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20 Berserker

LEVEL & CLASS PLAYER NAME

Outlander Half-Orc 355,000


BACKGROUND RACE EXPERIENCE Next Level
CHARACTER NAME

AC DESCRIPTION
+13 STR -1 INT
17 Armor Unarmored Defense (Con)

285 +6 19
+2 DEX +1 WIS
Shield

+7 +13 CON 0 CHA


2 Dex Medium Armor Heavy Armor
RESISTANCES
Magic
Bludgeon. (in rage)
24 Piercing (in rage)
Misc
Temporary Hit Points: Misc
Slashing (in rage)

Adv. on Strength saves in rage; +2


+2 Adv. on Dex saves vs. seen effects;
Immune to being
charmed/frightened in rage
15 SUCCESSES LEVEL DIE USED ENCUMBERED
20 d12+7 30 ft

FAILURES
40 ft 14
+7 ARMOR
+2 Acrobatics (Dex) Light Medium Heavy Shields

24 +1 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED Simple Martial Other Weapons:
-1 Arcana (Int) Relentless Rage DC SR
+13 Athletics (Str) Relentless Endurance 1 LR LANGUAGES TOOLS & OTHERS

-1
0 Deception (Cha) Common Type of musical instrument

-1 History (Int) Goblin


+1 Insight (Wis) Orc
8
+6 Intimidation (Cha)
-1 Investigation (Int)
+1 Medicine (Wis)

+1 -1 Nature (Int)
+1 Perception (Wis)
12 0 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

0 Persuasion (Cha) Attack (2 attacks per action) Rage (start/stop) Retaliation (after taking damage)

-1 Religion (Int) Intimidating Presence Frenzy attack (while raging)

0 +2 Sleight of Hand (Dex)


+2 Stealth (Dex)
+7 Survival (Wis)
10
Tool

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

11 PASSIVE WISDOM (PERCEPTION) Greataxe +2 Str Melee +15 1d12+9 Slashing


Heavy, two-handed; 4d12 extra on a crit in melee
DESCRIPTION
Darkvision 60 ft
Greataxe +2 (Rage) Str Melee +15 1d12+13 Slashing
Heavy, two-handed; 4d12 extra on a crit in melee

NAME TOTAL NAME TOTAL


Berserker, level 20:
Rage (Barbarian 1, PHB 48) [+4 melee damage, × per long rest]
Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing
Stops if I end turn without attacking or taking damage since last turn, or unconscious
Unarmored Defense (Barbarian 1, PHB 48)
Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield
Danger Sense (Barbarian 2, PHB 48)
Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated)
Reckless Attack (Barbarian 2, PHB 48)
Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn
Frenzy (Path of the Berserker 3, PHB 49)
Melee attack as bonus action each turn while raging; +1 level of exhaustion after rage
Fast Movement (Barbarian 5, PHB 49)
I gain +10 ft speed when I'm not wearing heavy armor
Mindless Rage (Path of the Berserker 6, PHB 49)
While raging, I can't be charmed or frightened, and such effects are suspended
Feral Instinct (Barbarian 7, PHB 49)
Adv. on Initiative; I can enter rage to act normally on the first turn when surprised
Brutal Critical (Barbarian 9, PHB 49) [3 additional dice]
I can roll additional dice for the extra damage on a critical hit with a melee attack
Intimidating Presence (Path of the Berserker 10, PHB 49)
As an action, frighten one creature in 30 ft for one turn if it fails a Wisdom save
This effect ends if the creature is out of line of sight or more than 60 ft away
If a creature succeeds its saving throw, it is immune for 24 hours Feature Name: Wanderer
Relentless Rage (Barbarian 11, PHB 49) [DC 10 + 5 per try, per short rest]
I have an excellent memory for maps and geography, and I can
If I drop to 0 HP while raging, I can make a DC 10 Constitution save to stay at 1 HP
always recall the general layout of terrain, settlements, and other
The DC increases by 5 for every attempt until I finish a short or long rest
features around me. In addition, I can find food and fresh water for
Retaliation (Path of the Berserker 14, PHB 50)
myself and up to five other people each day, provided that the land
When an enemy within 5 ft damages me, I can make a melee attack as a reaction
offers berries, small game, water, and so forth.
Persistent Rage (Barbarian 15, PHB 49)
My rage only lasts less than 1 minute if I fall unconscious or I choose to end it
Indomitable Might (Barbarian 18, PHB 49)
If a Strength check is lower than my Strength score, use Strength score instead
Primal Champion (Barbarian 20, PHB 49) Half-Orc (+2 Strength, +1 Constitution)
+4 to Strength and Constitution; Their maximums increase to 24
Relentless Endurance: When I am reduced to 0 hit points but not
killed outright, I can drop to 1 hit point instead. I can't use this
feature again until I finish a long rest.

Savage Attacks: When I score a critical hit with a melee weapon


attack, I can roll one of the weapon's damage dice one additional
time and add it to the extra damage of the critical hit.

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP

SP

EP

GP

PP

WEIGHT CARRIED

ENCUMBERED
ATTUNED MAGICAL ITEMS
121 - 240 lb
HEAVILY ENCUMBERED
241 - 360 lb
PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 361 - 720 lb

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