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Race Changes

to end the effect on yourself. If you succeed, you


Kobold gain advantage on your next attack roll you make
during the turn.
Kobolds are often dismissed as cowardly, foolish,
Inventive. You gain proficiency with improvised
and weak, but these little reptilian creatures actually
weapons and tinker's tools, and the gold and time
have a strong social structure that stresses devotion
you must spend to craft nonmagical items is halved.
to the tribe, are clever with their hands, and viciously
Sorcerous. You know one cantrip of your choice
work together in order to overcome their physical
from the sorcerer spell list. Intelligence, Wisdom,
limitations.
or Charisma is your spellcasting ability for that
Kobold Traits cantrip (choose when you select this race).
Urd. You have wings that grant you a flying speed
As a kobold, you gain the following racial traits. equal to your walking speed. You can't use
Hybrid Nature. You are a dragon and a humanoid. this flying speed if you're wearing medium or
Size. You are Small. heavy armor.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet
of you as if it were bright light, and in darkness as if
it were dim light. You can’t discern color in darkness,
only shades of gray.
Pack Tactics. You have advantage on an attack
roll against a creature if at least one of your allies
is within 5 feet of the creature and the ally isn’t
incapacitated.
Kobold Legacy. The kobold connection to dragons
can manifest in unpredictable ways in an individual
kobold. Choose one of the following legacy options
when you select this race:
Defiance. If you are frightened or paralyzed by an
effect that allows a saving throw to end its effects,
you can repeat the save at the start of your turn

INDESTRUCTOBOY'S D&D 5E REVAMP 13

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