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Twin-Linked
(Crusade Era)
Hull: 5
Earth
Name
Speed 14
(Wing of Four Flights)
Dogfight: +2 (-)
Dodge 2+
Patrol
Initiative: +2
Twin-Linked AP
(Crusade Era)
; ;
Hull: 5
Earth
Name
Speed 10
(Wing of Four Flights)
Dogfight: +2 (-)
Dodge 3+
Patrol
Initiative: +2
; ;
Hull: 4
Earth
Speed 12
Name
Dogfight: - (+3)
(Wing of Three Flights)
Dodge 2+
Atmospheric
Patrol
Aircraft
Patrol Name Breaching Pod
(Wing of Four Pods) Earth (Crusade Era) 2203+
Initiative: +2
Hull: 5
Speed: 6
Dodge 4+
Troops: 1 each
Initiative: +2
2268+
Firebolt Starfury Wing
AP AP, X2 Damage
; ;
Hull: 5
Earth
Name
Speed 14
(Wing of Two Flights)
Dogfight: +2 (-2)
Dodge 2+
Patrol
Atmospheric
2247+
Initiative: +2 Crew Quality____ Crew Quality____
2247+
Hermes Transport
Missile Rack XP Dice____ Missile Rack XP Dice____
Hermes Transport
(F) Troops: O (F) Troops: O
Range: 20 AD: 2 Range: 20 AD: 2
Precise, Super AP Pulse Cannon Precise, Super AP Pulse Cannon
(Crusade Era)
Slow-Loading (F) Slow-Loading (F)
(Crusade Era)
Hull Hull
Earth
; 5 ; 5
Earth
Speed: 14 Speed: 14
Dogfight: +2 Dogfight: +2
Dodge: 2+ Dodge: 2+
Speed: 12 Speed: 12
Interceptors 1 Interceptors 1
Turns: 2/45o Turns: 2/45o
Jump Engine
D6
1-3
Random Trait
Interceptors
Name Jump Engine
D6
1-3
Random Trait
Interceptors
4-6 Jump Engine 4-6 Jump Engine
Name
____________ ____________
10 Damage 10 Damage
Special Rules
Patrol
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 2 Twin-Linked
2264+
Initiative: +2 Crew Quality____ Crew Quality____
2264+
XP Dice____ XP Dice____
Myrmidon L.C.V.
Myrmidon L.C.V.
(Crusade Era)
Range: 10 AD: 8 Range: 10 AD: 8
(Crusade Era)
Twin-Linked Twin-Linked
Hull Hull
5 5
L. Pulse Cannon L. Pulse Cannon
(T) (T)
Range: 8 AD: 6 Range: 8 AD: 6
Earth
Earth
Name
_________________ _________________
8 Damage 8 Damage
_________________ _________________
Name
_________________ _________________
_________________ _________________
Anti-Fighter 2
_________________ Anti-Fighter 2
_________________
D6 Random Trait __________ D6 Random Trait __________
Patrol
Interceptors Interceptors
9-10 Anti-Fighter 9-10 Anti-Fighter
Interceptors 1 Interceptors 1
Special Rules
Patrol
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 2 Twin-Linked
Initiative: +2
2259+
Missile Rack
Thunderbolt Starfury
Gatling Pulse Cannon Range: 4 AD: 2
Range: 2 AD: 2 AP
(Crusade Era)
; ;
Hull: 5
Earth
Name
Speed 12
(Wing of Four Flights)
Dogfight: +1 (-1)
Dodge 3+
Patrol
Atmospheric
2249+
Initiative: +2
Crew Quality____ Crew Quality____
2249+
(Crusade Era)
(Crusade Era)
Hull Hull
Interceptors 2 6 Anti-Fighter 6 Interceptors 2 6 Anti-Fighter 6
Railgun Railgun
Earth
(T) Escort (T) Escort
Earth
Name
________________ Speed: 8 ________________ Speed: 8
________
Turns: 2/45o ________
Turns: 2/45o
Name
Skirmish
16 Damage 16 Damage
Skirmish
Special Rules
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 4 Twin-Linked
Initiative: +2
Chronos Missile Frigate Crew Quality____ Crew Quality____
2302+
Olympus Corvette
H. Pulse Cannon XP Dice____ H. Pulse Cannon XP Dice____
(F) (F)
Range: 12 AD: 2 Troops: OO Range: 12 AD: 2 Troops: OO
Twin-Linked Twin-Linked
Hull Hull
(Crusade Era)
6 6
Interceptors 2 Anti-Fighter 2 Interceptors 2 Anti-Fighter 2
Adv. Missile Rack Adv. Missile Rack Adv. Missile Rack Adv. Missile Rack
(P) (S) (P) (S)
Range: ___ AD: 2 Range: ___ AD: 2 Range: ___ AD: 2 Range: ___ AD: 2
Slow-Loading** Slow-Loading** Slow-Loading** Slow-Loading**
Earth
Name
** This weapon ignores ** This weapon ignores ** This weapon ignores ** This weapon ignores
the Slow-Loading trait the Slow-Loading trait the Slow-Loading trait the Slow-Loading trait
unless the Chronos is unless the Chronos is unless the Chronos is unless the Chronos is
crippled. crippled. crippled. crippled.
16 Damage 16 Damage
Special Rules
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 2 Twin-Linked
Initiative: +2 Crew Quality____
2242+
Hyperion Assault Cruiser Plasma Cannon
Special Rules (F) Pulse Cannon XP Dice____
Set Interceptors to Offensive Mode!: CQ Range: 8 AD: 6 (F) Troops:
check: Automatic: May attack with AP, Twin-Linked Range: 10 AD: 4
OOOOOO
interceptors, but may not intercept for the
turn. Hull Shuttles
(Crusade Era)
Anti-Fighter 2
Interceptors 2 2D6
2-4
Random Trait
Anti-Fighter
5-7 Shuttles
8-10 Interceptors
11-12 Jump Engine
Speed: 8
Jump Engine Turns: 2/45o Critical Hits
Name
____________________________
Pulse Cannon ____________________________
(A) ____________________________
Range: 10 AD: 2
____________________________
Skirmish
28 Damage
Initiative: +2 Crew Quality____
2262+
Hyperion Fleet Auxiliary Plasma Cannon
Special Rules (F) Pulse Cannon XP Dice____
Set Interceptors to Offensive Mode!: CQ Range: 8 AD: 6 (F) Troops:
check: Automatic: May attack with AP, Twin-Linked Range: 10 AD: 4
OO
interceptors, but may not intercept for the
turn. Hull
(Crusade Era)
Anti-Fighter 2
Interceptors 4 2D6
2-4
Random Trait
Anti-Fighter
5-7 Auxiliary
8-10 Interceptors
11-12 Jump Engine
Speed: 8
Jump Engine Turns: 2/45o Critical Hits
Name
____________________________
Pulse Cannon ____________________________
(A) ____________________________
Range: 10 AD: 2
____________________________
Skirmish
28 Damage
2270+
Initiative: +2 Crew Quality____ Crew Quality____
Vigilante Cutter
(B) Troops: O (B) Troops: O
Vigilante Cutter
Range: 30 AD: 2 Range: 30 AD: 2
Beam Beam
(Crusade Era)
Hull Hull
(Crusade Era)
Earth
Railgun Railgun
(T) Missile Rack (T) Missile Rack
Earth
Speed: 12 Speed: 12
2D6 Random Trait 2D6 Random Trait
2-4 Interceptors Dogfight: +1 2-4 Interceptors Dogfight: +1
Name
5-7 Agile Dodge: 3+ 5-7 Agile Dodge: 3+
8-10 Anti-Fighter 8-10 Anti-Fighter
11-12 Jump Engine
Atmospheric 11-12 Jump Engine
Atmospheric
Speed: 20 Speed: 20
Name
o o
Agile Turns: 2/45 Jump Engine Agile Turns: 2/45 Jump Engine
10 Damage 10 Damage
Skirmish
________________________________________________ ________________________________________________
Special Rules
________________
Set Interceptors ________________
to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special
Interceptors 4 T 2 Twin-Linked
Initiative: +1 Crew Quality____
Delphi Advanced Scout
2268+
Laser Cannon
Special Rules
Set Interceptors to Offensive Mode!: CQ
(B) XP Dice____
Range: 15 AD: 4
check: Automatic: May attack with Beam Troops:
interceptors, but may not intercept for the Scout
turn. Hull Unlimited Range
(Crusade Era)
Redundancy
Uni-Pulse Cannon
; 5
Pulse Cannon Pulse Cannon
(P) (S)
Range: 10 AD: 8 Range: 10 AD: 8 Speed: 14
Dogfight: +2
Dodge: 2+
Critical Hits
____________________________
Speed: 12 ____________________________
Jump Engine
Turns: 2/45o ____________________________
____________________________
18 Damage
Raid
Initiative: +1 H. Pulse Cannon Crew Quality____
2240+
Explorer Survey Ship Pulse Cannon (F)
Special Rules
Set Interceptors to Offensive Mode!: CQ (F) Hull Range: 12 AD: 6 XP Dice____
Range: 10 AD: 6 X2 Damage, Twin-Linked
check: Automatic: May attack with 4 Troops:
interceptors, but may not intercept for the OOOOOOOOOO
turn.
(Crusade Era)
Speed: 14
Command +1 2D6 Random Trait
Dogfight: +2
2-3 Anti-Fighter
Dodge: 2+
4-5 Scout
6-8 Interceptors
9-10 Command
11-12 Jump Engine
Interceptors 3 Critical Hits
____________________________
____________________________
Speed: 4 Pulse Cannon
Jump Engine ____________________________
Name
(A)
Turns: 1/45o Range: 10 AD: 6 ____________________________
Lumbering
Raid
140 Damage
Initiative: +1 Crew Quality____
2248+
H. Laser Cannon
Special Rules (B) XP Dice____
Set Interceptors to Offensive Mode!: CQ Range: 18 AD: 4
Troops: OOO
Hyperion Cruiser
check: Automatic: May attack with Beam, X2 Damage
interceptors, but may not intercept for the
turn. Pulse Cannon Hull Plasma Cannon
(Crusade Era)
Hull
Pulse Cannon Pulse Cannon ; 5
Earth
(P) (S)
Anti-Fighter 2 Range: 10 AD: 8 Range: 10 AD: 8
Speed: 14
Dogfight: +2
Interceptors 2 Dodge: 2+
D6 Random Trait
1-2 Anti-Fighter
3-4 Interceptors
5-6 Jump Engine
Speed: 8
Jump Engine Turns: 2/45o Critical Hits
Name
____________________________
H. Laser Cannon ____________________________
(Ba) ____________________________
Range: 18 AD: 2
Pulse Cannon
(A) ____________________________
Beam, X2 Damage
Range: 10 AD: 2
28 Damage
Raid
Initiative: +2 Crew Quality____
2268+
Laser Cannon
Special Rules XP Dice____
(B)
Set Interceptors to Offensive Mode!: CQ
Railgun Range: 18 AD: 2 Advanced Missile Rack Troops: O
check: Automatic: May attack with
(F) Beam (F)
interceptors, but may not intercept for the Range: 24 AD: 2 Range: ___ AD: 2
Lupo Frigate
Redundancy
Gatling Pulse
Cannon
D6 Random Trait
1-3 Interceptors
4-6 Anti-Fighter
Anti-Fighter 4
Earth
Missile Types
Anti-Ship Missile 2165+
Range: 30 Precise, Super AP
Flash Missile 2229+
Range: 20 AP, X2 Damage, Precise
Interceptors 5 Heavy Missile 2225+
Range: 12 X3 Damage, Super AP
Immobile Anti-Fighter Missile 2237+
Range: 15 Accurate
Ignore Interceptors
4 Command & Control -2 Lose 1 random trait O HARM Missile 2248+
5 Weapon system offline -3 One weapon system cant fire OO Range: 15 Super AP
6 Reactor Explosion -2D6 Lose 2 random traits OO No damage, target 10+crew check, all stealth 3+
75 Damage
Heavy Damage
Raid
Crippled
Tantalus Assault Cruiser Initiative: +2 H. Pulse Cannon Crew Quality____
2248+
(F)
Special Rules
Set Interceptors to Offensive Mode!: CQ
Range: 12 AD: 8 XP Dice____
Twin-Linked
check: Automatic: May attack with Troops: OOOO
interceptors, but may not intercept for the Hull OOOOOOOO
turn.
5 Shuttles
Breaching Pods
Hull
(Crusade Era)
Redundancy
Speed: 6
Dodge: 4+
Gatling Pulse
H. Pulse Cannon H. Pulse Cannon
Cannon
Anti-Fighter 2
Hull
2D6 Random Trait ; 5
Interceptors 2 2-4 Interceptors
5-7 Anti-Fighter
8-10 Shuttles
Speed: 6 11-12 Jump Engine
Speed: 12
Jump Engine Turns: 1/45o Dogfight: +1
Dodge: 3+
Lumbering Atmospheric
Name
Pulse Cannon
(A) Critical Hits
Range: 10 AD: 4 ______________________
Twin-Linked
45 Damage ______________________
______________________
______________________
______________________
Raid
__
Initiative: +2 Advanced Missile Rack Crew Quality____
Apollo Bombardment Cruiser
2267+
(F)
Special Rules
Set Interceptors to Offensive Mode!:
Range: ___ AD: 6 XP Dice____
Slow-Loading** _______________
CQ check: Automatic: ** This weapon ignores the Slow-Loading trait Troops: OO
unless the Apollo is crippled.
May attack with interceptors, but may not
intercept for the turn.
Hull
(Crusade Era)
Redundancy
Anti-Fighter 4
Missile Types
D6 Random Trait
Anti-Ship Missile 2165+
1-2 Anti-Fighter
Range: 30 Precise, Super AP
3-4 Interceptors
Flash Missile 2229+ 5-6 Jump Engine
Range: 20 AP, X2 Damage, Precise
Heavy Missile 2225+
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile 2237+ Speed: 7 Jump Engine
Name
Range: 15 Accurate
Long-Range Missile 2225+ Turns: 1/45o
Range: 40 AP, Precise Critical Hits
Advanced Missile Rack
Multi-Warhead Missile 2256+ ____________________________
Range: 30 AP, Precise
(F)
Range: ___ AD: 2 ____________________________
Ignore Interceptors
HARM Missile 2248+ Slow-Loading** _______________ ____________________________
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+
** This weapon ignores the Slow-Loading trait ____________________________
unless the Apollo is crippled.
Battle
38 Damage
Initiative: +2 Advanced Missile Rack Crew Quality____
2268+
(F)
Special Rules
XP Dice____
Apollo Strike Cruiser
Range: ___ AD: 4
Set Interceptors to Offensive Mode!: Slow-Loading** _______________
CQ check: Automatic: ** This weapon ignores the Slow-Loading trait Troops: OO
unless the Apollo is crippled.
May attack with interceptors, but may not
intercept for the turn.
Hull
(Crusade Era)
Redundancy
Railgun Railgun
Uni-Pulse Cannon
Range: 15 Accurate
Long-Range Missile 2225+ Turns: 1/45o
Range: 40 AP, Precise Critical Hits
Advanced Missile Rack
Multi-Warhead Missile 2256+ ____________________________
Range: 30 AP, Precise
(F)
Range: ___ AD: 2 ____________________________
Ignore Interceptors
HARM Missile 2248+ Slow-Loading** _______________ ____________________________
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+
** This weapon ignores the Slow-Loading trait ____________________________
unless the Apollo is crippled.
Battle
38 Damage
Initiative: +2 Neutron Cannon Crew Quality____
2266+
Marathon Advanced Cruiser
Special Rules (B)
Set Interceptors to Offensive Mode!: Range: 25 AD: 4 XP Dice____
CQ check: Automatic: Beam, X3 Damage Troops: OOOO
May attack with interceptors, but may not
intercept for the turn. H. Pulse Cannon Hull Advanced Missile Rack
(F) 6 (F)
(Crusade Era)
Interceptors 4 Anti-Fighter 4
Uni-Pulse Cannon
2-4 Interceptors
5-7 Anti-Fighter (S) (P)
8-10 Computer Range: 12 AD: 10 Range: 12 AD: 10 Hull
11-12 Jump Engine
Twin-Linked Twin-Linked ; 5
Missile Types
Anti-Ship Missile 2165+
Range: 30 Precise, Super AP
Speed: 14
Dogfight: +2
Flash Missile 2229+
Dodge: 2+
Range: 20 AP, X2 Damage, Precise
Jump Engine
Heavy Missile 2225+
Range: 12 X3 Damage, Super AP
Speed: 12
Anti-Fighter Missile 2237+
Flight Computer
Range: 15 Accurate Turns: 2/45o
Name
40 Damage
Battle
Initiative: +2 H. Particle Cannon Crew Quality____
2271+
(B)
Special Rules
Range: 35 AD: 6 XP Dice____
Nike Battlecruiser
Set Interceptors to Offensive Mode!:
Beam, X3 Damage
CQ check: Automatic: Troops: O
May attack with interceptors, but may not
Railgun Hull H. Laser Cannon Advanced Missile Rack
intercept for the turn.
(F) 5 (F) (F)
(Crusade Era)
Weapon Range Arc AD Special Range: 20 AD: 4 Range: 20 AD: 4 Range: ___ AD: 3
Interceptors 4 T 6 Twin-Linked AP, X2 Damage Beam, X2 Damage Slow-Loading**________
** This weapon ignores the Slow-
Loading trait unless the Nike is
Redundancy crippled.
Interceptors 3 Anti-Fighter 5
Gatling Pulse
Cannon
Cannon Cannon
Missile Rack
(P) (S) Range: 2 AD: 2
Range: 12 AD: 8 Range: 12 AD: 8 ;
Missile Types AP
Twin-Linked, Precise Twin-Linked, Precise
Anti-Ship Missile 2165+
Range: 30 Precise, Super AP Hull
Flash Missile 2229+ ; 5
Range: 20 AP, X2 Damage, Precise 2D6 Random Trait
2-3 Interceptors
Heavy Missile 2225+ 4-6 Computer
Range: 12 X3 Damage, Super AP 7-8 Afterburner
Anti-Fighter Missile 2237+ 9-10 Anti-Fighter Speed: 12
Range: 15 Accurate 11-12 Jump Engine Speed: 14 Dogfight: +1
Dodge: 3+
Long-Range Missile
Range: 40 AP, Precise
2225+
Turns: 1/45o Atmospheric
Name
35 Damage
Initiative: +1 H. Laser Cannon Crew Quality____
2250+
Special Rules (B)
H. Pulse Cannon XP Dice____
Range: 30 AD: 6
Set Interceptors to Offensive Mode!:
Omega Destroyer
(F)
Beam, X2 Damage
CQ check: Automatic: Range: 12 AD: 8 Troops: OOOO
May attack with interceptors, but may not Twin-Linked
intercept for the turn.
Hull
6
(Crusade Era)
Interceptors 3
D6 Random Trait
1-2 Anti-Fighter
3-4 Interceptors
Speed: 7 5-6 Jump Engine
Jump Engine Turns: 1/45o
Lumbering Critical Hits
Name
____________________________
Pulse Cannon
H. Laser Cannon ____________________________
(A)
(Ba) ____________________________
Range: 10 AD: 4
Range: 30 AD: 4
Twin-Linked ____________________________
Beam, X2 Damage
Battle
48 Damage
2266-2281
Initiative: +2 Neutron Cannon Crew Quality____
Marathon Advanced Cruiser
Special Rules (B)
Range: 25 AD: 4
Unique XP Dice____
Set Interceptors to Offensive Mode!:
CQ check: Automatic: Beam, X3 Damage Troops: OOOO
May attack with interceptors, but may not
intercept for the turn. H. Pulse Cannon Hull Advanced Missile Rack
(F) 6 (F)
(Crusade Era)
D6 Random Trait
1 Anti-Fighter ; 5
2 Carrier
Speed: 14 3 Fleet Carrier
4 Command
Dogfight: +2 5 Interceptors
Dodge: 2+ 6 Scout Immobile Unique
Space Station Critical Hits Speed: 12
D6 System Damage Effect Hits
1 Reactor Fluctuation -0 must roll 4+ to fire each weapon O Dogfight: +1
Interceptors 10 2 Launch Tubes Blocked -1 Fighters Cannot launch O Dodge: 3+
3 Station Keeping Thrusters -1 Station moves 1” towards nearest planet O
Atmospheric
4 Command & Control -2 Lose 1 random trait O
5 Weapon system offline -3 One weapon system cant fire OOOO
Anti-Fighter 8 Scout 6 Reactor Explosion -2D6 Lose 2 random traits OOOOOO
Fleet Carrier
245 Damage
Heavy Damage
Crippled
War
Initiative: +2 Crew Quality____
Nova II Dreadnought
2273+
H. Laser Cannon H. Particle Cannon Advanced
Special Rules
Set Interceptors to Offensive Mode!:
(F) (B) Missile Rack XP Dice____
Range: 30 AD: 2 Range: 35 AD: 6 (F)
CQ check: Automatic: Beam, X2 Beam, X3 Damage Range: ___ AD: 6 Troops: OOOO
May attack with interceptors, but may not Damage Slow-Loading**
intercept for the turn. Hull ______________
** This weapon ignores 2D6 Random Trait
(Crusade Era)
;
(P) (P) AP
Range: 15 AD: 12 Range: 15 AD: 12 Hull
Flight Computer Precise, Mini-Beam Precise, Mini-Beam
; 5
Missile Types
Anti-Ship Missile 2165+ Railgun Railgun
Range: 30 Precise, Super AP (P) (S) Speed: 12
Flash Missile 2229+ Range: 20 AD: 8 Range: 20 AD: 8 Dogfight: +1
Range: 20 AP, X2 Damage, Precise AP, X2 Damage AP, X2 Damage Dodge: 3+
Heavy Missile 2225+ Atmospheric
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile 2237+ Speed: 8
Range: 15 Accurate
Anti-Fighter 4 Turns: 1/45o Advanced Jump Engine
Name
46 Damage
** This weapon ignores the Slow-Loading trait unless the Nova II is crippled.
Initiative: +1 H. Laser Cannon Crew Quality____
2259+
Omega Command Destroyer (B)
Special Rules H. Pulse Cannon
Set Interceptors to Offensive Mode!:
Range: 30 AD: 8 XP Dice____
(F)
Beam, X2 Damage
CQ check: Automatic: Range: 12 AD: 12 Troops: OOOO
Twin-Linked
May attack with interceptors, but may not
Hull OOOO
intercept for the turn.
6 Carrier 2
(Crusade Era)
____________________________
H. Pulse Cannon H. Laser Cannon
(A) ____________________________
(Ba)
Range: 12 AD: 6 Range: 30 AD: 6 ____________________________
Twin-Linked Beam, X2 Damage ____________________________
War
58 Damage
Initiative: +1 Crew Quality____
Poseidon Super Carrier
2255+
Pulse Cannon
Special Rules (F)
Set Interceptors to Offensive Mode!: CQ Range: 10 AD: 6 Shuttles XP Dice____
check: Automatic: May attack with Troops: OOOO
interceptors, but may not intercept for the Hull OOOOOO
turn. 5 Fleet Carrier Carrier 8
(Crusade Era)
(P) (S)
Command +3 Range: 12 AD: 12 Range: 12 AD: 12
Twin-Linked Twin-Linked
Anti-Fighter 6
10-11 Shuttles
____________________________ 12 Jump Engine
____________________________ Pulse Cannon Speed: 14
____________________________ (A) Dogfight: +2
Range: 10 AD: 6 Dodge: 2+
War
95 Damage
Initiative: +0 Crew Quality____
Warlock Advanced Destroyer H. Particle Cannon Advanced Missile
2261+
Railgun
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ
(F)
Range: 35 AD: 6 (F)
XP Dice____
Range: 20 AD: 6
check: Automatic: May attack with AP, X2 Damage
Beam, X3 Damage Range: ___ AD: 6 Troops:
Slow-Loading*
interceptors, but may not intercept for the OOOOOOOO
turn. H. Pulse Cannon Hull ________________
* This weapon
6 Gatling Pulse
(Crusade Era)
Speed: 12
Missile Types 2D6 Random Trait Dogfight: +1
Anti-Ship Missile 2165+
2-3 Interceptors Dodge: 3+
Range: 30 Precise, Super AP
4-6 Computer
Flash Missile 2229+ 7-8 Command Atmospheric
Range: 20 AP, X2 Damage, Precise 9-10 Anti-Fighter
Heavy Missile 2225+ Flight Computer 11-12 Jump Engine
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile
Range: 15 Accurate
2237+
Speed: 8 Advanced Jump Engine
Long-Range Missile 2225+ Turns: 1/45o
Name
75 Damage
Initiative: +0 Crew Quality____
Warlock Bata (Brightwarrior) H. Particle Cannon Advanced Missile
2273+
Railgun
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ
(F)
Range: 35 AD: 6 (F)
XP Dice____
Range: 20 AD: 8
check: Automatic: May attack with AP, X2 Damage
Beam, X3 Damage Range: ___ AD: 6 Troops: OO
interceptors, but may not intercept for the Slow-Loading*
turn. H. Ion Cannon Hull ________________
* This weapon
6 Gatling Pulse
(Crusade Era)
Speed: 12
Missile Types Dogfight: +1
Anti-Ship Missile 2165+ 2D6 Random Trait
Range: 30 Precise, Super AP 2-4 Interceptors Dodge: 3+
5-7 Computer
Flash Missile 2229+ 8-10 Anti-Fighter
Atmospheric
Range: 20 AP, X2 Damage, Precise 11-12 Jump Engine
Heavy Missile 2225+ Flight Computer
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile
Range: 15 Accurate
2237+
Speed: 8 Advanced Jump Engine
Long-Range Missile 2225+ Turns: 1/45o
Name
75 Damage
Centurion Dreadnought Initiative: +2 Interceptors 7 Railgun H. Laser Cannon Crew Quality____
2272+
Special Rules (F) (F)
Set Interceptors to Offensive Mode!: Range: 20 AD: 8 Range: 30 AD: 4
XP Dice____
H. Particle Cannon
CQ check: Automatic: (B) AP, X2 Damage Beam, X2 Damage Troops: OOOO
Range: 35 AD: 6
May attack with interceptors, but may not
Beam, X3 Damage H. Fusion Cannon OOOO
intercept for the turn. (F) Carrier 2
Hull
(Crusade Era)
135 Damage
2261-2281
Initiative: +1 Critical Hits
Poseidon Super Carrier Command +3 Pulse Cannon Crew Quality____
____________________________
Special Rules (F)
Set Interceptors to Offensive Mode!: CQ
____________________________ XP Dice____
Range: 10 AD: 6
____________________________ Troops: OOOO
check: Automatic: May attack with
interceptors, but may not intercept for the Hull ____________________________
Interceptors 6 OOOOOO
turn. Fleet Carrier 5 Unique
(Crusade Era)
AP AP, X2 Damage
(P) (S)
Carrier 8 or skeleton crewed.
Inspirational Leader: this
Earth
95 Damage
Initiative: +2 Crew Quality____
2266+
Victory Destroyer Lightning Cannon **
Special Rules (B) XP Dice____
Set Interceptors to Offensive Mode!: CQ Range: 20 AD: 8
Beam, Precise, X4 Damage Troops: OOOOOO
check: Automatic: May attack with ** If the Lightning Cannon is fired, the Victory may not fire any weapons,
interceptors, but may not intercept for the drifts forward 4”, and may do nothing else until the end phase of next turn. Carrier 2
turn.
(Crusade Era)
Aurora Starfury
Redundancy Hull (F) Twin-Linked
Dodge: 2+
(T) 2D6 Random Trait
Interceptors 6
2-3 Adaptive Armor
Range: 18 AD: 10 4-5 Computer Gatling Pulse
Mini-Beam 6 Anti-Fighter Cannon
8 Interceptors Command +3
H. Pulse Cannon 9 Carrier Missile Rack
10 Command
(T) Range: 2 AD: 2
11-12 Jump Engine ;
Range: 12 AD: 20 Anti-Fighter 6 AP
Twin-Linked Speed: 10 Hull
Afterburner Turns: 1/45o ; 5
Lumbering Advanced Jump Engine
Critical Hits
____________________________ Improved Neutron Laser Speed: 12
____________________________ (A) Dogfight: +1
____________________________ Range: 30 AD: 4 Dodge: 3+
____________________________ Beam, Precise, X3 Damage Adaptive Armor Atmospheric
100 Damage
Initiative: +2 Advanced Missile Rack Crew Quality____
Gladium Assault Ship
2275+
(F)
Special Rules Railgun
Set Interceptors to Offensive Mode!:
Range: ___ AD: 4 XP Dice____
Slow-Loading** _______________ (F)
CQ check: Automatic: ** This weapon ignores the Slow-Loading trait Range: 20 AD: 4 Troops: OOOO
May attack with interceptors, but may not unless the Gladium is crippled. AP, X2 Damage OOOOOO
intercept for the turn.
H. Laser Cannon H. Fusion Cannon Shuttles
Hull
(Crusade Era)
Gatling Pulse
Critical Hits Anti-Fighter 10 Interceptors 8 Cannon
_________________________________ Range: 2 AD: 2
(P) (S) ;
_____________ AP
Missile Types Range: 15 AD: 10 Range: 15 AD: 10
Anti-Ship Missile
Range: 30
2165+
Precise, Super AP
Precise, Mini-Beam Precise, Mini-Beam Hull
Flash Missile 2229+ ; 5
Range: 20 AP, X2 Damage, Precise 2D6 Random Trait
2-3 Interceptors Advanced Jump Engine
Heavy Missile 2225+ 4-5 Afterburner
Range: 12 X3 Damage, Super AP
Anti-Fighter Missile 2237+
6
7
Shuttles
Carrier
Speed: 12
Range: 15 Accurate 8 Anti-Fighter
Turns: 1/45o Afterburner
9-10 Carrier
Long-Range Missile 2225+ Speed: 12
Range: 40 AP, Precise
11-12 Jump Engine
Lumbering Dogfight: +1
Multi-Warhead Missile 2256+ Railgun H. Fusion Cannon Dodge: 3+
Range: 30 AP, Precise
(A) (A) Atmospheric
Ignore Interceptors
Name
125 Damage
Initiative: +2 H. Particle Cannon H. Pulse Cannon Crew Quality____
Maximum Battleship
2267+
(B) (F)
Special Rules
Set Interceptors to Offensive Mode!:
Range: 35 AD: 6 Range: 12 AD: 15 XP Dice____
Beam, X3 Damage Twin-Linked
CQ check: Automatic: Troops: OOOO
May attack with interceptors, but may not Railgun OOOOOO
intercept for the turn.
Hull (F)
6 Range: 20 AD: 10
(Crusade Era)
Hull
H. Pulse Cannon H. Pulse Cannon
; 5
Anti-Fighter 7 (P) (S)
Range: 12 AD: 22 Range: 12 AD: 22
Twin-Linked Twin-Linked
Command +3
Speed: 12
Speed: 6
Interceptors 8 Dogfight: +1
Advanced Jump Engine Turns: 1/45o Dodge: 3+
Lumbering Atmospheric
2D6 Random Trait Critical Hits
2-3 Interceptors Railgun H. Pulse Cannon
Name
120 Damage
Maximum Battleship Gama
Initiative: +2 H. Particle Cannon Improved Combat Laser Crew Quality____
2272+
(B) (F)
Special Rules
Set Interceptors to Offensive Mode!:
Range: 35 AD: 6 Range: 25 AD: 8 XP Dice____
Beam, X3 Damage Beam, Precise, X2 Damage
CQ check: Automatic: Troops: OOOO
May attack with interceptors, but may not
Hull Railgun OOOOOO
intercept for the turn. (F)
6 Range: 20 AD: 6
(Crusade Era)
Hull
Improved Improved
Combat Laser Combat Laser
; 5
Anti-Fighter 7
(P) (S)
Range: 25 AD: 6 Range: 25 AD: 6
Command +3 Beam, Precise, Beam, Precise,
X2 Damage X2 Damage
Speed: 12
Speed: 6
Interceptors 8 Dogfight: +1
Advanced Jump Engine Turns: 1/45o Dodge: 3+
Lumbering Atmospheric
Critical Hits 2D6 Random Trait
Railgun Improved Combat Laser
Name
120 Damage
Initiative: +0 Crew Quality____
Warlock Advanced Destroyer H. Particle Cannon Advanced Missile
2261+
Railgun
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ
(F)
Range: 35 AD: 6 (F)
XP Dice____
Range: 20 AD: 6
check: Automatic: May attack with AP, X2 Damage
Beam, X3 Damage Range: ___ AD: 6 Troops:
Slow-Loading*
interceptors, but may not intercept for the OOOOOOOO
turn. H. Pulse Cannon Hull ________________
* This weapon
6
(Crusade Era)
crippled.
Cannon Range: 2 AD: 2
Range: 2 AD: 2 AP
75 Damage
2261-2281
Initiative: +1 H. Laser Cannon Crew Quality____
Special Rules Unique (B)
Range: 30 AD: 8
H. Pulse Cannon XP Dice____
Set Interceptors to Offensive Mode!: (F)
Beam, X2 Damage
CQ check: Automatic: Range: 12 AD: 12 Troops: OOOO
Twin-Linked
May attack with interceptors, but may not
Hull OOOO
Omega Command Destroyer
________________
58 Damage