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Orc Sorcerer (1,800 XP) CR 5

M humanoid orc Necromantic Life Support If damage reduces the orc


AC 11(14 w/ mage armor) HP 72 (11d8+22) sorcerer to 0 hp, it must make a Constitution saving
Speed 30 ft. throw (DC 5 + dmg. taken) unless the damage is
STR DEX CON INT WIS CHA radiant or from a critical hit. If successful, it drops to
10 12 14 13 10 18 1hp instead.
(+0) (+1) (+2) (+1) (+0) (+4) Actions
Skills Deception +7, Arcana +4
Bonestaff Melee +3, 5’, 1 tgt. 3 (1d6)B, or 4 (1d8)B
Damage Resistances necrotic
if used w/ two hands.
Senses darkvision 60’
Summon Hell Hound (1/day) The orc sorcerer sum-
Languages Orcish, Goblin, Infernal
mons a hell hound to an empty space within 30’. The
Spellcasting The orc sorcerer is a 9th level spellcast-
hell hound acts on its own initiative and obeys its
er. Its spellcasting ability is Charisma (spell save DC
summoner. It remains for 1 minute or until dismissed
15, +7 to hit w/ spell attacks). It has the following
as an action.
spells prepared:
Cantrips (at will) chill touch, fire bolt, mage hand,
minor illusion
1st Level (4 slots) false life, mage armor, ray of
sickness
2nd (3) blindness/deafness, levitate, scorching ray
3rd (3) animate dead, bestow curse
4th (3) blight, dimension door, wall of fire
5th (1) cloudkill

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