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The Torata Regency Torata Regency Special Rules

The Torata operate under a form of monarchy in which a single Accelerator: Weapons with this trait may fire each turn like any other
family holds power at any given time. weapon, but if they spend a turn or two charging then they become much
more destructive. An Accelerator weapon has a charge time line for how
The Torata possess a surprisingly high level of technology for a race many turns that it has not fired. You may fire it in any mode but firing it in
of their age. Much of what they do know was accumulated through trades the turn after firing will result in the 0 charge stats.
with the Centauri, Earth Alliance, and Vree, or developed by experimenting
with what was acquired in those trades. Multi-Arc Weapons: Most Torata weapons can fire in more than one arc. If
In the field of weaponry, the Torata appreciate flexibility. This the Ship suffers a Weapon Critical of weapon offline then one weapon that
stems from the fact that their own military is constantly short on personnel can fire in that arc will be disabled until fixed.. On an Ammo Explosion
(the Uala refuse to allow the Orova onto starships), and thus need to be Critical all weapons that can fire in that arc are disabled until the critical is
fixed.
able to do as much as possible with what little they have. In general, they
want weapons with several firing modes or methods of use, allowing them
League of Non-Aligned Worlds: Torata ships with may be used in a
to weigh their options and choose whatever is appropriate.
League of Non-Aligned Worlds fleet list.
As one might expect, the Torata build their ships for versatility,
often using a single hull for multiple roles as once. Their flexible weaponry The Torata Regency Fleet List
makes this much easier to accomplish.
Priority Level: Patrol
Atlac-class Corvette Taclon-class Escort Corvette
Tuka Medium Fighters Tralka Medium Fighters
Torata Regency Initiative: +1
Priority Level: Skirmish
Clovant-class Medium Scout Heltaka-class Logistics Cruiser
Alovar-class Scout Carrier

Priority Level: Raid


Golthar-class Fast Cruiser Dartoc-class Strike Cruiser
Latrac-class Defender

Priority Level: Battle


Toglat-class System Monitor
Initiative: +1

2243+
2243+
Crew Quality____ Crew Quality____
Turns Particle Accelerator XP Dice____ Turns Particle Accelerator XP Dice____
Charged (P)(F)(S) Charged (P)(F)(S)

Atlac Corvette
Atlac Corvette

Range: 8 AD: 4 Troops: Range: 8 AD: 4 Troops:


0 0
Twin-Linked Twin-Linked
1+ Range: 15 AD: 2 1+ Range: 15 AD: 2
Beam Beam

Hull Hull

Torata
Torata

4 Anti-Fighter 2 4 Anti-Fighter 2

Dodge 4+ Dodge 4+

D6 Random Trait D6 Random Trait


Speed: 14 1-2 Agile
Speed: 14 1-2 Agile
Turns: 2/90o 3-4 Anti-Fighter Turns: 2/90o 3-4 Anti-Fighter

Name
5-6 Dodge 5-6 Dodge
Agile Agile
Critical Hits Critical Hits
____________________________ ____________________________
Name

____________________________ ____________________________
____________________________ ____________________________
10 Damage 10 Damage
____________________________ ____________________________
Patrol

Special Rules
Patrol

Multi-Arc Weapons: : If the Ship suffers a critical hit that would disable a weapon in one arc, weapons with that arc, cannot fire at all until the
critical damage is repaired.
Initiative: +1

Taclon Escort Corvette


2257+
Taclon Escort Corvette Crew Quality____ Crew Quality____

2257+
XP Dice____ XP Dice____
Pentagon Array Pentagon Array
(P)(F)(S)
Troops: (P)(F)(S)
Troops:
Range: 6 AD: 5 Range: 6 AD: 5
Twin-Linked Twin-Linked

Hull Hull

Torata
Torata

Anti-Fighter 4 Anti-Fighter 4
4 4

Dodge 4+ Dodge 4+

Escort Escort

Interceptors 2 Interceptors 2
Speed: 14 2D6 Random Trait
Speed: 14 2D6 Random Trait
Turns: 2/90o 2-3 Agile Turns: 2/90o 2-3 Agile

Name
4-5 Anti-Fighter 4-5 Anti-Fighter
Agile 6-7
8-9
Interceptor
Escort
Agile 6-7
8-9
Interceptor
Escort
10-12 Dodge 10-12 Dodge
Critical Hits Critical Hits
Name

____________________________
(Atlac Variant) ____________________________
____________________________ ____________________________
10 Damage
____________________________ 10 Damage
____________________________
Patrol

____________________________ ____________________________
(Atlac Variant)

Special Rules
Patrol

Multi-Arc Weapons: If the Ship suffers a critical hit that would disable a weapon in one arc, weapons with that arc, cannot fire at all until the critical
damage is repaired.
Tuka Medium Fighter Wing Initiative: +1 Turns Light Particle Accelerator
2216+
Charged
Range: 2 AD: 1
0 Twin-Linked, Weak
1+ Range: 2 AD: 2
Twin-Linked

Hull: 3
Torata
Name

Speed: 16
(Wing of Five Flights)

Dogfight: +1 (-)
Dodge 2+
Patrol
Initiative: +1 Turns Light Plasma Accelerator
2245+
Tralka Medium Fighter Wing Charged
Range: 2 AD: 1
0 AP
1+ Range: 2 AD: 2
Super AP

Hull: 3
Torata
Name

Speed: 12
(Wing of Five Flights)

Dogfight: +0 (-)
Dodge 2+
Patrol
Initiative: +1

2224-2267
Clovant Medium Scout
Clovant Medium Scout Crew Quality____ Crew Quality____
2224-2267 Turns Particle Accelerator XP Dice____ Turns Particle Accelerator XP Dice____
Charged (F) Charged (F)
Range: 8 AD: 2 Troops: Range: 8 AD: 2 Troops:
0 0
Twin-Linked O Twin-Linked O
1+ Range: 15 AD: 1 1+ Range: 15 AD: 1
Beam Anti-Fighter 3 Beam Anti-Fighter 3

Torata
Hull Scout
Hull Scout
Torata

L. Particle L. Particle
4 Accelerator 4 Accelerator
Range: 2 AD: 1 Range: 2 AD: 1

Tuka Medium Fighters

Tuka Medium Fighters


Twin-Linked, Twin-Linked,
Weak Weak

Charged

Charged
Range: 2 AD: 2 Range: 2 AD: 2
Twin-Linked Twin-Linked

; Hull ; Hull
3 3

Speed: 16 Speed: 16
Dogfight: +1 Dogfight: +1
Dodge: 2+ Dodge: 2+

Interceptors 2 Name Interceptors 2


Speed: 8 Speed: 8
Name

Turns: 1/45o Jump Engine Stealth 4+ Turns: 1/45o Jump Engine Stealth 4+
Skirmish

2D6 Random Trait 2D6 Random Trait


Critical Hits 2-4 Interceptors Critical Hits 2-4 Interceptors
5-6 Anti-Fighter 5-6 Anti-Fighter
____________________________ 7-8 Scout ____________________________ 7-8 Scout
____________________________ 9-10 Stealth ____________________________ 9-10 Stealth
Skirmish

11-12 Jump Engine 11-12 Jump Engine


15 Damage
____________________________ 15 Damage
____________________________
____________________________ ____________________________
Initiative: +1

2255+
2255+
Crew Quality____ Crew Quality____

Alovar Scout Carrier


Alovar Scout Carrier
XP Dice____ XP Dice____
Pentagon Array Pentagon Array
(T) Troops: (T) Troops:
Range: 6 AD: 5 O Range: 6 AD: 5 O
Twin-Linked Twin-Linked
Anti-Fighter 6 Anti-Fighter 6

Torata
Hull Scout
Hull Scout
Torata

L. Particle L. Particle
4 Accelerator 4 Accelerator
Range: 2 AD: 1 Range: 2 AD: 1

Tuka Medium Fighters

Tuka Medium Fighters


Twin-Linked, Twin-Linked,
Weak Weak

Charged

Charged
Range: 2 AD: 2 Range: 2 AD: 2
Twin-Linked Twin-Linked

; Hull ; Hull
3 3

Speed: 16 Speed: 16
Dogfight: +1 Dogfight: +1
Dodge: 2+ Dodge: 2+

Interceptors 4 Name Interceptors 4


Speed: 8 (Clovant Variant) Speed: 8
Name

Turns: 1/45o Jump Engine Stealth 4+ Turns: 1/45o Jump Engine Stealth 4+
Skirmish

2D6 Random Trait 2D6 Random Trait


(Clovant Variant)

Critical Hits 2-4 Interceptors Critical Hits 2-4 Interceptors


5-6 Anti-Fighter 5-6 Anti-Fighter
____________________________ 7-8 Scout ____________________________ 7-8 Scout
9-10 Stealth 9-10 Stealth
____________________________ ____________________________
Skirmish

11-12 Jump Engine 11-12 Jump Engine


15 Damage
____________________________ 15 Damage
____________________________
____________________________ ____________________________
Heltaka Logistics Cruiser Initiative: +1

2256+
Crew Quality____ Crew Quality____
2256+

Heltaka Logistics Cruiser


Turns Plasma Accelerator Turns Plasma Accelerator
Charged (F) XP Dice____ Charged (F) XP Dice____
Range: 8 AD: 5 Range: 8 AD: 5
0 0
AP Troops: AP Troops:
1 Range: 12 AD: 4 1 Range: 12 AD: 4
Super AP, X2 Damage Super AP, X2 Damage
Range: 16 AD: 2 Range: 16 AD: 2
2+ Super AP, X3 Damage 2+ Super AP, X3 Damage

Torata
Torata

Hull Anti-Fighter 6
Hull Anti-Fighter 6
5 5
Interceptors 4 Interceptors 4

Pentagon Array Pentagon Array


(T) (T)
Range: 6 AD: 5 Range: 6 AD: 5
Twin-Linked Twin-Linked

Fleet Auxiliary Fleet Auxiliary

Speed: 7 Jump Engine Speed: 7 Jump Engine


Turns: 1/45o Turns: 1/45o
Name
Name

Lumbering 2D6 Random Trait Lumbering 2D6 Random Trait


Critical Hits 2-4 Interceptors Critical Hits 2-4 Interceptors
5-6 Anti-Fighter 5-6 Anti-Fighter
____________________________ 7-8 Auxiliary ____________________________ 7-8 Auxiliary
____________________________ 11-12 Jump Engine ____________________________ 11-12 Jump Engine

____________________________ ____________________________
Skirmish
Skirmish

____________________________ ____________________________

24 Damage 24 Damage
Initiative: +1 Turns Plasma Accelerator Crew Quality____

2257+
Charged (F)
Special Rules
Range: 8 AD: 5 XP Dice____
Golthar Fast Cruiser
Multi-Arc Weapons: If the Ship 0
suffers a critical hit that would AP
disable a weapon in one arc, 1 Range: 12 AD: 4 Troops:
weapons with that arc, cannot Super AP, X2 Damage
O
fire at all until the critical Range: 16 AD: 2
damage is repaired. 2+ Super AP, X3 Damage
Turns Laser Accelerator Turns Laser Accelerator
Charged (P)(F) Charged (F)(S)
Hull
Torata

Range: 12 AD: 4 Range: 12 AD: 4


0 5 0
Mini-Beam Mini-Beam
1
Range: 15 AD: 3 1
Range: 15 AD: 3
Beam Beam
Range: 24 AD: 2 Range: 24 AD: 2
2+ Beam, X2 Damage 2+ Beam, X2 Damage

Pentagon Array Pentagon Array


(P) (S)
Range: 6 AD: 5 Range: 6 AD: 5

D6
1-2
Random Trait
Interceptors
Speed: 12 Anti-Fighter 3
3-4 Anti-Fighter
Interceptors 2 Turns: 2/45o
5-6 Jump Engine

Jump Engine
Name

Critical Hits Pentagon Array


____________________________ (A)
____________________________ Range: 6 AD: 5
____________________________
____________________________
23 Damage
Raid
Initiative: +1 Crew Quality____

2260+
Turns Laser Accelerator
Special Rules Charged (F)
Dartoc Strike Cruiser
Multi-Arc Weapons: If the Ship
XP Dice____
Range: 12 AD: 4
suffers a critical hit that would 0
Mini-Beam
disable a weapon in one arc,
Range: 15 AD: 3
Troops:
weapons with that arc, cannot 1
fire at all until the critical
Beam O
damage is repaired. Range: 24 AD: 2
2+ Beam, X2 Damage
Turns Laser Accelerator Turns Laser Accelerator
Charged (P)(F) Charged (F)(S)
Hull
Torata

Range: 12 AD: 4 Range: 12 AD: 4


0 0
Mini-Beam 5 Mini-Beam
1
Range: 15 AD: 3 1
Range: 15 AD: 3
Beam Beam
Range: 24 AD: 2 Range: 24 AD: 2
2+ Beam, X2 Damage 2+ Beam, X2 Damage

Pentagon Array L. Particle


Accelerator
(T)
Range: 2 AD: 1
Range: 6 AD: 5

Tuka Medium Fighters


Twin-Linked,
Weak

Charged
Range: 2 AD: 2
D6 Random Trait
1-2 Interceptors
Speed: 12 Twin-Linked
3-4 Anti-Fighter
Interceptors 2 Turns: 2/45o
5-6 Jump Engine ; Hull
Name

3
Critical Hits
Jump Engine
____________________________
Anti-Fighter 3
(Golthar Variant)

Speed: 16
____________________________ Dogfight: +1
____________________________ Dodge: 2+
____________________________
23 Damage
Raid
Initiative: +1 Crew Quality____

2261+
Special Rules Turns Pulse Accelerator Turns Pulse Accelerator
Multi-Arc Weapons: If the Ship Charged Charged
XP Dice____
Latrac Defender
(P)(F) (F)(S)
suffers a critical hit that would Range: 10 AD: 3 Range: 10 AD: 3
disable a weapon in one arc, 0
Twin-Linked
0
Twin-Linked Troops:
weapons with that arc, cannot
fire at all until the critical 1
Range: 10 AD: 6 1
Range: 10 AD: 6 O
damage is repaired.
Twin-Linked Twin-Linked
Range: 10 AD: 12 Range: 10 AD: 12
2+ Twin-Linked 2+ Twin-Linked
Hull
Torata

Interceptors 2
Anti-Fighter 4

Pentagon Array Pentagon Array


(F)(P)(A) (F)(S)(A)
Range: 6 AD: 8 Range: 6 AD: 8

D6 Random Trait
1-2 Interceptors
3-4 Anti-Fighter
5-6 Jump Engine Turns Pulse Accelerator Speed: 10 Turns Pulse Accelerator
Charged Charged
(P)(A) Turns: 2/45o (A)(S)
Range: 10 AD: 2 Range: 10 AD: 2
0 0
Jump Engine
Name

Twin-Linked Twin-Linked
1
Range: 10 AD: 4 1
Range: 10 AD: 4
Twin-Linked Critical Hits Twin-Linked
(Golthar Variant)

Range: 10 AD: 8 __________________________ Range: 10 AD: 8


2+ Twin-Linked 2+ Twin-Linked
__________________________
__________________________
__________________________
23 Damage
________
Raid
Initiative: +1 Turns Laser Accelerator Crew Quality____
Toglat System Monitor
2242+
Charged (F)
Special Rules
Multi-Arc Weapons: If the Ship Range: 12 AD: 12 XP Dice____
0
suffers a critical hit that would Mini-Beam
disable a weapon in one arc, 1
Range: 15 AD: 9 Troops:
weapons with that arc, cannot Beam
fire at all until the critical
OOO
Range: 24 AD: 6
damage is repaired. 2+ Beam, X2 Damage
Turns Laser Accelerator Turns Laser Accelerator
Charged (P)(F)
Hull Charged (F)(S)
Torata

0
Range: 12 AD: 4 5 0
Range: 12 AD: 4
Mini-Beam Mini-Beam
1
Range: 15 AD: 3 1
Range: 15 AD: 3
Beam Beam
Range: 24 AD: 2 Range: 24 AD: 2
2+ Beam, X2 Damage 2+ Beam, X2 Damage

L. Particle Array L. Particle Array


(F)(P)(A) (F)(S)(A)
Range: 6 AD: 16 Range: 6 AD: 16

D6
1-3
Random Trait
Interceptors
Speed: 8 Anti-Fighter 6
4-6 Anti-Fighter
Interceptors 2 Turns: 1/45o
Lumbering
Name

Critical Hits
51 Damage Turns Laser Accelerator _____________________
Charged (A) _____________________
Range: 12 AD: 12 _____________________
0
Mini-Beam _____________________
1 Range: 15 AD: 9 _____________________
Beam _______
Range: 24 AD: 6
Battle

2+ Beam, X2 Damage

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