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Full Body Conversion

Cyberware is going
to kill you, and s ooner
than l ater if you don’t
have any.
- Alexandra Marissa Gardner
Westbrook Ripperdoc

D o I really need to say it? Yes: Fully Converted > Meatpeople.


That’s it! or at least it is all the corpo want you to hear ! I mean,
haven’t we all dreamed of becoming an infatiguable machine ? Well,
now you can become the T -800 you always wanted to be.

Rocklin Augmentics denies any case of Cyberpsychosis and/or mental and/or physical harm
as a result of the installation of one (1) or more Rocklin Augmentics product. If the user
misuse one (1) or more Rockin Augmentics product, we reserve the right to request the
removal of your implanted Rocklin Augmentic s product, in addition if the user dies and / or
is sentenced to five (5) or more year of imprisonment within a 30 day period following the
installation of one (1) or more Rocklin Augmentics product we reserve the right to request
the removal of your impla nted Rocklin Augmentics product.

- Brenton Edwards
Chief Legal Officer
Rocklin Augmentic, night city

T his document will help you implement full conversion for your
player or in order to make a hell of a cyberpsycho . Mechanically
talking, this document only add a new foundational Cyberware :
the Cybercore, and a new therapy, but it also include a few
cyberware that are unknown to you, they are some homebrew I use,
you are free to just ignore them, but if you like the idea, you can
find it at the end of this document.

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Full Body Conversion

W hat is a Fu lly Co nve rte d?


A full conversion mean that you have replaced all but your brain, spinal
column and a few other organ of your body with cybernetic.
Nearly every other organ, and even blood, is replaced by cybernetics or synthetics. The FC can still eat and
enjoy food, but does not require much; just a few dozen grams of carbohydrate and about 200ml of water
per day will keep the organic systems fully functional. Physical therapy is done by expert systems and
Braindance feedback, stimulating nerves during implantation to match the motor cortex’s mapping as closely
as possible. By the time the patient wakes up they are already as capable as they were before surgery, and
adaptation to their new body’s abilities is usually complete within a fortnight.

T h e b a s ic F C b ody con sists of the f ol l o wi ng cybe rwar e :


Therapy HL is the HL you will suffer using the new therapy presented below

Name Cost Hl Therapy HL Max HL

Cyberlegs (2) 200eb 2d6 2 2

↳ Basic Feet 0 0 0 0

Cyberarms (2) 1000eb 4d6 4 4

↳ Basic Hand 0 0 0 0

Audio Suite 500eb 2d6 2 2

Neural Link 500eb 2d6 2 2

Cybereyes (2) 200eb 4d6 4 4

Full Head Conversion 1000eb 4d6 4 4

↳ Cybertongue 0 0 0 0

↳ Techhair 0 0 0 0

Cybercore variable xd6* Xd6 4

Total 3400eb + cybercore’s (18+x)d6 Xd6+18 24

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Full Body Conversion

C yb erc ore
The cybercore presented below have their description stacking : The cybercore with the highest price include its
own description, plus the one of the cybercore cheper than it. This enable an “upgrading” process, where you
can start with a basic and “cheap” cybercore, and you can upgrade it to a more expensive version. Note that you
only pay the difference between each cybercore’s price and HL when you upgrade to a new one.

Name Install Description & Data Cost HL

CYBERMATRIX Hospital Replacement Torso. If you are a FC, you only need 1/5 the water and 1000eb 2d6
Cybercore food a meatbag do. Optionally, you can have a Midnight (V. (7)
Lady™, Mr. Studd™ or Mr(s)™ implanted at no cost or Humanity Loss. Expensive)

Dynalar Hospital You gain 2 points to increase STATs to a maximum of 12. Increasing a 5,000eb 3d6
Cybercore stat increase all derived stats. (Luxury) (10)

Biotechnica Hospital Add +1 Slots options to Neuralware, Foundational Cyberware and 10,000eb 4d6
Cybercore External and Internal Cyberware. (Super (14)
Luxury)

Raven Hospital You gain 2 points to increase STATs to a maximum of 12. Increasing a 15,000eb 5d6
Microcybernetics stat increase all derived stats. (Super (17)
Cybercore Luxury)

Hospital Add +1 Slots to every Foundational Cyberware (this include External 20,000eb 6d6
Rocklin
and Internal cyberware). (Super
Augmentics (21)
Cybercore Luxury)

Biopod Hospital Places the FC’s remaining organic parts into a self-contained unit with 5,000eb 4d6
independent life support. Requires Cybercore. When HP reaches 0, (Luxury)
Death Save penalties do not advance each Turn. Death Saves still need (14)
to be made each Turn when conditions require Death Saves to be made
each Turn. Death Save penalties from Critical Injuries still apply. Takes
two internal options.

Chemical factory Hospital Thanks to very complex chemical reaction, this borgware option 1000eb 4d6
remove the need to breath, eat and drink, unless you spend more than (V. (14)
4 hour in a complete void (at which point you start to suffocate, as you Expensive)
body don’t have the mean to synthesize oxygene), you don’t need to
breath, eat or drink. Takes one internal options.

Shock Barrier Hospital A small processor with capacitor that will send a small electric charge to 1000eb 0
your brain when your brain start to resemble the typical brain of a (V. (N/A)
Cyberpsycho, this allow you to consider your humanity 10 points higher Expensive)
for the purpose of determining if you are below the 0 Humanity
threshold only. This does not help against gaining traits from the Hare
Psychopathy checklist or give any bonus to EMP-based skills. Takes one
Neuralware options. Can takes one internal options instead if you
have a biopod.

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Name Install Description & Data Cost HL

Body Plating Hospital Replaces outer covering with SP 15 Armor to all locations. Requires 5,000eb 4d6
Cybercore. No encumbrance penalty. Does not regenerate like (Luxury)
Skinweave & Subdermal Armor. May be combined with Hardened (14)
Shielding and Superchrome. Does not take up option spaces. Repairing
a body plating work the same as vehicule : Minor Damage(more than 7
SP left): DV9, 3 Hours. Major Damage (less than 7 or equal to 7 SP left):
DV13, one day. Take four external options.

Cyberbrain Hospital Replace non-core parts of your brain with processor, you gain 4 5,000eb 4d6
Neuralware options. Requires Cybercore. (Luxury) (14)

Hardened Hospital Your body and and installed Cyberware cannot be rendered inoperable 5,000eb 4d6
Shielding by EMP effects, like Microwaver pulses, or Non-Black ICE Program (Luxury) (14)
effects

Plastic Covering Hospital Plastic coating for your body. Available in wide variety of colors and 500eb 0
patterns. (Expensive) (N/A)

Realskinn™ Hospital Artificial skin coating for your body. 1000eb 0


Covering (V. (N/A)
Expensive)

Superchrome® Hospital Shiny metallic coating for Cyberlimb. +3 to Wardrobe and Style. This 1000eb 0
Covering bonus only applies once. (V. (N/A)
Expensive)

A few notes:
▪ Cybercores with a HL under 4d6 can roll under 4, as borgware reduce max Humanity by 4, reduce
Humanity by 4 if it would be 3 or less.
▪ As a Full Converted, Linear Frames no longer require Grafted Muscle & Bone Lace (because GM&BL is
moot). And contraceptive implant are not a thing.
▪ None of the cyberware presented on the basic FC cyberware list is mandatory, you can install a
Cybercore by itself, but you can only call yourself a Fully Converted once you have all the cyberware listed.

FULL CONVERSION REQUIREMENTS


In order for the operation to be a success (read : not becoming a cyberpsycho as soon as you walk out
that hospital) you have to end up with humanity superior to 0. That’s it! We are going to extrapolate
a bit, but it seem fair to think that the week prior to the installation of any cyberware, if you have
therapy, you roll for humanity loss at the same time at the 4d6 or 2d6 you regain, subtracting or
adding the total to your humanity.

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This mean that the therapy for you is :
▪ Standard Humanity Loss if your humanity + 7 is superior to the static HL ( three and a half
time the number of dice to roll, rounded down)
▪ Extreme Humanity Loss if your humanity + 14 is superior to the static HL ( three and a half
time the number of dice to roll, rounded down)
▪ Extreme Conversion Therapy** in the case where your humanity + 14 is inferior to the static
HL and the maximum Humanity Loss + Static Cybercore HL is inferior to your Humanity. Otherwise,
you are almost guaranteed to end up below 0 Humanity. And investing all that money to commit
suicide or end up with a ballistic rocket in your head (Thanks MaxTac) suuuck.

** You can add this new form of therapy to the one already existing on page 230 of the CPR Core
Rulebook :

Therapy Description Cost Effect Medical


DV

Extreme One week of braindance psychotherapy, and 5,000eb You automatically roll the 20
Conversion sessions focused on direct and extreme (Luxury) minimum possible on
Therapy brain reprogramming, this Therapy is Humanity Loss roll, with
immediately followed by the installation of the exception of the
any number of cyberware, though usually Cybercore (if any).
it’s a lot.

New Rules :
Here is a little summary of everything we added so far, along with a few rules I advise you
also implement.
▪ There is a new Therapy, yay!
▪ There is a new foundational cyberware along with a few new cyberware !
▪ Skills & Healing : Cybertech is capable of Stabilizing Wound States on FCs only. Can be used
to Quick Fix and Treat Critical any injury on FCs.
▪ Characters can hold their breath for a number of minutes equal to their BODY, +1 for every
limb replaced by cyberware (2 legs, 2 arms and the head, no, your “impressive cock” does not count,
Johnny) and +2 for a cybercore
▪ Character can go without water for a number of hour equal to 36 + 2 time their Endurance
Skill , and without food for a number of day equal to 2.5 time their endurance skill. They suffer a
cumulative -1 to everything they attempt for each quarter of this time ( a character with 10
endurance can go without food for 25 day, after 6 day, they have a -1 after 12 day a -2 and so on.
▪ Character’s Endurance Skill increase by 1 for every limb replaced by cyberware (2 legs, 2
arms and the head) and +2 for a cybercore except when rolling against becoming fatigued from lack
of sleep. A shiny arm does nothing when it come to fighting Morpheus.

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Here is the Cyberware Mentioned Throughout this document buT that you are free to ignore.

Name Install Description & Data Cost HL

Cybertongue - Cybertongue is a new type of cyberware, the NeuTongue - -


(Must Have Cyberware Deals p.3) is one for example.
Cybertongue are Internal Cyberware that always have: Does
not take up a Internal Body Option Slot. You can only have
one Cybertongue installed at a time.

Full Head Hospital Borgware. The head, including the skull is removed and its 1000 eb (V. 14
Conversion contents are placed inside a sturdy metal and polymer expensive) (4d6)
replacement. These cases vary greatly in both design as well
as function, mainly because they are rather adaptive.
Gangs like Maelstrom developed parts of their gang culture
and aesthetics around this piece of cyberware and even
some MaxTac officers utilise it, though one could never
mistake one for the other. Grant Cyberoptics, Cyberaudio
and Neuralware with +1 slots each. They retain all features
of the actual cyberware from the core book. You are also
given a standard Cybertongue and Techhair. Require a
Neural link, Audio Suite and at least 2 cybereyes.

Mr(s)™ Sexual Clinic Internal Cyberware. Be the input, be the output that is the 100 eb 7
Implant question. (Premium) (2d6)

None of this would


have been possible
without the awesome
Cyberpunk RED RPG
system, find out more
at the Website of R.
Talsorian Games !

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