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Active

Career skills – Athletics, Battle, Government, Coercion, Resilience, one of the following: Vigilance, Perception, Survival,
and two of the following: Horsemanship, Brawl, Sailing, Melee– Light, Melee– Heavy, or Ranged. Passive
Bonus Career Skills – Athletics, Perception, Vigilance, Ranged
Ranked

Point Blank Toughness Rapid Reaction Grit

Add +1 damage per rank to Gain +2 wound threshold Suffer a number of strain to Gain +1 strain threshold
Ranged attacks at Engaged or add an equal number of s to
Short range. Cost: 5 initiative checks. Strain Cost: 5
suffered cannot exceed ranks
Cost: 5
in Rapid Reaction.
Cost: 5

Quick Strike Rapid Reaction Sidestep Second Wind

Add b for each rank of Quick Suffer a number of strain to Once per round, may suffer Once per encounter, your
Strike to any combat checks add an equal number of s to strain up to ranks in Sidestep, character may use this talent
against targets that have not initiative checks. Strain to upgrade difficulty of to heal an amount of strain
acted yet this encounter. suffered cannot exceed ranks rangedattacks against you by equal to their ranks in Second
in Rapid Reaction. the same number, till next Wind.
Cost: 10
round. Cost: 10
Cost: 10
Cost: 10

Sidestep Second Wind Point Blank Toughness

Once per round, may suffer Once per encounter, your Add +1 damage per rank to Gain +2 wound threshold
strain up to ranks in Sidestep, character may use this talent Ranged attacks at Engaged or
to upgrade difficulty of to heal an amount of strain Short range. Cost: 15
rangedattacks against you by equal to their ranks in Second
Cost: 15
the same number, till next Wind.
round. Cost: 15
Cost: 15

Hamstring Shot Grit Moving Target Precise Archery

Once per round, may use this Gain +1 strain threshold If you have already acted this When making a Ranged
talent to make a ranged round, increase ranged combat check targeting a
combat check against a target Cost: 20 defense by 1 per rank of character engaged with one of
within range of the weapon Moving Target. your allies, downgrade the
used. If successful, halve the difficulty of the check once
Cost: 20
damage inflicted and the
Cost: 20
target is immobilized until the
end of its next turn.
Cost: 20

Call ‘Em Deadeye Point Blank Dedication

Do not add b to combat After inflicting a Critical Injury Add +1 damage per rank to Each rank of Dedication
checks due to the use of the with a ranged weapon and Ranged attacks at Engaged or increases one of your
Aim maneuver. rolling the result, may suffer 2 Short range. character’s characteristics by
Cost: 25 strain to select any Critical one. This talent cannot
Cost: 25
Injury of the same severity to increase a characteristic
apply to the target instead. above 6.
Cost: 25
Cost: 25

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