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Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks

CIVILIAN AIRSPEEDER
Airspeeder
SOCIAL
.
Cool DDCC
Vigilance DDD
Coerce DCC, Deceit 3, Leadership 3
Discipline 3; Charm 3, Negotiation 3
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (planet) DDD
DEFENSE
.
Armor: 0
Silhouette 2
Hull Integrity: 5
Strain Threshold: 5
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Wil (3), Pr (3)
Knowledge (core worlds) CC,
Knowledge (education) CC
Pilot: Arrogant Heir

INCOM T-16 SKYHOPPER


Airspeeder
SOCIAL
.
Cool DD
Vigilance DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Short
Speed: 4
Pilot (planet) DDCBBB
DEFENSE
.
Armor: 1
Silhouette 2
Hull Integrity: 4
Strain Threshold: 6
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (2), Will (2)
Streetwise DDC
Pilot: Swoop Ganger

STORM IV CLOUD CAR


Airspeeder
SOCIAL
.
Vigilance CC
Cool DC
Coerce 2, Deceit 3, Leadership 2
Discipline CC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Short
Speed: 4
Pilot (planet) DDDB
DEFENSE
.
Adversary 1
Armor: 1
Silhouette 2
Hull Integrity: 5
Strain Threshold: 7
ATTACKS
.
Close Range (light blaster cannons): DDD
Fire Arc forward; 4+ damage; Crit 4; Linked 1
OTHER SKILLS
.
Br (3), Ag (3), Int (3), Cun (3),Wil (2), Pr (2)
Resilience DCC
Pilot: Spaceport Security Officer

INCOM T-47 AIRSPEEDER


Airspeeder
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (planet) DDC
DEFENSE
.
Armor: 1
Silhouette 2
Hull Integrity: 4
Strain Threshold: 6
ATTACKS
.
Close Range (aft electromagnetic harpoon): DDD
Fire Arc aft; -- damage; Crit --; Ensnare 5,
Knockdown, Limited Ammo 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (2), Will (2)
Streetwise DDC
Pilot: Swoop Ganger

Starships & Vehicles


ARATECH 74-Z MILITARY SPEEDER BIKE
Landspeeder
(Uses personal scale.)
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 3
Pilot (planet) DDCB
DEFENSE
.
Armor: 0
Silhouette 2
Hull Integrity: 2
Strain Threshold: 4
ATTACKS
.
Extreme Range (light repeating blaster): DDD
Fire Arc forward; 11+ damage; Crit 3; Auto-fire,
Pierce 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (2), Will (2)
Streetwise DDC
Pilot: Swoop Ganger

MOBQUET FLARE-S SWOOP


Landspeeder
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: -Speed: 3
Pilot (planet) DDCBB
DEFENSE
.
Armor: 0
Silhouette 2
Hull Integrity: 2
Strain Threshold: 3
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (2), Will (2)
Streetwise DDC
Pilot: Swoop Ganger

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
TRAST A-A5

HEAVY SPEEDER TRUCK


Landspeeder
SOCIAL
.
Vigilance D
Cool D
Coerce 1, Deceit 2, Leadership 1
Discipline 1; Charm 1, Negotiation 1
VEHICULAR
.
Sensor Range: -Speed: 1
Pilot (planet) DDbb
DEFENSE
.
Armor: 0
Silhouette 3
Hull Integrity: 10
Strain Threshold: 8
OTHER SKILLS
.
Br (3), Ag (2), Int (2), Cun (2), Pr (1), Will (1)
Pilot: Street Tough

CORELLIAN
MINING
CORPORATION
DIGGER CRAWLER
Tracked Vehicle
SOCIAL
.
Vigilance D
Cool D
Coerce 1, Deceit 2, Leadership 1
Discipline 1; Charm 1, Negotiation 1
VEHICULAR
.
Sensor Range: Medium
Speed: 1
Pilot (planet) DDbbb
DEFENSE
.
Armor: 4
Silhouette 4
Hull Integrity: 40
Strain Threshold: 30
OTHER SKILLS
.
Br (3), Ag (2), Int (2), Cun (2), Pr (1), Will (1)
Pilot: Street Tough

X-34 LANDSPEEDER
Landspeeder
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 2
Pilot (planet) DDC
DEFENSE
.
Armor: 0
Silhouette 2
Hull Integrity: 4
Strain Threshold: 5
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (2), Will (2)
Streetwise DDC
Pilot: Swoop Ganger

PERSONNEL CARRIER
Tracked Vehicle
SOCIAL
.
Vigilance DCC
Cool D
Coerce 3, Deceit 2, Leadership DDC
Discipline DCC; Charm 1, Negotiation 1
VEHICULAR
.
Sensor Range: -Speed: 2
Pilot (planet) DDDbb
DEFENSE
.
Armor: 0
Silhouette 3
Hull Integrity: 8
Adversary 1
Strain Threshold: 4
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Stormtrooper Minion Group within
Medium range to take an immediate maneuver or
add to their next check.
OTHER SKILLS
.
Br (3), Ag (3), Int (2), Cun (2), Pr (1), Will (3)
Athletics DCC, Resilience DCC
Pilot: Imperial Stormtrooper Sergeant

Starships & Vehicles


ALL TERRAIN PERSONAL TRANSPORT
Walker
SOCIAL
.
Vigilance DCC
Cool D
Coerce 3, Deceit 2, Leadership DDC
Discipline DCC; Charm 1, Negotiation 1
VEHICULAR
.
Sensor Range: Close
Speed: 2
Pilot (planet) DDD
DEFENSE
.
Armor: 0
Silhouette 2
Hull Integrity: 6
Adversary 1
Strain Threshold: 5
ATTACKS
.
Close Range (twin light blaster cannon): DDD
Fire Arc forward; 4+ damage; Crit 4; Linked 1
Close Range (concussion grenade launch.): DDD
Fire Arc forward; 1+ damage; Crit 4; Breach 1,
Blast 1, Limited Ammo 20
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Stormtrooper Minion Group within
Medium range to take an immediate maneuver or
add to their next check.
OTHER SKILLS
.
Br (3), Ag (3), Int (2), Cun (2), Pr (1), Will (3)
Athletics DCC, Resilience DCC
Pilot: Imperial Stormtrooper Sergeant

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
AT-EST EXPLORATION AND SURVEY
WALKER
Walker
SOCIAL
.
Vigilance DCC
Cool D
Coerce 3, Deceit 2, Leadership DDC
Discipline DCC; Charm 1, Negotiation 1
VEHICULAR
.
Sensor Range: Long
Speed: 1
Pilot (planet) DDDbb
DEFENSE
.
Armor: 2
Silhouette 4
Hull Integrity: 20
Adversary 1
Strain Threshold: 12
ATTACKS
.
Close Range (light blaster cannon): DDD
Fire Arc forward; 4+ damage; Crit 4
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Stormtrooper Minion Group within
Medium range to take an immediate maneuver or
add to their next check.
OTHER SKILLS
.
Br (3), Ag (3), Int (2), Cun (2), Pr (1), Will (3)
Athletics DCC, Resilience DCC
Pilot: Imperial Stormtrooper Sergeant

CLOAKSHAPE FIGHTER
Starfighter
SOCIAL
.
Cool DC
Vigilance DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) DCC
DEFENSE
.
Armor: 3
Silhouette 3
Hull Integrity: 10
Strain Threshold: 8
ATTACKS
.
Close Range (light laser cannons): DCC
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Short Range (concussion missiles): DCC
Fire Arc forward; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3, Linked 1, Limited Ammo 6,
Slow-firing 1
OTHER SKILLS
.
Br (1), Ag (2), Int (3), Cun (3), Wil (2), Pr (2)
Astrogation DCCC, Perception DDCCC,
Pilot (Planet) DCC, Survival DDC
Pilot: Sullustan Pilot

Starships & Vehicles


(4)

CLOAKSHAPE FIGHTERS
Starfighter Group
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 2, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) CCC
DEFENSE
.
Armor: 3
Silhouette 3
Hull Integrity: 10 / 10 / 10 / 10
Strain Threshold: 8 / 8 / 8 / 8
ATTACKS
.
Close Range (light laser cannons): CCC
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Short Range (concussion missiles): CCC
Fire Arc forward; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3, Linked 1, Limited Ammo 6,
Slow-firing 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Pr (2), Will (2)
Pilot: (4) Military Starfighter Pilots

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
FIRESPRAY SYSTEM PATROL

CRAFT
Starfighter
SOCIAL
.
Vigilance DC
Cool DD
Coerce DC, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Short
Speed: 4
Pilot (space) DDD
DEFENSE
.
Shields: 1 / 1
Adversary 1
Armor: 4
Silhouette 4
Hull Integrity: 15
Strain Threshold: 12
ATTACKS
.
Close Range (forward autoblasters): DDD
Fire Arc forward; 3+ damage; Crit 5; Auto-fire
Close Range (forward tractor beam): DDD
Fire Arc forward; -- damage; Crit --; Tractor 2
OTHER SKILLS
.
Br (3), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Coordination DDC, Survival DCC
Pilot: Journeyman Bounty Hunter

JM-5000 JUMPMASTER LONG RANGE


SCOUT
Starfighter
SOCIAL
.
Vigilance DD
Cool DC
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Extreme
Speed: 4
Pilot (space) DCC
DEFENSE
.
Shields: 1/0
Armor: 2
Silhouette 4
Hull Integrity: 14
Strain Threshold: 8
ATTACKS
.
Close Range (light laser cannon): DCC
Fire Arc forward; 5+ damage; Crit 3
OTHER SKILLS
.
Br (1), Ag (2), Int (3), Cun (3), Wil (2), Pr (2)
Astrogation DCCC, Perception DDCCC,
Pilot (Planet) DCC, Survival DDC
Pilot: Sullustan Pilot

Starships & Vehicles


T-4A LAMBDA-CLASS LONG RANGE
SHUTTLE
Starfighter
SOCIAL
.
Vigilance CC
Cool DD
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (space) DDD
DEFENSE
.
Shields: 2 / 1
Armor: 4
Silhouette 4
Hull Integrity: 25
Strain Threshold: 15
ATTACKS
.
Close Range (light blaster cannons): DDD
Fire Arc forward; 4+ damage; Crit 4; Linked 1
Close Range (twin light laser cannons): DDD
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Close Range (twin light blaster cannons): DDD
Fire Arc aft; 4+ damage; Crit 4; Linked 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (2), Will (2)
Captain: Imperial Naval Officer
Br (2), Ag (3), Int (2), Cun (2), Pr (2), Will (2)
Crew: Military Starfighter Pilot

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
TIE/LN FIGHTER
Starfighter
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 5
Pilot (space) DDDBBB
DEFENSE
.
Armor: 2
Silhouette 3
Hull Integrity: 6
Adversary 1
Strain Threshold: 8
ATTACKS
.
Close Range (medium laser cannons): DDD
Fire Arc forward; 6+ damage; Crit 3; Linked 1
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Navy Minion Group within Medium
range to take an immediate maneuver or add to
their next check.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Pilot: Imperial Naval Officer

(4) TIE/LN FIGHTERS


Starfighter Group
SOCIAL
.
Cool DD
Vigilance DD
Coerce 2, Deceit 2, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 5
Pilot (space) CCCBBB
DEFENSE
.
Armor: 2
Silhouette 3
Hull Integrity: 6 / 6 / 6 / 6
Strain Threshold: 8 / 8 / 8 / 8
ATTACKS
.
Close Range (medium laser cannons): CCC
Fire Arc forward; 6+ damage; Crit 3; Linked 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Pilot: (4) Military Starfighter Pilots

Starships & Vehicles


BTL-S3 Y-WING ATTACK STARFIGHTER
Starfighter
SOCIAL
.
Vigilance DD
Cool DC
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) DCC
DEFENSE
.
Shields: 1 / 1
Armor: 3
Silhouette 3
Hull Integrity: 12
Strain Threshold: 10
ATTACKS
.
Close Range (medium laser cannons) DCC
Fire Arc forward; 6+ damage; Crit 3, Linked 1
Close Range (turret twin ion cannons) DCC
Fire Arc all; 5+ damage; Crit 4, Ion, Linked 1
Short Range (proton torpedoes) DCC
Fire Arc forward; 8+ damage; Crit 2, Breach 6,
Blast 6, Guided 2, Linked 1, Limited Ammo 8,
Slow-firing 1
OTHER SKILLS
.
Br (1), Ag (2), Int (3), Cun (3), Wil (2), Pr (2)
Astrogation DCCC, Perception DDCCC,
Pilot (Planet) DCC, Survival DDC
Pilot: Sullustan Pilot

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
(4)
BTL-S3 Y-WING ATTACK
STARFIGHTER
Starfighter Group
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 2, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1
Armor: 3
Silhouette 3
Hull Integrity: 12 / 12 / 12 / 12
Strain Threshold: 10 / 10 / 10 / 10
ATTACKS
.
Close Range (medium laser cannons) CCC
Fire Arc forward; 6+ damage; Crit 3, Linked 1
Close Range (turret twin ion cannons) CCC
Fire Arc all; 5+ damage; Crit 4, Ion, Linked 1
Short Range (proton torpedoes) CCC
Fire Arc forward; 8+ damage; Crit 2, Breach 6,
Blast 6, Guided 2, Linked 1, Limited Ammo 8,
Slow-firing 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Pilot: (4) Military Starfighter Pilots

Z-95-AF4 HEADHUNTER
Starfighter
SOCIAL
.
Cool DC
Vigilance DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) DCCB
DEFENSE
.
Shields: 1 / 0
Armor: 3
Silhouette 3
Hull Integrity: 9
Strain Threshold: 8
ATTACKS
.
Close Range (wingtip light laser cannons): DCC
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Short Range (concussion missiles): DCC
Fire Arc forward; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3, Linked 1, Limited Ammo 6,
Slow-firing 1
OTHER SKILLS
.
Br (1), Ag (2), Int (3), Cun (3), Wil (2), Pr (2)
Astrogation DCCC, Perception DDCCC,
Pilot (Planet) DCC, Survival DDC
Pilot: Sullustan Pilot

Starships & Vehicles


(4)

Z-95-AF4 HEADHUNTERS
Starfighter Group
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 2, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) CCCB
DEFENSE
.
Shields: 1 / 0
Armor: 3
Silhouette 3
Hull Integrity: 9
Strain Threshold: 8
ATTACKS
.
Close Range (wingtip light laser cannons): CCC
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Short Range (concussion missiles): CCC
Fire Arc forward; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3, Linked 1, Limited Ammo 6,
Slow-firing 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Pilot: (4) Military Starfighter Pilots

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
GAT-12H SKIPRAY BLASTBOAT Starfighter
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Short
Speed: 4
Pilot (space)DDDb
DEFENSE
.
Shields: 2 / 1
Adversary 1
Armor: 4
Silhouette 4
Hull Integrity: 20
Strain Threshold: 15
ATTACKS
.
Close Range (turret mtd. laser cannons) DDD
Fire Arc all; 6+ damage; Crit 3, Linked 1
Close Range (triple ion cannons) DDD
Fire Arc forward; 5+ damage; Crit 3, Ion, Linked 2
Short Range (proton torpedoes) DDD
Fire Arc forward; 8+ damage; Crit 2, Breach 6,
Blast 6, Guided 2, Limited Ammo 5, Slow-firing 1
Short Range (concussion missiles): DDD
Fire Arc forward; 6+ damage; Crit 3; Blast 4,
Breach 4, Guided 3, Limited Ammo 8,
Slow-firing 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Captain: Imperial Naval Officer
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Crew: Military Starfighter Pilot

ACTION VI BULK TRANSPORT


Transport
SOCIAL
.
Cool DDC
Vigilance DC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 2
Pilot (space) CCCb
DEFENSE
.
Shields: 2 / 1 / 1 / 1
Adversary 1
Armor: 2
Silhouette 5
Hull Integrity: 40
Strain Threshold: 20
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

GR-75 MEDIUM TRANSPORT


Transport
SOCIAL
.
Vigilance DC
Cool DDC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 3
Pilot (space) CCCb
DEFENSE
.
Shields: 1 / 1 / 1 / 1
Adversary 1
Armor: 3
Silhouette 5
Hull Integrity: 20
Strain Threshold: 18
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

Starships & Vehicles


ILH-KK
CITADEL-CLASS
LIGHT
FREIGHTER
Transport
SOCIAL
.
Vigilance DC
Cool DDC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 2 / 1
Adversary 1
Armor: 4
Silhouette 4
Hull Integrity: 30
Strain Threshold: 16
ATTACKS
.
Close Range (medium laser cannons) DDD
Fire Arc forward; 6+ damage; Crit 3, Linked 1
Close Range (port twin light ion cannons) DDD
Fire Arc port; 5+ damage; Crit 4, Ion, Linked 1
Close Range (stbd twin light ion cannons) DDD
Fire Arc starboard; 5+ damage; Crit 4, Ion,
Linked 1
Short Range (concussion missiles): DDD
Fire Arc forward; 6+ damage; Crit 3; Blast 4,
Breach 4, Guided 3, Limited Ammo 6,
Slow-firing 1
Short Range (medium tractor beam): DDD
Fire Arc forward; -- damage; Crit --; Tractor 4
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
SOROSUUB LUXURY 3000 SPACE YACHT
Transport
SOCIAL
.
Vigilance DC
Cool DDC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1
Adversary 1
Armor: 1
Silhouette 4
Hull Integrity: 30
Strain Threshold: 12
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

SPACE MASTER MEDIUM TRANSPORT


Transport
SOCIAL
.
Vigilance DC
Cool DDC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 2
Pilot (space) CCCbb
DEFENSE
.
Shields: 1 / 1 / 1 / 1
Adversary 1
Armor: 2
Silhouette 5
Hull Integrity: 25
Strain Threshold: 25
ATTACKS
.
Close Range (dorsal & ventral lasers) DDC
Fire Arc all; 5+ damage; Crit 3, Linked 1
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

Starships & Vehicles


STARWIND PLEASURE YACHT
Transport
SOCIAL
.
Cool DDC
Vigilance DC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 2 / 1 / 1 / 1
Adversary 1
Armor: 3
Silhouette 5
Hull Integrity: 25
Strain Threshold: 20
ATTACKS
.
Close Range (dorsal & ventral lasers) DDC
Fire Arc all; 5+ damage; Crit 3, Linked 1
SPECIAL ABILITIES
.
Skilled Jockey: Remove b from all Pilot checks.
Skilled Jockey: Remove b from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
WAYFARER-CLASS MEDIUM FREIGHTER
Transport
SOCIAL
.
Vigilance DC
Cool DDC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1 / 1 / 2
Adversary 1
Armor: 4
Silhouette 5
Hull Integrity: 32
Strain Threshold: 20
ATTACKS
.
Close Range (quad laser cannons) DDDB
Fire Arc forward; 5+ damage; Crit 3, Accurate 1,
Linked 3
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

YT-1300 LIGHT FREIGHTER


Transport
SOCIAL
.
Cool DDC
Vigilance DC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1
Adversary 1
Armor: 3
Silhouette 4
Hull Integrity: 22
Strain Threshold: 15
ATTACKS
.
Close Range (dorsal & ventral lasers) DDC
Fire Arc all; 6+ damage; Crit 3, Linked 1
SPECIAL ABILITIES
.
Skilled Jockey: Remove b from all Pilot checks.
Skilled Jockey: Remove b from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

Starships & Vehicles


YT-2400 LIGHT FREIGHTER
Transport
SOCIAL
.
Cool DDC
Vigilance DC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1
Adversary 1
Armor: 4
Silhouette 4
Hull Integrity: 25
Strain Threshold: 18
ATTACKS
.
Close Range (dorsal & ventral lasers) DDC
Fire Arc all; 6+ damage; Crit 3, Linked 1
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
STAR

GALLEON ARMED TRANSPORT


Transport
SOCIAL
.
Vigilance DC
Cool DDC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 1
Pilot (space) CCC
DEFENSE
.
Shields: 2 / 2 / 2 / 2
Adversary 1
Armor: 5
Silhouette 6
Hull Integrity: 85
Strain Threshold: 18
ATTACKS
.
Short Range (concussion missiles): DDD
Fire Arc forward; 6+ damage; Crit 3; Blast 4,
Breach 4, Guided 3, Slow-firing 1
Long Range (port medium turbolasers) DDCCC
Fire Arc port; 9+ damage; Crit 3; Breach 4,
Slow-firing 1
Long Range (stbd medium turbolasers) DDCCC
Fire Arc starboard; 9+ damage; Crit 3; Breach 4,
Slow-firing 1
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

GHTROC 720 LIGHT FREIGHTER Starship


SOCIAL
.
Cool DDC
Vigilance DC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1
Adversary 2
Armor: 5
Silhouette 4
Hull Integrity: 28
Strain Threshold: 15
ATTACKS
.
Short Range (heavy laser cannon turret): DDD
Fire Arc all; 6+ damage; Crit 3
SPECIAL ABILITIES
.
Skilled Jockey: Remove b from all Pilot checks.
Skilled Jockey: Remove b from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

Starships & Vehicles


MOBQUET MB-C1 TRANSPORT
Starship
SOCIAL
.
Cool DDC
Vigilance DC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 2
Pilot (space) CCC
DEFENSE
.
Shields: 2 / 1 / 1 / 1
Armor: 3
Silhouette 5
Hull Integrity: 45
Strain Threshold: 30
ATTACKS
.
Close Range (dorsal twin laser cannons): DDD
Fire Arc all; 6+ damage; Crit 3; Linked 1
Close Range (dorsal twin laser cannons): DDD
Fire Arc all; 6+ damage; Crit 3; Linked 1
Short Range (dorsal concussion missiles): DDD
Fire Arc forward; 7+ damage; Crit 3; Blast 4,
Breach 4, Guided 3, Limited Ammo 3
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
DP20 GUNSHIP
Capital Starship
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Long
Speed: 4
Pilot (space) DDDb
DEFENSE
.
Shields: 2 / 2 / 2 / 1
Adversary 1
Armor: 5
Silhouette 5
Hull Integrity: 55
Strain Threshold: 30
ATTACKS
.
Close Range (quad laser cannons): DDDB
Fire Arc all; 11+ damage; Crit 3; Accurate 1,
Linked 3
Short Range (port concussion missiles): DDC
Fire Arc port; 6+ damage; Crit 3, Breach 4, Blast 4,
Guided 3
Short Range (stbd concussion missiles): DDC
Fire Arc starboard; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3
Medium Range (light twin turbolasers): DDD
Fire Arc all; 17+ damage; Crit 3; Breach 4,
Linked 1, Slow-firing 1
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Navy Minion Group within Medium
range to take an immediate maneuver or add to
their next check.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Captain: Imperial Naval Officer
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Perception DCC
Crew: Imperial Naval Troopers

MARAUDER-CLASS ASSAULT CORVETTE


Capital Starship
SOCIAL
.
Vigilance DD
Cool CCC
Coerce DCC, Deceit CCC, Leadership DCC
Discipline 2; Charm 3, Negotiation 3
VEHICULAR
.
Sensor Range: Medium
Speed: 3
Pilot (space) DDD
DEFENSE
.
Shields: 2 / 1 / 1 / 2
Adversary 2
Armor: 5
Silhouette 5
Hull Integrity: 65
Strain Threshold: 35
ATTACKS
.
Starfighter Complement: 12
Close Range (light tractor beams): DCC
Fire Arc forward; -- damage; Crit --; Tractor 2
Medium Range (fwd light turbolasers): CCC
Fire Arc forward; 9+ damage; Crit 3; Breach 2,
Linked 1, Slow-firing 1
Medium Range (turret light turbolasers): CCC
Fire Arc all; 9+ damage; Crit 3; Breach 2,
Linked 1, Slow-firing 1
SPECIAL ABILITIES
.
Knockdown: May spend Triumph to knock target
prone with successful melee attack.
Pirate Leader: May spend a maneuver giving
orders to pirate allies in Medium range, granting B
to their next check.
OTHER SKILLS
.
Br (4), Ag (4), Int (2), Cun (3), Pr (3), Will (2)
Coordination DDCC, Gunnery DDCC,
Resilience DDCC, Skulduggery CCC
Captain: Pirate Captain
Br (2), Ag (3), Int (1), Cun (2), Pr (2), Will (1)
Crew: Pirate Crew

Starships & Vehicles


CR90 CORVETTE
Capital Starship
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Long
Speed: 3
Pilot (space) DDDb
DEFENSE
.
Shields: 2 / 1 / 1 / 2
Adversary 1
Armor: 5
Silhouette 5
Hull Integrity: 50
Strain Threshold: 25
ATTACKS
.
Medium Range (port light turbolasers): DDC
Fire Arc port; 9+ damage; Crit 3; Breach 2,
Slow-firing 1
Medium Range (stbd light turbolasers): DDC
Fire Arc starboard; 9+ damage; Crit 3; Breach 2,
Slow-firing 1
Long Range (dorsal/ventral turbolasers): DDC
Fire Arc all; 10+ damage; Crit 3; Breach 3, Linked
1, Slow-firing 1
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Navy Minion Group within Medium
range to take an immediate maneuver or add to
their next check.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Captain: Imperial Naval Officer
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Perception DCC
Crew: Imperial Naval Troopers

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
EF76 NEBULON-B FRIGATE Capital Starship
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation
VEHICULAR
.
Sensor Range: Long
Speed: 3
Pilot (space) DDDb
DEFENSE
.
Shields: 2 / 2 / 2 / 2
Adversary 1
Armor: 6
Silhouette 6
Hull Integrity: 71
Strain Threshold: 40
ATTACKS
.
Starfighter Complement: 24
Close Range (forward light laser cannons)DCC
Fire Arc forward; 5+ damage; Crit 3
Close Range (port light laser cannons) DCC
Fire Arc port; 5+ damage; Crit 3
Close Range (stbd. light laser cannons) DCC
Fire Arc starboard; 5+ damage; Crit 3
Close Range (aft light laser cannons)DCC
Fire Arc aft; 5+ damage; Crit 3
Medium Range (heavy tractor beam)DCC
Fire Arc forward; -- damage, Crit --; Tractor 6
Long Range (port med. turbolasers)DDCCC
Fire Arc forward/aft/port; 10+ damage; Crit 3,
Breach 3, Slow-firing 1
Long Range (stbd. med. turbolasers)DDCCC
Fire Arc forward/aft/starboard; 10+ damage; Crit 3,
Breach 3, Slow-firing 1
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Navy Minion Group within Medium
range to take an immediate maneuver or add to
their next check.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Captain: Imperial Naval Officer
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)

Perception DCC
Crew: Imperial Naval Troopers

Starships & Vehicles

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