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Lich (33,000 XP) CR 21

Medium undead, any evil alignment Spellcasting: The lich is an 18th-level spellcaster. Its
Armor Class: 17 (Natural Armor) spellcasting ability is Intelligence (spell save DC 20,
Hit Points: 135 (18d8+54) +12 to hit with spell attacks). The lich has the follow-
Speed: 30 ft. ing wizard spells prepared: Cantrips (at will): mage
hand, prestidigitation, ray of frost 1st level (4 slots):
STR DEX CON INT WIS CHA detect magic, magic missile, shield, thunderwave
11 16 16 20 14 16 2nd (3): detect thoughts, invisibility, acid arrow,
(0) (+3) (+3) (+5) (+2) (+3) mirror image 3rd (3): animate dead, counterspell,
Saving Throws: Con +10, Int +12, Wis +9 dispel magic, fireball 4th (3): blight, dimension door
Skills: Arcana +18, History +12, Insight +9, Perception +9 5th (3): cloudkill, scrying 6th (1): disintegrate, globe
Damage Resistance: Cold, Lightning, Necrotic of invulnerability 7th (1): finger of death, plane shift
Damage Immunities: Poison; Bludgeoning, Piercing, 8th (1): dominate monster, power word stun 9th (1):
and Slashing from non-magical attacks power word kill
Condition Immunities: Charmed, Exhaustion, Turn Resistance: The lich has advantage on saving
Frightened, Paralyzed, Poisoned throws against any effect that turns undead.
Senses: truesight 120ft., Passive Perception 19 Actions
Languages: Common plus up to five others Paralyzing Touch Melee Spell Attack +12 to hit,
Legendary Resistance (3/Day): If the lich fails a reach 5 ft., one target. Hit: 10 (3d6) cold damage.
saving throw, it can choose to succeed instead. The target must succeed on a DC 18 Constitution
Rejuventaion: If it has a phylactery, a destroyed lich saving throw or be paralyzed for 1 minute. The target
gains a new body in 1d10 days, regaining all its hit can repeat thje saving throw at the end of each of its
points and becoming active again. The new body turns, ending the effect on a success.
appears within 5 ft. of the phylactery.

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