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Atlas Steelforge
Augmnt Human 30ft TN LVL 3
CHARACTER NAME
RACE SPEED ALIGNMENT EXPERIENCE POINTS
15
Strength 2
28
STRENGTH
Dexterity 1 Playing Cards
2 Constitution
Intelligence
◆ 4
5 1d8 Light armor, medium armor
Simple weapons, hand crossbows, heavy
◆
Wisdom 0 ARMOR
14 Charisma 0
CLASS
CURRENT / TOTAL
crossbows
28 Thieves' tools, smith's tools tinker's tools,
STRENGTH and Woodcarver's tools.
+2
MAXIMUM
DEXTERITY
Athletics 4
1 DEXTERITY
DEATH SAVES
SUCCESSES
Acrobatics 1 PROFICIENCY TEMPORARY
13
FAILURES
BONUS HIT POINTS OTHER PROFICIENCIES
Sleight of Hand 1
Stealth 1
NAME RANGE
Darkvision with a range of 120 feet. can see in
CONSTITUTION INTELLIGENCE
Hand axe 20/60 dim light as if it were bright light and in
3
2
Arcana darkness as if it were dim light.
History 3 +4 1d6 Slash Simple Melee Can cast detect magic once/Long rest with no
Investigation 3 ATK BONUS DAMAGE TYPE / WEIGHT cost
14 Nature 3
Religion 3 Light Crossbow 80/320 Artisan's Intuition. Whenever you make an
Intelligence (Arcana) or an Ability Check
INTELLIGENCE
WISDOM +3 1d8 Pierce Simple Ranged involving Artisan's Tools, you can roll a d4 and
Animal Handling 0 add the number rolled to the total ability check.
3 Insight
Medicine
0
0
Mechaincal Arm Spellsmith. You learn the Mending cantrip. You
can also cast the Magic Weapon spell with this
2
17 +4 1d6 Bludge Simple Melee
Perception ● trait. When you do so, the spell lasts for 1 hour
Survival 0 and doesn't require concentration. Once you
cast this spell with this trait, you can't cast that
CHARISMA spell again until you finish a Long Rest.
WISDOM Intelligence is your Spellcasting Ability for
Deception 0
these spells.
0 Intimidation
Performance
● 2
0 Tool Expertise: your proficiency bonus is
Persuasion 0 doubled for any ability check you make that
10 SKILLS
uses any of the tool proficiencies you gained
from this class
10
Arcane Retrofit you gain the ability to retrofit
CHARISMA PASSIVE PERCEPTION magical gear. During a long rest you can
0
perform a ritual using any +1, +2, or +3
weapon—excluding artifacts and sentient
INSPIRATION weapons—to transfer the magic into an
inventor weapon (a weapon created by a
10 subclass feature or upgrade).
1 INITIATIVE
ARMOR AMMUNITION
10
GP
Common
Draconic
SP
CP
EQUIPMENT LANGUAGES
Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/
34 7' / 213 cm 275lbs / 125kg
AGE HEIGHT WEIGHT
Atlas Steelforge
L,Brown R,Mech: Red Mild Tan With Scars Black
CHARACTER NAME
EYES SKIN HAIR
Survivor's Guilt: He carries a heavy burden of guilt for the losses he has
suffered and the lives he was unable to save, haunting him with the belief
that he could have done more to prevent them.
Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/
Int 13 5 6
Inventor
SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK MODIFIER PREPARED SPELLS
8 + PROFICIENCY BONUS + PROFICIENCY BONUS + SPELLCASTING ABILITY MODIFIER +
SPELLCASTING ABILITY MODIFIER SPELLCASTING ABILITY MODIFIER SPELLCASTING CLASS LEVEL
SPELLCASTING CLASS (1/2 ROUND DOWN IF PALADIN)
(MINIMUM ONE SPELL)
0 CANTRIPS 3 6
1 3
7
EPAR
Unseen Servant
PR
ED
● Identify
● Awaken Rope
Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/