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SRM 10-06: THE NO

BODY PROBLEM
Credits

Writing – Jackson Brunsting

Art -

Proofing – Aaron Dykstra, Hjal Nelson

Maps -

Shadowrun Missions Logo – Jeff Laubenstein, Matt Heerdt

Shadowrun Missions Developer - Danny Oliver

Shadowrun Developer – Jason M. Hardy

Art Director – Brent Evans


LIVE FROM NEO-TOKYO
The concert had been blasting music for the last three hours, a light and singing spectacle which in turns enthralled and
fired up the crowd. The diminutive girl on stage had sung her heart out and on the final note of the final encore, she suddenly ran
forward, leaping upward into the air and soaring over the crowd, only to explode into white doves and vanish into the dark
recesses of the club.
Or so it appeared. In truth, the girl slipped quickly through a trap door and under the stage while a holographic version
of herself completed the supernatural climax of the concert. The blab sheets seemed pretty surfe that she had some magical ability
and might even be a magician herself. The thought made her giggle aloud to herself.
“What’s so funny?” a voice from the shadows asked and she gasped involuntarily as she spun toward the voice, then
laughed as a tall figure appeared as a small light was turned on.
“Oh, I just love the energy I get from a performance like that one!” She virtually bounced over to the young man and
wrapped her arms around him in a tight hug lasting only a moment before whisking past him toward the dressing rooms. The
young man seemed almost unable to keep up with the little buzzing ball of energy.
The dressing room was sparse, but this was only a one night event, so a dressing table with makeup and several
clothing racks now mostly denuded of the costumes which had hung there at the start of the show. Piles of cloth, leather, and
metal littered the room and the girl started picking them up and placing them on hangers.
The young man chuckled at her vibrancy, then followed behind her, helping.
“Yui, I have no idea how in the world you can still have this much energy after a set like that. I’m exhausted just
watching you!”
“Yes, but you’ve always been more happy cooped up in a recording studio and working on tweaking music, haven’t
you?” Yui paused in her cleaning and looked Reki in the eye, “But even I’m not sure how long I can do this.”
Pausing in his cleaning, Reki looked at Yui sharply, setting the costumes aside for a moment as she continued, “You
know I love these crowds and I love the energy I get from my fans, but … I can’t do this for two more years.” She stopped
suddenly, looking unsure and very young as she bit her lower lip, watching her companion.
“You know, in only one more month, you’ll be twenty years old and you can make your own decisions.”
“True, but do you really think they’ll just let me walk away from this? From them?”
Taking a quick step forward, Reki took her hands and bent close, “We will walk away from this together.” He leaned
close and brushed a soft kiss against her lips, “And if they try to stop us, we will find a way to make it happen. You have my
promise on that!”
Yui’s laughter echoed down the hallway of the back rooms of Club Forgotten.
INTRODUCTION
SRM 10-06 The No Body Problem is a Shadowrun Missions living campaign adventure. Full information on the
Shadowrun Missions living campaign is available at http://www.shadowruntabletop.com/Missions and includes a guide to
creating Missions characters and a regularly updated FAQ. All maps, player handouts, and other playing aids are found at the end
of this document.

PREPARING THE ADVENTURE


SRM 10-06 The No Body Problem is intended for use with Shadowrun, Fifth Edition, and all character and rules
information refers to the fifth edition of the Shadowrun rules.

Adventure Structure

SRM 10-06 The No Body Problem consists of several scenes. These scenes form the basis of the adventure, which
should be completed in approximately four hours. If you are running short on time, you should streamline each and be a little
more generous with clues, target numbers, and other requirements to aid in guiding the players through the adventure.
Each scene outlines the most likely sequence of events, as well as how to handle unexpected twists and turns that
inevitably crop up. Each one contains the following subsections, providing gamemasters with all the information necessary to run
it.

Scan This provides a quick synopsis of the scene’s action, allowing you to get a feel for the encounter at a glance.

Tell It to Them Straight is written to be read aloud to the players, describing what their characters experience upon
entering the scene. You should feel free to modify the narrative as much as desired to suit the group and the situation, since the
characters may arrive at the scene by different means or under different circumstances than the text assumes.

Behind the Scenes covers the bulk of the scene, describing what’s happening, what the non-player characters are
doing, how they will react to the player characters’ actions and so forth. It also covers the setting of the encounter, going over
environmental conditions and other properties of the location as well as providing any descriptions of important items.

Pushing the Envelope looks at ways to make the encounter more challenging for experienced or powerful characters
and other ways you can add some “extra spice” to the scene. This subsection should usually only be used for home games, or
games where time is not a factor. At most convention and Open Play events, gamemasters should omit this information. It adds to
the scene, but does not contain important information.

Debugging offers solutions to potential problems that may crop up during the encounter. While it’s impossible to
foresee everything that a group of player characters might do, this section tries to anticipate common problems and other
suggestions for dealing with them.

RUNNING THE ADVENTURE


Gamemastering is more of an art than a science, and every gamemaster does things a bit differently. Use your own style
when it comes to preparing and running the adventure and do whatever you feel is best to provide the best Shadowrun game you
can for your players. Shadowrun Missions adventures are designed to run in a standard four-hour convention time slot.
Please keep this in mind when running the adventure. You should leave at least 15–20 minutes at the end of the time
slot to complete any necessary paperwork and pass out the players’ Debriefing Logs. (Make sure that you have enough copies of
the Debriefing Log for this adventure to give one copy to each player after running the adventure.) This section offers some
guidelines you may find useful in preparing to run SRM 10-06 The No Body Problem (or any Shadowrun Missions adventure).

Step 1: Read The Adventure

Carefully read the adventure from beginning to end. Get a feel for the overall plot and what happens in each scene.
That way, if something different happens, you won’t be caught off guard and you can adapt things smoothly.

Step 2: Take Notes

Take notes for yourself while reading through the adventure that you can refer to later on. Possible things to note
include: major plot points (so you can see them all at a glance), the names of various non-player characters, possible problems
you notice, situations where you think a particular character can shine and other things you’ll want to keep in mind while running
the adventure.

Step 3: Know The Characters

Prior to the start of the adventure, examine the PCs’ record sheets and Debriefing Logs for your reference and have
basic information about their important abilities handy so you can refer to it during play. Also go over the characters and keep
their previous events listed on the Debriefing Logs in mind when determining non-player character actions in various scenes if
such a dynamic has been included.

Step 4: Don’t Panic!

Gamemastering involves juggling a lot of different things. Sometimes you drop the ball and forget something or you
just make a mistake. It happens, don’t worry about it. Nobody is perfect all of the time and everybody makes mistakes. Just pick
up from there and move on. Your players will understand and forget about it once you get back into the action.

Step 5: Challenge the Players

Gamemasters should challenge the players, but should not generally overwhelm them. This is not to say that games
cannot be deadly. If the characters die through their own actions and repercussions of those actions, then so be it. But the idea is
to challenge the players and their characters, not to overwhelm them. If the enemies and challenges are too light for the characters
present, then increase them. On the other hand, if the characters are badly outmatched by the enemies, then tone them down.
Make things difficult but not impossible.

GENERAL ADVENTURE RULES


Shadowrun Missions adventures use the rules presented in Shadowrun, Fifth Edition (SR5). Standard rules such as
success tests, glitches, critical successes, and other common mechanics are described in SR5 and are not repeated in this
adventure.
Please keep in mind when preparing for the adventure, that the PCs will not necessarily be comprised of a balanced
party. It’s entirely possible that the party will be made up entirely of technomancers or back-to-nature shamans. If the characters
run into a brick wall because of such complications, show flexibility and use your best judgment in how you lead them back to
the plot.

Non-Player Characters

Non-player characters (NPCs) are essential to any adventure. They are the allies, antagonists, and background
characters in the adventure that interact with the player characters. NPCs in this adventure have already been created and can be
found throughout the adventure.
Minor NPCs are found in the individual scene that they appear in, and generally have a brief write up, noting only their
important skills and the gear they are carrying.
Major NPCs can be found in the Cast of Shadows at the end of the adventure, and have more detailed write ups, and
include most of the skills and the gear they have access to.
The NPCs in this adventure should generally stand up to the average player character but may need some adjustment to
suit a particular group of characters, especially a more experienced and powerful group. The scenes and NPC descriptions offer
tips on adjusting the NPCs to suit the abilities of the characters in your group. To adjust the power level of an NPC, refer to
Helps and Hindrances (p. 378, SR5). Take the player characters’ abilities into consideration when assessing the NPCs in this
adventure and modify them accordingly.

Mission Difficulty

GMs are encouraged to use their own judgment, and to adjust the difficulty of the encounter to take into account the
abilities of the players. If the players have no magical support, replace magical defenses with mundane ones. If the players are
weak on combat, reduce the number of enemies by one or two. Conversely, if they’re steam-rolling the opposition, add one or
two enemies to the fight. Missions should be difficult and something of a challenge, but should not be insurmountable.
A simple method for adjusting difficulty is to simply increase the dice pools and Professional Ratings of the enemies. A
simple +1 or +2 to all combat and defense tests gives enemies a minor boost in power, while a +3 or 4 will make them truly
formidable. Adding to their Professional Rating will give them a larger group Edge pool to draw from, and gamemasters are
encourage to use this Edge when logical.
Often a combat scene will tell you if it’s supposed to be challenging or is simply there to serve as filler or a minor
obstacle that the players should steamroll through. When possible, use this as a guide to know when to tweak the enemies and
encounters. If it doesn’t say, assume the scene should present a challenge to the power levels of the players.

A Note on Loot and Looting

Gamemasters should be careful what they allow players access to, because they can and will try to steal everything not
nailed down (and even then, they often have pry bars and claw hammers to deal with those nails). Shadowrun Missions operate
under the assumption that two players who have run the same missions will have roughly the same amount of resources available
to them (give or take some negotiation and a little bit of minor loot fenced), so when players are able to steal and fence a lot of
gear or are able to get their hands on high-priced vehicles, cyberdecks, or foci, it can unbalance the game and make it unfair to
players who didn’t have the opportunity to get those items. Gamemasters should avoid letting the players get into a position to do
high value looting whenever possible.

NEO-TOKYO, PROGRESS AND TRADITION


Neo-Tokyo is widely considered the business capital of the world. Vast economic wealth fuels cutting edge research
and development which have shaped a city that rivals any other in terms of technological wonder. Robot vendors are more
prevalent than flesh and blood ones and drones are used for even the most basic tasks. AR spam often crowds out the meat world
completely, catering to a baffling breadth of 'moe', the mania that surrounds obsession with anime, aidoru culture, and every
single fad that passes through the country.
The newest trends in fashion, business, and technology belie a culture steeped in tradition and old-world ideals.
Japanese ethnocentrism is firmly entrenched and makes its appearance routinely in dealings with gaijin or the metahumans that
many Japanese still see as a disgrace to their society. Only recently have reforms been enacted to grant human rights to Japan's
metahuman population and it will take generations to erase the prejudices that have festered for decades.
Perhaps it is that whole-hearted embrace of tradition that has led the city to insist on employing a metropolitan police
force rather than contract a private security firm such as Lone Star. The Neo-Tokyo Metropolitan Police are a source of pride for
the citizens. Highly trained and well-equipped, the NTMP is fiercely loyal to the metroplex and the Japanese Imperial State,
rather than to corporate interests. They make extensive use of drones and POLNET, their communications and surveillance
system, rivals the capability of any megacorporation. Beat cops operate out of bee-hive shaped police stations in each ward and
every pair of officers is tailed by a surveillance drone. Mages patrol astrally while watcher spirits observe from crucial vantage
points, reporting suspicious magical activity to awakened dispatchers. When the situation calls for it, high threat response teams
are heavily armed and operate on a policy of 'shoot first then arrest survivors.'
In Japan, privately owned firearms are forbidden. Only the police, military, and megacorporate security forces are
licensed to carry firearms. Anyone caught with a firearm can expect to be arrested on the spot. Further, guns are harder to
acquire. While smugglers and arms dealers do what they can to supply 'enthusiasts' with the firepower they want, the obstacles
they face are formidable and the complexity of their methods increase with the size and power of the weapons they mean to
import.
With all the changes enacted over the last decade by Emperor Yasuhito, opportunities are opening for those willing to
run one of the most secure sprawls in the world. The streets of Neo-Tokyo are not friendly to amateurs, but for professionals
who know how to engage with subtlety and read the perfect moment to fully open the throttle before melting back into obscurity,
there is ample nuyen to be shared. In the toughest sprawls, legends are born, and the seat of the empire makes a strong case for
being the toughest of them all.

>>>>>Sidebar Begins
SYSTEMS IN NEO-TOKYO
Rules changes and clarifications to Shadowrun mechanics specific to Neo-Tokyo Missions can be found in the
Shadowrun Missions FAQ, however some of the key items are noted here:

NOISE
Due to the intense amount of matrix traffic and AR Spam that pollute the streets of Neo-Tokyo, the average level of
Noise in the sprawl is 2. Commercial zones and other areas can often suffer from Noise Ratings as high as 5. Assume a Noise
Rating of 2 in all locations unless otherwise noted in the scene.

GUN AVAILABILITY
In Neo-Tokyo, the legality classification of all firearms and heavy weapons is changed to Forbidden and licenses
cannot be created for them. The exceptions are weapons categorized as firearms that can never be armed with ammunition that
causes physical damage. While police, military, and corporate security can be granted special licenses, there are no exceptions
for Player Characters.
SOCIAL MODIFIERS
Social norms in Japan are quite different than they are in western cultures. The idea of 'face' or giri predicates specific
behaviors to ensure that there is no dishonor or shame. Shadowrunners who consistently insult the honor of their employers will
find themselves out of work. Foremost, refusing to appear before Tanaka-san (the Japanese version of Mr. Johnson) is an insult.
It is therefore assumed that all members of the team are present when any offers are made. Payment offered is per person at the
table and anyone who is not present will not receive payment.
Sometimes, a Tanaka-san will fall prey to the prejudices they grew up with. They may refuse to speak to a particular
metatype, focusing only on the metatype they are comfortable speaking with (an awkward situation if the slighted metatype is the
team's face). Major NPCs will have their prejudices included in their descriptions. For every prejudice that a character triggers,
GMs should impose a -1 dicepool penalty on opposed social rolls, up to -2 per character and no more than a total penalty of -6 for
the entire party.
Finally, when negotiating with Tanaka-san, demanding a higher payout is an egregious insult. In Japanese business
dealings, the offer is presumed to be the best offer that can possibly be made and asking for more implies that there is a level of
dishonesty at play. Rather than ask for additional payment outright, a suave negotiator placates their employer, subtly bringing
up their own concerns by ensuring they understand that their employer has already considered them. This is only a thematic
change; the mechanical system for negotiating higher payment is exactly the same. In play, rather than a successful Negotiation
Test increasing the initial offer, the GM records the result and Tanaka-san offers the additional amount as a ‘bonus’ for exceeding
expectations.
>>>>>Sidebar Ends

>>>>>Sidebar Begins
MOSHI MOSHI!
Throughout the Shadowrun Missions Neo-Tokyo arc, there will be plenty of Japanese words, names, and organizations
that may seem challenging to pronounce. Before you are overwhelmed by the thought of having to figure out how to say each
word you find, remember that Japanese doesn’t use the English alphabet and when you find these transliterations, the best bet is
to simply read it like it’s spelled. The letter ‘a’ is generally pronounced ‘ah’ as in the word ‘awesome’, the letter ‘e’ is ‘eh’ as in
the word ‘enter’, the ‘i’ is a hard ‘ee’ sound as in the word ‘ink’, ‘o’ is a hard ‘oh’ such as ‘omit’, and the letter ‘u’ is an ‘ooh’
such as ‘dude’.

WHAT’S IN A NAME?
In Japan, the surname comes before the given name. Thus, Bob Smith would be referenced as Smith Bob. The
Japanese do now have middle names. However, when using English or other Western languages, Japanese people often give
their name in the Western order, that is given name first and surname last. For the purposes of writing and to minimize confusion
between Japanese names and Western names, names will be presented in the Western style except in dialogue or narrative
expressly meant to be conveyed to the players, where the name will be presented in whichever method makes the most sense for
the voice being used.

WHAT’S IN A TITLE?
Of course, titles like Mr. and Ms. Are Western titles and not universally used in Japanese culture. Instead, titles are
appended to the surname and are not gender specific. The title ‘san’ is the most common, being a standard translation for Mr.,
Ms., and Mrs. It is added to the end of the surname with a dash. For example, Mr. Tanaka becomes Tanaka-san (which is
incidentally the Japanese term for Mr. Johnson).
Sama is the formal version of san and is used when speaking to someone of higher rank or station, or when you wish to
accord someone respect. Note that it can also be used ironically.
Both of these titles are applied to Western names in various situations, such as Smith-san. However, in many business
circles, especially when dealing with foreigners, Japanese people will use Mr. and Ms.
There are other titles as well, offering a range terms that denote relative station, familiarity, or even how cute
something is.

WHAT DID YOU SAY?


If you’d like to make use of various Japanese words and slang to bring the setting to life, the following list is intended
to give you a very brief start.

Aidoru: Literally ‘Idol’, it refers to the culture of manufacturing young stars and starlets that are admired for their cuteness.
Bosozuki: A street samurai.
Domo Arigato: Thank you.
Gaijin: A foreigner, often used as a derogatory term but is not explicitly so.
Giri: Honor or obligation.
Goi: Cool! Wow! Impressive! Amazing! Derived from old word “sugoi” with the same meaning.
Hai: Yes.
Katagi: A non-Yakuza person, used by Yakuza to refer to outsiders.
Kawaii: Lovable, cute, or adorable.
Kawaruhito: Literally, “changed person”, metahuman.
Kobun: Member of a Yakuza clan or gumi.
Konnichiwa: Hello!
Kyodai: “Older-brother” a term of respect from a subordinate Yakuza member to their superior.
Moe: A strong affection towards characters in anime, manga, video games, or pop culture.
Moshi Moshi!: Hello! (usually associated with answering a call on your commlink)
Mushi: Computer glitch.
Nemawashi: Legwork, laying the groundwork.
Omae: Friend.
Oyabun: Head of a Yakuza clan or gumi.
Samurai: Mercenary or muscle for hire. Implies honor code.
Sararīman: A corporate employee. From a mispronunciation of salaryman.
Shatei: “Younger-brother” a term used by senior Yakuza members when speaking to their subordinates.
So ka: I understand. I get it. Derived from Japanese.
Yak: Yakuza. Either a clan member or a clan itself.
Tanaka-san: Japanese equivalent of Mr. Johnson.
Yokai: A catch-all word to describe any Awakened critter or spirit.
>>>>>Sidebar Ends

Paperwork
After running a Shadowrun Missions adventure, there are several important pieces of paperwork that need to be filled
out.
The first is to make certain to distribute a copy of the adventure’s Debriefing Log to each player. As the GM, please
make certain to fill this out and sign off on it for each character. In the interests of time, you may have each player fill out the
sections, with appropriate values that you give them. Please consider the PCs actions in the scenario when providing Reputation
modifiers, per those rules (p. 372, SR5).
The second is to make sure that all players have updated their character’s Mission Calendar. PCs are allowed to go on
one run per week. The calendar is used to track the character’s monthly lifestyle expenses, adventures, and their downtime
exploits.
Finally, once an adventure is completed gamemasters should head over to the official Shadowrun forums at
httt://forums.shadowruntabletop.com and look in the Shadowrun Missions section. There will be a section to post the outcome of
the Missions adventure. Future adventures will be affected by these results. Without GM feedback, the PCs’ exploits will be
unable to affect the campaign.

MISSION SYNOPSIS
Twenty year old aidoru star Asada Yui has hit the big time. She’s adored by girls and young women throughout Japan
and is fawned over by the boys and men. She plays to sold out shows in the nation’s biggest stadiums, but that doesn’t mean all is
happy and fun in her world. She works for her record company, Chrome Pony (a wholly owned subsidiary of Renraku), but has
recently begun to become somewhat disillusioned with the whole life of a nova-hot star.
The paparazzi are relentless, the tours are exhausting, her record company is overbearing and the worst thing? She’s
fallen in love with her manager, Kirigaya Reki. Obviously, were that to be publicly known, Chrome Pony would reassign him in
a nanosecond, so they keep their love a secret from everyone.
Eventually, it becomes too much to bear, and so Yui and Reki decide that she needs to get out of the business.
However, since their record company is so overbearing, not to mention that Yui’s father is on the National Diet, the two know
that they cannot simply say “I quit” and walk away from this life.
This brings them to the idea of hiring shadowrunners. Reki asks some of his seedier friends and he meets up with the
team in order to hire them to attack and extract Yui and Reki, thereby freeing them from their corporate overlords and hopefully
keeping the political forces of Yui’s father off their heels as well.
Reki hires the runners with a pre-planned “attack.” During the fake attack, a real one happens, in the process killing
Reki. The culprits are dressed in Evo gear, making it pretty clear that Renraku’s rival, Evo, are actually trying to grab Yui for
themselves. Or are they?
Yui hires the runners as her personal security detail, since she no longer knows who she can trust. They work a
glamorous party as security and wait staff, allowing them to question people involved and learn more about the political and
corporate undercurrents. At the party, members of the team are approached by government people who warn them that Yui’s
father, Obuchi Haru, has learned of his daughter’s attempt to fake her own death and to protect her, will be bringing her home to
him. The runners are told to not interfere when men come for Yui.
Right after the party, the runners and Yui are introduced to their new manager, Yagami Kira, a suit sent right from
Renraku. Kira is in fact there to orchestrate Yui’s death, as Renraku has decided a dead megastar is worth more to them than an
uncooperative or government-controlled star. That night, while working security, a simple assassination attempt is foiled by the
runners and it becomes obvious that Renraku is trying to kill off their star.
Finally, Yui convinces the runners to fake her death and get her free of all of these various chains during her next huge
stadium concert. She says it will be her farewell concert, though no one knows this but them. During the concert while the
runners are carry out their extraction and fake execution plan, Evo sends in a real extraction team for Yui. There is also a
National Diet extraction team waiting in the wings, as well as a Renraku hit squad trying to kill her. The runners must get Yui out
of the stadium and in the clear safely, and get her on her way to her new home, San Francisco.
SCENE 1: I WANT TO TALK
SCAN THIS
The runners are hired by a Tanaka-san to extract his starlet love, Asada Yui from her current record company so that
she can strike out on her own. He thinks that playing to all the stale movie clichés about shadowrunners is the best way to act
toward them.

TELL IT TO THEM STRAIGHT


It’s a warm and sunny day in goi Neo-Tokyo. The foot traffic is thick and you are sitting on a bench, watching the foot
and drone traffic slipping by again and again in front of the Shinjuku rail station. The people are rushing by, going to their jobs,
perhaps actually performing them. The drones hum as they sometimes skitter by on multiple legs or, more often, whir loudly as
they patrol the crowds from above, their chassis’ decorated with the star of the Neo-Tokyo Metropolitan Police Force.
Across from your bench vantage point, a large screen is lit. It shows a calming nature scene of a large pond surrounded
by flowering cherry trees. It’s an appropriate view, considering the spring day. You catch a whiff of artificial cherry blossom
scent wafting toward you over the bustling crowds, completing the illusion, as much as a flickering artificial image can do. At
least it’s not an ARO.
You’re just beginning to consider where you might want to get lunch today when your commlink catches your
attention. Maybe you could combine biz and lunch at the same time? You pick up the call and glance at the visual. You see
nothing but a dark silhouette. What is this, some neo-noir nonsense from the 60’s? Before you can make a smart remark, the
figure speaks.
“I got your contact information from a ... mutual friend I touched base with. I think I might know of some work
that’s ... right up your alley.” Geez, does this guy only speak in clichés? “Meet me tonight at 10pm. Come alone and make sure
you’re not followed. With all due respect, I’m not sure how good you are at that sort of thing. I want to make sure I’m hiring
rockstar-ninjas, and I heard your sort like working out of sight. Bar Benfiddich. I’m sure you can find it. See you then.”

>>>>>Sidebar Begins
BAR BENFIDDICH
This bar dates back to the early parts of the century. The original owner decided to create new drinks based on the
flowers and herbs he grew on family land north of Neo-Tokyo. He converted his small apartment into a bar, located on the
second floor of his apartment building. Today, the second floor of the bar keeps its original dark speakeasy decor, while the bar
itself has expanded into a neighborhood drinking establishment on the first floor to better cater to the crowds of sararimen and
government workers which stream through the neighborhood on their way home.
It’s a place full of regulars that still serves drinks made from homegrown herbs, though they tend to run toward the
expensive side. A small kitchen can also make simple dishes to serve.
>>>>>Sidebar Ends

BEHIND THE SCENES


This is the first contact the runners will have with Kirigaya Reki, the manager of super-star singer Asada Yui. He really
has found the runners through a mutual friend, though it’s a long, tortuous path for him. If the runners follow up with any of their
contacts, pick a reliable and appropriate one (a fixer is your best bet) and confirm that Reki got their number through the contact.
Reki has not ever had to deal directly with shadow-types before, so everything he knows about them is from the trids
he’s seen. This explains why he talks like a bad movie and quite literally follows all the stereotypes for this sort of meeting. He’s
trying to put the runners at ease, unwittingly playing to every stereotype there exists, even down to the location, Bar Benfiddich.
There’s not much else for the runners to do before the meet, so once they do, read the following:

You arrive at Bar Benfiddich and find that it looks like any normal bar that a sarariman might come for a drink after
work. Lots of bright lights and music playing just loud enough to be heard over conversations. ARO displays flashing across the
facade hawk the specials of the day. A bored man stands out front, ostensibly the bouncer, though it looks like he might just be
there for tossing out the occasional drunk, as he doesn’t seem to be stopping anyone from entering.
As you approach, he cocks his head at you, hesitates, then pulls himself upright and seems to consider you, “Hey, are
you the ‘sararimen’ that Tanaka-san is waiting for?” He seems almost embarrassed to say it.

If the runners identify themselves as yes, the ‘sararimen’, then the bouncer directs them up to the second floor of the
bar to their Tanaka-san who he reveals is wearing a long black trench coat and brimmed black hat. He admits that he was paid a
decent sum to ask after them in the way he did. As for identifying them, this bar really is a neighborhood hot-spot and is full of
regulars. The bouncer spotted the runners by the simple method of not having seen them before. Their Tanaka-san is also a
stranger to him. Security here is not tight, and the bouncer sees no problem with sharing any of this information with the runners.

Read the following once the runners ascend to the second floor:
The second floor of the bar has quite a different feel. It’s a small, intimate space with only maybe 8 places for anyone
to sit, and is empty but for the dark figure sitting at one of the two tables, his head down and face masked by the brim of his hat.
Along one wall are an array of dusty 20 th century bottles full of various-colored liquids. The room smells of a wild mixture of
floral ingredients like anise, fennel, juniper, and mint.

Reki, the Tanaka-san, remains entirely in character while the runners allow him to be, as he thinks this is how
shadowrunners do business. He pauses dramatically when speaking and use every cliché known to metahumankind. If the runners
call him on it, he seems flustered and confused, but opens up and takes off his hat, revealing himself for the honest, open person
that he is. He is definitely not suited for the life of a Tanaka-san, but is quite earnest in hiring them.
Reki keeps his true name in confidence, but says that he knows the runners are interested in his business, since they
showed up for this meet, so after offering the runners something to eat and drink from the kitchen and bar, he’ll get right to the
heart of the matter. He is the manager of a very famous singer, Asada Yui, or just “Yui” to her fans. Yui has recently become
quite disillusioned with her record company and wants to get out of the business to strike out on her own. The problem is that she
is watched and controlled quite closely by her corporate overlords, so she needs to be extracted, since simply running won’t do.
There is always a security detail watching her. She’d prefer it if no one were killed and so prefers non-lethal force when at all
possible, and provides a bonus if the runners can prevent anyone dying during the extraction.
Reki and Yui have already done a lot of thinking about this extraction plan and so have a plan already in place for
executing it. Their plan is for the runners to extract them after Yui does an interview for a local trid show. It’s a very small show
and quite close to the penthouse where Yui lives now, so security is sure to be relatively light. Yui is to be transported in a
Toyota Coaster. In front of it and behind are cars with the security detail, both driving a Honda Citizen. Reki is to be with the
security guards in the front Citizen. There is a narrow street down which the caravan will travel to avoid an area of construction.
While in that alleyway, the runners should disable the two cars, trapping Yui’s SUV in between. After taking out the security
detail of 4 guards (non-lethally!), the runners can either take one of the vehicles or one of their own to extract Reki and Yui to a
small apartment safehouse located near the Sumida River, where they will be paid.
Tanaka-san offers the runners 8,000¥ for the job. A negotiation test increases the pay by 500¥ per net hit to a maximum
of six hits as a bonus at the end of the run. Note that as Tanaka-san will be killed in the next scene, any results of this test are of
limited importance. Make sure the players still think this roll is as important as always, however. Make a note of their successes,
roll some dice, whatever you need to do. The real pay and tests will take place in Scene 3: Dream in a Dream.

BAR BENFIDDICH BOUNCER (1, PROFESSIONAL RATING 1)


B A R S W L I C E ESS
3 4 3 4 4 3 3 4 2 6

Initiative: 6 + 1D6
Condition Monitor: 10
Limits: Physical 4, Mental 5, Social 6
Armor: 9
Skills: Etiquette 6, Intimidation 5, Clubs 4 (Stun baton +2), Negotiation 5, Unarmed Combat 6
Knowledge Skills: Alcohol 6, Media Stars 5, Sports 6, Street Rumors 6, Trivia 6
Gear: Armor vest
Weapons:
Stun baton [Club, Acc 4, Reach 1, DV 9S(e), AP –5]
Unarmed strike [Unarmed, Reach –, Acc 4, DV 4P, AP –]

BAR BENFIDDICH HOST


Host: Bar Benfiddich
Rating Attack Sleaze Data Processing Firewall
4 5 4 6 7

Grid: Neo-Tokyo Local


Installed IC: Crash, patrol, tar baby, track
Slaved Devices: Environmental controls, security cameras
Security Procedures: Patrol IC regularly queries personas, asking them if “everything tastes ok?” while scrutinizing them for
programs running or last matrix action, sending the host to alert if a hacking cyberprogram or Attack or Sleaze action is
discovered. Once a minute the patrol IC will perform a Matrix Perception test on the host itself to see if any silent running icons
are present (this only requires one hit to learn), going on alert if so. On alert, the host launches tar baby, track, then crash. All
files not meant to be available to the public are secured by rating 4 file protection.
Sculpting: The bar is rendered in black and white, as if one were transplanted into an ancient 1930s prohibition era movie.
Period music is available through digital jukeboxes.
Host Personas: As a speakeasy, the waitresses are the patrol IC, tar baby is a moll, while crash is the bouncer and track is a street
urchin. The Bar’s staff have personas that incorporate period-appropriate attire. Many patrons are logged into the host. For them,
simsense versions of physical food and alcohol are also available. In addition: curiosities not physically available such as
Absinthe and “Chicago Gangster Bathtub Wine”.
Legitimate Access: The host is open to the public, reciprocally inviting a mark from personas who first invite one. Employees
log into the host via password and biometric verification.

PUSHING THE ENVELOPE


There is no reason to push the envelope for this scene.

DEBUGGING
Bar Benfiddich is close enough to public transportation that no runner, even one without transportation should have
trouble reaching the meeting site. If the runners want to create their own plan for the extraction, have Tanaka-san tell them that he
and Yui have been planning this out for a long time and while they might not have the tactical know-how of the runners, they
know for certain that this is the least-guarded Yui is likely to be for several months, since she starts a new concert tour next week.
After that, her security detail will triple, at the very least. He might let the runners handle the details like weapon loadouts, etc.,
but he’ll be adamant that the runners capture Yui in that alleyway. It’s off the main streets, so difficult to recon with police
drones, yet close to enough main thoroughfares to allow plenty of getaways. There’s even a manhole cover in the middle of the
alley for particularly adventurous runners.
SCENE 2: THE NIGHTMARE WORLD
SCAN THIS
At the site of the agreed-upon extraction, the runners make the attempt which is pre-empted by an assassination attempt
(which the runners should foil). They escape from attackers and NTMP alike and are whisked away by Yui.

TELL IT TO THEM STRAIGHT


The evening streets have become relatively quiet as commuters and residents have all more or less reached their homes.
Even the NTMP drones are far fewer in the skies above, and delivery drones are almost non-existent. A gentle mist has begun to
fall, turning every surface reflective and creating small puddles to splash through. It’s almost peaceful, and seems it would
remain so, except for what you have in mind. You check your equipment and prepare for the extraction.

BEHIND THE SCENES


This is where any carefully-laid plans the runners have made should go horribly awry. Any team worth its salt should
have some kind of recon on the caravan of three vehicles as they approach the ambush point. Whether the team has changed the
plan or not, before they can put the plan into action, the caravan is attacked by an unknown team. The first sign of the attack is
unguided rockets slamming into the lead vehicle, blowing it into small, fiery chunks, along with everyone in it, including their
Tanaka-san. At the same moment, their decker bricks the computer of Yui’s SUV, bringing it to a halt. There shouldn’t be any
rolls for these events, they should happen at the same moment. If the runners are already in control of the SUV, or are already
watching it carefully from the Matrix, then have the enemy decker try to brick the SUV instead of assuming it’s done. The
following security detail is locked inside their car by a machine sprite and unavailable for the fight until freed.
The lead security detail along with Reki is killed immediately by the rockets and if they are not prevented, the other
extraction team rushes the SUV. If they succeed in grabbing Yui, she is pulled to the next block and pushed into a waiting
Renraku V25 van and whisked away. Ideally, the runners should defeat the other extraction team. If the runners put up any
significant resistance, the other team should begin trying to disengage after two combat turns. If any one of their members is
killed, the other team attempts to disengage and run immediately. This means the combat should be resolved or broken off one
way or the other in no more than three to four combat turns. If the runners seem inclined to continue to give chase, impress upon
them the imminent arrival of NTMP drones and HTR team. Basically, try to keep this combat short and sweet, don’t let the
runners get bogged down in it.
From the moment of the explosions, an HTR team is dispatched. The four drones which provide initial cover arrive in
1D6 + 2 combat turns, followed by the HTR team themselves in 1D6 + 4 minutes. If any of the runners have a combined
Notoriety and Public Awareness rating of 10 or more, the HTR team arrives within 1D6 minutes. Remember that Neo-Tokyo
HTR teams operate under a strict “shoot first, arrest survivors” policy. The time it takes for the HTR team to arrive should
provide a savvy team the time needed to clear the scene of any evidence of their participation, if they are quick.
Any enemies who are killed have no uniforms or any identifying marks, though every one of them can be found
carrying an ID card with their picture printed and in ARO form on it, denoting that they are employed by Evo Corporation. The
IDs are fake, of course, and just there to make anyone looking think that Evo is responsible or the failed extraction.
At the moment the SUV comes to a halt (if it does), Yui will leap out of the SUV and let out a tremendous scream,
doing everything she can to get to flaming wreckage, ignoring even threats to her own life while tears run down her cheeks. Once
the enemies are dealt with and as soon as the runners can get through to her, Yui directs the runners to take her to her penthouse
apartment. The address she gives is for where she currently lives and not the safehouse she and Reki were asking to be taken to.
In short, what you should realize is that the “Evo” team is in fact a team of shadowrunners hired by Renraku to
eliminate Reki and enhance the reputation and perceived vulnerability of their aidoru star by pretending to have her kidnapped.
The ID cards the fake Evo team are carrying should stand out as a bit obvious, since the enemies have no other identifying
charictarists about them.

TOYOTA COASTER SUV


HAND SPEED ACCEL BODY ARMOR PILOT SENSORS SEATS
5 4 2 15 12 2 4 6

ORK LEADER (1, PROFESSIONAL RATING 2)


B A R S W L I C E ESS
7 6 5 (7) 5 3 2 3 2 2 .88

Initiative: 8 (10) + 3D6


Condition Monitor: 14
Limits: Physical 8 (9), Mental 4, Social 3
Armor: 13
Skills: Automatics 5, Blades 5 (6), Longarms 3 (4), Pilot Ground 1, Pistols 4, Sneaking 2 (3), Unarmed Combat 2 (3)
Qualities: Ambidextrous, Guts
Augmentations: Cybereyes [Rating 3, flare compensation, low-light, smartlink, thermographic, vision enhancement 2, vision
magnification], dermal plating 2 (alphaware), cyberarm [right, obvious, Strength 11, Agility 9, cyber sub-machine gun w/
external clip port], cyberarm [left, obvious, Strength 11, Agility 9, Armor 2, cyber spur, cyberarm slide] / enhanced articulation,
platelet factories, reflex recorder [Blades, Longarms, Sneaking, Unarmed Combat], synaptic booster 2, synthcardium 1
Gear: Hermes Ikon commlink [Device Rating 5], lined coat
Weapons:
Ares Light Fire 75 [light pistol, Acc 6 (8), DV 6P, AP —, SA, RC 1,16(c),w/ 3 spare clips, 100 rounds regular ammo]
Katana [Blade, Reach 1, Acc 7, DV 14P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 8 (9), DV 5S, AP –]

TROLL TANK (2, PROFESSIONAL RATING 2)


B A R S W L I C E ESS
10 (12) 2 3 (5) 7 3 2 3 2 2 1.56

Initiative: 6 (8) + 3D6


Condition Monitor: 13
Limits: Physical 9 (11), Mental 4, Social 3
Armor: 19 (25)
Skills: Automatics 5, Blades 6, Running 3, Unarmed Combat 4
Qualities: High Pain Tolerance (Rating 2), Toughness
Augmentations: Aluminum bone lacing, cybereyes [Rating 2, flare compensation, low-light, smartlink, thermographic], dermal
plating 2, skilljack (Rating 3), skillwires (Rating 3), synaptic booster (Rating 2)
Gear: Armor jacket, Hermes Ikon commlink, Throwing activesoft (Rating 3), Pistols activesoft (Rating 3), Sneaking activesoft
(Rating 3), English activesoft (Rating 3)
Weapons:
HK-227 [SMG, Acc 5 (7), DV 8P, AP –1, SA/BF/FA, RC 2 (3), 28 (c), w/ 3 spare clips, 100 rounds regular ammo]
Combat axe [Blades, Acc 4, Reach 2, DV 12P, AP –4]
Combat knife [Blades, Acc 6, Reach —, DV 9P, AP –3]
Unarmed strike [Unarmed, Reach 1, Acc 9 (11), DV 9P, AP –0]

HUMAN DECKER (1, PROFESSIONAL RATING 2)


B A R S W L I C E ESS
3 4 5 (6) 3 3 5 3 2 2 3.3

Initiative: 8 (9) + 2D6


Condition Monitor: 10
Limits: Physical 5, Mental 6, Social 4
Armor: 12
Skills: Blades 4, Cracking group 6, Electronics group 5, Unarmed Combat 4
Qualities: Natural Hardening
Augmentations: Cybereyes [Rating 2, flare compensation, image link, low-light, thermographic, vision magnification], Renraku
Tsurugi cyberdeck [Device Rating 3, ASDR 6/5/3/5], wired reflexes (Rating 1)
Programs: Armor, hammer, shell
Gear: Armor jacket
Weapons:
Combat knife [Blades, Acc 6, Reach –, DV 5P, AP -3]
Katana [Blades, Acc 7, Reach 1, DV 6P, AP -3]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 3S, AP –0]

DWARF MAGE (1, PROFESSIONAL RATING 2)


B A R S W L I C E ESS M
5 4 4 5 5 4 4 3 1 6 6
Initiative: 8 + 1D6
Condition Monitor: 10
Limits: Physical 5, Mental 6, Social 6
Armor: 12
Skills: Assensing 4, Astral Combat 3, Conjuring skill group 3, Counterspelling 4, Blades 3, Pistols 2, Spellcasting 6
Qualities: Magician (Hermetic)
Gear: Armor jacket, Mage sight goggles, Renraku Sensei commlink, Spellcasting (Combat) focus (Force 2)
Spells: Detect Life, Light, Physical Barrier, Lightning Bolt, Silence, Stunball
Bound Spirits: Spirit of Man (Force 5, 3 services)
Weapons:
Fichetti Security 600 [light pistol, Acc 6(7), DV 7P, AP –0, Modes: SA, RC 1 (2), 30(c)]
Tanto [Blades, Acc 6, Reach --, DV 7P, AP -3]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 5S, AP –0]

SPIRIT OF MAN (1, FORCE 5, BOUND, 4 SERVICES)


B A R S W L I C E ESS M
6 5 7 3 5 5 6 5 3 5 5

Initiative: 12 + 2D6
Astral Initiative: 10 + 3D6
Condition Monitor:
Limits: Physical 0, Mental 0, Social 0
Skills: Assensing, Astral Combat, Perception, Spellcasting, Unarmed Combat
Powers: Accident, Astral Form, Concealment, Confusion, Enhanced Senses (low-light, thermographic vision), Fear, Guard,
Influence, Materialization, Sapience, Search

RENRAKU V25 VAN


HAND SPEED ACCEL BODY ARMOR PILOT SENSORS SEATS
3 3 1 16 12 1 2 6

HTR TEAM LEADER (1, PROFESSIONAL RATING 4)


B A R S W L I C E ESS
5 5 5 (6) 3 4 3 3 4 1 5.2

Initiative: 8 + 1D6 (9 + 2D6)


Condition Monitor: 11
Limits: Physical 6, Mental 5, Social 6
Armor: 12
Skills: Automatics 4, Close Combat skill group 6, Intimidation 6, Leadership 5, Perception 5, Pistols 6, Sneaking 3
Augmentations: Cybereyes [Rating 2, w/ flare compensation, image link, low-light vision, smartlink, thermographic vision] /
synaptic booster 1
Gear: Armor jacket [12], Erika Elite commlink (Rating 4)
Weapons:
Defiance EX Shocker [taser, Acc 4, DV 9S(e), AP –5, Modes: SS, RC 1, 4(m)]
SCK Model 100 [SMG, Acc 5(7), DV 8P, AP –0, Modes: SA/BF, RC 1 (2), 30(c), smartlink, folding stock]
Wakizashi [Blades, Acc 7, Reach 1, DV 5P, AP -3]
Unarmed strike [Unarmed, Reach –, Acc 6, DV 3S, AP –0]

HTR GUNNER (1, PROFESSIONAL RATING 4)


B A R S W L I C E ESS
4 5 4 4 4 3 4 3 1 6

Initiative: 8 + 1D6
Condition Monitor: 10
Limits: Physical 5, Mental 5, Social 6
Armor: 12
Skills: Automatics 5, Blades 5, Intimidation 6, Perception 2, Pistols 4, Unarmed Combat 6
Qualities: Toughness
Augmentations: Synaptic Booster 1
Gear: Armor jacket [12], Renraku Sensei commlink [Device Rating 3]
Weapons:
Defiance EX Shocker [taser, Acc 4, DV 9S(e), AP –5, Modes: SS, RC 1, 4(m)]
SCK Model 100 [Automatic, Acc 5(7), DV 8P, AP –0, Modes: SA/BF, RC 1 (2), 30(c), smartlink, folding stock]
Wakizashi [Blades, Acc 7, Reach 1, DV 6P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 4S, AP –0]

HTR SHAMAN (1, PROFESSIONAL RATING 4)


B A R S W L I C E ESS M
3 4 4 3 4 4 4 3 1 6 4

Initiative: 8 + 1D6
Astral Initiative: 8 + 3D6
Condition Monitor: 10
Limits: Physical 5, Mental 6, Social 6
Armor: 12
Skills: Astral Combat 3, Blades 3, Conjuring skill group 3, Counterspelling 4, Pistols 2, Spellcasting 5, Unarmed Combat 3
Qualities: Magician (Shamanic)
Gear: Armor jacket [12], Renraku Sensei commlink [Device Rating 3]
Spells: Detect Life, Light, Physical Barrier, Stunball, Wreck [Gun]
Bound Spirits: Air Spirit 5
Weapons:
Defiance EX Shocker [taser, Acc 4, DV 9S(e), AP –5, Modes: SS, RC 1, 4(m)]
Wakizashi [Blades, Acc 7, Reach 1, DV 5P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 3S, AP –0]

AIR SPIRIT (1, FORCE 5, BOUND, 3 SERVICES)


B A R S W L I C E ESS M
3 8 9 2 5 5 5 5 2 5 5

Initiative: 14 + 2D6
Astral Initiative: 10 + 3D6
Condition Monitor: 10
Limits: Physical 6, Mental 7, Social 7
Skills: Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Running, Unarmed Combat
Powers: Accident, Astral Form, Concealment, Confusion, Engulf, Fear, Materialization, Movement, Sapience, Search

HTR TECHNOMANCER (1, PROFESSIONAL RATING 4)


B A R S W L I C E ESS R
3 3 4 3 5 5 5 4 1 6 5

Initiative: 9 + 1D6
Matrix Initiative (Hot Sim): 9 + 3D6
Condition Monitor: 10
Limits: Physical 5, Mental 7, Social 7
Armor: 12
Skills: Clubs 4, Compiling 7, Computer 5, Cybercombat 6, Decompiling 5, Perception 5, Pistols 3, Registering 7, Software 6
Qualities: Natural Hardening, Technomancer
Gear: Armor jacket [12], Erika Elite commlink [Device Rating 4]
Weapons:
Defiance EX Shocker [taser, Acc 4, DV 9S(e), AP –5, Modes: SS, RC 1, 4(m)]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 3S, AP –0]
Complex Forms: Cleaner, Diffusion of Data Processing, Diffusion of Firewall, Editor, Infusion of Attack, Infusion of Data
Processing, Resonance Spike, Tattletale, Transcendent Grid
HTR RIGGER (1, PROFESSIONAL RATING 4)
B A R S W L I C E ESS
4 3 5(7) 3 4 5 2 2 1 5

Initiative: 7(9) + 1D6(3D6)


Condition Monitor: 10
Limits: Physical 6, Mental 6, Social 5
Armor: 12
Skills: Automatics 3, Blades 2, Electronics skill group 2, Etiquette 3, Gunnery 5, Perception 3, Pilot Ground Craft 6, Pilot
Aircraft 6, Pistols 3
Qualities: Juryrigger
Augmentations: Control Rig 2, Synaptic Booster 2
Gear: Armor jacket [12], Erika Elite commlink [Device Rating 4], MCT Drive 10 control console (Device Rating 4, Data
Processing 5, Firewall 4)
Weapons:
Defiance EX Shocker [taser, Acc 4, DV 9S(e), AP –5, Modes: SS, RC 1, 4(m)]
SCK Model 100 [Automatic, Acc 5(7), DV 8P, AP –0, Modes: SA/BF, RC 1 (2), 30(c), smartlink, folding stock]
Wakizashi [Blades, Acc 7, Reach 1, DV 5P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 6, DV 3S, AP –0]

RENRAKU LEBD-2 LAW ENFORCEMENT BACKUP DRONE


HAND SPEED ACCEL BODY ARMOR PILOT SENSORS
4 2P 1 3(0) 9 4 4

Upgrades: Mini weapon mount, Smartsoft, Targeting (4) autosoft, Clearsight (4) autosoft
Programs: Encryption, Signal Scrub
Weapons:
Yamaha Pulsar [taser, Acc 5, DV 7S(e), AP -5, Modes: SA, RC --, Ammo 4(m)]

HTR NISSAN HOUND


HAND SPEED ACCEL BODY ARMOR PILOT SENSORS SEATS
5 4 3 16 16 2 4 12

MACHINE SPRITE
Attack Sleaze Data Processing Firewall Resonance
8 7 10 9 7

Initiative: 17 + 4D6
Condition Monitor: 12
Skills: Computer, Electronics Warfare, Hardware
Powers: Diagnostics, Gremlins, Stability

SECURITY TEAM (2, PROFESSIONAL RATING 2)


B A R S W L I C ESS
4 4 4 3 3 2 3 3 6

Initiative: 7 + 1D6
Condition Monitor: 10
Limits: Physical 5, Mental 4, Social 5
Armor: 12
Skills: Blades 2, Clubs 3, Etiquette 3, Perception 2, Pilot Ground Craft 4, Pistols 3, Running 4, Unarmed Combat 3
Gear: Armor jacket [12], Renraku Sensei commlink [Device Rating 3]
Weapons:
Defiance EX Shocker [taser, Acc 4, DV 9S(e), AP –5, Modes: SS, RC 1, 4(m)]
Wakizashi [Blades, Acc 7, Reach 1, DV 5P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 3S, AP –0]

PUSHING THE ENVELOPE


Again, the envelope for this scene shouldn’t be pushed too much, as the runners should win this scenario easily and
move on with the mission. If you really need to push their buttons, then have the HTR police show up just a little bit earlier or
even by giving the enemy team a Professional Rating of 3 or higher, thereby making them stick around longer. You can preface it
by telling anyone watching that there are drones and/or spirits incoming. Finally, if you really need to up the challenge, simply
add +2 to all the enemy skills and groups.

DEBUGGING
If the runners try to grab Yui right outside the trid station, add a large contingent of studio security to Yui’s security
detail to prevent them from trying to grab her there. Reki can also warn them against doing that for this very reason. Otherwise,
the other team’s ambush should happen right before the runners can spring their own trap.
If the runners are not watching Yui’s caravan, the explosions should tip them off about the ambush, since it should only
be down on the previous block. The rockets are single-fire weapons, so there’s nothing to loot, and the warheads and dumb
munitions, so there’s nothing to detect or hack. They are more of a plot device than actual weapons, which is why they are not
listed in any of the enemy team’s stats. They serve a story purpose and nothing more.
Should the runners try to prevent anything happening to Yui’s SUV, you can allow them to do so. The enemy decker
still tries to attack the SUV and brick it using Data Spike. The runners might also try riding in the SUV or even driving the lead
vehicle. If they do so, have them roll against a DV of 24P, AP –4. In short, Reki must die in this scene. Assume the anti-vehicle
rockets which were fired at the lead vehicle pierced the side armor and sent their full explosive force through Reki’s chest,
blowing him apart but giving any nearby runners a chance to survive. Remember that the runners get to add the vehicle’s 6 points
of armor to their own.
Whatever happens, keep this combat short and sweet, even making the opponents drop like flies would be good,
because there’s plenty more conflict where this came from. Don’t get the players bogged down in an extended scene here. In fact,
if your group consists of less than 5 players, it will probably be better to remove the spirit from the enemy team and either the
mage or the decker, depending on which role the players have fewer defenses against. In other words, if the players have a mage
and no decker, then eliminate the decker from the enemy team and vice versa. If the players actually have both a mage and a
decker but still fewer than 5 or 6 players, you should probably eliminate one of the troll tanks.
If the runners are reluctant to keep protecting Yui after Reki’s death (since he was their Tanaka-san), have her tell them
that she will honor any deals he made, but she needs time to process what has happened. Keeping them on the hook, plus the
incentive of being able to hang out in a superstar’s penthouse apartment should sweeten the deal.
SCENE 3: DREAM IN A DREAM
SCAN THIS
In the aftermath of the failed extraction attempt, Yui brings the runners to her penthouse apartment. Once she recovers
from the initial shock, she hires the runners herself to be her new security contingent. In addition to protecting her, she also hires
them to determine who it was that tried to extract her and kill Reki.

TELL IT TO THEM STRAIGHT


When you brought Yui to her apartment building, she got you past security by claiming you were her new security
detail. You could still hear sirens blaring from approaching HTR teams as the building doors close and all sound from outside is
cut off. The chrome and glass lobby area is quickly crossed to the clean, minimalist elevators lined with mirrors.
For several minutes you rise into the upper levels of the building until the elevator glides to a soundless halt and a soft
chime sounds. Yui reaches out to brush a fingertip over a silver plate in the wall and a moment later the elevator resumes its
journey for a few moments before another chime sounds and the doors slide apart.
You step into a hallway and Yui approaches one of several doors, which opens silently at her approach. She leads you
into a very luxuriously-appointed penthouse apartment with stunning views of the city below. A beautiful woman dressed in a
traditional silken kimono approaches Yui holding a silver tray with a towel upon it.
“Would you care to refresh yourself?” she asks in a small, high voice, very much the picture of traditional Japanese
femininity.
Yui smiles sadly, but walks past the woman, letting her fingers brush against her arm as she does so, “No thank you,
Kikai. I need to be alone.” She walks toward a doorway to your left and pauses before stepping through it, “Please make
yourselves at home,” she pauses, her gaze becoming distant a moment before she comes back to the moment and smiles, a bit
unsurely at you, “I need to take a few moments to compose myself.” She steps through the doorway and a silvery metal door
slides instantly and silently out of the ceiling, sealing the portal.

BEHIND THE SCENES


This is sort of an initial meet once again for the runners. Yui is acting as their Tanaka-san and as inexperienced as she
is, the runners shouldn’t have much trouble driving up their pay for the run. Yui really is desperate to find out who killed Reki, as
the two were in love. Even if she has learned of the Evo ID’s that the enemy team were carrying, Yui is hesitant to believe that
Evo was trying to extract her. While she doesn’t yet expect that the real culprits were her ultimate employer, Renraku, she does
suspect that the team might have been sent by her father, a powerful man in the National Diet.
Let the runners get themselves settled in a bit, but don’t let them get bored. When it seems like they are pretty well
settled, you can read the following:

The silver door slides back up into the ceiling and Yui steps out. She’s changed her clothing since she went into the
room, now dressed in a billowing soft sweater and slim leggings. She asks that you all gather in the main living room with the
spectacular view of the city below. Once everyone is in place, she speaks.
“Thank you for helping me out there on the street. I ... I am still trying to come to grips with the fact that Reki is ...
gone,” she takes a deep breath to steady her voice and plunges on, “Look, I know Reki made a deal with you to extract me from
my employer, but I don’t think that deal is what I need now. I’d like to change the deal, as long as you agree. I no longer wish to
be extracted. Instead, I want you to find out who did this. Appearances can be deceiving, I know, and I have my suspicions about
the ultimate culprits, but no proof, no leads to follow, not even pretty convincing hearsay! However, my new tour starts next
week, so I need this done quickly. Also, as I do not think my employer will find a replacement security detail soon and it has
been shown that my life is in danger, I want to hire you as my personal security detail. It seems my old security detail was not up
to the challenge, while you proved that you are. Please, at least until this whole situation is clarified, I need your help.”

If the runners agree or ask about payment:


Yui nods, “Of course you are concerned about pay. I do not know what Reki offered to pay you, but I will pay you each
12,000¥ to act as my personal guard as well as finding out who killed truly Reki before I leave on my tour.”

The negotiation test adds 500¥ per net hit to a maximum of four hits, giving a possible total of 14,000¥ for the job, if
they do it very well. If the runners refuse to negotiate and only honor Tanaka-san’s original negotiated pay, Yui smiles sadly and
thank the runners for their honor and honesty and promise to pay them the full amount.

The penthouse is provided with every luxury and security measure. There is a main living area, including a combined
living room and kitchen area separated by a glass wall. Yui’s bedroom suite takes up one side of the apartment and two other
bedrooms are located off a small hallway, the back one of which has been converted into a recording studio with sound
dampening on the walls and recording and editing computers. There are a variety of real alcohols, not just synths, as well as
plenty of mycoprotein and even some fresh vegetables and eggs in the refrigeration unit. The woman, Kikai is actually an
anthropomorphic drone with a very lifelike outer skin. It follows out any menial tasks requested of it, acting as a sort of
mechanical butler. It can mix drinks and fix food for the runners, in addition to surreptitiously cleaning the apartment up behind
the runners if they make a mess. Basically, the runners should be able to find any food or drink they might want here, within
reason. Yui keeps her bar and kitchen well-stocked for visits from friends, but doesn’t keep anything terribly exotic around, as
her own tastes are pretty tame. Reki, however, kept a single bottle of Dalmore 75 scotch tucked in the back of one of the kitchen
cabinets for special occasions.
The penthouse was also built with security in mind. The windows overlooking the city are made of armored glass
(Structure 8, Armor 12), and the door to Yui’s bedroom is made of hardened metal (Structure 10, Armor 16) since it also acts as a
panic room for the singer. Steel security doors (Structure 10, Armor 16) can be slammed down over the balcony doors to her
room with a single command from her or her manager. All walls are reinforced Kevlar wallboard (Structure 8, Armor 12), if only
to withstand superstar parties, if not actual gunfire. The elevator doors will open for the runners, but without a recognizable
person employed by Chrome Pony or Renraku in it, it will not go anywhere. Pressing buttons does nothing other than open and
close the doors. There are cameras watching the elevator doors as well as the windows overlooking the skyline, but otherwise the
interior of the penthouse appears unmonitored. If the runners ask to be given access to the penthouse’s security system, Yui is
hesitant for a moment before giving them as much access to the system as she can provide, not being the system owner. This
gives the runner the equivalent of three marks on the security system, though without full access which will take several days and
piles of red tape to get through, they won’t get full, official access to the system. Yui can just make it easier on them, but doesn’t
have the permissions to grant security spider access on her own.
Once the runners have agreed on the job and payment, Yui tells them that the coming weekend there is to be a party in
this same penthouse. Musicians, record company execs, and really anyone whose job touches on Yui’s career in any way is likely
to be there. It is a launch party for her Silver Dragon concert tour. If one or more of the runners have good social skills and a
Charisma of at least 4, she can pass them off as a friend of hers. She suggests that any less socially nimble characters work as
security for the party, or even as wait staff, allowing them to mingle freely and eavesdrop on the guests.

PENTHOUSE HOST
Host: Asada Yui Penthouse
Rating Attack Sleaze Data Processing Firewall
6 6 7 8 9

Grid: Renraku Global


Installed IC: Probe, Scramble, Track, Jammer, Marker, Crash
Slaved Devices: Alarm system, elevator door, kitchen appliances, security cameras, security door
Spiders: Patrol IC scans for illegal matrix activity and for silent running icons, triggering an alert if anything is discovered. The
host launches IC in the following order: jammer, marker, track, scramble, then crash. The host will not re-launch jammer or
marker unless track and crash are both running. If track IC discovers a location, it is shared with the grid demiGOD and local
law enforcement. Standard Security Spider 3 + 1D6 combat turns after alarm is sounded.
Sculpting: A virtual reconstruction of the penthouse apartment itself. The windows can be used as display screens for any
sensors, or even just streaming trideo shows.
Host Personas: The patrol IC is a large black housecat that rubs up against personas as it inspects them. The other IC are
sculpted as canines, each larger and more ferocious than the one before it.
Legitimate Access: See above; Yui can arrange for the host to invite 3 marks from interested runners.

STANDARD SECURITY SPIDER (1, PROFESSIONAL RATING 4)


B A R S W L I C E ESS
3 4 4 2 4 4 4 3 3 6

Matrix Initiative: 10 + 3D6 (cold sim)


Condition Monitor: 10
Limits: Physical 4, Mental 6, Social 6
Skills: Cracking skill group 5, Electronics skill group 5
Matrix Damage Resistance: 9
Biofeedback Damage Resistance: 8
Gear: Novatech Navigator [DR 3, 6/5/4/3, 3 programs] w/ Armor (factored into stats), Decryption (factored into stats), Toolbox
(factored into stats)
Typical Deck Configuration: Attack 7, Sleaze 3, Data Processing 6, Firewall 4

SHIAWASE I-DOLL ANTHROPOMORPHIC DRONE


HAND SPEED ACCEL BODY ARMOR PILOT SENSORS
3 3G 1 3 0 3 3

Upgrades: Realistic Features 4


Programs: Cooking Autosoft 3, Industrial Mechanic (Home Maintenance +2) Autosoft 1

PUSHING THE ENVELOPE


As this is another setup scene, no envelopes should be pushed here.

DEBUGGING
If the runners try to rob the place, first the robotic butler attempts to dissuade them from doing so. It follows any
looting characters and tells them that robbing one’s employer is a serious breach of etiquette. It does everything short of calling
the police to stop the runners, since it is not authorized to do so. However, if the runners actually start removing any property
through either the elevator or by breaking through the windows, they are recorded in the act. If the runners manage to bypass the
security systems entirely and still rob Yui blind, they will be seen by the doorman in the lobby, or if they blow out a window,
they are spotted by a police drone. Either way, the authorities will be summoned within only a few minutes. Discourage any
light-fingered runners from any major larceny if you can. If you can’t, the consequences are right there.
If the runners try to break into Yui’s room, you have the host information in case a decker or technomancer tries to
open the door that way, plus the structure and armor rating of both the doors and the walls if they try a more physical approach. If
they succeed at hacking the door open, they’ll catch Yui sitting on her gigantic bed, crying softly, her eyes red and swollen. She
shakes her head silently and desperately try to compose herself, dashing away tears from her eyes before dealing with the
runners. If they are callous enough to try to force her to negotiate in such a state, give Yui a -2 to any Negotiation Tests. If the
runners physically break her door down, Yui has stopped crying, but her eyes are red and swollen and its obvious that she had
been crying. She’s more than a little angry that the runners broke her door down, but still needs them. Give her a +1 to any
Negotiation Test to reflect her irritation at them for the property damage.
If the runners leave before Yui comes back out, simply have her come out a little sooner, before the runners make their
escape.
If the runners want to be paid for both the extraction job in addition to the new security and investigation job, Yui
informs them that her manager usually has access to the accounts, so she can’t access them until she finds a new manager. The
pay she is offering them is out of her own discretionary spending money. Basically, she’s paying them out of the spare change
she has lying around, but the majority of her “riches” are actually corporate funds and not available to her for purposes such as
this.
SCENE 4: STAND OUT FIT IN, DOMINE KIRA
SCAN THIS
Runners perform security at party, investigate guests and generally be nosy. This should lead to them becoming more
attached to their employer. This also introduces Yui’s new manager, Kira.

TELL IT TO THEM STRAIGHT


The evening of the party rolls around and wealth is certainly on display. Guests start arriving as soon as the sun goes
down, exiting the elevator in small groups and air-kissing each other in celebrity fashion. A few of the older executives and stars
bow deeply to one another and it becomes quite obvious as guests arrive who is of lower status than whom.
Asada Yui greets each of her guests as they arrive, playing the gracious hostess. She and all of the guests are dressed in
the latest haute couture fashion and no one seems inclined toward modesty for this party. A VR DJ mixes music which alternately
thumps and flows across the crowd. The living room area has been cleared for use as a dance floor and very soon there are
gyrating bodies crowding it, including one very large male troll who is disturbingly dressed in a miniskirt, pigtails, and makeup,
and is flanked by a pair of elven girls as diminutive as he is enormous.
Drinks and hors d'oeuvres flow readily from the kitchen, delivered by both metahuman wait staff as well as the
occasional drone. Garishly-dressed musicians rub elbows with stiff-backed executive types, and even one unusually tall, thin man
wearing a traditional suit whose eyes seem to miss nothing. Everyone seems to be here for the long haul and unlikely to leave any
time soon. Corners of the penthouse accumulate party-goers who lean toward each other to converse over the music. The only
room which appears off-limits is Yui’s bedroom, since her door is closed.

BEHIND THE SCENES


This scene is primarily a way for the runners to gather information without having to run all over Neo-Tokyo and also
helps out players without a lot of contacts. While the music is loud, it doesn’t drown out all conversation in other parts of the
penthouse. Anyone but the executives are likely to be found on the dance floor at some point during the evening. The executives
are generally holding court in the more distant corners of the penthouse, allowing their underlings to come to them for
conversation and nemawashi.
At any point which seems appropriate, while the runners are at least within earshot, Mori Masa should approach Yui
followed by a tall, handsome young man with a shock of blond hair and wearing a light-colored suit. “Yui, this is your new
manager, Kira Yagami. With your tour coming up so soon, we could not leave you without a capable manager, and I’m sure
young Kira here will work together with you beautifully!” Kira seems humble, yet eager as he greets the singer, “Asada-chan, it
is a distinct pleasure to meet you!” he says with a deep bow. Yui however is more reserved. Her eyes seem to be trying to judge
Kira for a moment before she returns his bow, though not as deeply, “I look forward to working together.”
“Excellent!” says Mori, “I’ll leave the two of you to get better acquainted! I see someone trying to get my attention
from over there on the balcony. If you will excuse me.” And exits the room for one of the balconies.
In reality, Renraku sent Kira both to keep an eye on her, as well as to eventually help the assassin who will be coming
for her later. Should they fail, he is the last-ditch plant who will carry out the assassination. He speaks all business while he is in
the penthouse and reveals that he has taken an apartment lower in the building, but within quick distance, if Yui should need
anything. He is, if anything, dismissive of the runners, though when they are brought to his attention, he questions them carefully
and thoroughly about the security measures they have taken to assure Yui’s safety. He is doing this in order to get some idea of
what he is up against, but he does not assume the runners are telling him the entire truth, and so he will be careful.
As for Yui, she treats Kira in a standoffish sort of way. In her mind, she knows she needs a manager to help her handle
the business side of her career, but it is still only a week since Reki died, and she is not ready to move on. Therefore, she treats
Kira coldly yet politely. She provides for his needs and answers any questions, but she will not collaborate.
Kira insists on inspecting the security of the penthouse itself. Yui gives Kira full access to the system. This gives him 3
marks on the penthouse host, allowing him pretty much free rein. After looking over the security, Kira rejoin the party. At some
point while the runners are not watching him closely, Kira calls up a registered machine sprite and sends it against the cameras
and the bedroom door. If he were to loop the cameras or disable the security on the bedroom door himself, it would be obvious it
was an inside job. So instead he uses a machine sprite so that it can be claimed to be an outside job. The sprite first tries to use its
Gremlins power to loop the cameras in the penthouse when no one is in each room, and then again to disable to security lockouts
on the bedroom door, allowing the assassin to easily open and walk into Yui’s bedroom.
The executives might be easy to locate at the party, but they are very unlikely to discuss anything openly with the
“help,” so runners might need to get creative in eavesdropping. Runners who are posing as guests will have a far easier time.
Other people at the party, especially any friends of Yui or musicians are willing to talk to any of the runners, as long as they have
a good reason to do so.
Most of the people at the party are friends or friends of friends, or even just people who work at Chrome Pony. If any
runners are fans of any celebrities in Neo-Tokyo, chances are that person is at least seen in passing at the party since anyone who
is anyone needs to be seen at a party as exclusive as this one. However, a few legwork targets can be found in the room, including
Suzuki Riku, Yui’s producer, Yoshida Niko, the Creative Executive at Chrome Pony, Watanabe Sara, the Executive Assistant to
the CEO of Chrome Pony, Kimura Haruto, the Senior Business Development Executive at Chrome Pony, Fujita Daigo, the CEO
of Chrome Pony, Mori Masa, the COO of Chrome Pony, Abe Sora, a drummer who often plays backup for singers at Chrome
Pony’s recording studio, and Saito Itsuki, a guitar and synth player who also plays in Chrome Pony’s house band. See the
legwork section for information that can be gleaned from these contacts.
Finally, the very tall, thin man is Noboru Egawa, a Shateigashira for the Inagawa-kai family of Yakuza. Some of the
runners might already have him as a contact, and so will recognize him. Another contact which would very likely be found at this
party would be Kaito Nakamura, the Evo social adept. She is simply an attendee at this event and not there on any official
business other than keeping an eye on Renraku.
The executives know the most about the faked extraction scheme, though the executive assistant, Watanabe Sara also
has some knowledge of the incident and might be more willing to talk about it. The musicians can give background on executives
as well as pointing out people of interest. They also are more than willing to share whatever they know for an extra drink, maybe
a BTL or other drug hit. What each person is able to divulge can be found in the Legwork section. If the runners are simply trying
to eavesdrop, they can either try not to be noticed using a Sneaking + Agility (Mental) Test against the target’s Perception +
Intuition (Mental), or they can try to appear to have a reason for being there by using Con + Charisma (Social) against the target’s
Judge Intentions (Charisma + Intuition). Their net successes on either of those tests can be used on the Legwork table in question
to see what they might be able to overhear. Use the results in the Contacts column for what they are able to learn.
At the bare minimum, the runners need to know that Renraku is actually to blame for the botched extraction that killed
Reki. None of the people at the party were directly involved in that decision or operation, though several of them did have
knowledge of it beforehand, but did nothing.

MACHINE SPRITE
Attack Sleaze Data Processing Firewall Resonance
8 7 10 9 7

Initiative: 17 + 4D6
Condition Monitor: 12
Skills: Computer, Electronics Warfare, Hardware
Powers: Diagnostics, Gremlins, Stability

EGAWA NOBORU (HUMAN MALE)


Kobun of the Inagawa-kai, Egawa is an up-and-coming Yakuza. Born and raised in the Kanda neighborhood, Egawa
was a kid on the streets with no parents, but used as a runner and courier for the Yakuza almost as soon as he could walk. The
primary crime he ran was books and money for the various illegal gambling houses in the area. As he grew up, his natural charm
led several Yakuza to take him under their wing and teach him more about the racket, and it turns out he had a very good head for
numbers, and so excelled. By the time he was in his late teens, he was being given control of some of the smaller gambling dens,
and he's been gaining territory and power ever since. He's also likable and clever enough to always keep his gambling dens from
the attention of the authorities, always staying one step ahead of them, gaining him even more favor with his bosses in the
Inagawa-kai.
He does much of this through his array of contacts, friends and informants which he takes pains to grow and nourish.
He doesn't have eyes and ears everywhere yet, but he is working diligently to become so. This information web has led some to
begin calling him "Kumo", that is, "Spider", though not usually to his face.
Growing up on the streets, he learned the strengths of metahumanity. Even though non-humans were shunned for a
long time in Japanese society, Egawa has always seen their abilities as a strength being squandered by everyone, even the
Yakuza, and so he uses that strength to increase his own. He counts many metahumans among his entourage and even some as
friends.
As a male human, Egawa has had an easier climb up the ladder to power than most in Japan, but he is aware of it and
uses his influence, such as it is, to help raise others up as well. He is fair and honorable almost to a fault. At the same time, he is
Yakuza and is viciously, brutally efficient when it is called for, not afraid to dirty his own hands. He knows how quickly
perceived weakness can become the real thing, and so his temper can lash out at those he determines are trying to weaken his
position, and he does so without hesitation or remorse. He views what the Yakuza do as necessary, since the Japanese Imperial
State does not care for all Japanese, only those deemed “pure.” Attitudes are changing, but Egawa is already ahead of Japanese
society and sees a future where not only will metahumans thrive, but they will help carry the Inagawa-kai to the greatest of
heights and dominate the Yakuza in Neo-Tokyo.

B A R S W L I C E ESS M
3 3 5 3 4 4 5 6 2 6 5

Initiative: 9 + 1D6
Condition Monitor: 10
Limits: Physical 5, Mental 6, Social 7(8)
Armor: 14
Active Skills: Blades 5, Con 5, Etiquette (Yakuza) 7 (+2), Intimidation 7, Leadership 6, Negotiation 7, Perception 6, Running 3,
Unarmed Combat 4
Knowledge Skills: Yakuza Tactics, Information Brokers, Gaming Houses, Escape Paths in Shinjuku and Minato, Pachinko,
Running Books
Languages: Japanese (N)
Qualities: Adept, Driven (Advancement of the Inagawa-kai), First Impression
Adept Powers: Authoritative Tone 2, Cool Resolve 1, Danger Sense 1, Kinesics 3, Magic Sense, Motion Sense, Nerve Strike
Gear: Zoe: Executive Suite [12], Zoe: Second Skin [+2], Fuchi Cyber-X7 (DR 7)
Maneuvers: Kenjutsu (Iaijutsu, Multiple Opponent Defense (Friends in Melee))
Weapons:
Tanto [Shortsword, Acc 7, Reach —, DV 6P, AP –1]
Katana [Sword, Acc 7, Reach 1, DV 6P, AP –3]

KAITO NAKAMURA (ELF FEMALE)


A relatively new Tanaka-san, Kaito is an elf social adept recruited for her raw talents rather than any specific training.
She dresses conservatively in classic fashions that serve to accentuate her figure without being overly provocative. Her demeanor
is calm and friendly and even when she is frustrated she can sublimate her feelings to maintain a pleasant façade.

B A R S W L I C E ESS M
2 2 3 2 4 3 6 (7) 7 5 6 6

Initiative: 10 + 1D6
Condition Monitor: 9 / 10
Limits: Physical 3, Mental 6, Social 8 (9)
Armor: 9 (+2 vs electricity)
Active Skills: Artisan 5 (Writing +2), Athletics Group 3, Automatics 3, Computer 1, Con 1, Etiquette 1, Intimidation 1,
Leadership 1, Negotiation 4, Perception 3, Performance 4 (Singing +2)
Knowledge Skills: Aidoru Culture 5, Megacorps 3 (Evo +2), Neo-Tokyo Sprawl 4, Shadow Scene 3
Languages: Chinese 5, English 5, Japanese N
Qualities: Adept, Biocompatibility (Bioware), Jack of All Trades Master of None, Prototype Transhuman, School of Hard
Knocks, Technical School Education / Allergy (Common – Mild: Soy), Creature of Comfort (High Lifestyle), SINner (Corp
Limited: Evo)
Adept Powers: Authoritative Tone 2, Combat Sense 3, Cool Resolve 1, Eidetic Sense Memory, Kinesics 4, Kinesics Mastery,
Lie Detector 3, Memory Displacement, Voice Control 2
Augmentations: Cerebellum booster 1, reception enhancer, tailored pheromones 3, vocal range enhancer
Gear: AR nails, chemical detection nail polish rating 4 (x10), contacts [Capacity 3 w/ image link and vision enhancement 2],
Fuchi Cyber-X7 commlink [Device Rating 7], holo bracelet rating 3, Nightshade [nonconductivity 2], Second Skin, qi focus 6
(phoenix tattoo – left hip, Combat Sense 3), smart wig [w/ trode net]
Weapons:
Unarmed Strike [Unarmed, Acc 3, Reach 0, DV2S, AP –0]

PUSHING THE ENVELOPE


Considering all the high-power talent in the room, it might be very easy for shadowrunners with only street experience
to put a foot wrong, especially if they are acting as a guest. You can have runners make occasional Etiquette tests to make sure
they don’t inadvertently anger someone, especially if they are pretending to be a guest at the party and not the help. Also, anyone
acting as security or as wait staff might need to roll Etiquette if they try to question the guests without appropriate nemawashi.
Any runner who glitches a social roll becomes an immediate pariah at the party and no guest will want to speak to
them, even to place an order for a drink or food. If a runner so chastised continues to try to converse with guests, Yui might try to
hint to them they should stop trying, or someone powerful might come to the conclusion that the runner has somehow snuck into
the party and isn’t supposed to be there, so calls in the police to remove them for trespassing.

DEBUGGING
It’s possible the runners might make a mess of any social interaction, even if you’re not pushing the envelope.
Considering the power in the room, particularly odious runners might even find themselves arrested for trespassing. If something
like that happens, have Yui intervene with the police and offer to cover any fines. Since she figures they were working for her,
she can handle the fines. However, such unprofessionalism is noted by her and at the end of the run, reduce the arrested runner’s
pay by the amount of the fine.
It is also possible that the runners won’t roll well enough to overhear anything of interest. If that happens, you can
always let a few things slip for free, depending on how their Legwork rolls are going. This scene is to provide information if the
runners have been unable to get enough on their own. The runners can also learn the names of more people which might give
them more questions for doing more legwork.
SCENE 5: BULLYING, NO GOOD, ABSOLUTELY
SCAN THIS
While they are out somewhere, whether on errands for Yui or doing their own legwork, the runners are approached by
agents representing Obuchi Haru, National Diet member and Asada Yui’s father. They warn the runners that Yui is going to be
extracted by her father’s men at her concert.

TELL IT TO THEM STRAIGHT


Even a star as big as Asada Yui doesn’t have an inexhaustible supply of food and drink in her penthouse apartment,
especially after hosting a huge party, and so she has asked if you could pick up a few of the small items that she needs while you
are out. Whether you were swayed by her looks, her innocent pleas, or just wanted to get some air, you find yourself standing in
front of an herbalist’s where something dried hangs from the top of the doorway that emanates a strong, sage-like scent. Not
unpleasant, but definitely not something you smell every day.
Turning from the storefront, you see two men dressed alike across the narrow street from you. They wouldn’t stand out
but for the fact that they are both dressed in very conservative suits, mirrorshades, and seem to be staring directly at you. As they
appear to realize you’ve seen them, they step off the curb in unison and approach you.

BEHIND THE SCENES


The two men in black are actually personal security hired to protect and serve one Obuchi Haru, member of the House
of Representatives in the National Diet. They and their backup really are just here to talk, though their actions may easily be
misconstrued by trigger-happy runners. They have backup in the form of a rigger in a black SUV down the block. The rigger is
controlling the pilot in the SUV while jumped into a black rotodrone hovering a couple blocks away with a telescopic camera and
directional microphone watching and listening in.
If the runners allow the men to approach unmolested, read the following:

As they get within easy conversation distance, one of the men holds up his hand, palm forward and says, “We only
want to talk. May we have a few minutes of your time?”

If the runners agree, an all-black SUV pulls up and one of the men opens the rear door. The second man motions for the
runners to precede them into the vehicle. If the runners enter the SUV, the rest of this encounter occurs in the moving vehicle as it
begins driving and when finished, the SUV stops and the runners are dropped off right where they were picked up.
If the runners refuse to enter the vehicle, the man holding the door shrugs, closes it, and says, “Perhaps we could at
least step off of the street?” and begins to walk toward a nearby alley. Again, if the runners follow this time, the rest of the
encounter happens in the alley.
If the runners refuse to budge and insist on this encounter happening on the street, both men shrug and agree. The
runners and the men definitely earn some strange looks from passers-by, as the men speak plainly and loudly for anyone passing
by to overhear them.
When finally allowed to speak, one of the men says the following:

“We know that you have been working security for Asada-san. We are also aware of the tragic killing of her manager,
Kirigaya-san. We also know what you are, beyond hired security guards. But know this: Asada-san’s family is well-connected
and seeing her in danger makes them uncomfortable. Being men of honor, we are informing you that after Asada-san’s concert to
launch her Silver Dragon tour, we will be coming to collect her. We do not wish you nor any other security detail to interfere
with our collection. So ka?”

Regardless of the runners’ reactions, these men are unswayed. They ignore threats or pleas, since they were quite
literally just informed to pass along this very message. If, however, the runners get physical or attempt to interfere with the men
in any way, they respond with an appropriate amount of force. The men in black can be brutal, but their orders are not to be so in
this encounter. If the players are belligerent, the men feel no hesitation to trade threats, though if anything physical or magical
breaks out, they only attempt to disengage and minimize collateral damage.

Once they have delivered the message, one of the men smile and try to pat one of the runners on the shoulder, saying
that he understands their situation, after all, they’re both acting as security. As he does so, he tries to plant a stealth tag (Rating 6)
on the runner’s clothing/armor. Have the man make a Palming + Agility (Physical) Test against the runner’s Perception +
Intuition (Mental) roll. It doesn’t matter which runner gets tagged, since the men figure the runners are a team and so tagging one
of them gives them a general idea of where the whole team is. The men then both climb into the back of the black SUV and
depart, returning to the National Diet building. Their only purpose in planting the tag is to keep tabs on where the runners are.

MIB RIGGER (1, PROFESSIONAL RATING 5)


B A R S W L I C E ESS
3 3 5 (9) 2 3 4 5 2 3 1.28

Initiative: 12 (16) + 2D6 / 11 + 4D6


Condition Monitor: 10
Limits: Physical 6, Mental 6, Social 3
Armor: 9
Skills: Close Combat skill group 2, Computer 4, Electronic Warfare 4, Gunnery 4, Perception 4, Pilot Ground Craft (Wheeled) 5
(7)
Qualities: Gearhead
Augmentations: Control Rig 3 (alpha), Reaction Enhancers 3 (alpha), Wired Reflexes 1
Gear: Lined coat [9], Vulcan Liegelord control console (Device Rating 5, Data Processing 5, Firewall 6)
Weapons:
Wakizashi [Blades, Acc 7, Reach 1, DV 4P, AP -3]
Unarmed strike [Unarmed, Reach –, Acc 6, DV 2S, AP –0]

RENRAKU LEBD-2 LAW ENFORCEMENT BACKUP DRONE


HAND SPEED ACCEL BODY ARMOR PILOT SENSORS
4 2P 1 3(0) 9 4 4

Upgrades: Mini weapon mount, Smartsoft, Targeting (4) autosoft, Clearsight (4) autosoft
Programs: Encryption, Signal Scrub
Weapons:
Yamaha Pulsar [taser, Acc 5, DV 7S(e), AP -5, Modes: SA, RC --, Ammo 4(m)]

TOYOTA COASTER SUV


HAND SPEED ACCEL BODY ARMOR PILOT SENSORS SEATS
5 4 2 15 12 2 4 6

MIB MAN (2, PROFESSIONAL RATING 5)


B A R S W L I C E ESS
6 5 (7) 5 (7) 4 (6) 4 4 5 3 2 1.9

Initiative: 10 (12) + 3D6


Condition Monitor: 11
Limits: Physical 7 (9), Mental 6, Social 4
Armor: 9
Skills: Automatics 5, Close Combat skill group 6, Etiquette 3, Intimidation 4, Perception 4
Augmentations: Cybereyes (Rating 2, w/ flare compensation, image link, low-light vision, smartlink,
thermographic vision], muscle augmentation 2, muscle toner 2, wired reflexes 2
Gear: Armored suit [9], Erika Elite commlink [Device Rating 4]
Weapons:
Ultimax 70 [machine pistol, Acc 5(6), DV 6P, AP –0, Modes: BF/FA, RC 4, 15(c), gas vent 2, laser sight]
Tanto [Blades, Acc 6, Reach –, DV 8P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 7 (9), DV 6S, AP –0]

PUSHING THE ENVELOPE


While the runners are having their conversation, a police patrol sees something that draws their attention. The police
pull over the SUV and ask everyone to step out, or they come up to the group standing on the street or in an alley. They ask for
IDs and do a regular sweep per the police checks. Their SIN Verification System is rating 4, but a successful Etiquette check may
be able to lower that to a 2, if the officers don’t do a thorough check. If the runners make any move against the police, have them
call in an HTR team like the one in Scene 2.

>>>>>Sidebar Begins
PENALTIES
The penalties for the crimes that can be handled by NTMP’s two man patrols are generally more of an inconvenience than
anything else. The following are the penalties that can be placed on characters who get the attention of the patrols:
Crime Fine Notes
Not Broadcasting a SIN 100¥ Will be made to broadcast a SIN, which will be checked
Not possessing a SIN 500¥ Detained then relocated
Possessing a fake SIN 1000¥*SIN SIN is burned, SIN Rating 4+ results in Arrest
Rating
Possessing unlicensed items 250¥ per item If fake SIN is detected, items are confiscated
Possessing a 'Restricted' Firearm 1000¥ -1 Street Cred, weapon confiscated
Possessing a 'Forbidden' Firearm 5000¥ Arrest, weapon confiscated
Resisting Arrest 5000¥ Use of necessary force to incapacitate, issue criminal SIN
A detained character is detained for 8 hours and then moved to the Sub-Tokyo area. An arrested character is held for 24 hours,
gains one point each in Notoriety and Public Awareness, and loses 1 point of Loyalty with any police connections (to a minimum
of 1 Loyalty). This time cannot be used to rest, heal, or regain edge.
>>>>>Sidebar Ends

DEBUGGING
If the encounter is being more antagonistic than friendly by the end, don’t have the man try to pat one of them on the
shoulder, but rather have him grab the front of one of the runners’ clothes or push him or come in contact with one of the runners
in some way and try to plant the stealth tag there.
SCENE 6: INKED IN BLOOD
SCAN THIS
While working security, runners foil another assassination attempt

TELL IT TO THEM STRAIGHT


Kira has gone to his apartment some time ago and Yui calls you to meet with her in her main living area. When you’ve
gathered, she says, “I want to thank you for everything you have done and found out for me. Tomorrow night is my inaugural
concert and I have one last job for you before I pay you for everything.”
She pauses, bowing her head as if even now she second-guesses herself. After a moment, however, she raises her head,
her face set in an expression of determination.
“I need you to help fake my death!” She bows low before you and says, “Please! I have three powerful organizations
seeking control of me or my death. I need to be away from all of them! I have friends across the ocean, in San Francisco. But I
know that if I simply run there that I will be pursued to the detriment of everyone I care for. So I need to not only disappear, but
also to die. I want to vanish.”

BEHIND THE SCENES


This is exactly what Yui has hired the runners for. She wants to complete the first concert of her Silver Dragon tour, as
she feels she owes her fans that much. Nothing the runners say or do dissuades her from performing that final concert. Her idea is
that there are plenty of special effects in the show, so making one of the fireworks in the finale of the show seemingly
malfunction can work in her favor. She can even provide a biological sample from a bioware-based drone backup dancer she has
access to which, when blown up should provide enough genetic material to confuse any pursuit for an extended period of time.
The drone has been sitting mothballed for not being as responsive as her new anthro drones, but she can easily call it up as a extra
backup dancer for the show. She’s not even certain that’s the best plan and goes along with any alternative plan for faking her
own death the runners can devise.
Yui is able to give the runners full backstage passes at the concert, since they are still acting as her personal security.
This should provide them with access to pretty much any space in the stadium where the concert is to be held the next night. She
has another friend and fan who has a seaworthy craft that can pick her up at the mouth of the Sumida River, right outside of
Hamarikyu Gardens. All the runners have to do is help her fake her death, then get her to the boat.
Once the runners have hashed out a plan, or at least have agreed on the broad strokes of one, Yui says that she then
wants to get some rest before all the excitement of tomorrow night and will retire to her bedroom. Sometime after the evening has
settled into quietness, the assassin strikes. In a silent attack, the assassin uses a Levitate spell to lift himself onto one of the
balconies and quietly open the door into Yui’s bedroom. The door has been unlocked by either Kira or his sprite, unless the
player hacker is actively watching for something to interact with the doors. If Kira and his sprite are prevented from unlocking
the door, the assassin makes a much louder entrance by casting Demolish Glass on the glass door and stepping into the
penthouse. Don’t roll for the spell or the drain, just assume it works, the mage soaks the full drain, and the window explodes
inward, unless the runners somehow anticipate this and counterspell him. The attacker does his very best to kill Yui. Since he is
trying to make it look like suicide, he tries to pull Yui back onto the balcony and throw her out to plummet to her death.
The attacker matches weapons with the runners. If the runners are only pulling out blades, the attacker also tries to only
use blades, as they are quieter. However, if any of the runners pulls a gun or the attacker seems overwhelmed, he starts using his
SMG to full effect. Likewise, the he tries to use only quieter spells unless things are going badly, then all bets are off. The mage
holds his spirit in reserve until he needs a quick getaway, as he jumps and let the spirit use its Movement power to slow his fall
before he hits the ground. In a worst-case scenario, the mage tells the spirit to manifest in the apartment as a violent whirlwind
and throw himself off the balcony to hopefully catch himself with another Levitate spell before he stops very suddenly at ground
level.
As soon as the assassin takes 6 boxes of damage, he attempts to flee by running back to the balcony and jumping off
into thin air. He had given instructions to his spirit before the assassination attempt so that when he leaps from the balcony, his
spirit uses its Movement power to whisk him quickly and safely away. If pursued closely, he attempts to slow the runners by
casting as powerful a Ball Lightning spell as he can as soon as his feet step outside into the air spirit’s domain, trusting his spirit
to whisk him away if the drain proves too much and he falls unconscious.
The runners might also have detected the sprite that Kira summoned, or perhaps the damage the sprite caused and fixed
it. If so, the security systems are intact and when the attackers blow in the window and attack, the police are called. Due to the
initial magic use, an HTR team is immediately deployed. It arrives through the elevator in 1D6 + 4 Turns. Use the stats of the
HTR team given in Scene 2.

MAGE (1, PROFESSIONAL RATING 3)


B A R S W L I C E ESS M
3 3 4 3 5 5 5 4 1 6 5
Initiative: 9 + 1D6
Condition Monitor: 10
Limits: Physical 4, Mental 7, Social 7
Armor: 12
Skills: Assensing 5, Astral Combat 6, Automatics 3, Blades 3, Conjuring skill group 6, Sorcery skill group 7,
Qualities: Magician (Hermetic)
Gear: Armor jacket [12], Erika Elite commlink [Device Rating 4]
Spells: Ball Lightning, Demolish [Glass], Detect Life, Levitate, Light, Ram [Door], Silence,
Bound Spirits: Spirit of Air (Force 5)
Weapons:
HK Urban Combat [assault rifle, Acc 7(9), DV 9P, AP –1, Modes: SA/BF/FA, RC 3, 36(c), explosive ammo,
smartlink, sound suppressor]
Katana [Blades, Acc 7, Reach 1, DV 6P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 4, DV 3S, AP –0]

SPIRIT OF AIR (1, FORCE 5, BOUND, 4 SERVICES)


B A R S W L I C ESS M
3 8 9 2 5 5 5 5 5 5

Initiative: 14 + 2D6
Astral Initiative: 10 + 3D6
Condition Monitor: 10
Limits: Physical 6, Mental 7, Social 7
Skills: Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Running, Unarmed Combat
Powers: Accident, astral form, concealment, confusion, energy aura, engulf, materialization, movement, sapience, search

PUSHING THE ENVELOPE


If you really want to runners to sweat it, have the mage bring a heavily armed friend along to help out.

TANK (1, PROFESSIONAL RATING 3)


B A R S W L I C E ESS
4 5 4 4 4 3 4 3 1 6

Initiative: 8 +1D6
Condition Monitor: 10
Limits: Physical 5, Mental 5, Social 6
Armor: 12
Skills: Automatics 5, Blades 5, Intimidation 6, Perception 6, Unarmed Combat 6
Qualities: Toughness
Augmentations: Cybereyes [Rating 2, w/ flare compensation, image link, low-light vision, smartlink, thermographic vision]
Gear: Armor jacket [12], Renraku Sensei commlink [Device Rating 3]
Weapons:
HK Urban Combat [assault rifle, Acc 7(9), DV 9P, AP –1, Modes: SA/BF/FA, RC 3, 36(c), explosive ammo,
smartlink, sound suppressor]
Katana [Blades, Acc 7, Reach 1, DV 7P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 4S, AP –0]

DEBUGGING
The runners might run into trouble stopping the attackers, especially if not all of them are in the penthouse at the time
of the attack. If so and the players need to stall for time for the others of their team to arrive, you could have Yui disturbed by the
sound of the shattering glass and open her door. The runners can run into her room and lock the door, giving themselves some
time while the attacker tries to break into the room. If they really need a lot of time, you can say that the sprite failed to unlock
the bedroom door, and so the assassin has to try to blow his way in.
If the runners haven’t set a watch or in some other way detect the arrival of the assassin, have Yui be unable to sleep
that night. She sees the assassin entering her room and yells in alarm for him to get out, not knowing who could possibly be
trying to sneak into her bedroom in the middle of the night.
Should the runners somehow spot the attacker while they are still approaching, simply have them attack immediately.
He won’t get the element of surprise, but that won’t significantly change his attack plan.
SCENE 7: AS IF IT’S YOUR LAST
SCAN THIS
This is the final concert of Asada Yui. At the end, she will either be free, dead, or in Evo or her father’s control.

TELL IT TO THEM STRAIGHT


Opening night of the Silver Dragon Tour is here and the crowds are intense. Fans from around the world have flown to
Neo-Tokyo to see this mega event. Entertainment reporters are moving through the sea of people who surround Japan National
Stadium, reporting on this event and notaries such as politicians and the movers and shakers of the entertainment world can be
seen throughout the crowd, drawing their own, smaller gatherings within the larger crowd.
Klieg lights stab into the sky and drones hum and buzz through the air, crisscrossing the skies trying to get the best
view for a reporter or for the NTMP who are here in impressive numbers. Armored and uniformed police move through the
crowd, ever-vigilant for trouble. There are also more than a few uniformed police inside the stadium as well, bolstering the
security provided by the venue.
Yui seems serene, even happy as she prepares in her dressing room, fussed over by Kira in his sharpest suit yet. She
dresses in a costume of shimmering fabric which glows and changes, depending on how she moves. Helpers, roadies, and event
staff are everywhere, trying to make sure this show goes off without a hitch. Little do they know.
As the opening act, ELFCHAN finishes up their set, warming up the crowd, Yui approaches the lift which will raise her
up through a trap door and into the spotlight for the last time. It’s showtime!

BEHIND THE SCENES


This is it, the big time. The runners have to pull off extracting Yui while making it look like she was blown to pieces by
an explosive device. If the runners have not devised their own scheme for faking Yui’s death, her plan is as follows:
The final song of this show is her third encore. She knows this because she always gets at least that many requests. It is
a new song called Love Fire which equates the fire in her heart with the lava of an erupting volcano. There are explosions and
AR lava flowing all around her during the song. The explosions are real fireworks, since Yui likes to use practical effects as
much as possible, to make her shows accessible to those without AR as well as those who do. The final eruption at the end of the
song seemingly engulfs the whole stage in a massive volcanic eruption. Yui is supposed to stand on a riser at the center of the
stage, arms lifted to the sky as the eruption happens, then wave to her fans and walk off the stage as the final strains of the song
drift away. The riser is to place her up and away from the sparks and heated gasses on the stage, keeping her safe. At the moment
of the eruption, Yui instructs the runners to open the trap door which is near the riser and with some speed and a little luck, she
can run to and jump through the trap door before being burned by the explosions.
Of course, none of this accounts for the lack of a body at the end of this, which might cause problems later on if the
runners don’t have a solution, though that won’t fall within the scope of this Mission.
In the meantime, two separate teams enter the stadium via different methods.
First, the men in black from the National Diet. Once Yui’s show begins, they walk into her dressing room and simply
wait for her to finish, then take her into her father’s custody. They do not argue or cajole, they simply do it. If anyone attempts to
use force to stop them, they only use enough force to get themselves and Yui out of the stadium and to the National Diet building
and no more. They avoid any civilian casualties. If the Renraku or Evo forces are causing the runners problems and the Diet
forces are not involved yet, they can be convinced to assist the runners in keeping Yui safe and free. Of course, they fully expect
to take her into custody once the Evo team is stopped. If the runners instead decide to let them take custody of Yui, they do so
with no offer of pay, other than that her father will owe them a favor. The runners can decide for themselves if that is payment
enough for them, but these men have neither the resources nor the clearance to offer the runners any sort of pay for Yui.
Second, the Evo team makes a flashy entrance, parachuting down through the opening in the dome above the stadium.
They attempt this during the song War of My Heart when the anthroform waifu drones on stage, along with Yui are fighting a
mock battle with actors dressed as retro-futuristic samurai which have just come galloping down the aisles of the crowd on
horses. The crowd goes wild as they assume the attack is part of the show. The runners should be able to tell from their lack of
costume that the interlopers are not part of the show and move to stop them. It is difficult for the runners to stop the Evo team
long enough to talk to them, but if they should manage it, they can be convinced to offer ¥15,000 plus ¥100 per net hit for the
runners to hand over Yui to them. The Evo team argues that while Renraku is trying to kill Yui, they want nothing more than to
keep her safe and sound. After all, who better to keep the starlet safe from a AAA corp than a rival AAA corp?
If the Evo team succeeds in grabbing Yui, or the runners agree to hand her over to them, they call in a helicopter which
drops ropes down which the Evo operatives quickly hook themselves and Yui up to and are lifted out of the stadium to the cheers
of the adoring crowd.
Once the runners have triggered the blast that “kills” Yui and scattered the DNA evidence, or done whatever other
thing that passes for her dying, they must move through the hallways of the basement level of the Japan National Stadium. While
doing so and as they come out onto street level to their extraction vehicle (or automated taxi, if they forgot to arrange for
transportation), they see a group of people dressed as J-pop fans, but with curiously cold, impassive faces watching them as the
vehicle begins to pull away from the stadium. A Perception + Intuition [5] Test reveals that these people are carrying very
distinctive weapons which they had just begun to pull out, but quickly tuck away as they see the vehicle leaving. Anyone with a
specific Knowledge skill in Renraku Special Forces or the like will realize that these people are probably Renraku Red Ninja, the
semi-mythical special forces of that corp.

EVO OPERATIVE (4, PROFESSIONAL RATING 5)


B A R S W L I C E ESS
6 5 (7) 5 (7) 4 (6) 4 4 5 3 2 1.9

Initiative: 10 (12) + 3D6


Condition Monitor: 11
Limits: Physical 7 (9), Mental 6, Social 4
Armor: 18 (chemical seal)
Skills: Athletics skill group 6, Close combat skill group 7, Etiquette 6 (Corporate +2), Firearms skill group 9, Free-Fall 6
(Parachute +2), Negotiation 4, Perception 6, Sneaking 6
Augmentations: Cybereyes [Device Rating 2, w/ flare compensation, image link, low-light vision, smartlink, thermographic
vision], muscle augmentation 2, muscle toner 2, wired reflexes 2
Gear: Erika Elite commlink [Device Rating 4], Full body armor [15], full helmet [+3, chemical seal]
Weapons:
AN-39 [assault rifle, Acc 5, DV 10P, AP –2, Modes: SA/BF/FA, RC 2, 40 (c), w/ 3 extra clips explosive ammo,
smartlink]
AN-39 Grenade Launcher [grenade launcher, Acc 3, DV *, AP *, Modes: SS, RC –, 6 (m), w/ 3 smoke grenades, 3
flash-bang grenades, smartlink]
Cougar Long Fineblade [Blades, Acc 6, Reach –, DV 9P, AP –1]
Unarmed strike [Unarmed, Reach –, Acc 7 (9), DV 6S, AP –0]

NISSAN HOUND (HELICOPTER)


HAND SPEED ACCEL BODY ARMOR PILOT SENSORS SEATS
5 4 3 16 16 2 4 12

SECURITY GUARD (1 PER 2 RUNNERS, PROFESSIONAL RATING 3)


B A R S W L I C ESS
4 4 4 3 3 2 3 3 6

Initiative: 7 + 1D6
Condition Monitor: 10
Limits: Physical 5, Mental 4, Social 5
Armor: 12
Skills: Blades 4, Clubs 3, Etiquette 3, Perception 2, Running 4, Unarmed Combat 3
Gear: Armor jacket [12]
Renraku Sensei commlink [Device Rating 3]
Weapons:
Tanto [Blades, Acc 6, Reach –, DV 5P, AP –3]
Stun baton [Clubs, Acc 4, Reach 1, DV 9S(e), AP –5, 10 charges]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 3S, AP –0]

NTMP OFFICER (2, PROFESSIONAL RATING 3)


B A R S W L I C ESS
4 3 4 3 3 2 3 3 6

Initiative: 7 + 1D6
Condition Monitor: 10
Limits: Physical 5, Mental 4, Social 5
Armor: 12
Skills: Clubs 4, Perception 3, Pistols 3, Running 3, Unarmed Combat 4
Knowledge Skills: Law Enforcement 4, Local Crime 3
Gear: Armor jacket [12], Renraku Sensei commlink [Device Rating 3], Sunglasses (image link, smartlink), 2 doses of Jazz
Weapons:
Yamaha Pulsar [taser, Acc 5, DV 7S(e), AP –5, Modes: SA, RC 1, 4(m)]
Stun baton [Club, Acc 4, Reach 1, DV 9S(e), AP –5, 10 charges]
Unarmed strike [Unarmed, Reach –, Acc 5, DV 3S, AP –0]

NATIONAL DIET MAN (2, PROFESSIONAL RATING 5)


B A R S W L I C E ESS
6 5 (7) 5 (7) 4 (6) 4 4 5 3 2 1.9

Initiative: 10 (12) + 3D6


Condition Monitor: 11
Limits: Physical 7 (9), Mental 6, Social 4
Armor: 9
Skills: Automatics 5, Close Combat skill group 6, Etiquette 3, Intimidation 4, Perception 4
Augmentations: Cybereyes (Rating 2, w/ flare compensation, image link, low-light vision, smartlink,
thermographic vision], muscle augmentation 2, muscle toner 2, wired reflexes 2
Gear: Armored suit [9], Erika Elite commlink [Device Rating 4]
Weapons:
Ultimax 70 [machine pistol, Acc 5(6), DV 6P, AP –0, Modes: BF/FA, RC 4, 15(c), gas vent 2, laser sight]
Tanto [Blades, Acc 6, Reach –, DV 8P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 7 (9), DV 6S, AP –0]

PUSHING THE ENVELOPE


There should be plenty in this scene for the runners to deal with. However, if you truly want to push them, you can
certainly increase the number of Evo troopers or even Renraku Red Ninja to equal the number of runners in the Mission or more.
If you really need to pad for time for some reason, or your players are just waltzing through this Mission without much
challenge, you can have the Red Ninjas catch them before they make it to their escape vehicle and initiate another combat.

RENRAKU RED NINJA (1 PER RUNNER, PROFESSIONAL RATING 6)


B A R S W L I C E ESS
6 (8) 6 (9) 5 (8) 5 (8) 5 4 6 4 3 3

Initiative: 11 (14) + 4D6


Condition Monitor: 11
Limits: Physical 7 (10), Mental 7, Social 6
Armor: 20 (chemical seal)
Skills: Athletics skill group 7 (10), Stealth skill group 6, Close Combat skill group 8, Demolitions 7, Firearms skill group 9,
Perception 7
Augmentations: Aluminum bone lacing, cybereyes [Rating 2, w/ flare compensation, image link, low-light vision, smartlink,
thermographic vision], muscle augmentation 3, muscle toner 3, synaptic booster 3
Gear: Full body armor [15], helmet [+3, full chemical seal]
Weapons:
Nissan Optimum II [assault rifle, Acc 5 (7), DV 10P, AP –3, Modes: SA/BF/FA, RC 3, 30 (c), w/ 3 extra clips, 120
rounds explosive ammo]
Katana [wBlade, Acc 7, Reach 1, DV 11P, AP –3]
Unarmed strike [Unarmed, Reach –, Acc 7 (10), DV 10P, AP –]

DEBUGGING
If the runners are struggling against the Evo team on stage, have several NTMP and security guards, or even the
National Diet men show up to help them take them down. No security or police forces use any sort of projectile weapon out of
fear of hurting people in the crowd.
SCENE 8: WHALIEN 52
SCAN THIS
The runners get Yui to her waiting boat and bid her farewell…after getting paid, of course.

TELL IT TO THEM STRAIGHT


The former Imperial Gardens are beautiful at night, reed warblers calling to each other through the darkness, their
songs seemingly contradicting the fact that you are in the heart of the city. The gravel of the paths crunches under your feet while
occasionally the whir of an aerial drone can be heard, sending you hurrying under the nearest tree to hide under its scented
flowers while the drone continues on its way.
Eventually you work your way down the paths to the side of the Sumida river where a dark shape floats serenely on the
still water. The glow from the sky eventually brings out the details of a Corsair Panther moored to the railings above the water.
You see the glow of a single lit cigar as someone on deck puffs on it, then vanishes into darkness once again.
Yui turns to you and smiles her dazzling smile, “Thank you, my friends,” she hesitates, “But then you are not truly
friends, are you? You do things for money and are in my employ.” She blinks a moment, her eyes gaining the unfocused look of
someone interacting with AR, regaining her focus a few moments later.
“There. You have been paid for what was agreed upon and for what you deserve. I really do wish you all the best …
my friends,” she impishly adds and her smile flashes in the darkness. She turns her face toward the city once more and pauses, “I
wish Reki,” but then falls silent and shakes her head slightly. She turns, climbs over the railing and descends the large stone
blocks to the edge of the water. The dark figure reaches down and helps her up into the boat. The figure says something soft into
her ear and Yui disappears belowdeck without a backward glance while the figure moves to the controls and the myomeric
mooring line unties itself and casts off.
With a low throb, the Panther’s engines push it toward the lock and out into the dark waters of Tokyo Bay, vanishing
quickly into the darkness.

TANDOKU (FEMALE ORK, RIGGER)


B A R S W L I C E ESS
5 3 6 4 4 4 5 3 2 5

Initiative: 11 + 1D6
Matrix Initiative (hot sim): 11 + 4D6
Condition Monitor: 11
Limits: Physical 7, Mental 6, Social 5
Armor: 12
Skills: Electronic Warfare 5, Gunnery 3, Pilot Watercraft 8, Sneaking 5, Survival 4 (Ocean +2), Unarmed Combat 3
Qualities: Gearhead
Gear: Armor jacket [12], Proteus Poseidon [Device Rating 5, ASDF 0/0/6/7, noise reduction 3]
Programs: Encryption, toolbox
Weapons:
Unarmed strike [Unarmed, Acc 7, Reach –, DV 4S, AP –0]

CORSAIR PANTHER
HAND SPEED ACCEL BODY ARMOR PILOT SENSORS SEATS
1/3 2/5 1/3 18 10 2 3 8

Upgrades: Amenities (middle), improved economy, satellite link, secondary manual controls, signature masking 2, SunCell

BEHIND THE SCENES


Nothing to see here, everything is what it seems. The captain of the boat is a female ork and a close friend and fan of
Yui’s who was in town for the big concert before Yui even contacted her for help. The boat has the range to easily reach San
Francisco on its own and is armed as well, in case pirates get any ideas.

PUSHING THE ENVELOPE


If you’re really hurting to fill time and the runners didn’t discover the stealth tag from scene 5A, you could have several
MIB Men arrive and try to take the runners into custody. You can find their stats in that scene.

DEBUGGING
If the runners try to stop Yui from leaving, the best defense is simply for Yui to not pay them. The only thing which
needs to happen is Yui pays the runners and leaves on the boat. As simple as that.
PICKING UP THE PIECES
MONEY
 8,000¥ + 500¥ per net hit to a maximum of 6 hits, if they only honor their original deal with Tanaka-san.
 12,000¥ + 500¥ per net hit to a maximum of 4 hits, for staying true to Yui and helping her fake her death and escape.
 14,000¥ + 100¥ per net hit for handing Yui over to Evo.
 0¥, but gaining a favor from Obuchi Haru if they hand Yui over to the men in black.

KARMA
 2 Karma – Keeping Yui alive and helping her escape.
 1 Karma – Keeping Yui alive but handing her to the Evo operatives or men in black.
 2 Karma – Surviving the Adventure
 3 Karma – Overall Adventure Challenge.

GAMEMASTER REWARD
When running this adventure you may choose to count the Missions as “played” for their personal Shadowrun Missions
character. You must choose to do this the first time your run this Mission only, and take the optional results to match those the
team you GMed for earned. You may not choose to wait for a “better” attempt to choose your rewards. You’re on the honor
system here, so please don’t skew the adventure to help the players gain extra rewards just so that you can get better results.
You will earn a flat amount of karma and nuyen, regardless of how well (or poorly) the players do, listed below. For
other missions results and rewards that you track on the Debriefing Log (Objectives completed, reputation and contacts earned,
etc), take the average results of the group you’re GMing for. So if four out of six players earned a point of notoriety, you will
earn one as well. If only two players out of five earn a +1 Loyalty with Simon, you would not get that +1 Loyalty. Along those
lines.
Karma Earned: 7
Nuyen Earned: 13,000¥

REPUTATION
During the adventure, runners may perform actions that will add to their Street Cred, Notoriety, or Public Awareness
(p. 372, SR5). Besides the scenario specific gains listed below, gamemasters should consider the characters actions throughout
the game and award additional points as appropriate. If a player earns Public Awareness or Noteriety, don’t be afraid to give
them extra points.

+1 Street Cred if the players manage to actually kill the Red Ninjas.
+1 Street Cred if the players refuse to renegotiate the job with Yui and take only the original pay negotiated with Reki.
+1 Notoriety for any player who picks a fight with the police.
+1 Public Awareness if the team fights the Evo team in the open on stage.

CONTACTS
Successfully completing objectives or performing the actions listed below will earn characters specific Missions
contacts at a Loyalty of 1, and should be given the Contact Sheet included with this Mission. If they already have that contact,
they gain a +1 loyalty to that contact (up to a maximum of 4).
Characters might interact with NPCs not specified by the Mission, and may earn these NPCs as a contact at Loyalty 1.
They may also work with non-Mission specific contacts that they have already earned or that they bought at character creation,
and gain a +1 Loyalty to these contacts, with a maximum Loyalty of 4. Gamemasters should not grant these lightly, and players
should have to work to earn these contacts by going the extra mile to impress the NPC, offering up favors, or paying them well
above the standard rates for information or services.

 Asada Yui if they keep her alive and free.


 Kaito Nakamura if they hand Yui over to Evo.
 Obuchi Haru if they hand Yui over to her father.

LEGWORK
When a PC gets in touch with a contact, make an unopposed Connection + Connection test for the contact. The results
of this test determine how many ranks of information the contact knows about the question. If the relevance of the subject is a
specialty of the contact, they get +3 to this test. The player then makes an unopposed Charisma + Etiquette + Loyalty test, the
results of which determine how many ranks of information the contact is willing to divulge for free, up to the max ranks of
information they know. If the contact knows more, they will require a payment of 500¥-(Loyalty*100¥, minimum 100¥) per rank
of information they still know.
If the PCs have worked all of their contacts, and are still missing important information, they may request that a contact
ask around. If they do so, have the Contact make an extended (Connection + Connection (1 hour)) test. Additional information
will be available at a cost of 1000¥-(Loyalty*100¥, minimum 200¥).
A Matrix Search action (p. 241, SR5) may also be utilized to gather information from the following charts, using the
appropriate thresholds and search times.

ABE SORA
Contacts to Ask: Media, Musicians, Street

Contacts Matrix Search Information


0 0 Good old Honest Abe, right? What?
1 1 A drummer, though not in a band right now. He works mainly as a studio drummer for Chrome
Pony.
2 3 He spent a pretty good amount of time working in Yui’s penthouse to record drumlines for her
newest album. He prefers virtual drum sets.
3 5 There was some speculation that he had something on the side with Yui when he was at her
place doing recordings.
4 -- The only reason he worked for Chrome Pony is that he was just in it for the regular paycheck
and gives music a more “organic” sound than using a drum machine. I heard Reki might have
been a little jealous of him. He’s definitely a handsome one.

ASADU YUI
Contacts to Ask: Chrome Pony employee, Corporate, Media, Music Fan

Contacts Matrix Search Information


0 0 I’m sorry, were you talking to me? I have my own problems. Can you believe what the
National Diet is doing these days?
1 1 Goi! I love her! She’s been a huge star since she started singing professionally at age ten!
2 3 She released an album almost a year ago, but is only just now going to be starting to tour. I
think she'’ calling it the Silver Dragon tour. She is so kawaii!
3 -- She has serious connections, too. Her father is a professional politician, I’ve heard. I think his
name was Obuchi Haru?
4 6 She fell in love with her manager, Kirigaya Reki and they’re going to get married during the
concert tour!
6 -- She has a sister who moved to San Francisco in California Free State when they were children
after their parents divorced. A few years later, her father remarried and his new wife brought
Yui to an audition. The rest, as they say, is history.

BAR BENFIDDICH
Contacts to Ask: Barfly, Bartender, Bouncer, Street, Tanaka-san, Wait Staff

Contacts Matrix Search Information


0 0 I think you’d have to go to some elf-sounding country for a bar with that name. Good luck!
1 1 Yeah, old bar located in Nishi-Shinjuku. It’s been around for over 60 years.
2 3 Started out really small on the second floor, but over the years expanded to the first floor.
Bottom floor is typical bar vibe, but the upper floor maintains the old speakeasy ambience.
3 -- No, really, it’s not a runner or Tanaka-san hotspot. It doesn’t cater to secure, clandestine
meetings or anything. It really is just a neighborhood bar with a more upscale second floor that
sometimes gets to claim a media star among its clientele.
CHROME PONY
Contacts to Ask: Corporate, Media, Renraku, Tanaka-san

Contacts Matrix Search Information


0 0 I think you can find that over in the Roppongi district.
1 1 Yeah, they’re a music label, I think. Had some big names over the years, probably.
2 3 They started out a pretty small label, though maybe ten years ago, they really started to scoop
up some major talent and have been growing ever since!
3 -- The thing that started them growing so fast was a very quiet merger behind the scenes by
Renraku.
4 6 The new corporate overlords don’t care much about the wellbeing of individual stars and tends
to treat them as commodities to be exploited. In their eyes, stars are expendable resources that
once they burn out, they just find a new flavor of the week. That said, some of their stars have
exhibited remarkable staying power.

EVO HIT TEAM (FROM SCENE 2)


Contacts to Ask: Chrome Pony Executives, Noboru Egawa, Kaito Nakamura, Watanabe Sara

Contacts Matrix Search Information


0 0 Sorry, I missed that episode. No spoilers, so ka?!
3 5 Evo has been active in the shadows recently, but they have not ordered any hits on anyone
associated with Renraku.
4 -- Reki and Yui were not nearly as discrete as they thought about their budding romance, and
Renraku, Chrome Pony’s parent company took notice.
6 -- Renraku wasn’t about to lose one of their biggest talents and most profitable entertainers. They
staged the “extraction” which killed Reki. In truth, there was never an extraction attempt, and
those were runners hired by Renraku to kill Reki and scare Yui.

FUJITA DAIGO
Contacts to Ask: Chrome Pony, Corporate, Media

Contacts Matrix Search Information


0 0 Computer company, aren’t they? Cute little unicorns as their logo?
1 1 He’s the CEO of Chrome Pony.
2 3 He’s steered Chrome Pony since the Renraku takeover a decade ago. Came over with the
acquisition team.
3 -- People say he actually had his predecessor killed. He seems pretty cold and heartless in all his
business dealings, though he definitely seems to have a soft spot for Asada Yui.
4 6 He definitely answers directly to Renraku, though recently his communications with them seem
to be making him agitated.
5 -- He’s been covertly communicating with someone recently. Not his Renraku bosses, because he
only barely seems to care to hide that. No, this is something far more dark and nefarious.

JAPAN NATIONAL STADIUM


Contacts to Ask: Media, Sports, Street

Contacts Matrix Search Information


0 0 Let me guess: it’s a stadium somewhere in Japan. What did I win?
1 1 Massive stadium with seating for 112,000 people. Used for sporting events, concerts, etc.
2 3 Built back in the teens for the 2020 Olympics. Been renovated and used ever since. It’s been
listed as a historical location, and so is under the protection of the Imperial family.

KIMURA HARUTO
Contacts to Ask: Chrome Pony, Corporate, Media
Contacts Matrix Search Information
0 0 Naruto? Isn’t that some old 2D show?
1 1 Senior Business Development Executive at Chrome Pony.
2 3 He’s the brains behind the business at Chrome Pony. It’s said that Fujita-san doesn’t like to
make a business move without his approval.
3 -- He has a reputation for being absolutely ruthless in his business dealings.
4 6 Before working at Chrome Pony, he was a mid-level executive in Renraku, known for handling
the details of corporate raids. In effect, he dismantled small companies for his corporate
overlords.
5 -- It’s said he will stop at nothing short of wetwork to get his job done and that he’s still
answering directly to his Renraku bosses.

KIRIGAYA REKI
Contacts to Ask: Chrome Pony, Corporate, Media, Music Fan, Musicians, Street

Contacts Matrix Search Information


0 0 I have a cousin named Kirigaya. Medium height, black hair. Sound like him?
1 1 Manager of Asada Yui and music editor for Chrome Pony.
2 3 It’s an open secret that he fell in love with his talent, Asada Yui.
3 5 He’s only twenty-four, but has already had a string of dance hits. A little over two years ago he
mixed and released an album for The Foxy Three which was an explosive hit. Chrome Pony
made him an offer he couldn’t refuse and was soon after paired up with Yui on a new album.
4 -- He’d been getting more and more disillusioned with working for Chrome Pony in recent
months. He missed the freedom of working freelance.

MORI MASA
Contacts to Ask: Chrome Pony, Corporate, Media, Noboru Egawa

Contacts Matrix Search Information


0 0 Moshi moshi! Hah! Can’t fool me, fox-san! *hic*
1 1 She is the Chief Operations Officer (COO) for Chrome Pony. She handles day to day
operations for the company.
2 3 She seems friendly enough with her employees, but can be brutally direct and seemingly
unfeeling when having to do difficult tasks like laying someone off.
3 -- She’s brutally efficient at her job and has been spending a lot of time outside of the office
recently, which is unusual.
4 6 There’s been several reports that she’s been seen in some of the more shadowy parts of
Shinjuku in the past week or so.
5 -- She’s even been seen speaking in a very friendly way with one Noboru Egawa, a Shateigashira
for the Inagawa-kai Yakuza.

OBUCHI HARU
Contacts to Ask: Government, Renraku

Contacts Matrix Search Information


0 0 Sorry, don’t know the guy. Maybe ask at that ramen shop over there.
1 1 Yeah, some guy in the National Diet.
2 3 Member of the National Diet. His family’s been in the politics biz for over a hundred years!
3 -- Not just a member of the National Diet, but also a ranking member of the Divine Heritage
Party.
4 6 He’s been looking in recent years on how to expand his family’s influence beyond just the
government, but into entertainment and heavy industry as well.
5 -- Rumor has it he’s in Renraku’s pocket behind the scenes. The corp is using him to gain
influence in the government, and he’s using the corp to expand his family’s presence in
ventures beyond simple politics.
SAITO ITSUKI
Contacts to Ask: Chrome Pony, Media, Music Fan, Musicians

Contacts Matrix Search Information


0 0 You just made that name up, didn’t you?
1 1 Guitar player for The Foxy Three. Oddly, he was the fourth member of the band.
2 3 He has a side gig as a studio guitarist for Chrome Pony.
3 -- Known as a ladies’ man, he’s actually always treated Yui like a little sister.
4 6 Odd that he’s now working for Chrome Pony, since The Foxy Three are promoted by a label
with ties to Evo Corporation.

SILVER DRAGON TOUR


Contacts to Ask: Media, Music Fan, Street

Contacts Matrix Search Information


0 0 Silver? I hadn’t heard of any dragons coming in silver. And touring? Are you sure?
1 1 I think this is a tour of some Japanese singer. I think there might be a billboard on the next
block about it.
2 2 Oh yeah! Asada Yui’s new concert tour! She’s going to sing all her hits from Better Than Life,
in addition to all her old hits!
3 3 It’s going to be a serious spectacle. I mean we’re talking not just ARO spectacle, but even
holograms, pyrotechnics, and dancers! It’s scheduled to tour in venues all over the world for the
next two solid years!

SUZUKI RIKU
Contacts to Ask: Chrome Pony, Media

Contacts Matrix Search Information


0 0 Didn’t he invent the first motorcycle? I don’t know.
1 1 Oh yeah, he works for Chrome Pony. One of the more hands-on guys.
2 3 He works as a producer at Chrome Pony. He’s actually produced every album Asada Yui has
released since she was discovered. Kind of a cold guy, but he definitely seems to know what
sounds sell.

WATANABE SARA
Contacts to Ask: Chrome Pony, Corporate, Media

Contacts Matrix Search Information


0 0 That guy had very interesting takes on music! Wait, that’s a different guy, isn’t it?
1 1 She works at Chrome Pony in the business offices.
2 3 She’s the Executive Assistant for the CEO, Fujita Daigo.
3 -- It’s said that she’s more than just an Executive Assistant to Fujita-san, if you know what I
mean.
4 -- Recently she’s been seen in some less-savory parts of town, not something she’s known for.
Was she there on her own, or on behalf of her boss?

YAGAMI KIRA
Contacts to Ask: Media, Renraku, Tanaka-san

Contacts Matrix Search Information


0 0 Very funny. Do you have a little black notebook, too?
1 1 I think he works in the music industry. I think he works for Chrome Pony.
2 3 He’s a music manager and producer for Chrome Pony. They use him to handle special or
difficult cases.
4 -- He’s managed to save a few of the problem cases he’s been given, but recently he’s also been
manager for a couple of rising stars who ended up committing suicide. Sad what he’s had to go
through.
5 6 He doesn’t actually work for Chrome Pony, however. While he has skills in music production,
he’s actually a troubleshooter for Renraku.
6 -- He does whatever needs to get done for Renraku. You know those suicides of stars he’s
managed? They weren’t suicides. I’ve heard he gets called in by Renraku to either “fix”
problematic stars, or to remove them.

YOSHIDA NIKO
Contacts to Ask: Chrome Pony, Corporate, Media

Contacts Matrix Search Information


0 0 Meow! I love neko!
1 1 His official title is Creative Executive at Chrome Pony, whatever that means.
2 3 He heads up and directs the creative direction of acts that are under the Chrome Pony label. He
decides on their look, sound, all that kind of thing.
3 -- I’ve heard he’s not a huge fan of Yui’s, since she has always had a very strong opinion of her
personal style, and has been getting backed up by the higher-ups.
4 6 Rumor says he’s just about had it with his bosses taking Yui’s opinion of her creative direction
over his.
5 -- Some people have been whispering that he’s hatched some kind of plan to take Yui out of the
creative loop. Do you think he was responsible for what happened to Kirigaya-san?

CAST OF SHADOWS
ASADA YUI (HUMAN FEMALE, TANAKA-SAN)
Twenty year old Asada Yui has always grown up in the spotlight. Her name is actually a stage name given to her to
make her sound more kawaii by her label, Chrome Pony, and also to insulate her from the politics of her father, Obuchi Haru, a
member of the National Diet and ranking member of the Divine Heritage Party. A young woman with a slight build, long blond
hair, and warm brown eyes, Yui has always loved to sing and dance, especially in front of an audience since she was a young
child. At the age of ten, she auditioned for a trid show and was “discovered” by the Chrome Pony label and signed. Ever since
then, she has been gaining in popularity over time, each album tweaking her image from young energetic child star to a mature
woman singing songs of unrequited love and longing, along with upbeat dance tunes which keep her fresh and vital in modern
Japanese culture.
Two years ago, she was paired with a new manager, Kirigaya Reki, who had recently made a name for himself in the
industry. It was thought two young talents would complement each other and create something fresh and new. They did, and Yui
released a new album a little over a year later called Better Than Life. It was a huge success and has now led to the Silver Dragon
Tour which Yui will be launching soon.
During the writing and recording of the album, Yui and Reki slowly came not only to respect each other, but to fall in
love. The record label pushed the Silver Dragon tour extremely hard. The shows will not only incorporate singing and dancing,
but myriad backup dancing drones, holographic tableaus, pyrotechnics, and even specially-trained horses galloping through the
audience. The tour is planned to encompass the world over the next two years with virtually no down time, this after grueling
hours spent recording the album, then doing the press tours to promote the album, special appearances and smaller benefit
concerts.
The strain of the past two years has begun to wear on even the young and energetic couple, and with no end to the
stress and hectic schedule in sight for the next two years, the couple has decided to break off from their own lives. In their rose-
colored view, a simple life spent living together on some small island in Japan would be preferable to the continuous circus of
fame.

B A R S W L I C E ESS
2 6 6 2 4 3 4 6 2 6

Initiative: 7 + 1D6
Condition Monitor: 9
Limits: Physical 4, Mental 5, Social 8
Armor: 7
Active Skills: Blades 2, Etiquette 5 (Entertainment +2), Gymnastics 7, Negotiation 5, Perception 4, Performance 10 (Singing
+2), Running 3, Unarmed Combat 2
Knowledge Skills: Music Industry Insiders 7, Popular Music 5
Languages: Japanese (N), English 3
Qualities: First Impression, Combat Paralysis
Gear: Contacts [Rating 3, flare compensation, image link, vision enhancement 1], ear buds [Rating 3, audio enhancement 3]
Weapons:
Unarmed strike [Unarmed, Acc 4, Reach –, DV 2S, AP –0]

KIRIGAYA REKI (HUMAN MALE, TANAKA-SAN)


A tall young man with a shock of dark hair falling in front of his eyes, he favors loose clothing and eclectic styles.
Growing up in the Shinjuku district of Neo-Tokyo, Reki was always fond of music. He got his first commlink at eight
years old and immediately started singing into it and mixing his own songs. Soon, he discovered his singing voice wasn’t tat
great, but he started mixing songs for his singer friends, getting jobs by word of mouth.
By the time he was in his late teens, Reki was already professionally mixing songs for artists and bands, though none of
great import until he came across The Foxy Three. He enjoyed their music and offered to work with them on their next album.
The band checked him out and ended up hiring him. The collaboration resulted in Silent Chrysanthemum, an album which hit
platinum in a remarkably short amount of time, catapulting both The Foxy Three and Kirigaya Reki into the big time.
Reki was offered a substantial paycheck to come work for Chrome Pony with the promise he could still work on his
own side projects. When he found out he was going to be not only mixing, but also managing Asada Yui, the rising Aidoru star,
he lost interest in outside projects and focused himself on his new charge.
Two years ago, the two of them were paired up. It was thought two young talents would complement each other and
create something fresh and new. They did, and Yui released a new album a little over a year later called Better Than Life. It was a
huge success and has now led to the Silver Dragon Tour which she will be launching soon.
During the writing and recording of the album, Reki and Yui slowly came not only to respect each other, but to fall in
love. The record label pushed the Silver Dragon tour extremely hard. The shows will not only incorporate singing and dancing,
but myriad backup dancing drones, holographic tableaus, pyrotechnics, and even specially-trained horses galloping through the
audience. The tour is planned to encompass the world over the next two years with virtually no down time, this after grueling
hours spent recording the album, then doing the press tours to promote the album, special appearances and smaller benefit
concerts.
The strain of the past two years has begun to wear on even the young and energetic couple, and with no end to the
stress and hectic schedule in sight for the next two years, the couple have decided to break off from their own lives. In their rose-
colored view, a simple life spent living together on some small island in Japan would be preferable to the continuous circus of
fame.

B A R S W L I C E ESS
3 4 4 3 4 5 5 4 1 6

Initiative: 9 + 1D6
Condition Monitor: 10
Limits: Physical 5, Mental 7, Social 6
Armor: 9
Active Skills: Blades 3 (Swords +2), Etiquette 5 (Entertainment +2), Instruction 3, Negotiation 6, Perception 3, Running 4,
Unarmed Combat 4
Knowledge Skills: Music Industry Insiders 6, Music Production 8, Music Venues 5
Languages: Japanese (N), English (N)
Qualities: Bilingual
Gear: Lined coat [9], Transys Avalon [Device Rating 6]
Weapons:
Wakizashi [Blades, Acc 7, Reach 1, DV 5P, AP –3]

YAGAMI KIRA
Discovered as a Technomancer at a young age, Kira was raised by a quiet, normal family who worked for Renraku. He
is tall with brown hair and handsome features, if rather cold eyes. He has been trained since his youth to never question the
company’s motives or requests.
At first trained for typical data jobs, by the time he was a teen, Kira was being trained for hacking attacks on targets
soft and hard. He was made a member of a team including various talents, specifically for more nefarious, yet long-term projects
for Renraku. Given training in the entertainment industry, especially the music industry, he was taught to ingratiate himself with
the studios.
Any time Renraku has a talent they cannot get under control in any other way, Kira is brought in to either forcibly bring
the artist into line or eliminate the target. He is given broad latitude to handle “problems” and has quickly made a name for
himself as a quality troubleshooter.
His latest assignment has been to bring Asada Yui back into the fold. He uses sprites to do much of his legwork,
distancing himself from any intelligence-gathering and giving himself plausible deniability. Once he realizes that Yui still had no
intention of toeing the line with her Renraku masters, he decides that a dead artist who can be resurrected using computer
generated “lost footage” will be far more profitable and less problematic for the corporation, he puts plans into motion to kill Yui
in such a way to make it seem like suicide.

B A R S W L I C E ESS R
3 3 4 3 5 5 5 6 3 6 6

Initiative: 9 + 1D6
Matrix Initiative: 10 + 4D6
Condition Monitor: 10
Limits: Physical 5, Mental 7, Social 8
Armor: 12
Active Skills: Blades 4, Compiling 7, Computer 5, Cybercombat 6, Decompiling 6, Etiquette 5, Leadership 4, Perception 5,
Pistols 3, Registering 7, Software 6
Knowledge Skills: Music Industry Insiders 6, Musical Composition 3, Musical Venues 4
Languages: Japanese (N), English 4
Qualities: Natural Hardening, Technomancer
Gear: Executive Suite suit, MCT Blue Defender [Device Rating 3]
Complex Forms: Cleaner, Derezz, Diffusion of Firewall, Editor, Infusion of Attack, Resonance Spike,
Registered Sprites: Fault Sprite 6, Machine Sprite 6,
Weapons:
Fichetti Security 600 [light pistol, Acc 6 (7), DV 7P, AP –, Modes: SA, RC 1 (2), Ammo capacity 30 (c), w/laser sight
and 30 rounds Regular ammo]
Knife [Blades, Acc 5, Reach –, DV 5P, AP –2]
Asada Yui is a young woman known as an Obuchi Haru is a member of the National
aidoru, or cute girl singer. She started as a Diet and a lifelong politician. Raised into
child star, but has made the transition to politics by his family, he started at the
more of a kawaii sex symbol in recent local level, but has over the decades
years, especially since reaching the age of worked hard to get to the national stage.
twenty.
He is known for his hard stances in the
She regularly sells out major venues both Diet, but is also known as a cunning
in Japan and abroad, had her own trid negotiator who isn’t afraid to compromise
show for a couple years and merchandise when needed.
bearing her face can be found all over
Japan. He is divorced with you children, both
daughters. The older daughter moved with
She has been known for catchy dance his ex-wife to California Free State while
music for a long time, but since beginning he kept custody of his youngest who has
to embrace her more mature image, has gone into show business.
started releasing love songs and ballads as
well, culminating in Better Than Life, her
latest album.

Asada Yui Obuchi Haru


Singer Politician
Female Human Male Human
Connection Rating: 5 Connection Rating: 10
Loyalty: Loyalty:

Key Active Skills: Etiquette, Negotiation, Key Active Skills: Data Search, Etiquette,
Performance Intimidation, Negotiation

Knowledge Skills: Music Industry Knowledge Skills: Economics,


Insiders, Music Production, Popular International Relations, Japanese Imperial
Music Family, Metahuman Rights Organizations,
Politics

Yui is a young Japanese human with long Obuchi is an aging Japanese human who
blond hair and large, dark, expressive has spent his entire life in politics. His
eyes. She is a dancer in addition to singer dark hair has begun to go gray at the sides
and enjoys running, so has an athletic and is clean-shaven. He wears a pair of
build. She has no visible augmentations of thick-framed, black glasses at all times
any kind and can always be found wearing which are loaded with a full display suite
just enough makeup to accentuate her which he uses with his datajack to access
features. She wears a plethora of bracelets legislation information at a moment’s
on each wrist, both metal and woven and thought. He is always working on five
stud earrings in her ears. different things and while he can seem
distracted, he is always taking everything
She dresses fashionably, yet simply while in.
at home. In deference to her label, she
wears midriff-baring tops, though for her He dresses formally, always wearing an
own comfort, she sticks to long, slim- expensive suit and tie. His suits are
fitting casual pants and low-profile shoes, always dark-colored, as are his ties, but he
saving the high heels for on stage. concedes himself to whimsy in his shirts,
liking shirts which are crimson or canary
or some other bright color, rather than the
usual pale hues favored by most members
of the National Diet.
Player________________________ Character________________________ Location______________ Date __/__/__

Synopsis Mission Results

SRM 10-06 The No Body Problem O – Kept Yui alive


O – Helped Yui fake her death
O – Handed Yui to her father
O – Gave Yui to Evo

Team Members Advancement

_______________________ Character Improvement Karma Cost

_______________________ ________________________________________

_______________________ ________________________________________

_______________________ ________________________________________

_______________________ ________________________________________

_______________________ ________________________________________

_______________________ ________________________________________

_______________________ ________________________________________

_______________________ ________________________________________

Karma Reputation Contacts, Special Items Gained or Lost, Notes

Previous Available _________ O Asada Yui


Street Cred _________ O Obuchi Haru
Earned _________

Spent _________ Notoriety _________

Remaining Avail. _________


Public Aware. _________
New Career Total _________

Nuyen

Previous Available _________ GM’s Name

Earned _________ _______________________

Spent _________
GM’s Signature
Remaining _________
_______________________

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