You are on page 1of 4

8 Arcane Trickster Parker

Luthias Orinaan LEVEL & CLASS PLAYER NAME

Cloistered Scholar Elf, High 34,000 48,000


CHARACTER NAME BACKGROUND RACE EXPERIENCE Next Level

AC DESCRIPTION
-2 STR +4 INT
12 Armor Studded Leather

38 +3 17
+8 DEX -1 WIS
Shield

-2 0 CON
RESISTANCES
-2 CHA
5 Dex Medium Armor Heavy Armor

Magic
6 Misc
Temporary Hit Points: Misc

Magic can't put me to sleep; Adv. +5


+5 on saves vs. charmed; Dex save vs.
area effects: fail half dmg,
success no dmg
20 SUCCESSES LEVEL DIE USED ENCUMBERED
8 d8+0 20 ft

FAILURES
30 ft 12
0 Light Medium
ARMOR
Heavy Shields
+11 Acrobatics (Dex)
10 -1 Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED Simple Martial Other Weapons:
+4 Arcana (Int) Sorcery Points 2 LR Hand crossbow, Longbow, Longsword, Rapier, Shortsword

-2 Athletics (Str)
LANGUAGES TOOLS & OTHERS

+1
-2 Deception (Cha) Common Thieves' tools
+4 History (Int) Elvish
-1 Insight (Wis) Dwarvish
12
-2 Intimidation (Cha) Infernal
+4 Investigation (Int) Mondorian
-1 Medicine (Wis) Thieves' Cant
-1 +1 Nature (Int)
+2 Perception (Wis)
8 -2 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

-2 Persuasion (Cha) Familiar (dismiss/reappear) Cunning Action Uncanny Dodge


+1 Religion (Int) Use familiar's senses Mage Hand Legerdemain

-2 +11 Sleight of Hand (Dex) Steady Aim


+11 Stealth (Dex) Quickened Spell
-1 Survival (Wis)
7
+11 Thieves' tools (Dex)

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

12 PASSIVE WISDOM (PERCEPTION) +1 Rapier Dex Melee +9 1d8+6 Piercing


Finesse; Sneak attack 4d6
DESCRIPTION
Darkvision 60 ft
Dagger Dex Melee, 20/60 ft +8 1d4+5 Piercing
Finesse, light, thrown; Sneak attack 4d6

Longbow Dex 150/600 ft +8 1d8+5 Piercing


Ammunition, heavy, two-handed; Sneak attack 4d6
NAME TOTAL NAME TOTAL
Arrows 20 Shadowblade Dex Melee, 20/60 ft +8 2d8+5 Psychic
Finesse, light, thrown; +1d8 at SL3/5/7; Adv. if target in dim light/darkness; Sneak attack 4d6
Arcane Trickster, level 8:
Expertise (Rogue 1, PHB 96) [with 4 skills]
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
Sneak Attack (Rogue 1, PHB 96) [4d6]
Once per turn, I can add damage to a finesse/ranged weapon attack if I have advantage
I don't need adv. if the target has a conscious enemy within 5 ft and I don't have disadv.
Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously
Cunning Action (Rogue 2, PHB 96)
I can use a bonus action to take the Dash, Disengage, or Hide action
Mage Hand Legerdemain (Arcane Trickster 3, PHB 98)
As a bonus action, I can direct my Mage Hand
With a Dex (Sleight of Hand) vs. Wis (Perception) checks, I can do so discreetly
I can make it invisible and perform the following tasks:
• Stow/retrieve an object the hand is holding in a container worn/carried by another
• Use thieves' tools to pick locks and disarm traps at range
Spellcasting (Arcane Trickster 3, PHB 98) [3 cantrips & 6 spells known]
I can cast known wizard cantrips/spells, using Intelligence as my spellcasting ability
Uncanny Dodge (Rogue 5, PHB 96)
As a reaction, I can halve the damage of an attack from an attacker that I can see
Evasion (Rogue 7, PHB 96)
My Dexterity saves vs. areas of effect negate damage on success and halve it on failure
Expertise (Rogue 1, PHB 96) [with 4 skills]
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
Sneak Attack (Rogue 1, PHB 96) [4d6] Feature Name: Library Access
Once per turn, I can add damage to a finesse/ranged weapon attack if I have advantage
I have free access to most of the library I work at, though it might
I don't need adv. if the target has a conscious enemy within 5 ft and I don't have disadv.
have repositories of lore that are too valuable, magical, or secret to
Thieves' Cant (Rogue 1, PHB 96)
permit anyone immediate access. I have a working knowledge of my
I know the secret rogue language that I can use to convey messages inconspicuously
cloister's personnel and bureaucracy, and I know how to navigate
Cunning Action (Rogue 2, PHB 96)
those connections. I am likely to gain preferential treatment at other
I can use a bonus action to take the Dash, Disengage, or Hide action
libraries.
Mage Hand Legerdemain (Arcane Trickster 3, PHB 98)
As a bonus action, I can direct my Mage Hand
With a Dex (Sleight of Hand) vs. Wis (Perception) checks, I can do so discreetly
I can make it invisible and perform the following tasks: High Elf (+2 Dexterity, +1 Intelligence)
• Stow/retrieve an object the hand is holding in a container worn/carried by another Trance: Elves don't need to sleep, but meditate semiconsciously, for
• Use thieves' tools to pick locks and disarm traps at range 4 hours a day. While meditating, I can dream after a fashion; such
Spellcasting (Arcane Trickster 3, PHB 98) [3 cantrips & 5 spells known] dreams are actually mental exercises that have become reflexive
I can cast known wizard cantrips/spells, using Intelligence as my spellcasting ability through years of practice. After resting in this way, I gain the same
Uncanny Dodge (Rogue 5, PHB 96) benefit that a human does from 8 hours of sleep, thus needing only
As a reaction, I can halve the damage of an attack from an attacker that I can see 4 hours for a long rest.
Evasion (Rogue 7, PHB 96) Cantrip: I know one cantrip of my choice from the wizard spell list.
My Dexterity saves vs. areas of effect negate damage on success and halve it on failure Intelligence is my spellcasting ability for it.

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


Thieves' tools 1 CP

SP

EP

GP

PP

WEIGHT CARRIED
1 lb
ENCUMBERED
ATTUNED MAGICAL ITEMS
31 - 60 lb
HEAVILY
CARRYING
ENCUMBERED
CAPACITY
90 lb
PUSH/DRAG/LIFT
SUBTOTAL 1 SUBTOTAL SUBTOTAL 91 - 180 lb
Steady Aim (Optional Rogue 3, TCoE 62)
As a bonus action if I don't move during my turn, I can give myself adv. on my next attack FEAT: Metamagic Adept [TCoE 80]
This attack roll has to be in the same turn and my speed is 0 until the end of the turn I learn two Metamagic options from the sorcerer class (2nd page
Thieves' Tools Expertise (Expertise, PHB 96) "Choose Feature" button). I can use only one option on a spell
Stealth Expertise (Expertise, PHB 96) unless it says otherwise. I gain 2 sorcery points, which I can only
Sleight of Hand Expertise (Expertise, PHB 96) use for Metamagic. I regain all expended sorcery points when I
Acrobatics Expertise (Expertise, PHB 96) finish a long rest. I can change one whenever I gain an ASI.
Subtle Spell (Metamagic Option, PHB 102) [1 sorcery point]
I can cast the spell without the need to use somatic or verbal components FEAT:

Quickened Spell (Metamagic Option, PHB 102) [2 sorcery points]


If the spell has a casting time of 1 action, I can cast it as a bonus action

FEAT:

FEAT:

MAGIC ITEM: Attuned

ADVENTURING GEAR # LB ADVENTURING GEAR # LB

MAGIC ITEM: Attuned

MAGIC ITEM: Attuned

MAGIC ITEM: Attuned

SUBTOTAL SUBTOTAL

MAGIC ITEM: Attuned


ST LEVEL ND LEVEL RD LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL

Luthias Orinaan
CHARACTER NAME

Intelligence +4 DC 12
SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

Booming Blade Melee wea atk with cast; if hit: 1d8 Thunder dmg and if moves next round +2d8 Thunder dmg — Evoc 1a S:5-ft rad S,Mƒ 1 round T 106

Intelligence +4 DC 12
SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

Green-Flame Blade Melee wea atk with cast; if hit: 1d8 Fire dmg, 1 crea in 5 ft 1d8+1 (Int) Fire dmg — Evoc 1a S:5-ft rad S,Mƒ Instantaneous T 107
Mage Hand Invisible hand, carries 10 lb; 1 bns to control, use thieves' tools, or stow/retrieve obj; only 1 instance — Conj 1a 30 ft V,S 1 min (D) P 256
Minor Illusion 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book — Illus 1a 30 ft S,M 1 min (D) P 260

Disguise Self Alter appearance; Int(Investigation) check vs. spell DC to determine disguise — Illus 1a Self V,S 1 h (D) P 233
Silent Image 15-ft cube illusion includes visible; 1 a move it; Int(Investigation) check vs. spell DC; see book — Illus 1a 60 ft V,S,M Conc, 10 min P 276
Silvery Barbs 1 crea reroll d20 and use lowest for atk, check, or save; 1 crea adv. next atk, check, or save in 1 min — Ench 1 rea 60 ft V Instantaneous SC 38

Invisibility 1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried also invisible — Illus 1a Touch V,S,M Conc, 1 h P 254
Misty Step I teleport 30 feet to a unoccupied space I can see — Conj 1 bns Self V Instantaneous P 260
Shadow Blade Sword 2d8 Psychic dmg, finesse, light, thrown (20/60 ft), adv. if target in dim/dark; +1d8 at SL3/5/7 — Illus 1 bns Self V,S Conc, 1 min X 164

You might also like