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SCAVENGING
RARITY DEGREE DIFFICULTY
Rarity is determined by the location. Sometimes Untouched 0
GM may require availability test. Roll a number
of d6 equal to your LUCK. The number of effects Party Searched 1
generated is the maximum available rarity under Mostly Searched 2
that vendor.
Heavily Searched 3
SCALE EXAMPLE TIME
HAGGLING AND TRADING Tiny Safe, cabinet, trunk 1 min
Standard item value when selling is 25% listed Small Single room, vehicle 10 mins
value. Can Haggle using CHA + BARTER opposed
Average Small shop, multiple rooms 30 mins
test. If you succeed, gain 10% discount if
buying or 10% price increase if selling. Spend Large Several homes, large building 2 hours
2 AP to gain a total bonus of 20%. Failure
could result in the opposite. Complications
could lead to problems with the NPC.
USING AND GAINING LUCK HAZARDS AND DAMAGE
Luck is only regained at GMs discretion if HAZARD TYPE DAMAGE TYPE
quest milestones are reached, or if a new major
Falling debris Physical
quest is begun. Luck Points cannot exceed LCK
attribute. Falling Physical stun
TYPE EFFECT per zone
Lucky Find Find an important item, your Open flame Energy
preferred ammo, a small detail,
Raging fire Persistent
etc. GM can suggest it, veto it,
or require multiple Luck Points. Energy
Inaccurate Cannot benefit from the Aim Action. If you eat raw or prepacked food, -1 Hunger
State (see below). If you eat cooked food, -2
Mine Becomes Dangerous Object when Hunger State.
primed. Damages anyone who comes
within Reach of it (and more, if it If you drink, -1 Drink State (see below). If
has Blast). you drink Purified Water, -2 Thirst State.
Night Vision When you take Aim Action, you
ignore any Difficulty increases due
to darkness.
SLEEP STATES
Parry Spend 1 AP to add +1 to your
STATE EFFECT
Defense against an incoming Melee
attack. You're rested if After eight hours
Recon When you take the Aim Action, mark you've recently had a rested, you become
the target aimed at. Next ally to proper sleep. You tired.
attack it may reroll 1d20 on their might be well rested
attack test. if you've had an
Reliable During a combat encounter, ignore especially good sleep.
the first Complication you roll on You're tired if you're After eight hours
a test with the weapon. no longer fully fully tired, you gain 1
Suppressed An enemy does not notice an attack alert, but you're Fatigue and become
from this weapon unless hit by it still awake. weary.
or by passing a Difficulty 2 PER +
Survival test. You're weary when you After eight hours
really need some rest, weary, you gain 1
Thrown Thrown (C) ideal Range: Close. if not some sleep, but Fatigue and become
Thrown (M) ideal Range: Medium.
are still somewhat exhausted.
Requires AGI + Throwing test.
able to function.
Two-Handed Requires 2 hands to use. If used in
one hand increase Difficulty of You're exhausted if Every four hours
test by +2. you're on the verge of exhausted, you gain 1
collapsing, but you're Fatigue.
Unreliable Increase the Complication Range
pushing yourself to
when attacking with this weapon by
+1. continue.
THIRST STATES HUNGER STATES
STATE EFFECT STATE EFFECT
You're quenched if After an hour of being You're full if you After an hour of being
you've drunk as much quenched, you become eaten your fill. You full, you become
as you can. Drinking hydrated. can't eat any more sated.
more beverages while food while full.
quenched has no effect You're sated if you've After four hours of
on your thirst. eaten recently but being sated, you
You're hydrated if After two hours of you've still got room become peckish.
you've drunk recently being hydrated, you for a bit more.
but still could drink become thirsty.
You're peckish if After eight hours of
more if desired.
you're ready for your being peckish, you
You're thirsty if After four hours of next meal. become hungry.
you've not had being thirsty, you You're hungry if your After sixteen hours of
anything to drink in a gain 1 Fatigue and stomach is growling being hungry, you gain
while. become dehydrated. and you're starting to 1 Fatigue and become
You're dehydrated you Every eight hours you feel a bit weak. starving.
may be getting dizzy, spend dehydrated, gain
You're starving if For every day you are
suffering headaches. 1 Fatigue.
everything reminds you starving, you gain 1
of food and you're Fatigue.
feeling weak and
tired.
RANDOM DISEASES
D20 DISEASE EFFECT DURATION
1 Blood Worms Attacks against you inflict + Damage 1