to end the effect on yourself. If you succeed, you
Kobold gain advantage on your next attack roll you make during the turn. Kobolds are often dismissed as cowardly, foolish, Inventive. You gain proficiency with improvised and weak, but these little reptilian creatures actually weapons and tinker's tools, and the gold and time have a strong social structure that stresses devotion you must spend to craft nonmagical items is halved. to the tribe, are clever with their hands, and viciously Sorcerous. You know one cantrip of your choice work together in order to overcome their physical from the sorcerer spell list. Intelligence, Wisdom, limitations. or Charisma is your spellcasting ability for that Kobold Traits cantrip (choose when you select this race). Urd. You have wings that grant you a flying speed As a kobold, you gain the following racial traits. equal to your walking speed. You can't use Hybrid Nature. You are a dragon and a humanoid. this flying speed if you're wearing medium or Size. You are Small. heavy armor. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated. Kobold Legacy. The kobold connection to dragons can manifest in unpredictable ways in an individual kobold. Choose one of the following legacy options when you select this race: Defiance. If you are frightened or paralyzed by an effect that allows a saving throw to end its effects, you can repeat the save at the start of your turn