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The Torata operate under a form of monarchy in which a single Accelerator: Weapons with this trait may fire each turn like any other
family holds power at any given time. weapon, but if they spend a turn or two charging then they become much
more destructive. An Accelerator weapon has a charge time line for how
The Torata possess a surprisingly high level of technology for a race many turns that it has not fired. You may fire it in any mode but firing it in
of their age. Much of what they do know was accumulated through trades the turn after firing will result in the 0 charge stats.
with the Centauri, Earth Alliance, and Vree, or developed by experimenting
with what was acquired in those trades. Multi-Arc Weapons: Most Torata weapons can fire in more than one arc. If
In the field of weaponry, the Torata appreciate flexibility. This the Ship suffers a Weapon Critical of weapon offline then one weapon that
stems from the fact that their own military is constantly short on personnel can fire in that arc will be disabled until fixed.. On an Ammo Explosion
(the Uala refuse to allow the Orova onto starships), and thus need to be Critical all weapons that can fire in that arc are disabled until the critical is
fixed.
able to do as much as possible with what little they have. In general, they
want weapons with several firing modes or methods of use, allowing them
League of Non-Aligned Worlds: Torata ships with may be used in a
to weigh their options and choose whatever is appropriate.
League of Non-Aligned Worlds fleet list.
As one might expect, the Torata build their ships for versatility,
often using a single hull for multiple roles as once. Their flexible weaponry The Torata Regency Fleet List
makes this much easier to accomplish.
Priority Level: Patrol
Atlac-class Corvette Taclon-class Escort Corvette
Tuka Medium Fighters Tralka Medium Fighters
Torata Regency Initiative: +1
Priority Level: Skirmish
Clovant-class Medium Scout Heltaka-class Logistics Cruiser
Alovar-class Scout Carrier
2243+
2243+
Crew Quality____ Crew Quality____
Turns Particle Accelerator XP Dice____ Turns Particle Accelerator XP Dice____
Charged (P)(F)(S) Charged (P)(F)(S)
Atlac Corvette
Atlac Corvette
Hull Hull
Torata
Torata
4 Anti-Fighter 2 4 Anti-Fighter 2
Dodge 4+ Dodge 4+
Name
5-6 Dodge 5-6 Dodge
Agile Agile
Critical Hits Critical Hits
____________________________ ____________________________
Name
____________________________ ____________________________
____________________________ ____________________________
10 Damage 10 Damage
____________________________ ____________________________
Patrol
Special Rules
Patrol
Multi-Arc Weapons: : If the Ship suffers a critical hit that would disable a weapon in one arc, weapons with that arc, cannot fire at all until the
critical damage is repaired.
Initiative: +1
2257+
XP Dice____ XP Dice____
Pentagon Array Pentagon Array
(P)(F)(S)
Troops: (P)(F)(S)
Troops:
Range: 6 AD: 5 Range: 6 AD: 5
Twin-Linked Twin-Linked
Hull Hull
Torata
Torata
Anti-Fighter 4 Anti-Fighter 4
4 4
Dodge 4+ Dodge 4+
Escort Escort
Interceptors 2 Interceptors 2
Speed: 14 2D6 Random Trait
Speed: 14 2D6 Random Trait
Turns: 2/90o 2-3 Agile Turns: 2/90o 2-3 Agile
Name
4-5 Anti-Fighter 4-5 Anti-Fighter
Agile 6-7
8-9
Interceptor
Escort
Agile 6-7
8-9
Interceptor
Escort
10-12 Dodge 10-12 Dodge
Critical Hits Critical Hits
Name
____________________________
(Atlac Variant) ____________________________
____________________________ ____________________________
10 Damage
____________________________ 10 Damage
____________________________
Patrol
____________________________ ____________________________
(Atlac Variant)
Special Rules
Patrol
Multi-Arc Weapons: If the Ship suffers a critical hit that would disable a weapon in one arc, weapons with that arc, cannot fire at all until the critical
damage is repaired.
Tuka Medium Fighter Wing Initiative: +1 Turns Light Particle Accelerator
2216+
Charged
Range: 2 AD: 1
0 Twin-Linked, Weak
1+ Range: 2 AD: 2
Twin-Linked
Hull: 3
Torata
Name
Speed: 16
(Wing of Five Flights)
Dogfight: +1 (-)
Dodge 2+
Patrol
Initiative: +1 Turns Light Plasma Accelerator
2245+
Tralka Medium Fighter Wing Charged
Range: 2 AD: 1
0 AP
1+ Range: 2 AD: 2
Super AP
Hull: 3
Torata
Name
Speed: 12
(Wing of Five Flights)
Dogfight: +0 (-)
Dodge 2+
Patrol
Initiative: +1
2224-2267
Clovant Medium Scout
Clovant Medium Scout Crew Quality____ Crew Quality____
2224-2267 Turns Particle Accelerator XP Dice____ Turns Particle Accelerator XP Dice____
Charged (F) Charged (F)
Range: 8 AD: 2 Troops: Range: 8 AD: 2 Troops:
0 0
Twin-Linked O Twin-Linked O
1+ Range: 15 AD: 1 1+ Range: 15 AD: 1
Beam Anti-Fighter 3 Beam Anti-Fighter 3
Torata
Hull Scout
Hull Scout
Torata
L. Particle L. Particle
4 Accelerator 4 Accelerator
Range: 2 AD: 1 Range: 2 AD: 1
Charged
Charged
Range: 2 AD: 2 Range: 2 AD: 2
Twin-Linked Twin-Linked
; Hull ; Hull
3 3
Speed: 16 Speed: 16
Dogfight: +1 Dogfight: +1
Dodge: 2+ Dodge: 2+
Turns: 1/45o Jump Engine Stealth 4+ Turns: 1/45o Jump Engine Stealth 4+
Skirmish
2255+
2255+
Crew Quality____ Crew Quality____
Torata
Hull Scout
Hull Scout
Torata
L. Particle L. Particle
4 Accelerator 4 Accelerator
Range: 2 AD: 1 Range: 2 AD: 1
Charged
Charged
Range: 2 AD: 2 Range: 2 AD: 2
Twin-Linked Twin-Linked
; Hull ; Hull
3 3
Speed: 16 Speed: 16
Dogfight: +1 Dogfight: +1
Dodge: 2+ Dodge: 2+
Turns: 1/45o Jump Engine Stealth 4+ Turns: 1/45o Jump Engine Stealth 4+
Skirmish
2256+
Crew Quality____ Crew Quality____
2256+
Torata
Torata
Hull Anti-Fighter 6
Hull Anti-Fighter 6
5 5
Interceptors 4 Interceptors 4
____________________________ ____________________________
Skirmish
Skirmish
____________________________ ____________________________
24 Damage 24 Damage
Initiative: +1 Turns Plasma Accelerator Crew Quality____
2257+
Charged (F)
Special Rules
Range: 8 AD: 5 XP Dice____
Golthar Fast Cruiser
Multi-Arc Weapons: If the Ship 0
suffers a critical hit that would AP
disable a weapon in one arc, 1 Range: 12 AD: 4 Troops:
weapons with that arc, cannot Super AP, X2 Damage
O
fire at all until the critical Range: 16 AD: 2
damage is repaired. 2+ Super AP, X3 Damage
Turns Laser Accelerator Turns Laser Accelerator
Charged (P)(F) Charged (F)(S)
Hull
Torata
D6
1-2
Random Trait
Interceptors
Speed: 12 Anti-Fighter 3
3-4 Anti-Fighter
Interceptors 2 Turns: 2/45o
5-6 Jump Engine
Jump Engine
Name
2260+
Turns Laser Accelerator
Special Rules Charged (F)
Dartoc Strike Cruiser
Multi-Arc Weapons: If the Ship
XP Dice____
Range: 12 AD: 4
suffers a critical hit that would 0
Mini-Beam
disable a weapon in one arc,
Range: 15 AD: 3
Troops:
weapons with that arc, cannot 1
fire at all until the critical
Beam O
damage is repaired. Range: 24 AD: 2
2+ Beam, X2 Damage
Turns Laser Accelerator Turns Laser Accelerator
Charged (P)(F) Charged (F)(S)
Hull
Torata
Charged
Range: 2 AD: 2
D6 Random Trait
1-2 Interceptors
Speed: 12 Twin-Linked
3-4 Anti-Fighter
Interceptors 2 Turns: 2/45o
5-6 Jump Engine ; Hull
Name
3
Critical Hits
Jump Engine
____________________________
Anti-Fighter 3
(Golthar Variant)
Speed: 16
____________________________ Dogfight: +1
____________________________ Dodge: 2+
____________________________
23 Damage
Raid
Initiative: +1 Crew Quality____
2261+
Special Rules Turns Pulse Accelerator Turns Pulse Accelerator
Multi-Arc Weapons: If the Ship Charged Charged
XP Dice____
Latrac Defender
(P)(F) (F)(S)
suffers a critical hit that would Range: 10 AD: 3 Range: 10 AD: 3
disable a weapon in one arc, 0
Twin-Linked
0
Twin-Linked Troops:
weapons with that arc, cannot
fire at all until the critical 1
Range: 10 AD: 6 1
Range: 10 AD: 6 O
damage is repaired.
Twin-Linked Twin-Linked
Range: 10 AD: 12 Range: 10 AD: 12
2+ Twin-Linked 2+ Twin-Linked
Hull
Torata
Interceptors 2
Anti-Fighter 4
D6 Random Trait
1-2 Interceptors
3-4 Anti-Fighter
5-6 Jump Engine Turns Pulse Accelerator Speed: 10 Turns Pulse Accelerator
Charged Charged
(P)(A) Turns: 2/45o (A)(S)
Range: 10 AD: 2 Range: 10 AD: 2
0 0
Jump Engine
Name
Twin-Linked Twin-Linked
1
Range: 10 AD: 4 1
Range: 10 AD: 4
Twin-Linked Critical Hits Twin-Linked
(Golthar Variant)
0
Range: 12 AD: 4 5 0
Range: 12 AD: 4
Mini-Beam Mini-Beam
1
Range: 15 AD: 3 1
Range: 15 AD: 3
Beam Beam
Range: 24 AD: 2 Range: 24 AD: 2
2+ Beam, X2 Damage 2+ Beam, X2 Damage
D6
1-3
Random Trait
Interceptors
Speed: 8 Anti-Fighter 6
4-6 Anti-Fighter
Interceptors 2 Turns: 1/45o
Lumbering
Name
Critical Hits
51 Damage Turns Laser Accelerator _____________________
Charged (A) _____________________
Range: 12 AD: 12 _____________________
0
Mini-Beam _____________________
1 Range: 15 AD: 9 _____________________
Beam _______
Range: 24 AD: 6
Battle
2+ Beam, X2 Damage