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RANKED
Advisor Bonus Career Skills: Charm, Deception, Negotiation, Streetwise Force Sensitive only
Remove per rank of Once per session, when Gain +1 strain threshold. Remove per rank of Kill
Plausible Deniability from all attempting to purchase a COST 5 with Kindness from all Charm
Coercion and Deception legally available item, reduce and Leadership checks.
checks. its rarity by 1 per rank of
Know Somebody. COST 5
COST 5
COST 5
Gain +1 strain threshold. When first acquired, choose When first acquired, choose Remove per rank of
COST 15 1 skill; Charm, Coercion, 1 skill; Charm, Coercion, Plausible Deniability from all
Deception, or Negotiation. Deception, or Negotiation. Coercion and Deception
When making checks with When making checks with checks.
that skill, spend to gain that skill, spend to gain
additional equal to ranks additional equal to ranks
COST 15
in Smooth Talker. in Smooth Talker.
COST 15 COST 15
Force
Bonus Career Skills: Knowledge (Education), Knowledge (Xenology), Medicine, Resilience Sensitive
only
Force Conflict
Bonus Career Skills: Coercion, Discipline, Knowledge (Lore), Medicine Sensitive Cost
only
COST 20 COST 20
COST 25
PASSIVE
RANKED
Makashi Duelist Bonus Career Skills: Charm, Cool, Coordination, Lightsaber Force Sensitive only
COST 15
Spend 1 Destiny Point to When parrying a hit that Gain +1 strain threshold. When wielding a Lightsaber,
recover strain equal to generated or , COST 20 Melee, or Brawl weapon, the
Presence rating. may hit attacker once with weapon gains the Defensive
Lightsaber, Brawl, or Melee quality with a rating equal to
COST 20 weapon (dealing base ranks in Defensive Training.
damage) after original attack
resolves. COST 20
COST 20
Gain +1 to a single May spend or with Take the Makashi Finish Once per encounter, perform
characteristic. This cannot successful Lightsaber check action. Perform a Lightsaber Makashi Flourish action.
bring a characteristic above to disarm opponent. (Presence) combat check Make an Average ( )
6. against engaged target, Lightsaber (Presence) check.
COST 25 adding no greater than 1 engaged opponent suffers
COST 25
Force rating. Spend to add strain equal to , and heal
+10 to any resulting Critical an equal amount.
Injury rolls.
COST 25
COST 25
PASSIVE ACTIVE
Force Conflict
Bonus Career Skills: Charm, Coercion, Deception, Leadership Sensitive Cost
only
COST 15 COST 15
RANKED
Seer Bonus Career Skills: Discipline, Knowledge (Lore), Survival, Vigilance Force Sensitive only
Once per session, remove Gain +1 strain threshold. Perform the Forewarning May spend 1 Destiny Point to
from any 1 check. COST 15 action. All allies within disengage from engaged
medium range increase enemy as an out-of-turn
COST 15 defense by character’s Force incidental.
rating until they act in the
encounter. COST 15
COST 15
COST 30
COST 30