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Terror Knight 3
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"The howls of tormented spirits can be heard with every step of Ninja Dragoon Swordmast
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the terror knight's boots. Skilled in weakening enemy attacks and
defense, they function as a wall to enemy advance."
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1. Overview
Diego Galet Azelstan
WIKIS 2. Skills

3. Abilities
START A Ravness Loxaerion
3.1. Transferable
WIKI
4. References

Lord

Overview
Catiua Pavel
This class has access to Dark Magic debu s, and can in ict Fear on multiple units, which weakens both an opponent's
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attack and defense (although nishers are una ected). It is the slowest class by weight, which means they fall behind in
combat a little, but as they favour 2-Handed weapons this can balance the weight di erence of a weapon + shield. Their
access to Drain-type spells gives them the ability to steal enemies' HP, MP or TP. 'The Headsman ' and Ogre Blade are their
best weapon options, despite the poor performance of 2-handed Swords on most classes. The Dark Headsman o ers +2
to the Lament of the Dead skill rank, signi cantly raising success chances and Ogre set has a useful magic boost.

Can be Used by: Humans, Orc, Skeleton

How to Unlock:

Terror Knight Classmarks are available at any shop from Chapter 2 onwards.
The earliest they can be obtained is in Chapter 1, in the Xeod Moors random encounter once Beastmaster Ganpp is
defeated. They can drop from either enemy Terror Knight Skeletons, or Zombi ed Terror Knights once they are
exorcised.

Notable Characters:

Dievold (Semi-Unique)

Equipment

Swords (2H)
Axes: 2-handed only
Hammers
Cudgels: Baldur and Damasc only
Crossbows: 1-handed only
Shields: All except Shield of Sages
Body Armour: Heavy type, except Titania Mail
Other Armour: Good access

Basic Ability:

Move Jump Base Melee Attack Ranged


Move
Type (up/down) RT (empty) (empty)

4 Agile 2/3 38 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating

HP 301

MP 77

STR +124

VIT +118

DEX +113

AGI +114

AVD +124

INT +120

MND +114

RES +120

ATK 8

DEF 6

Skills
SP TP
Skill Lvl Notes/Use
Cost Cost

{Drain HP/MP/TP, Instill, Paralytic Wave, Sleep,


Dark Magic 1 50 MP
Gravity Flux}

Fearful Impact 3 120 40 Next attack has 100% accuracy and in icts 'Fear'

Shadowbreak 13 330 40 Destroys all shadows in area around unit

Squash 15 370 30 Destroys obstacles in one hit.

Lament of the
20 480 30 In icts Fear to all opponents in area around unit.
Dead

Abilities
Skill Lvl Cost Notes/Use

Trajectory 1 50 Highlights path of ranged attacks.

Steadfast 17 370 Cannot be knocked back.

Parry 12 240 Second chance to block melee attacks

De ect 12 240 Second chance to block ranged attacks

Overpower 20 400 Ignores a target's Parry and De ect

Rampart Aura 4/8/13/18 square aura that stops any


5/16/27/38 50/330/530/710
I-IV units from advancing past equipped unit.

Counterattack Counters physical attacks at 25/50/75%


5/14/23 120/330/500
I-III Normal damage

25/50/75% chance to knock attacked


Knockback I-III 4/13/23 90/310/480/630
target back one space

Strengthen I-IV 6/17/28/39 120/370/560/740 Increases ATK stat by 10/20/30/40%

Fortify I-IV 4/15/26/37 120/370/560/740 Increases DEF stat by 10/20/30/40%

Spellcraft I-II 7/20 120/370 Increases MAG stat by 10/20%

Resistance I-II 10/22 200/440 Increases RES stat by 10/20%

Increases melee accuracy by


Truestrike I-IV 4/16/28/40 90/370/580/770
10/20/30/40%

Increases ranged accuracy by


True ight I-III 8/19/31 120/390/600
10/20/30%

Spellstrike I-II 9/19 90/350 Increases magic accuracy by 10/20%

Increases melee avoidance by


Dodge I-IV 6/18/30/42 120/390/600/790
10/20/30/40%

Increases ranged avoidance by


Sidestep I-III 8/22/34 150/400/610
10/20/30%

Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%

Constitution I-
7/18/29/40 200/420/610/790 Increases HP stat by 10/20/30/40%
IV

Field Alchemy Allows use of more powerful/e ective


3/8/16/24 50/220/370/500
I-IV items.

Swiftfoot I 23 460 Increases Move by 1

Jump I 23 500 Increases Jump by 1

Allows movement through water at cost


Wade I-II 11/21 220/420
of 2/1 Move while in water.

Re ect Magic I- Re ects 10/20% of damage taken by


18/35 350/650
II magic attacks back

Max TP I-IV 10/20/30/40 290/480/650/800 Increases max TP by 25/50/75/100

Transferable

Skill Notes/Use

Spellstrike I-III Increases magic accuracy by 30%

Absorb MP I-II Absorb 20/40% of MP spent by enemies on equipped unit

Treasure Hunt I-II Improves quality of found hidden items

Tactician I-II Increases TP accumulation by 20/40%


[1]

References
. ↑ Coineineagh's Skills FAQ

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