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Name M F Hunt XP

When you name your survivor, gain +1 survival. once per lifetime reroll skip next hunt Age 1 Age 2 Age 3 Age 4 Retired

Survival Limit Dodge


Encourage
Cancel 1 hit (once per round)
Another survivor can stand up
Surge Gain +1 Action and use it immediately
Dash Gain +1 Move and use it immediately
Survivor‘s Act Family Abilities cannot spend survival Endure 7(-Luck) Survival to ignore severe injury

At the start of your act, gain:


+1 (move)
+1 (activation) Stats Movement Accuracy Strength Evasion Luck Speed

At the end of your act, lose unspent .


Base 5
Gear + + + + + +

Hitpoints Brain Head Arms Body Waist Legs


If your insanity
is 3+, you are
insane.
Heavy injury:
knocked down
H L H L H L H L H

Notes Cursed Gear Impairments


Weapon Proficiency
Specialist Master
Type : select before hunt

Speciality :
Mastery :

Courage Understanding

Bold See the Truth Insight White Secret

Stalwart: can‘t be knocked down by brain Analyze: look at the top AI card and return
trauma or intimidate. it to the top of the deck.
Prepared: add Hunt XP to your roll when
determining a straggler. Explore: Add +2 to your investigate rolls.
Unarmed Combat Matchmaker: Spend 1 endeavor to trigger Tinker: +1 endeavor when a returning
A survivor may always fight with their Fist
& Tooth. History & Great Deeds Monster hunted the Intimacy story event. survivor.

2 Fist & Tooth


8+
weapon, melee, fist & tooth Fighting Arts cannot use
fighting arts Disorders
1 1
0

2 2

Deadly : +1 luck when you attack with this


weapon. 3 3

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