors 4 T 10 Twin-Linked
Command +3

Redundancy L. Laser Cannon L. Laser Cannon


(P) (S)
Range: 15 AD: 6 Range: 15 AD: 6 Susan Ivanova Special Rules
Mini-Beam, Mini-Beam, Command: +1 Initiative rolls
Slow-Loading Slow-Loading wile this ship is not crippled
or skeleton crewed.
Uni-Pulse Cannon Inspirational Leader: this
Earth

H. Pulse Cannon H. Pulse Cannon


Range: 2 AD: 2 ship gets +1 to its crew
(P) (S)
Twin-Linked quality checks.
Aurora Starfury Fighters

Range: 12 AD: 16 Range: 12 AD: 16


Twin-Linked Twin-Linked Top Gun: all fighters aboard
Hull gain +1 dogfight
; 5 ‘Daughter of Andre and
Sophie Ivanov’: this ship
2D6 Random Trait
Interceptors 5 2-3 Anti-Fighter may double one of its
Name: Zeus

4-5 Interceptors weapons AD vs Psy Corps


6-7 Command
8-9 Carrier
ships.
Speed: 7 10-12 Jump Engine ‘Boom. Sooner of later.
Jump Engine Turns: 1/45o Boom!’: any ship reduced to
Speed: 14 0 damage by this ship add +4
Dogfight: +2 Lumbering Critical Hits to damage table.
Dodge: 2+ ________________________ ‘God sent me…’: If this ship
H. Pulse Cannon H. Laser Cannon
(A) ________________________ cripples an enemy it may fire
(Ba)
Range: 12 AD: 6 ________________________ one weapon a second time
Range: 30 AD: 6
Anti-Fighter 8 Twin-Linked Beam, X2 Damage ________________________ at it.
Armageddon

________________

58 Damage

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