You are on page 1of 3

Inventor Solider Daniel

CLASS & LEVEL BACKGROUND PLAYER NAME

Atlas Steelforge
Augmnt Human 30ft TN LVL 3
CHARACTER NAME
RACE SPEED ALIGNMENT EXPERIENCE POINTS

SAVING THROWS HIT POINTS HIT DICE


Vehicles (land)

15
Strength 2

28
STRENGTH
Dexterity 1 Playing Cards

2 Constitution
Intelligence
◆ 4
5 1d8 Light armor, medium armor
Simple weapons, hand crossbows, heavy

Wisdom 0 ARMOR

14 Charisma 0
CLASS
CURRENT / TOTAL
crossbows
28 Thieves' tools, smith's tools tinker's tools,
STRENGTH and Woodcarver's tools.

+2
MAXIMUM
DEXTERITY
Athletics 4
1 DEXTERITY
DEATH SAVES
SUCCESSES
Acrobatics 1 PROFICIENCY TEMPORARY
13
FAILURES
BONUS HIT POINTS OTHER PROFICIENCIES
Sleight of Hand 1
Stealth 1
NAME RANGE
Darkvision with a range of 120 feet. can see in
CONSTITUTION INTELLIGENCE
Hand axe 20/60 dim light as if it were bright light and in
3
2
Arcana darkness as if it were dim light.
History 3 +4 1d6 Slash Simple Melee Can cast detect magic once/Long rest with no
Investigation 3 ATK BONUS DAMAGE TYPE / WEIGHT cost
14 Nature 3
Religion 3 Light Crossbow 80/320 Artisan's Intuition. Whenever you make an
Intelligence (Arcana) or an Ability Check
INTELLIGENCE
WISDOM +3 1d8 Pierce Simple Ranged involving Artisan's Tools, you can roll a d4 and
Animal Handling 0 add the number rolled to the total ability check.

3 Insight
Medicine
0
0
Mechaincal Arm Spellsmith. You learn the Mending cantrip. You
can also cast the Magic Weapon spell with this
2
17 +4 1d6 Bludge Simple Melee
Perception ● trait. When you do so, the spell lasts for 1 hour
Survival 0 and doesn't require concentration. Once you
cast this spell with this trait, you can't cast that
CHARISMA spell again until you finish a Long Rest.
WISDOM Intelligence is your Spellcasting Ability for
Deception 0
these spells.
0 Intimidation
Performance
● 2
0 Tool Expertise: your proficiency bonus is
Persuasion 0 doubled for any ability check you make that
10 SKILLS
uses any of the tool proficiencies you gained
from this class

10
Arcane Retrofit you gain the ability to retrofit
CHARISMA PASSIVE PERCEPTION magical gear. During a long rest you can

0
perform a ritual using any +1, +2, or +3
weapon—excluding artifacts and sentient
INSPIRATION weapons—to transfer the magic into an
inventor weapon (a weapon created by a
10 subclass feature or upgrade).

1 INITIATIVE

ARMOR AMMUNITION

Scale mail 14+1 45 20


NAME AC WEIGHT
SHIELD
Set of playing cards (from a military friend who died)
Thieves' tools, Smith's tools, Tinker's tools,
ADDITIONAL ITEMS Woodcarver's tools and a Dungeoneer's pack:
Backpack, crowbar, hammer, 10 pitons, 10 torches,
tinderbox, 10 days rations, waterskin, and 50 feet CLASS RESOURCE CURRENT / MAXIMUM
PP
hempen rope attached. FEATURES & TRAITS

10
GP
Common
Draconic
SP

CP
EQUIPMENT LANGUAGES

Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/
34 7' / 213 cm 275lbs / 125kg
AGE HEIGHT WEIGHT

Atlas Steelforge
L,Brown R,Mech: Red Mild Tan With Scars Black
CHARACTER NAME
EYES SKIN HAIR

Determined: Atlas possesses an unwavering resolve to overcome


Visible Description challenges and achieve his goals.
7' Tall Human wearing a long cloak
obscuring all his features. Stoic: Atlas maintains a calm and composed demeanour even in the face of
adversity.
Full Description
7' Tall human with black hair Inventive: He has a creative mind and enjoys experimenting with new ideas
covered in scars he is missing his and technologies.
right arm which has been replaced
PERSONALITY TRAITS
by a mechanical prosthetic. his left
eye is brown in colour where his
right has been replaced for a Redemption: He seeks to leave behind the pain and trauma of his past
mechanical enhancement with a experiences and forge a new identity for himself.
faint red glow. he adorns Scale
Mail covered by a long dark cloak Progress: Atlas believes in the power of innovation and strives to push the
covering his whole body boundaries of what is possible through his inventions.
concealing most details about his
appearance. Freedom: He cherishes the freedom to pursue his own path and make his
own choices, unhindered by societal norms or expectations.
IDEALS
CHARACTER APPEARANCE

Purpose: Atlas is bound by a deep sense of duty to his creations, viewing


them not just as tools, but as extensions of himself. He is committed to
protecting them and ensuring their well-being, no matter the cost.

Inventive Fellowship: Atlas admires the ingenuity of fellow inventors and


craftsmen, connecting with those who share his passion for innovation and
creative problem-solving.
BONDS

Recklessness: In his quest for transcendence, Atlas may take unnecessary


risks or act impulsively, putting himself and others in danger without fully
considering the consequences of his actions.

Survivor's Guilt: He carries a heavy burden of guilt for the losses he has
suffered and the lives he was unable to save, haunting him with the belief
that he could have done more to prevent them.

CHARACTER BACKSTORY FLAWS

ADDITIONAL EQUIPMENT NOTES

Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/
Int 13 5 6
Inventor
SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK MODIFIER PREPARED SPELLS
8 + PROFICIENCY BONUS + PROFICIENCY BONUS + SPELLCASTING ABILITY MODIFIER +
SPELLCASTING ABILITY MODIFIER SPELLCASTING ABILITY MODIFIER SPELLCASTING CLASS LEVEL
SPELLCASTING CLASS (1/2 ROUND DOWN IF PALADIN)
(MINIMUM ONE SPELL)

0 CANTRIPS 3 6

SPELL NAME PAGE

SLOTS TOTAL SLOTS EXPENDED

1 3
7
EPAR
Unseen Servant
PR

ED

● Identify
● Awaken Rope

Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/

You might also like