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A CALL TO ARMS
ANCIENTS
Crew: The Ancients cannot be boarded, nor can they initiate boarding
The Ancients actions. They are completely immune to any critical hits that affect crew,
Also known as the First Ones, the Ancients were beings of and have no Crew or Troops score.
incalculable power, the first sentient beings to grace the galaxy. Though
they herald from the same era as the Shadows and Vorlons, the true The Ancients (Ancient War) Fleet List
Ancients rarely involved themselves with the constant bickering and power Kirishiac
play as Order battled Chaos across the millennia. The level of technology Conqueror War Kingship Ancient
attained by the Ancients is incomprehensible to the younger races and its Lordship * Ancient Mastership Ancient
like may not be seen in the galaxy for a million years. Mastership (Scout) Ancient Overlord Ancient
Mini-Beam
Hull
Race Special Rules:
6 Stealth Penetration:
M. Antigravity Beam M. Antigravity Beam Ignore the Stealth of
Kirishiac
D6 Random Trait
1 Self-Repair O
2 Flight Computer O
Speed: 8 3 Anti-Fighter O
Self-Repair 1D6 4 Atmospheric O Atmospheric
Turns: 2/45o 5 Jump Engine O
6 Adaptive Armor O
M. Antigravity Beam
Flight Computer (A)
Advanced Jump Engine
Name
Range: 10 AD: 1
Mini-Beam
70 Damage
War
Ancient War
Initiative: +4 Antigravity Beam Hyper Graviton Blaster Crew Quality 7
(F) (F)
Race Special Rules: Stealth
Penetration: Ignore the Stealth of Range: 12 AD: 1
Hull Range: 20 AD: 12
any non Ancient, Shadow or Vorlon 6 XP Dice____
Mini-Beam, Precise Beam, Precise, X3 Damage
ships. Slow-Loading
Redundant Systems: Auto Repair Flight Computer
all Critical damage in the end
phase.
Kingship
(P) (S)
Range: 12 AD: 1 Range: 20 AD: 12
Mini-Beam, Precise Beam, Precise, X3 Damage
Slow-Loading
Hyper Graviton Blaster
(P) Antigravity Beam
Range: 20 AD: 12 (S)
Beam, Precise, X3 Damage Range: 12 AD: 1
Slow-Loading Mini-Beam, Precise
200 Damage
Ancient
Initiative: +4 Crew Quality 7
Antigravity Beam Hyper Graviton Blaster
Until 2261
Race Special Rules: Stealth (F) (F)
Penetration: Ignore the Stealth of Range: 12 AD: 2 Range: 20 AD: 12 XP Dice____
any non Ancient, Shadow or Vorlon Mini-Beam, Precise Beam, Precise, X3 Damage
ships. Hull
Redundant Systems: Auto Repair
all Critical damage in the end
6
phase.
Lordship
Kirishiac
Antigravity Beam
Flight Computer (A)
Adaptive Armor
Range: 12 AD: 2
Mini-Beam, Precise
Advanced Jump Engine Advanced Anti-Fighter 10
Name
150 Damage
Ancient
Antigravity Beam Gravitic Augmenter Crew Quality 7
Ancient War
Initiative: +4
(F) (F)
Race Special Rules: Stealth Range: 12 AD: 2 Range: 12 AD: - XP Dice____
Penetration: Ignore the Stealth of
Mini-Beam, Precise Gravitic Augmenter
any non Ancient, Shadow or Vorlon D6 Random Trait
1 Self-Repair O
ships.
Hull 2 Carrier O
Mastership
Antigravity Beam
Kirishiac
Warrior Projectiles
3+ Save
Gravitic Augmenter Gravitic Augmenter Hull
(P) (S)
Range: 12 AD: - Range: 12 AD: - ; 6
Gravitic Augmenter Gravitic Augmenter
Speed: 8
Turns: 2/45o Speed: 14
Antigravity Beam Gravitic Augmenter Dogfight: +1
Dodge: 2+
(A) (A)
Range: 12 AD: 2 Range: 12 AD: -
Mini-Beam, Precise Gravitic Augmenter
Carrier 6 Adaptive Armor
Name
100 Damage
Ancient War
Initiative: +4 Antigravity Beam Crew Quality 7
Mastership (Scout) Stealth 4+
Race Special Rules: Stealth (F)
Penetration: Ignore the Stealth of Range: 12 AD: 2 XP Dice____
any non Ancient, Shadow or Vorlon Mini-Beam, Precise
ships. Adaptive Armor 2D6
2-3
Random Trait
Self-Repair O
Redundant Systems: Auto Repair
all Critical damage in the end
Hull 4
5
Carrier
Flight Computer
O
O
phase. 6 6-7
8
Anti-Fighter
Jump Engine
O
O
9 Stealth O
10 Scout O
Antigravity Beam
Kirishiac
(P) (S)
Range: 12 AD: 2 Range: 12 AD: 2
Mini-Beam, Precise Mini-Beam, Precise
Carrier 6
Gravitic Augmenter Gravitic Augmenter
(P) (S) Ram
Range: 12 AD: - Range: 12 AD: - Range: 0 AD: 6
Gravitic Augmenter Gravitic Augmenter Super AP,
Precise,
Speed: 8 X2 Damage
Warrior Projectiles
3+ Save
Turns: 2/45o
Advanced Anti-Fighter 10 Hull
Antigravity Beam ; 6
Scout (A)
Range: 12 AD: 2 Advanced Jump Engine
Mini-Beam, Precise
Name
100 Damage
Ancient War
Initiative: +4 Antigravity Beam Hyper Graviton Blaster Crew Quality 7
Race Special Rules: (F) (F)
Stealth Penetration: Ignore the Range: 12 AD: 1 Range: 20 AD: 12 XP Dice____
Stealth of any non Ancient, Shadow Mini-Beam, Precise Beam, Precise, X3 Damage
or Vorlon ships.
Redundant Systems: Auto Repair
all Critical damage in the end
Hull
6 Hyper Graviton
Overlord
phase.
D6 Random Trait Beam
1 Self-Repair O
(T)
Kirishiac
2 Command O
3 Flight Computer O Range: 15 AD: 8
4 Anti-Fighter O
5 Jump Engine O
Beam, X2 Damage
6 Adaptive Armor O
Speed: 8
Self-Repair 2D6 Turns: 2/45o Command +1
Antigravity Beam
Flight Computer (A) Adaptive Armor
Range: 12 AD: 1
Name
Mini-Beam, Precise
Advanced Jump Engine Advanced Anti-Fighter 4
Ancient
150 Damage
Hyper Graviton Blaster
Hull Hyper Graviton Blaster
Ancient War
Initiative: +4 Range: 30 AD: 12 Range: 30 AD: 12
Carrier 12 Crew Quality 4
Citadel Starbace Beam, Precise, X3 Damage
5 Beam, Precise, X3 Damage
Warrior Projectiles
Super AP, X2 Damage
Gravitic Augmenter: Can do one of the Slow-Loading
following per turn, Act as a Grav Shifter, Hull
Kirishiac
;
Interceptor 4, Add +2 speed to anything Antigravity Beam 6
other than this Starbace, +1 AD to a Warrior Range: 24 AD: 4
Mini-Beam, Precise
Pod, or add +2 AD to any matter weapon.
Gravitic Augmenter Gravitic Augmenter Gravitic Augmenter
D6 Random Trait
1 Self-Repair O
Range: 24 AD: - Range: 24 AD: - Range: 24 AD: -
2 Carrier O Gravitic Augmenter Gravitic Augmenter Gravitic Augmenter Speed: 14
3 Anti-Fighter O Dogfight: +1
4 Scout O
5 Shields O Immobile Dodge: 2+
6 Adaptive Armor O Advanced Anti-Fighter 24
Shields 20/2D6
Adaptive Armor
Scout Self-Repair 4D6 OOOOOOOOOOOOOOOOOOOO
400 Damage
Ancient X2 Name
Heavy Damage
Crippled
Crew Quality 7
Until 2261
Initiative: +4 Ultra Pulse Cannon Trioptic Pulsar
Race Special Rules: Stealth (T) Hull (F) XP Dice____
Penetration: Ignore the Stealth Range: 15 AD: 20 Range: 12 AD: 6
of any non Ancient, Shadow or AP, Precise, X3 Damage
5 Beam, Precise, X2 Damage 2D6 Random Trait
Thoughtforce
2-3 Self-Repair O
Vorlon ships.
4-5 Flight Computer O
Redundant Systems: Auto Repair 6-8 Anti-Fighter O
all Critical damage in the end 9-10 Shields O
11-12 Jump Engine O
phase.
Mindriders
300 Damage
Initiative: +4 Crew Quality 7
Ancient War
Race Special Rules: Volley Laser
Stealth Penetration: Ignore the (F) XP Dice____
Stealth of any non Ancient, Shadow Range: 20 AD: 6
or Vorlon ships. Super AP, X2 Damage 2D6 Random Trait
Redundant Systems: Auto Repair 2-3 Self-Repair O
all Critical damage in the end
phase. Hull 4-5
6
Flight Computer
Anti-Fighter
O
O
Falchion
7 Atmospheric O
Shading Field: When this ship uses 5 8 Stealth O
Run Silent! It cannot be fired on by 9-10 Jump Engine O
Torvalus
Flight Computer
Speed: 14
Advanced Jump Engine Turns: SM
Advanced Anti-Fighter 2
Name
Self-Repair 1D6
25 Damage
Raid
Initiative: +4
Ancient War
Crew Quality 7
Race Special Rules:
Volley Laser M. Power Laser
(F) (F)
Stealth Penetration: Ignore the
Range: 20 AD: 6 Range: 30 AD: 4
XP Dice____
Stealth of any non Ancient, Shadow
Black Dagger
70 Damage
Battle
Initiative: +4
Ancient War
Crew Quality 7
Race Special Rules: Volley Laser Power Laser
Shrouded Saber
Stealth Penetration: Ignore the (F) (F)
Stealth of any non Ancient, Shadow Range: 20 AD: 24 Range: 30 AD: 2
XP Dice____
or Vorlon ships. Super AP, X2 Damage Beam, Precise, X3 Damage
Redundant Systems: Auto Repair
all Critical damage in the end
phase.
Hull 2D6 Random Trait
2-3 Self-Repair O
Shading Field: When this ship uses 5 4-5 Flight Computer O
Run Silent! It cannot be fired on by 6 Anti-Fighter O
Torvalus
7 Dodge O
any weapon. If this ship is the only 8 Stealth O
one left and uses this special order 9-10 Jump Engine O
your enemy wins the game. 11-12 Adaptive Armor O
Advanced Anti-Fighter 4
UL Laser Cannon
Range: 4 AD: 2
Beam
Flight Computer
Adaptive Armor
Speed: 12 Dodge 4+
Turns: SM Speed: 18
Advanced Jump Engine Dogfight: +3
Name
Dodge: 2+
Stealth 6+
Self-Repair 1D6
105 Damage
War
Initiative: +4
Ancient War
Crew Quality 7
Race Special Rules: Volley Laser M. Power Laser
Veiled Scimitar
Stealth Penetration: Ignore the (F) (F)
Stealth of any non Ancient, Shadow Range: 20 AD: 24 Range: 30 AD: 4
XP Dice____
or Vorlon ships. Super AP, X2 Damage Beam, X2 Damage
Redundant Systems: Auto Repair
all Critical damage in the end 2D6 Random Trait
phase.
Hull 2-3 Self-Repair O
4-5 Flight Computer O
Shading Field: When this ship uses 5 6
7
Anti-Fighter
Dodge
O
O
Run Silent! It cannot be fired on by
Torvalus
8 Stealth O
any weapon. If this ship is the only 9-10 Jump Engine O
one left and uses this special order 11-12 Adaptive Armor O
your enemy wins the game.
Flight Computer
Stealth 5+
Self-Repair 1D6
Speed: 12 Dodge 2+
Turns: SM
Advanced Jump Engine
(Shrouded Saber Variant)
Name
105 Damage
War
Initiative: +4
Ancient War
Crew Quality 7
Race Special Rules: Volley Laser Power Laser
Stealth Penetration: Ignore the (F) (F)
Stealth of any non Ancient, Shadow Range: 20 AD: 10 Range: 30 AD: 5
XP Dice____
or Vorlon ships.
Black Rapier
5 Jump Engine O
any weapon. If this ship is the only 6 Adaptive Armor O
one left and uses this special order
your enemy wins the game.
Adaptive Armor
Stealth 5+
UL Laser Cannon
Range: 4 AD: 2
Advanced Anti-Fighter 6 Beam
Speed: 10
Advanced Jump Engine Turns: SM
Speed: 18
M. Power Laser Dogfight: +3
Name
(A) Dodge: 2+
Self-Repair 2D6 Range: 30 AD: 2 Stealth 6+
Beam, X2 Damage
175 Damage
Armageddon
Initiative: +4 Volley Laser Power Laser Crew Quality 7
Until 2261
Race Special Rules: Stealth
(F) (F)
Penetration: Ignore the Stealth of
any non Ancient, Shadow or Vorlon
Range: 20 AD: 12
Super AP, X2 Damage
Range: 30 AD: 8
Beam, Precise, X3 Damage
XP Dice____
ships.
Redundant Systems: Auto Repair
all Critical damage in the end
Dark Knife
D6 Random Trait
phase. Hull 1 Self-Repair O
2 Flight Computer O
Shading Field: When this ship uses
Run Silent! It cannot be fired on by
5 3
4
Anti-Fighter
Stealth
O
O
Torvalus
5 Jump Engine O
any weapon. If this ship is the only
6 Adaptive Armor O
one left and uses this special order
your enemy wins the game.
Advanced Anti-Fighter 8
Stealth 5+
250 Damage
Ancient
Initiative: +4 Hyperplasma Crew Quality 7
Ancient War - Shadow Wars
Race Special Rules: Hyperplasma Cutter Hyperplasma
The Triumviron (Lesser)
Stealth Penetration: Ignore the
Stealth of any non Ancient, Shadow
Cutter (F) Cutter XP Dice____
(F) Range: 25 AD: 4 (F)
or Vorlon ships.
Redundant Systems: Auto Repair all Range: 25 AD: 4 Beam, Precise, Range: 25 AD: 4
Critical damage in the end phase. Beam, Precise, X3 Damage Beam, Precise,
Hyperspace Mastery: When exiting X3 Damage X3 Damage
hyperspace The Triumviron does not Hull
place a jump point on table and my
fire and move normally, when 6
entering hyperspace place no jump 2D6 Random Trait
Triad
2-4 Self-Repair O
point and just remove the ship. 5-7 Flight Computer O
Hyperplasma Cutters: For each 8-10 Anti-Fighter O
11-12 Jump Engine O
Hyperplasma Cutter that attacks the
same target in a turn, add 2 AD.
Unique
Speed: 6
Turns: 1/45o
Armageddon
150 Damage
Shadow Wars – Until 2261
Initiative: +4 Hyperplasma Crew Quality 7
Race Special Rules: Cutter
Stealth Penetration: Ignore the Hyperplasma (F)
Stealth of any non Ancient, Shadow Hyperplasma XP Dice____
Cutter Range: 25 AD: 6
or Vorlon ships.
Beam, Precise, Cutter
Redundant Systems: Auto Repair (F) (F)
all Critical damage in the end
X3 Damage
Range: 25 AD: 6 Range: 25 AD: 6
phase. Beam, Precise,
Hyperspace Mastery: When exiting
Hull Beam, Precise,
X3 Damage X3 Damage
hyperspace The Triumviron does 6
The Triumviron
Speed: 8
Turns: 2/45o
Ancient
200 Damage
Ancient War
Initiative: +4
Chromatic Pulse Driver Crew Quality 7
Race Special Rules: (F)
Stealth Penetration: Ignore the Stealth Range: 10 AD: 10
of any non Ancient, Shadow or Vorlon AP, X2 Damage XP Dice____
ships.
Redundant Systems: Auto Repair all
Critical damage in the end phase.
Hull
Power Drain Net: Any ship approaching 4
within 2” of the Scribe will immediately
Scribe
Speed: 14
Flight Computer D6 Random Trait
Turns: 2/90o 1 Self-Repair O
2 Flight Computer O
3 Anti-Fighter O
Agile 4 Atmospheric O
Advanced Anti-Fighter 2 5 Agile O
Name
6 Jump Engine O
Atmospheric
Advanced Jump Engine Self-Repair 2
35 Damage
Raid
M. Lightning Array Chromatic Pulse Driver Crew Quality 7
Ancient War
Initiative: +4
(F) (F)
Race Special Rules:
Range: 20 AD: 6 Range: 10 AD: 20
Stealth Penetration: Ignore the
Stealth of any non Ancient, Shadow Beam, X2 Damage AP, X2 Damage XP Dice____
or Vorlon ships.
Redundant Systems: Auto Repair all Hull Energy Draining Mine
Pathfinder
Speed: 15
Speed: 10
Flight Computer Dogfight: +0
Turns: 1/45o Dodge: 2+
Jump Engine
Anti-Fighter 1
Advanced Anti-Fighter 4
Name
Hull
were Crippled and Skeleton Crewed
6
(roll for traits lost). All effects are ;
immediately reversed once the ship
moves further then 10” away from
the Guideship.
Speed: 15
Dogfight: +0
Dodge: 2+
Jump Engine
Advanced Anti-Fighter 4 Anti-Fighter 1
Flight Computer 6
;
105 Damage
Lightning Array Chromatic Pulse Driver
Until 2261
Initiative: +4 Crew Quality 7
(F) (F)
Race Special Rules:
Range: 30 AD: 12 Range: 10 AD: 20
Stealth Penetration: Ignore the
Stealth of any non Ancient, Shadow or Beam, Precise, X3 Damage AP, X2 Damage XP Dice____
Vorlon ships.
Redundant Systems: Auto Repair all Hull
Critical damage in the end phase.
Power Drain Field: Any ship 5
Traveler
8-10 Anti-Fighter O
Crippled and Skeleton Crewed (roll for 11-12 Jump Engine O