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Archer EDIT

"A mainstay ranged attacker adept with a bow and crossbow. Though Warrior Wizard Rune Fence
MOVIES
their accuracy drops sharply in bad weather."

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Contents [ hide ]
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VIDEO 1. Overview

2. Skills
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WIKIS 3. Abilities

3.1. Transferable
START A Ravness Loxaerion
WIKI 4. References

Lord
Overview
Archers are similar to the Warrior class, except ranged focused, which
Catiua Pavel
makes a considerable di erence. Overpowered during the earlier stages
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of the game, due to the Archer being the only generic class with access to 2-handed Bows. Bows re arrows in an arc
rather than a straight line, allowing Archers to avoid the many obstacles in early urban battles. Later eclipsed by mages
and other classes capable of attacking multiple units per turn until they learn Double Shot, enabling them to kill two
opponents in a row with clever positioning and targeting.

Can be Used by: Human, Winged, Lamia, Orc & Skeleton.

How to Unlock: Classmarks are sold by general Shops from Chapter 1 onward.

Notable Characters

Arycelle (Semi-Unique)
Sara (Generic)

Equipment

Daggers: Basic, Baldur, Damasc & Cursed only


Bows
Crossbows
Thrown
Shields: Limited
Body Armor: Light type
Other Armor: Varied. Access to ranged-support gear.

Basic Ability

Move Jump RT Melee Ranged

3 Agile 2/3 26 Punch Cast Stones

Core Stats

Attribute Level 1 Growth Rate Level 50

HP 30 279

MP - - -

STR 15 117

VIT 10 117

DEX 21 128

AGI 19 121

AVD 15 113

INT 11 113

MND 14 121

RES 15 117

ATK 4 8

DEF 2 6

Skills
SP TP
Skill Lvl Notes/Use
Cost Use

Tremendous Next ranged attack has 100% accuracy and is a


3 120 40
Shot guaranteed critical hit

Cause all allies within a 2 tile radius of the unit to gain


Eagle Eye 15 390 70
100% ranged accuracy

Double Shot 25 560 50 Allows the unit to perform a ranged attack twice

Abilities
Skill Lvl SP Cost Notes/Use

Parry 12 240 Second chance to block melee attacks

De ect 12 240 Second chance to block ranged attacks

Overpower 20 400 Ignore a target's Parry and De ect

Trajectory 1 50 Highlights path of ranged attacks

Counterattack Counter physical attacks at


3/12/21/30 120/330/500/650
I-IV 25/50/75/100% Normal damage

25/50% chance to knock an attacked


Knockback I-II 5/14 90/310
target back one space

Strengthen I-IV 7/18/29/40 120/370/560/740 Increase ATK stat by 10/20/30/40%

Fortify I-III 6/18/29 120/370/560 Increase DEF stat by 10/20/30%

Resistance I-II 10/22 200/440 Increase RES stat by 10/20%

Truestrike I-III 6/18/30 90/370/580 Increase melee accuracy by 10/20/30%

Increase ranged accuracy by


True ight I-IV 4/16/28/40 120/390/600/790
10/20/30/40%

Dodge I-III 7/19/31 120/390/600 Increase melee avoidance by 10/20/30%

Increase ranged avoidance by


Sidestep I-IV 6/18/30/42 150/400/610/800
10/20/30/40%

Spell Ward I-II 9/21 150/400 Increase magic avoidance by 10/20%

Constitution I-
7/18/29/40 200/420/610/790 Increase HP stat by 10/20/30/40%
IV

Swiftfoot I 23 460 Increase Move by 1

Jump I 23 500 Increase Jump by 1

Allows movement through water at a


Wade I 11 220
cost of 2 Move while in water

Field Alchemy I- Allows the use of more


1/7/14/21 50/220/370/500
IV powerful/e ective items

Max TP I-IV 10/20/30/40 290/480/650/800 Increase max TP by 25/50/75/100

Transferable

Skill Notes/Use

Tactician I-II Increase TP accumulation by 20/40%

Re ect Magic I-II Re ects 10/20% of damage taken by magical attacks

Treasure Hunt I-II Improves quality of found hidden items


[1]

References
. ↑ Coineineagh's Skills FAQ

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