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Active

Career Skills - Calligraphy, Discipline, Invocation, Knowledge (Lore), Knowledge (Spirit Realms), Knowledge (Tao),
Perception, Ritual. Passive
Bonus Career Skills – Charm, Discipline, Divination, Knowledge (Tao).
Ranked

Rapid Recovery Intuitive Casting Second Chances Proper Upbringing

When healing strain after an Add b to a spell casting skill Once per encounter choose a May suffer strain up to ranks in
encounter, heal 1 additional check when you’re the first PC number of positive dice equal Proper Upbringing to add an
strain per rank of Rapid to act in the current encounter. to ranks in Second Chances equal number of a to social
Recovery. and reroll them. skill checks made in polite
Cost: 5 company.
Cost: 5 Cost: 5
Cost: 5

Grit Rapid Reaction Nobody’s Fool Double Or Nothing

Gain +1 strain threshold Suffer a number of strain to May upgrade difficulty of Suffer 2 strain to perform the
add an equal number of s to incoming Charm, Coercion, or Double or Nothing incidental
Cost: 10 initiative checks. Strain Deception checks once per to increase the difficulty of the
suffered cannot exceed ranks rank of Nobody's Fool. next check by one. Then, after
in Rapid Reaction. canceling opposing symbols,
Cost: 10 double the amount of
Cost: 10
remaining a.
Cost: 10

Disarming Smile Confidence Rapid Recovery Grit

Take the Disarming Smile May decrease difficulty of When healing strain after an Gain +1 strain threshold
action; succeed at an opposed Discipline checks to avoid fear encounter, heal 1 additional
Charm check against a target by 1 per rank of Confidence, to strain per rank of Rapid Cost: 15
within short range to lower all a minimum of Easy (d). Recovery.
defenses of the target by Cost: 15
ranks in Disarming Smile until Cost: 15
the end of the encounter.
Cost: 25

Dedication Seize the initiative Rapid Reaction Durable

Each rank of Dedication Once per session, as a Suffer a number of strain to May reduce any Critical Injury
increases one of your maneuver, may make a Hard add an equal number of s to suffered by 10 per rank of
character’s characteristics by (ddd) Athletics check. On initiative checks. Strain Durable, to a minimum of 01.
one. This talent cannot success, other PCs may take suffered cannot exceed ranks
increase a characteristic their turns immediately. in Rapid Reaction. Cost: 20
above 6.
Cost: 20 Cost: 20
Cost: 20

Double Or Nothing Second Chances Rapid Recovery


Vision of the Future
(Improved)
Once per session, after When performing the Double Once per encounter choose a When healing strain after an
successfully casting a spell, or Nothing incidental, after number of positive dice equal encounter, heal 1 additional
you may spend aa or x to canceling opposing symbols, to ranks in Second Chances strain per rank of Rapid
add one additional effect to the also double the amount of and reroll them. Recovery.
cast spell, which would remaining s. Cost: 25
Cost: 25
normally have increased the
Cost: 25
difficulty by 1.
Cost: 25

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