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BABYLON 5

A CALL TO ARMS
ANCIENTS
Crew: The Ancients cannot be boarded, nor can they initiate boarding
The Ancients actions. They are completely immune to any critical hits that affect crew,
Also known as the First Ones, the Ancients were beings of and have no Crew or Troops score.
incalculable power, the first sentient beings to grace the galaxy. Though
they herald from the same era as the Shadows and Vorlons, the true The Ancients (Ancient War) Fleet List
Ancients rarely involved themselves with the constant bickering and power Kirishiac
play as Order battled Chaos across the millennia. The level of technology Conqueror War Kingship Ancient
attained by the Ancients is incomprehensible to the younger races and its Lordship * Ancient Mastership Ancient
like may not be seen in the galaxy for a million years. Mastership (Scout) Ancient Overlord Ancient

Ancients Initiative: +4 Mindriders


Thoughtforce * Ancient
Ancients Special Rules
Torvalus
Priority Level Ancient: Use the following chart when building a fleet to fight Falchion Raid Black Dagger Battle
the Ancients. Shrouded Saber War Veiled Scimitar War
Priority Level # of ships Priority Level # of ships Black Rapier Armageddon Dark Knife * Ancient
Ancient 1 Armageddon 2
War 4 Battle 8 Triad
Raid 12 Skirmish 18 Triumviron (Lesser) Armageddon Triumviron * Ancient
Patrol 30
Walkers
Crew Quality: All Ancients are considered to have a Crew Quality score of 7.
Scribe Raid Pathfinder Armageddon
Stealth Penetration: The weak technologies of the younger races are no Guideship Armageddon Waymaker Armageddon
barrier to the might of the Ancients. They ignore the Stealth of any of the Traveller * Ancient Wander Ancient
younger races. Journeyer Ancient X2

Redundant Systems: With ships constructed using neither purely


*Usable until 2261
mechanical nor purely bio-mechanical technologies, the Ancients use
vessels of an almost otherworldly construction, possessing many strange
abilities. They are extremely hard to damage and can repair themselves
very quickly. Ancients take damage as normal but critical hits are
automatically repaired in the End Phase of the turn after which they are
inflicted. Critical hits to Vital Systems are also repaired at this time.
Ancient War
Initiative: +4
Hyper Graviton Blaster Crew Quality 7
(F) Matter Accelerator
M. Antigravity Beam (F)
(F)
Range: 15 AD: 6
Range: 15 AD: 5
XP Dice____
Beam, X3 Damage
Range: 10 AD: 1 Super AP, X2 Damage
Conqueror

Mini-Beam
Hull
Race Special Rules:
6 Stealth Penetration:
M. Antigravity Beam M. Antigravity Beam Ignore the Stealth of
Kirishiac

(P) (S) any non Ancient,


Range: 10 AD: 1 Range: 10 AD: 1 Shadow or Vorlon
Mini-Beam Mini-Beam ships.
Redundant Systems:
Auto Repair all Critical
damage in the end
Matter Accelerator Matter Accelerator phase.
(P) (S)
Range: 15 AD: 3 Range: 15 AD: 3
Super AP, X2 Damage Super AP, X2 Damage

D6 Random Trait
1 Self-Repair O
2 Flight Computer O
Speed: 8 3 Anti-Fighter O
Self-Repair 1D6 4 Atmospheric O Atmospheric
Turns: 2/45o 5 Jump Engine O
6 Adaptive Armor O

M. Antigravity Beam
Flight Computer (A)
Advanced Jump Engine
Name

Range: 10 AD: 1
Mini-Beam

Adaptive Armor Advanced Anti-Fighter 4

70 Damage
War
Ancient War
Initiative: +4 Antigravity Beam Hyper Graviton Blaster Crew Quality 7
(F) (F)
Race Special Rules: Stealth
Penetration: Ignore the Stealth of Range: 12 AD: 1
Hull Range: 20 AD: 12
any non Ancient, Shadow or Vorlon 6 XP Dice____
Mini-Beam, Precise Beam, Precise, X3 Damage
ships. Slow-Loading
Redundant Systems: Auto Repair Flight Computer
all Critical damage in the end
phase.
Kingship

Antigravity Beam Hyper Graviton Blaster


Kirishiac

(P) (S)
Range: 12 AD: 1 Range: 20 AD: 12
Mini-Beam, Precise Beam, Precise, X3 Damage
Slow-Loading
Hyper Graviton Blaster
(P) Antigravity Beam
Range: 20 AD: 12 (S)
Beam, Precise, X3 Damage Range: 12 AD: 1
Slow-Loading Mini-Beam, Precise

Advanced Jump Engine Speed: 6 Advanced Anti-Fighter 3


Turns: 1/45o
Self-Repair 2D6 Antigravity Beam Hyper Graviton Blaster
(A) (A) 2D6 Random Trait
2-3 Self-Repair O
Range: 12 AD: 1 Range: 20 AD: 12 4-5 Flight Computer O
Adaptive Armor Mini-Beam, Precise Beam, Precise, X3 Damage 6-7
8-9
Anti-Fighter
Jump Engine
O
O
Slow-Loading
Name

10-12 Adaptive Armor O

200 Damage
Ancient
Initiative: +4 Crew Quality 7
Antigravity Beam Hyper Graviton Blaster
Until 2261
Race Special Rules: Stealth (F) (F)
Penetration: Ignore the Stealth of Range: 12 AD: 2 Range: 20 AD: 12 XP Dice____
any non Ancient, Shadow or Vorlon Mini-Beam, Precise Beam, Precise, X3 Damage
ships. Hull
Redundant Systems: Auto Repair
all Critical damage in the end
6
phase.
Lordship
Kirishiac

Antigravity Beam Antigravity Beam


(P) (S)
Range: 12 AD: 2 Range: 12 AD: 2
Mini-Beam, Precise Mini-Beam, Precise

2D6 Random Trait


2-3 Self-Repair O
4-5 Flight Computer O
6-7 Anti-Fighter O
Speed: 8 8-9 Jump Engine O

Self-Repair 2D6 Turns: 2/45o


10-12 Adaptive Armor O

Antigravity Beam
Flight Computer (A)
Adaptive Armor
Range: 12 AD: 2
Mini-Beam, Precise
Advanced Jump Engine Advanced Anti-Fighter 10
Name

150 Damage
Ancient
Antigravity Beam Gravitic Augmenter Crew Quality 7

Ancient War
Initiative: +4
(F) (F)
Race Special Rules: Stealth Range: 12 AD: 2 Range: 12 AD: - XP Dice____
Penetration: Ignore the Stealth of
Mini-Beam, Precise Gravitic Augmenter
any non Ancient, Shadow or Vorlon D6 Random Trait
1 Self-Repair O
ships.
Hull 2 Carrier O
Mastership

Redundant Systems: Auto Repair 3 Flight Computer O


all Critical damage in the end 6 4
5
Anti-Fighter
Jump Engine
O
O
phase. 6 Adaptive Armor O

Antigravity Beam
Kirishiac

Antigravity Beam Ram


(P) (S) Range: 0 AD: 6
Range: 12 AD: 2 Range: 12 AD: 2 Super AP,
Mini-Beam, Precise Mini-Beam, Precise Precise,
X2 Damage

Warrior Projectiles
3+ Save
Gravitic Augmenter Gravitic Augmenter Hull
(P) (S)
Range: 12 AD: - Range: 12 AD: - ; 6
Gravitic Augmenter Gravitic Augmenter

Speed: 8
Turns: 2/45o Speed: 14
Antigravity Beam Gravitic Augmenter Dogfight: +1
Dodge: 2+
(A) (A)
Range: 12 AD: 2 Range: 12 AD: -
Mini-Beam, Precise Gravitic Augmenter
Carrier 6 Adaptive Armor
Name

Gravitic Augmenter: Can do one of the following per turn,


Act as a Grav Shifter, Interceptor 4, Add +2 speed to anything
Advanced Anti-Fighter 10 Flight Computer
but not this ship, +1 AD to a Warrior Pod, or add +2 AD to any
matter weapon. Advanced Jump Engine Self-Repair 2D6
Ancient

100 Damage
Ancient War
Initiative: +4 Antigravity Beam Crew Quality 7
Mastership (Scout) Stealth 4+
Race Special Rules: Stealth (F)
Penetration: Ignore the Stealth of Range: 12 AD: 2 XP Dice____
any non Ancient, Shadow or Vorlon Mini-Beam, Precise
ships. Adaptive Armor 2D6
2-3
Random Trait
Self-Repair O
Redundant Systems: Auto Repair
all Critical damage in the end
Hull 4
5
Carrier
Flight Computer
O
O
phase. 6 6-7
8
Anti-Fighter
Jump Engine
O
O
9 Stealth O
10 Scout O
Antigravity Beam
Kirishiac

Antigravity Beam 11-12 Adaptive Armor O

(P) (S)
Range: 12 AD: 2 Range: 12 AD: 2
Mini-Beam, Precise Mini-Beam, Precise
Carrier 6
Gravitic Augmenter Gravitic Augmenter
(P) (S) Ram
Range: 12 AD: - Range: 12 AD: - Range: 0 AD: 6
Gravitic Augmenter Gravitic Augmenter Super AP,
Precise,
Speed: 8 X2 Damage

Warrior Projectiles
3+ Save
Turns: 2/45o
Advanced Anti-Fighter 10 Hull
Antigravity Beam ; 6
Scout (A)
Range: 12 AD: 2 Advanced Jump Engine
Mini-Beam, Precise
Name

Flight Computer Speed: 14


Gravitic Augmenter: Can do one of the following per turn,
Dogfight: +1
Act as a Grav Shifter, Interceptor 4, Add +2 speed to anything Dodge: 2+
other than this ship, +1 AD to a Warrior Pod, or add +2 AD to
any matter weapon.
Self-Repair 2D6
Ancient

100 Damage
Ancient War
Initiative: +4 Antigravity Beam Hyper Graviton Blaster Crew Quality 7
Race Special Rules: (F) (F)
Stealth Penetration: Ignore the Range: 12 AD: 1 Range: 20 AD: 12 XP Dice____
Stealth of any non Ancient, Shadow Mini-Beam, Precise Beam, Precise, X3 Damage
or Vorlon ships.
Redundant Systems: Auto Repair
all Critical damage in the end
Hull
6 Hyper Graviton
Overlord

phase.
D6 Random Trait Beam
1 Self-Repair O
(T)
Kirishiac

2 Command O
3 Flight Computer O Range: 15 AD: 8
4 Anti-Fighter O
5 Jump Engine O
Beam, X2 Damage
6 Adaptive Armor O

Antigravity Beam Antigravity Beam


(P) (S)
Range: 12 AD: 1 Range: 12 AD: 1
Mini-Beam, Precise Mini-Beam, Precise

Speed: 8
Self-Repair 2D6 Turns: 2/45o Command +1
Antigravity Beam
Flight Computer (A) Adaptive Armor
Range: 12 AD: 1
Name

Mini-Beam, Precise
Advanced Jump Engine Advanced Anti-Fighter 4
Ancient

150 Damage
Hyper Graviton Blaster
Hull Hyper Graviton Blaster

Ancient War
Initiative: +4 Range: 30 AD: 12 Range: 30 AD: 12
Carrier 12 Crew Quality 4
Citadel Starbace Beam, Precise, X3 Damage
5 Beam, Precise, X3 Damage

Race Special Rules:


Stealth Penetration: Ignore the Stealth of Ram
any non Ancient, Shadow or Vorlon ships. Phased Gravtic Range: 0 AD: 6
Redundant Systems: Auto Repair all Critical Torpedo Super AP, Precise,
damage in the end phase. Range: 35 AD: 9 X2 Damage, 3+ Save

Warrior Projectiles
Super AP, X2 Damage
Gravitic Augmenter: Can do one of the Slow-Loading
following per turn, Act as a Grav Shifter, Hull
Kirishiac

;
Interceptor 4, Add +2 speed to anything Antigravity Beam 6
other than this Starbace, +1 AD to a Warrior Range: 24 AD: 4
Mini-Beam, Precise
Pod, or add +2 AD to any matter weapon.
Gravitic Augmenter Gravitic Augmenter Gravitic Augmenter
D6 Random Trait
1 Self-Repair O
Range: 24 AD: - Range: 24 AD: - Range: 24 AD: -
2 Carrier O Gravitic Augmenter Gravitic Augmenter Gravitic Augmenter Speed: 14
3 Anti-Fighter O Dogfight: +1
4 Scout O
5 Shields O Immobile Dodge: 2+
6 Adaptive Armor O Advanced Anti-Fighter 24
Shields 20/2D6
Adaptive Armor
Scout Self-Repair 4D6 OOOOOOOOOOOOOOOOOOOO
400 Damage
Ancient X2 Name

Heavy Damage

Crippled
Crew Quality 7

Until 2261
Initiative: +4 Ultra Pulse Cannon Trioptic Pulsar
Race Special Rules: Stealth (T) Hull (F) XP Dice____
Penetration: Ignore the Stealth Range: 15 AD: 20 Range: 12 AD: 6
of any non Ancient, Shadow or AP, Precise, X3 Damage
5 Beam, Precise, X2 Damage 2D6 Random Trait
Thoughtforce
2-3 Self-Repair O
Vorlon ships.
4-5 Flight Computer O
Redundant Systems: Auto Repair 6-8 Anti-Fighter O
all Critical damage in the end 9-10 Shields O
11-12 Jump Engine O
phase.
Mindriders

Trioptic Pulsar Trioptic Pulsar


(P) (S)
Range: 12 AD: 6 Range: 12 AD: 6
Beam, Precise, X2 Damage Beam, Precise, X2 Damage

Self-Repair 2D6 Flight Computer


Speed: 4
Turns: 1/45o
Advanced Anti-Fighter 8 Shields 10/10
Trioptic Pulsar
(A)
Range: 12 AD: 6
OOOOO
Advanced Jump Engine Beam, Precise, X2 Damage OOOOO
Name
Ancient

300 Damage
Initiative: +4 Crew Quality 7
Ancient War
Race Special Rules: Volley Laser
Stealth Penetration: Ignore the (F) XP Dice____
Stealth of any non Ancient, Shadow Range: 20 AD: 6
or Vorlon ships. Super AP, X2 Damage 2D6 Random Trait
Redundant Systems: Auto Repair 2-3 Self-Repair O
all Critical damage in the end
phase. Hull 4-5
6
Flight Computer
Anti-Fighter
O
O
Falchion

7 Atmospheric O
Shading Field: When this ship uses 5 8 Stealth O
Run Silent! It cannot be fired on by 9-10 Jump Engine O
Torvalus

any weapon. If this ship is the only 11-12 Adaptive Armor O

one left and uses this special order


your enemy wins the game.
Stealth 5+

Adaptive Armor Atmospheric

Flight Computer
Speed: 14
Advanced Jump Engine Turns: SM

Advanced Anti-Fighter 2
Name

Self-Repair 1D6
25 Damage
Raid
Initiative: +4

Ancient War
Crew Quality 7
Race Special Rules:
Volley Laser M. Power Laser
(F) (F)
Stealth Penetration: Ignore the
Range: 20 AD: 6 Range: 30 AD: 4
XP Dice____
Stealth of any non Ancient, Shadow
Black Dagger

or Vorlon ships. Super AP, X2 Damage Beam, X2 Damage


Redundant Systems: Auto Repair D6 Random Trait
all Critical damage in the end Hull 1 Self-Repair O
phase. 2 Flight Computer O
Shading Field: When this ship uses 5 3
4
Anti-Fighter
Stealth
O
O
Torvalus

Run Silent! It cannot be fired on by 5 Jump Engine O


any weapon. If this ship is the only 6 Adaptive Armor O

one left and uses this special order


your enemy wins the game.
Adaptive Armor
Stealth 4+
UL Laser Cannon
Range: 4 AD: 2
Beam
Advanced Anti-Fighter 4

Stiletto Drone Fighters


Hull
5
;
Flight Computer Speed: 12
Turns: SM
M. Power Laser
Advanced Jump Engine (A) Speed: 18
Name

Range: 30 AD: 2 Dogfight: +3


Beam, X2 Damage Dodge: 2+
Self-Repair 1D6 Stealth 6+

70 Damage
Battle
Initiative: +4

Ancient War
Crew Quality 7
Race Special Rules: Volley Laser Power Laser
Shrouded Saber
Stealth Penetration: Ignore the (F) (F)
Stealth of any non Ancient, Shadow Range: 20 AD: 24 Range: 30 AD: 2
XP Dice____
or Vorlon ships. Super AP, X2 Damage Beam, Precise, X3 Damage
Redundant Systems: Auto Repair
all Critical damage in the end
phase.
Hull 2D6 Random Trait
2-3 Self-Repair O
Shading Field: When this ship uses 5 4-5 Flight Computer O
Run Silent! It cannot be fired on by 6 Anti-Fighter O
Torvalus

7 Dodge O
any weapon. If this ship is the only 8 Stealth O
one left and uses this special order 9-10 Jump Engine O
your enemy wins the game. 11-12 Adaptive Armor O

Advanced Anti-Fighter 4
UL Laser Cannon
Range: 4 AD: 2
Beam
Flight Computer

Stiletto Drone Fighters


Stealth 5+
Hull
5
;

Adaptive Armor
Speed: 12 Dodge 4+
Turns: SM Speed: 18
Advanced Jump Engine Dogfight: +3
Name

Dodge: 2+
Stealth 6+
Self-Repair 1D6
105 Damage
War
Initiative: +4

Ancient War
Crew Quality 7
Race Special Rules: Volley Laser M. Power Laser
Veiled Scimitar
Stealth Penetration: Ignore the (F) (F)
Stealth of any non Ancient, Shadow Range: 20 AD: 24 Range: 30 AD: 4
XP Dice____
or Vorlon ships. Super AP, X2 Damage Beam, X2 Damage
Redundant Systems: Auto Repair
all Critical damage in the end 2D6 Random Trait
phase.
Hull 2-3 Self-Repair O
4-5 Flight Computer O
Shading Field: When this ship uses 5 6
7
Anti-Fighter
Dodge
O
O
Run Silent! It cannot be fired on by
Torvalus

8 Stealth O
any weapon. If this ship is the only 9-10 Jump Engine O
one left and uses this special order 11-12 Adaptive Armor O
your enemy wins the game.

Advanced Anti-Fighter 4 Adaptive Armor

Flight Computer
Stealth 5+

Self-Repair 1D6
Speed: 12 Dodge 2+
Turns: SM
Advanced Jump Engine
(Shrouded Saber Variant)
Name

105 Damage
War
Initiative: +4

Ancient War
Crew Quality 7
Race Special Rules: Volley Laser Power Laser
Stealth Penetration: Ignore the (F) (F)
Stealth of any non Ancient, Shadow Range: 20 AD: 10 Range: 30 AD: 5
XP Dice____
or Vorlon ships.
Black Rapier

Super AP, X2 Damage Beam, Pierce, X3 Damage


Redundant Systems: Auto Repair
all Critical damage in the end D6 Random Trait
phase. Hull 1 Self-Repair O
2 Flight Computer O
Shading Field: When this ship uses 5 3 Anti-Fighter O
Run Silent! It cannot be fired on by 4 Stealth O
Torvalus

5 Jump Engine O
any weapon. If this ship is the only 6 Adaptive Armor O
one left and uses this special order
your enemy wins the game.
Adaptive Armor
Stealth 5+
UL Laser Cannon
Range: 4 AD: 2
Advanced Anti-Fighter 6 Beam

Stiletto Drone Fighters


Hull
5
Flight Computer ;

Speed: 10
Advanced Jump Engine Turns: SM
Speed: 18
M. Power Laser Dogfight: +3
Name

(A) Dodge: 2+
Self-Repair 2D6 Range: 30 AD: 2 Stealth 6+
Beam, X2 Damage
175 Damage
Armageddon
Initiative: +4 Volley Laser Power Laser Crew Quality 7
Until 2261
Race Special Rules: Stealth
(F) (F)
Penetration: Ignore the Stealth of
any non Ancient, Shadow or Vorlon
Range: 20 AD: 12
Super AP, X2 Damage
Range: 30 AD: 8
Beam, Precise, X3 Damage
XP Dice____
ships.
Redundant Systems: Auto Repair
all Critical damage in the end
Dark Knife

D6 Random Trait
phase. Hull 1 Self-Repair O
2 Flight Computer O
Shading Field: When this ship uses
Run Silent! It cannot be fired on by
5 3
4
Anti-Fighter
Stealth
O
O
Torvalus

5 Jump Engine O
any weapon. If this ship is the only
6 Adaptive Armor O
one left and uses this special order
your enemy wins the game.

Advanced Anti-Fighter 8
Stealth 5+

Self-Repair 2D6 Flight Computer

Advanced Jump Engine Speed: 10 Adaptive Armor


Turns: SM
Name

250 Damage
Ancient
Initiative: +4 Hyperplasma Crew Quality 7
Ancient War - Shadow Wars
Race Special Rules: Hyperplasma Cutter Hyperplasma
The Triumviron (Lesser)
Stealth Penetration: Ignore the
Stealth of any non Ancient, Shadow
Cutter (F) Cutter XP Dice____
(F) Range: 25 AD: 4 (F)
or Vorlon ships.
Redundant Systems: Auto Repair all Range: 25 AD: 4 Beam, Precise, Range: 25 AD: 4
Critical damage in the end phase. Beam, Precise, X3 Damage Beam, Precise,
Hyperspace Mastery: When exiting X3 Damage X3 Damage
hyperspace The Triumviron does not Hull
place a jump point on table and my
fire and move normally, when 6
entering hyperspace place no jump 2D6 Random Trait
Triad

2-4 Self-Repair O
point and just remove the ship. 5-7 Flight Computer O
Hyperplasma Cutters: For each 8-10 Anti-Fighter O
11-12 Jump Engine O
Hyperplasma Cutter that attacks the
same target in a turn, add 2 AD.
Unique

Advanced Anti-Fighter 6 Flight Computer

Advanced Jump Engine Self-Repair 2D6


Name:

Speed: 6
Turns: 1/45o
Armageddon

150 Damage
Shadow Wars – Until 2261
Initiative: +4 Hyperplasma Crew Quality 7
Race Special Rules: Cutter
Stealth Penetration: Ignore the Hyperplasma (F)
Stealth of any non Ancient, Shadow Hyperplasma XP Dice____
Cutter Range: 25 AD: 6
or Vorlon ships.
Beam, Precise, Cutter
Redundant Systems: Auto Repair (F) (F)
all Critical damage in the end
X3 Damage
Range: 25 AD: 6 Range: 25 AD: 6
phase. Beam, Precise,
Hyperspace Mastery: When exiting
Hull Beam, Precise,
X3 Damage X3 Damage
hyperspace The Triumviron does 6
The Triumviron

not place a jump point on table and


my fire and move normally, when 2D6 Random Trait
2-4 Self-Repair O
entering hyperspace place no jump 5-7 Flight Computer O
point and just remove the ship. 8-10 Anti-Fighter O
Triad

Hyperplasma Cutters: For each 11-12 Jump Engine O

Hyperplasma Cutter that attacks


the same target in a turn, add 2
AD.
Unique

Advanced Anti-Fighter 8 Flight Computer

Advanced Jump Engine Self-Repair 4D6


Name:

Speed: 8
Turns: 2/45o
Ancient

200 Damage
Ancient War
Initiative: +4
Chromatic Pulse Driver Crew Quality 7
Race Special Rules: (F)
Stealth Penetration: Ignore the Stealth Range: 10 AD: 10
of any non Ancient, Shadow or Vorlon AP, X2 Damage XP Dice____
ships.
Redundant Systems: Auto Repair all
Critical damage in the end phase.
Hull
Power Drain Net: Any ship approaching 4
within 2” of the Scribe will immediately
Scribe

act as if it were Crippled and Skeleton


Walkers

Crewed (roll for traits lost). All effects are


immediately reversed once the ship
moves further then 2” away from the
Scribe.

Chromatic Pulse Driver Chromatic Pulse Driver


(P) (S)
Range: 10 AD: 10 Range: 10 AD: 10
AP, X2 Damage AP, X2 Damage

Speed: 14
Flight Computer D6 Random Trait
Turns: 2/90o 1 Self-Repair O
2 Flight Computer O
3 Anti-Fighter O
Agile 4 Atmospheric O
Advanced Anti-Fighter 2 5 Agile O
Name

6 Jump Engine O

Atmospheric
Advanced Jump Engine Self-Repair 2

35 Damage
Raid
M. Lightning Array Chromatic Pulse Driver Crew Quality 7
Ancient War
Initiative: +4
(F) (F)
Race Special Rules:
Range: 20 AD: 6 Range: 10 AD: 20
Stealth Penetration: Ignore the
Stealth of any non Ancient, Shadow Beam, X2 Damage AP, X2 Damage XP Dice____
or Vorlon ships.
Redundant Systems: Auto Repair all Hull Energy Draining Mine
Pathfinder

Critical damage in the end phase.


Power Drain Field: Any ship 5 (F)
approaching within 10” of the Range: 50 AD: -
Pathfinder will immediately act as if it Energy Mine, Power Drain
Walkers

were Crippled and Skeleton Crewed


(roll for traits lost). All effects are
immediately reversed once the ship M. Lightning Array
moves further then 10” away from Range: 20 AD: 1
the Pathfinder. Beam, 2X Damage

Mapmaker Sensor Pods


Hull
2D6 Random Trait 6
2-4 Self-Repair O ;
5-7 Flight Computer O
8-10 Anti-Fighter O
11-12 Jump Engine O

Speed: 15
Speed: 10
Flight Computer Dogfight: +0
Turns: 1/45o Dodge: 2+
Jump Engine
Anti-Fighter 1
Advanced Anti-Fighter 4
Name

Advanced Jump Engine Self-Repair 1D6


125 Damage
Armageddon
M. Lightning Array Energy Draining Mine Crew Quality 7
Ancient War
Initiative: +4
(F) (F)
Race Special Rules:
Range: 20 AD: 6 Range: 50 AD: -
Stealth Penetration: Ignore the
Stealth of any non Ancient, Shadow Beam, X2 Damage Energy Mine, Power Drain XP Dice____
or Vorlon ships.
Redundant Systems: Auto Repair all Hull M. Lightning Array
Guideship

Critical damage in the end phase.


Power Drain Field: Any ship 5 Range: 20 AD: 1
Beam, 2X Damage

Mapmaker Sensor Pods


approaching within 10” of the
Guideship will immediately act as if it
Walkers

Hull
were Crippled and Skeleton Crewed
6
(roll for traits lost). All effects are ;
immediately reversed once the ship
moves further then 10” away from
the Guideship.
Speed: 15
Dogfight: +0
Dodge: 2+
Jump Engine
Advanced Anti-Fighter 4 Anti-Fighter 1

Chromatic Pulse Driver Chromatic Pulse Driver


(P) Speed: 10 (S)
Range: 10 AD: 20 Turns: 1/45o Range: 10 AD: 20
AP, X2 Damage AP, X2 Damage
2D6 Random Trait
2-4 Self-Repair O
Flight Computer
Armageddon Name

5-7 Flight Computer O


8-10 Anti-Fighter O
11-12 Jump Engine O
(Pathfinder Variant)

Advanced Jump Engine Self-Repair 1D6


125 Damage
M. Lightning Array
Crew Quality 7
Ancient War
Initiative: +4 Energy Energy
(F)
Race Special Rules: Draining Mine Range: 20 AD: 6 Draining Mine
Stealth Penetration: Ignore the Stealth (F) Beam, X2 Damage (F)
of any non Ancient, Shadow or Vorlon Range: 50 AD: - Range: 50 AD: - XP Dice____
ships. Energy Mine, Energy Mine,
Power Drain Power Drain
Redundant Systems: Auto Repair all Hull M. Lightning Array
Waymaker

Critical damage in the end phase. Range: 20 AD: 1


5 Beam, 2X Damage

Mapmaker Sensor Pods


No Power Drain Field: This ship does not
have a power drain field.
Hull
Walkers

Flight Computer 6
;

2D6 Random Trait


2-4 Self-Repair O
5-7 Flight Computer O
8-10 Anti-Fighter O
Speed: 15
11-12 Jump Engine O Dogfight: +0
Dodge: 2+
Jump Engine
Advanced Anti-Fighter 8 Anti-Fighter 1

Energy Chromatic Pulse Driver Chromatic Pulse Driver Energy


Draining Mine (P) (S) Draining Mine
Range: 10 AD: 20 Range: 10 AD: 20 (S)
(P) Speed: 6 Range: 50 AD: -
Range: 50 AD: - AP, X2 Damage AP, X2 Damage
Energy Mine, Turns: 1/45o Energy Mine,
Power Drain Power Drain
M. Lightning Array Chromatic Pulse Driver
(A) (A)
Name

Range: 20 AD: 6 Range: 10 AD: 20


Beam, X2 Damage AP, X2 Damage

Advanced Jump Engine Self-Repair 1D6


Armageddon

105 Damage
Lightning Array Chromatic Pulse Driver

Until 2261
Initiative: +4 Crew Quality 7
(F) (F)
Race Special Rules:
Range: 30 AD: 12 Range: 10 AD: 20
Stealth Penetration: Ignore the
Stealth of any non Ancient, Shadow or Beam, Precise, X3 Damage AP, X2 Damage XP Dice____
Vorlon ships.
Redundant Systems: Auto Repair all Hull
Critical damage in the end phase.
Power Drain Field: Any ship 5
Traveler

2D6 Random Trait


approaching within 10” of the Traveler 2-4 Self-Repair O
5-7 Flight Computer O
will immediately act as if it were
Walkers

8-10 Anti-Fighter O
Crippled and Skeleton Crewed (roll for 11-12 Jump Engine O

traits lost). All effects are immediately


reversed once the ship moves further
then 10” away from the Traveler.

Chromatic Pulse Driver Chromatic Pulse Driver


(P) (S)
Range: 10 AD: 20 Range: 10 AD: 20
AP, X2 Damage AP, X2 Damage

Advanced Anti-Fighter 8 Flight Computer


Speed: 6
Turns: 1/45o
Advanced Jump Engine Self-Repair 2D6
250 Damage
Name
Ancient
Energy Lightning Chromatic Crew Quality 7
Ancient War
Initiative: +4
Draining Mine Array Pulse Driver
Race Special Rules:
(F) (F) (F)
Stealth Penetration: Ignore the
Range: 50 AD: - Range: 30 AD: 10 Range: 10 AD: 15 XP Dice____
Stealth of any non Ancient, Shadow
or Vorlon ships. Energy Mine, Beam, Precise, AP, X2 Damage
2D6 Random Trait
Redundant Systems: Auto Repair all Power Drain X3 Damage 2-3 Self-Repair O
4-5 Flight Computer O
Wanderer

Critical damage in the end phase.


Power Drain Field: Any ship Hull Scout 6-7 Scout O

Self-Repair 2D6 8-9


10-12
Anti-Fighter
Jump Engine
O
O
approaching within 10” of the 4
Wanderer will immediately act as if it
Walkers

were Crippled and Skeleton Crewed


(roll for traits lost). All effects are
Advanced Anti-Fighter 6
immediately reversed once the ship
moves further then 10” away from Flight Computer
the Wanderer.

Chromatic Pulse Driver


(P)
Chromatic Pulse Driver
(S)
Range: 10 AD: 15
Range: 10 AD: 15
AP, X2 Damage
AP, X2 Damage

Energy Draining Mine Energy Draining Mine


(P)
(S)
Range: 50 AD: -
Range: 50 AD: -
Energy Mine, Power Drain
Speed: 6 Energy Mine, Power Drain
Turns: 1/45o
Name

Advanced Jump Engine 250 Damage


(Traveler Variant)
Ancient
Ancient War
Lightning Array Chromatic Pulse Driver
Initiative: +4
(F) (F) Crew Quality 7
Race Special Rules: Range: 30 AD: 16 Range: 10 AD: 30
Stealth Penetration: Ignore the Stealth Beam, Precise, X3 Damage AP, X2 Damage
of any non Ancient, Shadow or Vorlon XP Dice____
ships.
Redundant Systems: Auto Repair all Flight Computer Carrier 4
Hull M. Lightning Array
Journeyer

Critical damage in the end phase. Range: 20 AD: 1


Power Drain Field: Any ship approaching 5 Beam, 2X Damage

Mapmaker Sensor Pods


within 10” of the Traveler will Self-Repair 4D6
immediately act as if it were Crippled and Hull
Walkers

Skeleton Crewed (roll for traits lost). All 6


;
effects are immediately reversed once
the ship moves further then 10” away
from the Traveler.
D6 Random Trait
1 Self-Repair O Speed: 15
2 Flight Computer O Dogfight: +0
3 Anti-Fighter O
4 Huge Hangers O
Dodge: 2+
5 Carrier O Jump Engine
6 Jump Engine O Anti-Fighter 1

Chromatic Pulse Driver Chromatic Pulse Driver


(P) (S)
Range: 10 AD: 30 Range: 10 AD: 30
AP, X2 Damage Speed: 6 AP, X2 Damage
Turns: 1/45o
Advanced Anti-Fighter 8 Advanced Jump Engine Huge Hangers 4
This ship may carry any combinations of Mapmaker Sensor
Ancient X2 Name

Pods or Scribes for 1 or Pathfinders for 2 or a Waymaker for 4.


250 Damage
(Traveler Variant)

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