M humanoid orc Necromantic Life Support If damage reduces the orc
AC 11(14 w/ mage armor) HP 72 (11d8+22) sorcerer to 0 hp, it must make a Constitution saving Speed 30 ft. throw (DC 5 + dmg. taken) unless the damage is STR DEX CON INT WIS CHA radiant or from a critical hit. If successful, it drops to 10 12 14 13 10 18 1hp instead. (+0) (+1) (+2) (+1) (+0) (+4) Actions Skills Deception +7, Arcana +4 Bonestaff Melee +3, 5’, 1 tgt. 3 (1d6)B, or 4 (1d8)B Damage Resistances necrotic if used w/ two hands. Senses darkvision 60’ Summon Hell Hound (1/day) The orc sorcerer sum- Languages Orcish, Goblin, Infernal mons a hell hound to an empty space within 30’. The Spellcasting The orc sorcerer is a 9th level spellcast- hell hound acts on its own initiative and obeys its er. Its spellcasting ability is Charisma (spell save DC summoner. It remains for 1 minute or until dismissed 15, +7 to hit w/ spell attacks). It has the following as an action. spells prepared: Cantrips (at will) chill touch, fire bolt, mage hand, minor illusion 1st Level (4 slots) false life, mage armor, ray of sickness 2nd (3) blindness/deafness, levitate, scorching ray 3rd (3) animate dead, bestow curse 4th (3) blight, dimension door, wall of fire 5th (1) cloudkill