Professional Documents
Culture Documents
Charles Rice
Artwork:
Brickdale, Eleanor (1872-1945),
Editing:
Chris Davis, Charles Baize
Layout:
Chris Davis
www.RPGObjects.com
The ‘d20 System’ and the ‘d20 System’ logo are Trademarks
owned by Wizards of the Coast and are used according to the
terms of the d20 System License version 1.0a. A copy of this
License can be found at www.wizards.com. Portions of this
work are derived from the d20 System Reference Document.
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Legendary Tools: Nobility
Greed
They say that avarice is the root of all evil and
many a good man has been lured to villainy
by following a path glittering with gold. While
wealth is a welcome reward for the adventurer
the true hero must make sure he is not questing
for wealth as its own reward or he will soon
find his lofty convictions can be bought and
sold like so many base commodities.
Violence Virtues
Like wealth, violence is an almost necessary companion
of the true hero; however, just as pursuing wealth as its Honesty
own end can cause a hero to become a villain, so can a true For the true hero his word is his bond and a vow is
enjoyment of the slaughter of combat. something he would rather die than renounce.
Refusing to accept a foe’s surrender (Minor) Telling the truth when it would disadvantage you
Refusing to accept the surrender of a worthy foe (Minor)
(Moderate) Upholding a vow at the cost of material possessions
A character should be considered worthy if his Nobility (Moderate)
score is 40 or higher. Upholding a vow at the risk of your life (Major)
Refusing to accept the surrender of a weaker foe (Major) Upholding a vow you believe will certainly cost your life
Anyone with a CR of less than one-half the character’s (Grand)
should qualify for this transgression.
Killing a helpless or much weaker foe.
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Legendary Tools: Nobility
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Legendary Tools: Nobility
Code of Chivalry
You have sworn to uphold the code of the knight. A
character with this allegiance takes double nobility
penalties from Dishonesty and Cowardice transgressions
but gains double nobility bonuses from Honesty and
Bravery virtues.
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Legendary Tools: Nobility
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Legendary Tools: Nobility
him (see below, and the noble class for more information). Armor Tolerance (Ex): From the time a squire turns 14,
If the knight becomes enough of an embarrassment to the and his true training begins, he is in heavy armor. Running,
person who dubbed him, or if his nobility ever falls below jumping, crossing muddy ditches, climbing fences, and, of
20, he will be stripped of his knighthood, and no longer course, riding, mounting and dismounting, and fighting are
able to gain levels in the knight class. all done in heavy armor. By the time the squire becomes
Hit Die: d12. a knight, the heaviest armor feels light and natural. The
knight adds this bonus to the armor penalty and maximum
Class Skills Dexterity modifier of any armor he wears. The maximum
The knight’s class skills (and the key ability for each armor penalty is 0, and the maximum Dexterity modifier is
skill) are Climb (Str), Craft (Int), Handle Animal (Cha), +8.
Intimidate (Cha), Jump (Str), Knowledge (nobility and Knight’s Warhorse (Ex): At 2nd level, the knight may
royalty) (Int), Profession (Wis), Ride (Dex), and Swim select a mount to be his perfect companion through battle.
(Str).
Knight Bonus Natural Bonus
Skill Points at 1st Level: (2 + Int. modifier) x4. Special
Level HD Armor Tricks
Skill Points at Each Additional Level: 2 + Int. modifier
1-2 +0 +0 1 Mounted Combat bonus
Class Features
All of the following are class features of the Knight. 3-4 +2 +3 2 Improved Speed
Weapon and Armor Proficiency: A knight is proficient 5-6 +4 +4 3 Devotion
in all simple and martial weapons and with all armor 7-8 +6 +5 4 Improved Speed
(heavy, medium, and light) and shields (except tower
shields). However, the code of chivalry will sometimes
Knight Level: The number of levels knight and mount
restrict a knight’s choice of weapon.
have been together.
Mounted Combat (Ex): A Knight gains this feat for
Mounted Combat bonus: This ability allows the
free at 1st level provided he meets the prerequisite. A knight
mount to gain a bonus to attack rolls equal to the knight’s
who has the mounted combat feat gains bonuses to attack
mounted combat bonus, as long as the knight is in the
rolls, ride checks, and handle animal (horse) checks, as
saddle.
listed on the knight’s class table.
Bonus HD: Extra eight-sided (d8) Hit Dice, each
Aura of Knighthood (Ex): A knight gains a +1 bonus
gaining a constitution modifier.
for each 20 points of nobility to Intimidate skill checks,
Natural Armor adjustment: The number noted here
level checks to resist Intimidation, and Will saving throws
is an improvement to the mount’s existing natural armor
to resist fear.
bonus.
Code of Chivalry (Ex): Although the laws of nobility
Bonus Tricks: A number of bonus tricks the animal
bind all characters, knights face special penalties if they
learns through experience, requiring no time or skill check
act in a cowardly or dishonest fashion. The ideal knight
by the knight to teach the mount these tricks. These tricks
is supposed to care little for his personal safety, charging
do not count against the normal limit to the maximum
into certain death for the honor of his liege lord. Knights
number of tricks the mount may know.
are also expected to be champions of truth, in their role
Mounted Combat bonus (Ex): The mount gains the
as wandering arbiters of justice. Knights must take an
mounted combat bonus of its rider, as listed on the knight
allegiance to the Code of Chivalry at first level, and may
table, to all attack roles it makes while its owner is in the
not gain levels in the knight class if they give up this
saddle.
allegiance or have it revoked by the game master. Knights
Improved Speed (Ex): The mount’s speed increases by
also gain a special nobility award for swearing an oath
10 feet per round.
of fealty, gaining a nobility bonus of +1 per 10 points
Devotion (Ex): The mount’s devotion to its master is
of the nobility of the person they agree to serve. See the
so complete that it gains a +4 morale bonus on Will saves
allegiances section for more information on the code of
against enchantment spells and effects.
chivalry and oaths of fealty.
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Legendary Tools: Nobility
Ride-by Attack: At 3rd level, the knight gains this feat as mounted combat bonus) or be flat-footed against the
a bonus feat. knight’s attack. Opponents on foot have the DC of this save
Dispense Justice (Ex): You are considered a legal increased by five. This ability only affects targets at least
representative by the medieval system, authorized to 4 levels lower than the knight, and anyone who succeeds
administer justice and arbitrate disputes. Your decisions are their saving throw is immune to this ability for 24 hours.
legally binding on those of the middle class, common, and
base bloodlines (priests and royals police themselves), but Ex-Knights
may be overturned by a knight up to four levels higher, or a A knight whose nobility falls below 20 can no longer gain
noble of equal or higher level. levels in the knight class, but retains all knight abilities he
Trample: At 7th level, the knight gains this feat as a currently possesses except for Aura of Knighthood. Ex-
bonus feat. Knights also lose the Code of Chivalry class ability (as
Unhorse (Ex): At 9th level, the knight is a master at a fallen knight no one expects the knight to behave like
unhorsing opponents, and any mounted opponent the one any longer). A knight who raises his nobility back to
knight successfully hits with a charge attack, while the 41 may seek a noble to reinstate him into the knighthood.
knight is also mounted, must make a successful Ride check This noble must be a minimum of 4 levels higher than the
(DC 15 plus the knight’s mounted combat bonus) or be petitioning character. The noble or knight who dubbed you
unhorsed. into the knighthood may also impose this restriction, if you
Take the Reins (Ex): As Unhorse, except at 11th level have become an embarrassment to them, regardless of your
the knight may attempt to unhorse a mounted opponent current nobility.
while he is on foot as an unarmed attack that inflicts no Knights who lose their allegiance to the code of chivalry
damage, but does not provoke an attack of opportunity. are also barred from gaining further levels in this class, as
This ability represents such tricks as grabbing the reins of are knights who swear an oath of fealty, and who have their
a moving horse, cutting one of the saddle straps, and so allegiance to their lord revoked, or allow him to be killed.
forth. See the allegiances section for more information.
Power Charge (Ex): Beginning at 13th level, the knight
may add twice his mounted combat bonus to the damage Multiclass Knights
inflicted on a charge attack once per day. At 15th level the Knights may multiclass, but face a special restriction
knight may use this ability twice per day, and at 17th level when doing so. If a knight gains levels in a class other
three times per day. than Cleric, Noble, or the Paladin prestige class, he cannot
Terrifying Charge (Ex): At 19th level the sight of the gain any further levels in the knight class. However, the
knight bearing down on his opponent will strike fear into character retains all knight abilities and all social privileges
all but the most implacable of foes. Anyone the knight is of knighthood.
charging must make a Will save (DC 15 plus the knight’s
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Legendary Tools: Nobility
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Legendary Tools: Nobility
Divine Grace (Su): At 2nd level, the noble gains a bonus In the case of a very long quest (such as the Grail Quest),
equal to her Charisma modifier (if any) on all saving a character only receives the quest bonus when actively
throws. pursuing the quest. A character could undergo many
Quest (Ex): Beginning at 3rd level, the noble gains the missions unrelated to his current quest, receiving no quest
ability to assign quests. A quest is a long-term goal given to bonuses while doing so, then pick up the trail of the quest,
bolster the noble’s interests, or to give his servants valuable and gain his bonus as normal.
experience. Characters undertaking the quest gain the listed Aura of Courage (Su): Beginning at 4th level, a noble
bonus to skill checks and saving throws for the duration of is immune to fear (magical or otherwise). Each ally within
the quest. 10 feet of her gains a morale bonus on saving throws
To qualify for a quest bonus, a character must have against fear effects of +1 per 20 points of nobility the
sworn fealty to the noble giving the quest, or to a lord the noble possesses. This ability functions while the noble is
noble has himself sworn fealty to at least one month prior conscious, but not if she is unconscious or dead.
to the noble issuing the quest. In other words, if a character Divine Wrath (Su): Once per day, the noble can invoke
serves Sir Gawaine, he may receive a bonus for a quest his authorizing divinity and deliver a devastating attack
given by King Arthur. Even though the character has never upon an enemy. This attack gains a bonus to hit equal to
sworn direct fealty to the King, he has sworn fealty to Sir the noble’s Charisma modifier, and a damage bonus of +1
Gawaine, who has sworn fealty to Arthur. Characters that per 10 points of nobility the character possesses. The noble
do not qualify for the quest bonus can still undertake the may use this ability twice per day at 10th level, and three
quest; they just receive no special bonuses for doing so. times per day at 16th level.
To qualify as a quest, a mission’s final encounter must Divine Right (Su): The noble’s divine spark is evident
have a challenge rating equal to three times the quest to all who come into contact with him, who will show
bonus. A quest must also take a minimum of one week him extreme deference according to their relative stations
times the quest bonus to complete. A noble may assign (thus while a King would greatly honor a knight with this
lesser quests, but the bonus will be lower for those quests. ability, he would not immediately serve him, rather he
Thus a 20th level noble could offer a quest taking two would tend to heap honors, gifts and dangerous quests on
weeks to perform, and with a final encounter challenge the character).
rating of 6, but those undertaking the quest would gain a Nobles with this ability have their aura of courage
maximum bonus of +2 to skill checks and saving throws, replaced with an Aura of Majesty. This makes all within
even though the noble’s maximum bonus is +6. 10 feet of the character immune to fear, and all characters
Player characters may undertake quests from PC and working under him in battle gain a morale bonus on saving
NPC nobles, but may also assign them to their followers, throws against fear effects of +1 per 20 points of nobility
as a way of retrieving lost items, helping fellow nobles, the noble possesses while they can see the character, or
and as a way to gain their followers experience, making the character’s standard. This bonus applies even if the
them more powerful when the character needs them later. character cannot participate in battle himself (such as
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Legendary Tools: Nobility
when Uther was carried to a battle on a horse litter, even noble is bonded to the lands he rules and to his subjects.
though deathly ill, his mere presence inspired his soldiers If the noble pleases his god, his lands and his people will
to victory). prosper. If the noble’s god is displeased, his people will
This ability also grants the noble the power to dub pay the price. This allows the noble’s personal success to
anyone he deems worthy a knight, even those who do not translate into a kingdom of unparalleled grace and beauty,
meet the prerequisites for the knight class. However, the if his god is pleased with him.
penalties for the noble if such a knight behaves poorly are For nobles who rule small areas, this ability is not very
more severe. For every 2 nobility lost by the offending significant. However, once a character has risen to the
knight, the noble loses 1 nobility. level of a king or duke, this ability could cause happiness
At 12th level, a noble’s aura grants all those within 10 or misery for millions, and its effects will be felt many
feet of him a morale bonus on all saving throws of +1 per countries away. In general the GM should use nobility
20 points of nobility the character possesses. gains or losses of a noble with this ability to represent
At 15th level, a noble’s aura grants all those within 10 the health of all he rules, in terms of crop performance,
feet of him a morale bonus on attack rolls of +1 per 20 monster incursions, and so forth.
points of nobility, and all those serving the noble who can
see him, or his standard gain a +2 morale bonus on all
saving throws. New Prestige
At 18th level, a noble’s aura grants all those within 10
feet of him a morale bonus on damage rolls of +1 per 20 Classes
points of nobility the character possesses, and all those
serving the noble who can see him, or his standard gain a Paladin
+2 morale bonus to attack rolls. The paladin is the “noble knight” of legend,
At 20th level, all those serving the noble who can see exemplified by Lancelot, Galahad and the knights of
him, or his standard gain a +2 morale bonus to damage Charlemagne.
rolls.
Papal Intercession (Ex): Nobles of 13th level and higher Requirements
can intervene with the dominant religion in an area they To qualify to become a paladin a character must meet the
rule to grant a special dispensation for an activity, or to following criteria.
give their blessing to a specific activity or a specific person. BAB: +4
This intercession could make something legal that usually Skills: Ride 4 ranks, Knowledge (nobility and royalty) 4
is not, or make the local populace much more compliant ranks
with a quest or mission undertaken within the sphere of the Feats: Mounted Combat
church’s influence. Nobility: 50+
The intercession grants a bonus on any skill check or Class abilities: Knight’s Warhorse
ability check to gain the cooperation of those faithful to Allegiances: Code of the Paladin
the religion granting the intercession of +1 per 20 points
of nobility possessed by the noble making the intercession. Class Information
It could also result in a reduction or reversal of an edict The following information pertains to the paladin prestige
handed down by an ecclesiastical court, or could allow a class.
character atonement for a sin. Hit Die: d10
The church doesn’t grant such an intercession for Class Skills: The paladin’s class skills (and the ability
nothing, however. The noble seeking the intercession for each skill) are: Craft (Int), Diplomacy (Cha), Handle
will be required to either make a sizeable donation to the Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge
church (at least 1,000 gold per level of the noble making (nobility and royalty, religion) (Int), Profession (Wis) and
the request), or more often, will require the noble and his Ride (Dex)
followers to undertake a quest of special significance to the Skill points at each level: 2+Int. modifier
church, such as the recovery of a holy relic.
Divine Intercession (Su): At 15th level, the noble may
go “over the head” of the clergy, seeking intervention Class Features
directly from the god he represents on Earth. This allows All of the following are features of the paladin prestige
the noble to grant absolution for sins and transgressions class.
himself, as if he were a member of the priest class four Paladin’s Warhorse: The paladin’s warhorse ability
levels lower than his noble level. functions as the knight’s warhorse ability (see above)
At 20th level this ability allows a noble to reverse except that the mount gains the benefit of the Divine Grace,
excommunication once per year. Divine Health and Perseverance class abilities when the
Land and the Lord are One (Su): At 20th level, the paladin reaches the appropriate levels.
Turn Undead: The paladin gains the ability to turn
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Legendary Tools: Nobility
Ex-Paladins
Should a character renounce (or have revoked) his Code of
the Paladin allegiance or allow his nobility to fall below 50
he loses all paladin special abilities (including the bonus
feats for the Perseverance ability) until such time as he
has redeemed himself by regaining his allegiance and/or
returning his nobility to the required level. The Atonement
spell or the blessing of a Noble 4 levels higher than the
paladin’s character level are also commonly required to
regain status in this class.
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Legendary Tools: Nobility
3.Offer and Acceptance: By Using the Open Game Content You indicate Your Swords of the Father Copyright 2003, The Game Mechanics.
acceptance of the terms of this License.
Legendary Tools: Nobility Copyright 2004, RPGObjects; Author Charles
4. Grant and Consideration: In consideration for agreeing to use this License, Rice.
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
license with the exact terms of this License to Use, the Open Game Content.
Open Gaming Content
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Your original creation and/or You have sufficient rights to grant the rights product identity as outline in section 1(a) of the Open Gaming License:
conveyed by this License. Legends of Excalibur, Legendary Tools..
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE Designation of Open Gaming Content: The following sections of
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