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Pathfinder Society Scenario #4-17: Tower of the Ironwood Watch is a Pathfinder Society Scenario designed for 5th- to 9th
level characters (Tier 5-9; Subtiers 5-6 and 8-9). This scenario is designed for play in the Pathfinder Society Organized
Play campaign, but can easily be adapted for use with any world.
Tower of the Ironwood Watch makes use of the Pathfinder RPG Core Rulebook, Pathfinder RPG Advanced Race Guide, Pathfinder
RPG Bestiary, Pathfinder RPG Bestiary 2, Patlifinder RPG Bestiary 3, and Pathfinder RPG Ultimate Equipment. These rules can
be found online for free as part of the Pathfinder Roleplaying Game Reference Document at paizo.com/prd.
This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world's oldest
fantasy roleplaying game.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version i.oa, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as
de.fined in the Open Gaming License version i.oa Section l (d) . No portion of this work other than the material designated as Open Game Content may be reproduced
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TowER OFTHE
IRONWOOD WATCH
BY SAM POLAK
---- @----
T
hassilon remains the most famous ancient
civilization in Varisia, but it was not the first. Long
before Azlanti refugees began to build the empire
of Thassilon, the elves of the Mierani Forest enjoyed a Tower of the Ironwood Watch takes place in the ruins of
thriving civilization. As the humans flourished, the elves the elven watchtower located at a point in northern Varisia
found their forest quickly surrounded on three sides by where the eastern Mierani forest bordered the Thassilonian
the Thassilonian provinces of Bakrakhan, Cyrusian, and province of Cyrusian over 1 0,000 years ago. The modern
Edasseril. The elves responded to their new neighbors boundary of the forest has receded, leaving the ruined base
with caution, constructing several watchtowers at the of the tower looking like an out-of-place hill on a grassy
borders of their forest. The Ironwood Watch, the primary plain in the Velashu Uplands. For more information on the
tower guarding the border with Cyrusian in the east, was Mierani Forest and greater Varisia, see Pathfinder Campaign
once an imposing fortress raised up from the stone and Setting: The Inner Seo World Guide, available in game stores
crystal among the roots of the forest by elven geomancers. and bookstores worldwide and online at paizo.com.
Though it was built as a military outpost, the tower also
served as a customs house and boasted lavish decorations
to impress visitors.
More than 10,000 years have passed since the tower
was abandoned at the coming of the Age of Darkness,
and the long neglect is evident. Now nothing but the
lowest levels of the tower remain, buried in the earth and
looking more like a hill than a fortress. Even the trees
have suffered from the elven empire's decline, and the
forest gradually gave way to grassland until the tower's
ruins rested not among the woods but on a lonely prairie
in what is now the Velashu Uplands.
As the Age of Darkness crept near, the majority of the
Mierani elves fled through the aiudara, or elf gate, known band of drow refugees from the battle of Celwynvian
as the Sovyrian Stone to their mysterious homeland of now calls the Tower of the Ironwood Watch its home,
Sovyrian, but many stayed behind. Those elves that capitalizing on the structure's abandonment-both by
remained were driven deep underground into the the elves and in memory-to avoid notice.
Darklands by the horrors set loose upon the surface in The dark elves inhabiting this ruin belong to House
the unending night. Those elves that survived suffered Vexidyre, one of the twelve noble houses of the drow
from their harsh trials and, in their search for greater capital of Zirnakaynin. House Vexidyre owes allegiance
power, eventually embraced the worship of demon to the demon lord Shax, patron of envy, lies, and murder.
lords. These cruel and desperate survivors, the dark Inexora Vexidyre, a cleric of Shax and a low-ranking
elves, became the first drow. When the elves who fled daughter in her house, was dissatisfied with her weak
to Sovyrian eventually returned to reclaim the Mierani position, so she volunteered to join the drow forces in
Forest, they found the once glorious city of Celwynvian Celwynvian with the hope that a military command
occupied by their strange and violent new kin. The elves would bring her greater influence. She brought with
engaged the drow in a terrible battle to drive them out her a male ranger named Zolvato, chosen for his
and reclaim the city, but not all of the dark elves were expertise in hunting and sporecrafting, the drow art
slain or driven back into the depths. In fact, a small of manipulating plants and fungi. The two drow took
PATHFINDER SOCIETY SCENARIO
SUMMARY
Venture-Captain Sheila Heidmarch dispatches the PCs
Tower of the Ironwood Watch makes use of the Pathfinder to an archaeological site in the Velashu Uplands near
RPG Core Rulebook, Pathfinder RPG Advanced Race Guide, the edge of the Mierani Forest in northern Varisia. The
Pathfinder RPG Bestiary, Pathfinder RPG Bestiary 2, Pathfinder society has found Thassilonian documents that describe
RPG Bestiary 3, and Pathfinder RPG Ultimate Equipment. The an elven watchtower at that location, a fact that the elves
adventure assumes the GM has access to these sourcebooks, themselves seem to have forgotten. Through their faction
and only creatures with non-simple templates applied are contacts or their own resourcefulness, the PCs might
reprinted herein. In addition to being available for learn that travelers in the area have been vanishing.
purchase in bookstores and game stores worldwide, Upon reaching the tower, the PCs find an easy
all rules referenced in this adventure can be found entrance into the ground floor but quickly find
in the free online Pathfinder Reference Document evidence that the tower has been occupied
at paizo.com/prd. recently. At first it may seem that only
mindless monsters and forgotten traps
command of a small group of scouts, and guard the ruin, but several clues on this
for a time it seemed that fate favored the floor provide clever Pathfinders a chance
priestess and her cohorts. to prepare for the inevitable conflict with
When the elves launched a full-scale the drow and their servants waiting in the
invasion of Celwynvian, however, the darkness below.
drow forces proved too disorganized When the PCs descend into the basement
to hold the city. During the chaos level, they find conclusive proof that
of the final battle, Inexora's drow occupy the tower; a small group of
scouting detachment slipped scouts hears the intruders and prepares
through the elven siege lines and an ambush to arrest the Pathfinders'
escaped. Inexora, following a rare progress. Nearby, an elven prisoner
vision from her demonic patron Venture-Captain guarded by a powerful demon in a
Shax, insisted they travel far to the Sheila He1drnarch repurposed shrine has overheard
east, eventually leaving the forest the dark elves discussing their
and finding shelter from the sun in the ruins of the activities and plans and can inform the PCs that the
forgotten watchtower. Fearful of drawing the attention dark elves in the basement not only collected some of
of the elves of Crying Leaf, they have held their position the tower's priceless treasures and secrets but also began
outside the forest, excavating the ruin's lower levels in preparations to depart into the Darklands.
the hope that they will eventually find their way back to To recover the elven artifacts and stop the drow from
the Darklands. reaching their goal, the PCs must track and confront
Inexora and her small band have survived undetected the drow group's matriarch and her demon servants in
for years on the surface through stealth, guile, and the tunnels beneath the tower as the villains search for
Zolvato's sporecrafting skills. To gather food, supplies, a route to Sekamina and the true Darklands. Victory
and information, he leads the scouts on occasional over the drow leaves the PCs with new questions, as they
night hunts, using all of his skills to conceal the raids. discover that the dark elves were planning to travel to
The Upland Raiders, as they call themselves, have the Worldwound to meet up with a growing force of
grown accustomed to hiding during the bright day, Shax cultists.
enduring surface weather, and tolerating the changing
seasons, but their hatred of the surface environment GETTING STARTED
and resentment of their circumstances have only grown
sharper over time. Sheila Heidmarch stands before a window in her study,
Though knowledge of the tower is lost to modern sunlight glittering on her signature emerald garments. She
elves, a team of Pathfinders delving a Thassilonian ruin speaks in a deep and sonorous voice, and wastes no time
recently uncovered documents describing the elven getting to her point.
tower's location. When news of the discovery reached "First, thank you for gathering here on such short notice.
Sheila Heidmarch, she immediately recognized the Please have a seat. Once you've heard what I have to tell
opportunity and called for a team of experienced field you, I believe you will forgive my enthusiasm. Documents
agents to seek out the tower's ruin and whatever secrets we recovered from our Thassilonian excavations describe
it may hold. an elven fortress on the border between the Mierani Forest
TOWER OF THE IRONWOOD WATCH
and the former Thassilonian province of Cyrusian. Because What documents mention this tower? " The tower
the borders of the forest have receded in the years since, appears as a reference in the journal of an emissary to
any remaining ruins must be well outside of the forest as the elves sent from Xin-Cyrusian. In her journal, the
it now stands. As I 'm sure you're aware, the elves of Kyonin wizard left detailed notes about the tower's location and
typically guard elven historical sites closely, but in this case mentioned the building's luxurious accommodations:
it seems the elves have lost all record of the site; they don't What can we expect? " Similar locations have been warded
even know it exists. Needless to say, this discovery represents by magic and guarded by outsiders. I doubt that the elves
an invaluable opportunity for the society to explore without would design anything that would harm their own kind, but
supervision. Take this map and make your preparations. I want we have not explored enough elven sites to offer more than
you to reach the tower before news of its discovery reaches speculation. I am confident in your skills and training."
any of our rivals.
"First, verify that the ruin even exists. Assuming there's still Diplomacy(Gather Information)
something there, I want a detailed report on the architecture of Because no one remembers the Tower of the Ironwood
the site. We don't gain access to ancient elven ruins often, and this Watch, the only worthwhile information comes from
investigation must be thorough. Finally, bring back any surviving caravans and Velashu riders that the PCs might meet on
artifacts left by the elves who built and occupied the tower." their journey. Allow the PCs a Diplomacy check to gather
information and provide them the following information
The PCs likely have some questions, but Heidmarch based on their results.
has little more to offer than the location and a few words 25+ Travelers often disappear in the area, and local
of encouragement. farmers report that their tools and livestock sometimes
Why has nobody found this tower before? " The go missing on particularly dark nights.
Celwynvian elves maintain tight borders, and many 30+ A hunter recently spotted a heavily armed group
believe the territory to be haunted by spirits that feast on of the elven Shin'Rakorath, also known as " Lantern
foreigners. Some of the information may be superstition, Bearers," crossing the uplands as if they were in hot
but it has been enough to scare off curious eyes." pursuit of their quarry.
PATHFINDER SOCIETY SCENARIO
Subtier 8-9 ( C R 9)
Subtier 8-9(CR10)
Many of the tower's original arcane devices have failed, but CHARNELHOME 8ASIDIRONDS (3) CR 8
the controls are still capable of several functions useful to Advanced fiendish basidirond (Pathfinder RPG Bestiary 28, 294)
the PCs. A PC can discern the purpose of the panel and how h p 66 each
to activate its remaining functions with a DC 25 Knowledge
(arcana) check. Operating the controls blindly confuses Development: Zolvato and his upland raiders easily
the sensitive mechanism and causes all three functions to hear the sounds of combat with the basidironds ( DC
trigger simultaneously. 13 Perception check due to distance and a closed door) .
Suppress or activate an effect that evokes normal light If the PCs bypass the traps and never encounter the
throughout the tower. (This light is suppressed by the basidironds, the plants have a chance to hear the sounds
caphorite in rooms A3, 82, and 85). of combat in the basement. The plants have been trained
Suppress or reset the elven guardian statues trap in not to descend the stairs, but they patiently wait in area
area A2. A2 for any intruders, possibly resulting in combat at the
Suppress or activate the teleportation circle. When the very end of the scenario.
PCs enter the room the circle is suppressed. If the circle is Treasure: The basidironds have no concept of wealth,
activated, see the teleportation trap statistics on page 9. .
but with a DC i5 Perception check a PC can find that
one of the corpses thrown to the plants had a pouch of
Taldor faction PCs might examine the statues, but Chelish platinum crowns tucked into the toe of its boot.
neither of them bears a strong resemblance to the noble Rewards: If the PCs defeat the basidironds, reward
mentioned in the Taldor faction handout. each subtier thus.
Subtier 5-6: Give each PC 200 gp.
A3. C h a rn e l Blooms ( C R 7 or C R 1 0) Subtier 8-9: Give each PC 700 gp.
A riot of colorful fungal blooms striped and spotted in bold A4. The Map Room {CR6 or CR9)
red, yellow, blue, and purple cover the uneven floor of this
round chamber. Several chunks of dimly glowing orange and This wide circular room is relatively clean and clear of debris.
purple crystal peek through the carpet of mold and puffballs. Faintly glowing runes embossed into a crescent-shaped
pedestal near the center of the room cast wild shadows
The lumpy floor is littered with the remains of against the walls. A heap of dirt and rubble along the west wall
several horses and humans, discarded here to feed the covers what were once stairs leading up, while to the north, a
fungal growth. Closer examination of the corpses with wide staircase descends into darkness. A stylized map woven
a DC 15 Heal or Perception check reveals that all of the of metallic fabric hangs on the east wall.
bodies are missing their eyes. Most of the fungi here are
poisonous, and the crystals are caphorite. Resourceful or With a DC 5 Knowledge (geography) check, the PCs can
knowledgeable PCs might identify one or both of these easily determine that the map depicts northern Varisia.
features (see the sidebar on page 6). A DC 15 Knowledge (geography) or DC 20 Knowledge
Creatures: Soon after the drow scouting band arrived, (history) check confirms that this map was not created
Zolvato sowed fungal spores in this room to slowly restock his recently; in fact, it shows the land as it appeared during
supplies of poison. Once the drow realized that they would the height of the Thassilonian empire over lO,ooo years
have to remain in the tower for an extended time, he planted ago. Additionally, the PCs might note signs of the map
a handful of basidironds that he trained to guard the upper having been altered (see the sidebar on page 6).
level ofthe complex. The basidironds sometimes wander into The pedestal is 4 feet high with its top surface sloping
other rooms, but they favor area A3 because it is there that the down toward the center of the room. Six large runes on
drow leave offerings of fresh meat. The animate plants attack raised buttons form a hexagon, with many smaller symbols
anything that is not a drow, and they hungrily inspect any woven around them. The structure served as an arcane
noises such as the elven announcements from areas A2 or A4. control panel, and some of its functions are still active.
Trap: In addition to the control panel, a nearly
Subtier 5-6(CR 7) imperceptible, io-foot diameter teleportation circle is
inlaid in the floor in the center of this room in front of the
8ASIDIROND5 ( 2 ) CR 5 pedestal. When the tower was in use, the circle served to
Basidirond (Pathfinder RPG Bestiary 28) quickly transport members of the watch between the map
hp 52 each room and an observation deck on the top of the tower.
TOWER OF THE IRONWOOD WATCH
The top floor of the tower no longer exists, making the the elven geomancers made the ceilings rise to a height
once-convenient teleportation circle extremely dangerous. of 20 feet. When the tower was built, this section of the
If the PCs activate the circle, a voice announces in Elven, basement level was used mostly for storage. Most of the
"Circle active-observation deck," which allows PCs a weapons, food, and supplies abandoned here have rotted
chance to leap clear with a successful Reflex save. Any away, with the exception of the petrified wooden furniture
creature remaining in the circle then teleports to a point and the magically preserved bookshelves in the archive
in the open air high above the hole in the ceiling in area room in B4. For the last few years, the basement floor has
Ai, where the observation tower used to be. served as a home for the drow. If the PCs activated the
evocation rune in area A4, area B1 is illuminated with
Subtier 5-6(CR6) normal lighting. Areas Bz and B5 both contain enough
caphorite crystals to suppress magical light in those
INCONVENIENT TELEPORTATION CR 6 rooms, and are dimly lit by the caphorite's purple and
Typemagic; Perception DC 34; Disable Device DC 34 orange glow. The mushroom fields in Bz and B5 are
EFFECTS considered difficult terrain, but count as undergrowth
Trigger location; Reset automatic for woodland stride and similar abilities.
Effect teleportotion circle (6d6 falling damage, DC 17 Reflex
negates when first activated, otherwise no save); multiple Bl. Storage
targets (all creatures in a 10 ft. by 10 ft. square)
The air here is cooler than the upper floor, and the room is
Subtier 8--9(CR9) relatively clean and clear of debris. The walls, though made of
stone, bear the carved likeness of fresh soil riddled with tree
INCONVENIENT TELEPORTATION CR 9 roots. A staircase along the northern wall winds upward to the
Typemagic; Perception DC 34; Disable Device DC 34 floor above, and an open doorway leads to the south.
EFFECTS
Trigger location; Reset automatic The drow relocated what little remained in this area to
Effect teleportotion circle (9d6 falling damage, DC 21 Reflex rooms deeper in the complex.
negates when first activated, otherwise no save); multiple
targets (all creatures in a 10 ft. by 10 ft. square) 82. Living Qua rters {C R 8 o r C R 1 1 )
Faction Notes: Grand Lodge faction PCs should either Beyond a few pieces of furniture made of petrified wood and
recover or study the tapestry map, which is firmly attached a stack of sleeping pallets, this rounded triangular room is
to the wall. Despite its metallic nature, the tapestry devoid of furnishings and gives the appearance of having
is fragile. Detaching the tapestry without ruining it been ransacked. A wealth of mushrooms and fungi grow
requires a DC 20 Disable Device check. Alternatively, a to a height of three feet around the periphery of the room.
PC may study and diagram the map, but only a DC i8 Open doorways allow passage to the north and south, and a
Knowledge (geography) check allows the PC to find closed door made of petrified wood stands in the middle of
several hitherto unknown sites that might interest the the curved eastern wall.
society. Accomplishing either task earns Grand Lodge
faction PCs 1 Prestige Point. Zolvato is responsible for the thick mats of fungi that
Shadow Lodge faction PCs may be interested in the drow use for food, and squares containing the fungus
examining the control panel in detail. Identifying are extremely difficult to traverse; each square is treated
the panel's functions with a DC 25 Knowledge (arcana) as both an obstacle and difficult terrain, requiring 4
check is sufficient to fill in the gaps in their notes and squares of movement to move 5 feet. This fungus is a
earn i Prestige Point. Alternatively, the PCs can just natural growth, which allows creatures with woodland
touch each rune in turn to see what it does, but doing stride to navigate it without penalty.
this automatically activates the teleportation circle. The drow have also overturned several of the petrified
Determining the panel's function through either process wood tables to provide them cover and slow interlopers.
earns Shadow Lodge faction PCs i Prestige Point. A table may be flipped over with a standard action and a
DC i6 Strength check, which effectively removes it as an
B. TH EIR OWN PRIS O N obstacle. The tables grant cover, have hardness 8, and 30
The tower's basement floor plan is nearly identical to hit points.
that of the floor above, but to combat the windowless, Creatures: The drow ranger Zolvato and a few of his
claustrophobic atmosphere of the subterranean area, so-called upland raiders await further orders from
PATHFINDER SOCIETY SCENARIO
Cheliax Faction: Cheliax faction PCs who ruin the Sczarni Faction: Sczarni faction PCs who disassemble
shrine to Shax in area B3 earn I Prestige Point. and recover the lock on the ancient tower door in area Bz
Grand Lodge Faction: Grand Lodge faction PCs who earn I Prestige Point.
take the ancient map in area A4 earn i Prestige Point. Shadow Lodge Faction: Shadow Lodge faction PCs
Lantern Lodge Faction: Lantern Lodge faction PCs who document the arcane elven controls in area A4 earn
who locate and decipher the inscription on the hunter's I Prestige Point.
statue in area Az earn I Prestige Point. Silver Crusade Faction: Silver Crusade faction PCs who
Osirion Faction: Osirion faction PCs who investigate determine that the drow worship the demon lord Shax
the tower's magic defenses in Az earn I Prestige Point. earn i Prestige Point.
Qadira Faction: Qadira faction PCs who identify the Taldor Faction: Taldor faction PCs who identify a likely
elves' most valuable imports from the archive in area B4 ancestor and retrieve the book containing the reference
earn i Prestige Point. from the archive in area B4 earn i Prestige Point.
TOWER OF THE IRONWOOD WATCH
Light of liberty,
Congratulations on your latest assignment. Although elves aren't known for practicing slavery, I've heard they
have some very clever devices for restraining prisoners. If you find anything suitable in working condition, bring
it to me so we can construct a skeleton key, or at least train our operatives to pick them open quickly.
Loyal Pathfinder,
The chance to explore an ancient elven structure is not just an opportunity to study that site alone; such a
fortress must also contain a map showing the location of other elven sites-perhaps even more that the elves
have forgotten about since their exodus in the Age of Darkness. Either retrieve any such map that you come
across or, if it cannot be removed, record the locations of any other ancient settlements that it depicts.
_,,{,_ '
-
,) emember to check for traps,
Dutiful student,
If it is true that you are to visit an ancient elven ruin, I have a favor to ask of you. The elves of Jinin are said
to have adopted many customs from the samurai of Minkai; however, there is some uncertainty about which
customs are traditionally elven and which were adopted. Since the ancestors of the founders of Jinin came
from the Mierani Forest, anything you can discover about their culture or nobility would offer us a unique
window into this people's history. In particular I would appreciate learning about their traditions in falconry,
which understandably changed considerably during the elves' long exodus underground.
Venture-Captain Amara Li
PATHFINDER SOCIETY SCENARIO
Luminous scholar,
The site you've been assigned to investigate was, some say, an ancient elven ruin. If so, there may be some
clues as to how the Mierani elves defended themselves against the magic of the Thassilonians. Anything you
may learn on this subject can only help our prince, who still suffers from a Thassilonian curse.
------------------------'-- 1
- Mih
Amenopheus, the Sapphire Sage
Astute negotiator,
Those haughty elves that live in the Mierani Forest won't even come to the table to talk trade with us. I'm sure
they used to trade with the Azlanti, though. If you find any records of such trade, inspect them to identify what
goods the elves were most interested in purchasing. Likely these will be the ones that they bought at the highest
mark-up. I trust your resourcefulness to find us a means of getting a foot in the door, so to speak.
Sincerely,
#/{--
ft , t / -
Trade Prince Aaqir al'Hakam
SCZARNI
Dear cousin,
The ancient elves possessed, among many other things, a mastery of locksmithing very different from what
you commonly see around the Inner Sea today. If you can examine one of their ancient locks from the inside out,
the insight you gain would be valuable if applied to similar devices. I know of several such mechanisms, and we
have much to gain from offering our services to open them. Being able to replicate that technology may be of
use, too, for as we grow in power we must also protect our gains.
n your confidence,
O'/I
Guaril Karela
Seeker of secrets,
All too often the society's field agents are sent into dangerous locations wholly unprepared and without
the most basic precautions. I've consulted an expert, who has seen the same configuration of runes used to
control magic devices in several elven structures of a similar age to the one you'll be visiting. Unfortunately, the
notes I've enclosed are incomplete. If you find controls like these, see if you can fill in some of the gaps in our
knowledge so we'll be even better prepared in the future.
Grandmaster Torch
TOWER OF THE IRONWOOD WATCH
TALDOR
Onward to glory,
D
n a mes a n d descriptions of c h a racters, s p e l l s , e n c h a n t m e n t s , perso n a l ities,
teams, personas, l i ke n esses and special a b i l ities; p l a ces, locations, envi r o n m ents,
Cha racte r # creatu res, e q u i p m e n t , m a g i c a l o r s u pe r n a t u r a l a b i l ities o r effects, logos, sy m b o l s ,
Prestige Points o r g r a p h i c designs; a n d a n y other t r a d e m a r k o r registered t r a d e m a r k clearly
i d e ntified as P ro d u ct ide ntity by t h e owner of t h e P r o d u ct I d e n tity, a n d which
Cha racter N a m e specifi c a l ly excl u d e s t h e O p e n G a m e Content; (f) "Tra d e m a rk" m e a n s t h e l o gos,
n a mes, m a rk, sign, m otto, designs t h a t a re used by a C o n t r i b u t o r to i d e n t ify itself
0Andoran 0 Chel iax 0 G rand Lodge 0 Lantern Lodge O Osirion o r its p r o d u cts o r t h e associated p r o d u cts c o n t r i b uted to t h e O p e n Game License
by t h e C o n t r i b u t o r (g) " U se'', " U sed" o r " U s i n g" m e a n s to use, D i s t r i b ute, co py,
O Qadira 0 Sczarni 0 Shadow Lodge 0 Silver Crusade 0 Taldor edit, fo r m a t , m o d ify, t r a n s l ate a n d otherwise create De rivative Material of O p e n
G a m e Content. (h) "Yo u" o r "Yo u r" m e a n s t h e l i censee i n terms of t h i s a g r e e m e n t .
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2 . T h e License: T h i s Lice n s e a p p l i es to a n y O p e n G a m e C o n t e n t t h a t c o n t a i n s
a n otice i n d icat i n g t h a t t h e O p e n G a m e C o n t e n t may o n ly be U s e d u n d e r a n d i n
t e r m s of t h i s Lice n s e . Yo u m u st a ffi x s u c h a n ot i ce t o a n y O p e n G a m e C o n t e n t
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Prestige Points
a s d e s c r i b e d by the License itself. No o t h e r terms o r c o n d i t i o n s m ay be a p p l ied
to a n y O p e n Game Content d is t r i b uted using t h i s License.
Cha racter N a m e 3 . Offe r and Acce pta n ce : By Using t h e O p e n Game C o n t e n t Yo u i n d i cate
Yo u r acceptance of the terms of this Lice n s e .
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D
m a t e r i a l a s O p e n G a m e C o n te n t , Yo u represent t h a t Yo u r C o n t r i b u t i o n s a r e
Yo u r o r i gi n a l creat i o n a n d/o r Yo u h ave s u ffi c i e n t r i g h t s to g r a n t t h e r i g h t s
Cha racte r # conveyed by t h i s License.
Prestige Points 6 . N otice of License C o py r i g ht: Yo u m u st u p d ate t h e COPYR I G H T N OT I C E
p o r t i o n of t h i s License to i n c l u d e t h e exact text of t h e C O PY R I G H T N OT I C E
Cha racter N a m e of a n y O p e n G a m e C o n t e n t Yo u a r e c o p y i n g , m o d ify i n g o r d is t r i b u t i n g, a n d
Yo u m u st a d d t h e t i t l e , t h e copyright d ate, a n d t h e c o p y r i g h t h o l d e r's n a m e t o
0Andoran 0 Chel iax 0 G rand Lodge D Lantern Lodge O Osirion t h e C O PY R I G H T N OT I C E of a n y o r i g i n a l O p e n G a m e C o n t e n t y o u D i s t r i b ute.
7. Use of Prod u ct I d e ntity: Yo u agree n o t to U s e a n y P ro d u ct I d e nt ity, i n c l u d i n g
D Qadira 0 Sczarni D Shadow Lodge D Silver Crusade 0 Taldor as a n i n d ication as to c o m p a t i b i l ity, except as expressly licensed i n a n ot h e r,
i n d e p e n d e n t Agree m e n t with t h e owner of each e l e m e n t of that P ro d u ct I d e nt ity.
Yo u agree n ot to i n d icate c o m p a t i b i l ity o r co - a d a pta b i l ity with any Tra d e m a r k or
Cha racte r # D
Prestige Points
Registered Tra d e m a r k in conj u n c t i o n with a work conta i n i n g O p e n G a m e Content
except as expressly licensed i n a n ot h e r, i n d e p e n d e n t Agree m e n t with t h e ow n e r
of s u c h Tra d e m a r k o r Registered Tra d e m a rk. The use of a n y Prod u ct I d e n tity i n
O p e n G a m e C o n t e n t d oes n o t constitute a c h a l l e n ge to t h e owners h i p of t h a t
P r o d u c t I d e nt ity. The ow n e r of any P r o d u c t I d e ntity u s e d i n O p e n G a m e C o n t e n t
Cha racter N a m e s h a l l ret a i n a l l rights, title a n d i n terest i n a n d to that Prod u ct I d e n tity.
8 . I d entifi cati o n : If you d istrib ute Open G a m e Content Yo u m ust clearly i n d icate
D Andoran 0 Chel iax D G rand Lodge D Lantern Lodge O Osirion which portions of the work that you a re distributing a re Open G a m e Content.
9 . U p d a t i n g t h e License: Wizards o r its d e s i g n ated Agents m ay p u b l i s h
O Qadira 0 Sczarni D Shadow Lodge D Silver Crusade 0 Taldor
u p d ated ve r s i o n s of t h i s Lice n s e . Yo u m a y u s e a n y a u t h o rized vers i o n of t h i s
License to co py, m o d ify a n d d i s t r i b ute a n y O p e n G a m e C o n t e n t o r i gi n a l ly
D
d is t r i b uted u n d e r a n y vers i o n of t h i s Lice n s e .
1 0 . C o py of t h i s License: Yo u M U ST i n c l u d e a copy of t h i s Lice n s e with every
D
beco m i n g aware of the b r e a c h . All s u b l icenses s h a l l s u rvive the t e r m i n a t i o n of
this License.
Cha racte r # 14. Refo rmation: If any p rovis i o n of this License is h e l d to be u n e n fo rcea ble, s u c h
Prestige Points provision s h a l l be refo rmed o n ly to the extent necessary to m a ke it e n fo rcea ble.
i 5 . C O PY R I G H T NOTICE
Cha racter N a m e Open Game License v i.oa 2 0 0 0 , W i z a r d s of t h e C o a s t , I n c.
System Reference Docu ment 2 0 0 0 , Wizards of t h e C o a s t , I n c; A u t h o rs :
D Andoran 0 Chel iax D G rand Lodge D Lantern Lodge O Osirion J o n a t h a n Tweet, M o n te C o o k, a n d S k i p W i l l i a m s , based o n m a t e r i a l by E. G a ry
Gygax a n d Dave A r n e s o n .
D Qadira O sczarni D Shadow Lodge D Silver Crusade 0 Taldor Basi d i rond from the Tome of Horrors Complete 2 0 1 1 , N e c ro m a n ce r
G a m e s , I n c . , p u b l is h e d a n d d i s t r i b uted b y Frog G o d G a m e s ; A u t h o r : Scott
G re e n e , based o n o r i g i n a l m a t e r i a l by G a ry Gygax.
Shadow Demon from the Tome of Horrors Complete 2011, N e c ro m a n ce r
G a m e s , I n c . , p u b l is h e d a n d d i s t r i b uted b y Frog G o d G a m e s ; A u t h o r : Scott
G re e n e , based o n o r i g i n a l m a t e r i a l by N evi l l e W h ite.
Pathfinder Society Scenario #4-17: Tower ofthe Ironwood Watch 2 0 1 3 , Paizo
P u b l i s h i n g, LLC; Author: S a m Po l a k.
Pathfinder Society Scenario #4- 1 7:
Scenario Chronicle #
Tower of the
Ironwood Watch 0 Normal
A. K.A.
Player Name Character Name Pathfinder Society # Faction
DD
Initial Fame Initial Prestige
+i shock arrow (166 gp, limit 10)
amulet of natural armor +i (2,000 gp)
lesser bouncing metamagic rod (3,000 gp; Pathfinder RPG Ultimate Equipment 187)
I+
Prestige Gained (GM ONLY)
I-
ring ofprotection +i (2,000 gp)
wand of resist energy (CL 7th, 8 charges; 1,680 gp, limit 1) I Prestige Spent
DD
Start GP
-------;,
' - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _ i-- -++------,.-
-,.-
Items Sold
Items Sold / Conditions Gained Items Bought / Conditions Cleared
I= Subtotal
_
_i_
]
I=
-
Total
For GM Only