You are on page 1of 6

Doc Medtech

BODY 6 COOL 5 LUCK 6 ROLE


DEX 5 REF 6 MOVE 7 Medtech - Medicine 5
INT 7 TECH 8 WILL 5 Use of the Medicine role ability is dependent on its
EMP 5 HM 53 MXHM 64 specialties.

SKILL LVL MOD TL Cryosystems Operation 1 This ability enables you


Athletics (DX) 02 07 to use cryopumps and cryotanks. See the GEAR
Basic Tech (TH) 06 14 section of the character sheet for the cyrogenic
equipment your character has access to.
Brawling (DX) 02 07
Concentration (WL) 02 07
Conversation (EM) 06 11 Pharmaceuticals 3 At a cost of 200eb and one
Education (IN) 02 09 hour you may attempt to create 3 doses of one of
Evasion (DX) 06 11 the following pharmaceuticals by making a DV 13
First Aid (TH) 02 12 Medical Tech check. These drugs may be admin-
istred with an airhypo. Dosing an unwilling target
Handgun (RF) 06 12
requires an attack roll.
Human Perception (EM) 06 11 • Speedheal: Instantly restores BODY+WILL HP
Language: English (IN) 04 11 to the target. May be taken once per day.
Language: Streetslang (IN) 02 09
Library Search (IN) 00 09 • Stim: Allows a user to ignore penalties for being
Local expert: Pacifica (IN) 02 09 Obvious Cyberware: Left cyberarm
seriously wounded for 1 hour. May be taken
Medical Tech (TH) 04 12 once per day. Wearing: Generic Chic Top, Generic Chic
Melee Weapon (DX) 06 11 Bottoms, Generic Chic Footwear, Generic
Paramedic (TH) 06 16 • Antibiotic: A dose of antibiotic allows a target Chic Jacket, Generic Chic Mirrorshades,
Perception (IN) 06 13 who is already healing to heal an additonal
Generic Chic Jewelry
Persuasion (CL) 04 09 2HP/day for a week. May be taken once a week.
Pilot Air Vehicle (RF) 06 12 Visible Weapons: Sternmeyer P-35, Katana
Stealth (DX) 02 07
Surgery (TH) 02 10 Surgery 2 Surgery is a TECH skill. It is used to fix-
Wardrobe and Style (CL) 00 07 ing the most serious injuries, and for implanting
and salvaging cyberware.

Availble IP: 0
Punk Journal is unofficial content provided un-
der the Homebrew Content Policy of R. Talsorian
Games and is not approved or endorsed by R. Tal-
sorian Games. This content references materials
that are the property of R. Talsorian Games and its
licensees.
CYBERWARE GEAR
Left Arm Fashionware Cash: 3360.00eb
Cyberarm Biomonitor Carried: 26.90 kg
Medscanner Skinwatch # Item kg
Tool Hand 1 Sternmeyer P-35 3.50
107 12mm Armor-piercing bullets 0.75
Cyberware Notes
1 Light Armorjack 4.00
Medscanner +2 bonus to first aid and 1 Light Armorjack Helmet 1.00
paramedic (included). 1 Agent 0.15
1 Anti-Smog Breathing Mask 0.60
1 Flashlight 0.50
1 Medtech Bag 2.00
1 Airhypo 0.10
1 Combat knife 0.50
1 Cryopump 7.00
4 Speedheal 0.04
3 Stim 0.03
1 Katana 4.00
4 Antibiotic 0.04

Closet
# Item kg
4 Bohemian Top 1.20
2 Bohemian Bottoms 0.70
1 Bohemian Footwear 1.00
1 Bohemian Hat 0.10

Gear Notes
Anti-Smog Breathing Mask Wearer is im-
mune to effects of toxic gases, fumes, and
similar dangers.
Medtech Bag Supplies for first aid.
Cryopump This cryopump has 1 charge(s).
Friday Night Firefight
LUCK O O O O O O Katana
Initiative 6+d10 Heavy Melee Weapon +11/3d6, ROF 2
Ignores half the defender’s armor.
Ranged Weapons
Athletics 7 Brawling 7
Sternmeyer P-35
Evasion 11 Resist T/D 5
Pistol +12/4d6
Endurance 11 Concentration 7
12mm bullets, 8/MAG
Ammunition
Max Hitpoints: 40 107 12mm Armor-piercing bullets
OOOOO Abalates armor by 2.
Lightly OOOOO Stabilize
No
Wounded OOOOO DV 10
Penalty
OOOOO
OOOOO
Seriously OOOOO -2 to Stabilize
Wounded OOOOO actions DV 13
OOOOO
-4 to actions
Mortally -6 to MOVE
Wounded Death Save at end of turn
Stabalize DV 15
Deathsave: Less than 6 on a d10
+ 1 per round after the first

Head SP: 11
OOOOOOO
Light Armorjack Helmet
OOOO
Body SP: 11
OOOOOOO
Light Armorjack
OOOO

Unarmed Combat

Brawling +07/2d6, ROF 2

Melee Weapons

Combat knife
Light Melee Weapon +11/1d6, ROF 2
Ignores half the defender’s armor.
Notes
Doc has finished his MD, and is doing his res-
idency with Trauma Team.
Character portrait generated by Artflow.AI.
Bank Statement
Available Balance: 3360.00

Date Memo Amount Balance


2044-12-01 Initial Deposit 2550.00 2550.00
2044-12-01 Fashion Allowance 800.00 3350.00
2044-12-01 Bought Generic Chic outfit -210.00 3140.00
2044-12-01 Bought Bohemian closet -240.00 2900.00
2044-12-01 Bought Biomonitor -100.00 2800.00
2044-12-01 Bought Skinwatch -100.00 2700.00
2044-12-01 Bought Sternmeyer P-35 -100.00 2600.00
2044-12-01 Bought 3 12mm Armor-piercing -300.00 2300.00
bullets
2044-12-01 Bought Light Armorjack -100.00 2200.00
2044-12-01 Bought Light Armorjack Helmet -100.00 2100.00
2044-12-01 Bought Agent -100.00 2000.00
2044-12-01 Bought Anti-Smog Breathing Mask -20.00 1980.00
2044-12-01 Bought Flashlight -20.00 1960.00
2044-12-01 Bought Medtech Bag -100.00 1860.00
2044-12-01 Bought Airhypo -50.00 1810.00
2044-12-01 Bought Combat knife -50.00 1760.00
2044-12-01 Bought Cyberarm -500.00 1260.00
2044-12-01 Bought Medscanner -500.00 760.00
2044-12-01 Bought Tool Hand -100.00 660.00
2044-12-01 Made 1 Speedheal -200.00 460.00
2044-12-01 Made 1 Stim -200.00 260.00
2045-12-31 Ticket from the Fashion Police. -150.00 110.00
2045-12-31 Payment for the apartment 2000.00 2110.00
2045-12-31 Made 1 Speedheal -200.00 1910.00
2045-12-31 Bought 3 12mm Armor-piercing -300.00 1610.00
bullets
2045-12-31 Bought Katana -50.00 1560.00
2045-12-31 Payment for cargo 2000.00 3560.00
2045-12-31 Made 1 Antibiotic -200.00 3360.00
Humanity Build Log
Humanity: 53 / 64 IP Available : 0
Current Maximum
Date Event Cost HUM Cost HUM Initial Build
2044-12-01 Starting Humanity 70 70 70 70 Body 6 Cool 5
2044-12-01 Installed Cyberarm -7 63 -2 68 Dexterity 5 Empathy 7
2044-12-01 Installed Medscanner -7 56 -2 66 Intelligence 7 Luck 6
2044-12-01 Installed Tool Hand -3 53 -2 64 Move 7 Reflexes 6
Technique 8 Willpower 5
Athletics 2 Basic Tech 6
Brawling 2 Concentration 2
Conversation 6 Education 2
Evasion 6 First Aid 2
Handgun 6 Human Perception 6
Language: English 4 Language: Streetslang 2
Local expert: Pacifica 2 Melee Weapon 6
Paramedic 6 Perception 6
Persuasion 4 Pilot Air Vehicle 6
Stealth 2

Date Memo Amount Available


2044-12-01 Raised Surgery to 1 0 0
2044-12-01 Raised Cryosystems Operation to 1 0 0
2044-12-01 Raised Pharmaceuticals to 1 0 0
2044-12-01 Raised Pharmaceuticals to 2 0 0
2045-12-31 Game Session: the apartment 60 60
2045-12-31 Game Session: red chrome cargo 60 120
part 1
2045-12-31 Game Session: red chrome cargo 60 180
part 2
2045-12-31 Game Session: trigger warning part 1 60 240
2045-12-31 Game Session: trigger warning part 60 300
2
2045-12-31 Raised Medicine to 5 -300 0
2045-12-31 Raised Pharmaceuticals to 3 0 0

You might also like