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“Strange for Orcs to come so close to our borders. Something, or someone, has drawn them near.”
Elrond, The Hobbit: An Unexpected Journey™
WHITE
DWARF
EXCLUSIVE
Objectives
Having noticed the Orcs on his borders, Elrond has led the
knights of Rivendell against them in an attempt to drive them
from his land. With the pursuit of his prey having failed,
Yazneg must now escape to bring a report of the situation to
his master; although the news of failure may not be
something that the Pale Orc wishes to hear…
The game lasts for 10 turns. The Good player wins if they
can slay 50% of the Evil force. The Evil player wins if Yazneg
manages to escape the board via any board edge. If both
N players (or neither) manage to achieve their objective, the
game is a Draw.
Special Rules
Elven Assault – With the Orcs distracted by their pursuit of
Layout (4’x4’) the Dwarves, the Elves are able to take them completely
This scenario takes place upon the rocky plains near the by surprise.
Hidden Valley. The board should be scattered with large The Good player has Priority in the first two turns of this
rocks, rock piles and hills. In the centre of the board there scenario.
should be a rock pile that houses the entrance to the
Hidden Valley. Scenario Bonus
If you are playing this scenario as part of the campaign laid
Starting Positions out in The Hobbit: An Unexpected Journey™ rules manual, this
The Evil player deploys their models anywhere within 6” of scenario should be treated as scenario 2.5 and follow
the centre of the board. The Good player then deploys straight after The Chase scenario. Furthermore, if the Good
their models anywhere more than 10” away from any Evil side wins, the Good player has Priority on the first turn of
model. the Out of the Frying-pan scenario. If the Evil side wins, the
Evil player has Priority on the first turn of the Out of the
Participants Frying-pan scenario.
Good:
Elrond with heavy armour and horse; 12 Rivendell Designer’s note
Knights with shield. This scenario depicts a scene we have never written one for
Evil: previously, that of the Elves engaging Azog’s Hunters in a skirmish
Yazneg on Fell Warg; 12 Hunter Orcs on Fell Warg; 12 around the entrance to the Hidden Valley. For the Elves to achieve
Fell Wargs. victory, they must keep moving and target Yazneg; for if he is able
to escape, the best the Elves can achieve is a Draw.