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Green Dragons

T
hat something so massive as a dragon
might hide is a terror of its own, an
unmasking of the utter worthlessness of
humanoid senses before the cruelty and
cunning of ages. The creeping suspicion,
however, that this malign intelligence might
well have guided you to its forest of choked
screams for reasons of its own, that any of your dearest allies
might long ago have been planted in your life
to bring this fate upon you... this is another
kind of fear altogether, and one your
typical would-be dragonslayer is
altogether unprepared for.
Green Dragon Lore
Arcana DC 15: Green dragons,
though physically imposing in
their own right, tend not to rely as
heavily upon their breath weapon as most
other dragons in combat, perhaps due to the
wide array of defenses, both magical and
natural, against poison available to their enemies, or
perhaps out of reluctance to damage the forest homes
they spend centuries cultivating. Instead, greens rely
on stealth and subterfuge where possible,
using their innate magics to enhance their natural
camouflage and set toxins worming into the wounds of their
enemies.
History DC 15: Green dragons often make their lairs near
thin spots where the feywild draws near to the Prime
Material, both for the variety of bizarre and hostile plants
which can only be found in such places, and for the
opportunity to torment any unwitting fey that stumble into
their realm without bearing proper tribute.
Nature DC 10: When the anger of a green dragon is roused,
they can breathe forth a terrible miasma that reacts with the
water in skin, eyes, and lungs, transforming it to stinging acid.
In addition to this noxious breath, however, a slower and
more insidious poison leaches invisibly from their skin, and
their fangs drip venom that can eat away at a creature's ability
to resist such poisons.
Nature DC 20: The most intensely protective parents of any
chromatic species, green dragons have even been known to
sacrifice themselves to spare their offspring, and maintain
cautiously friendly ties with their children for centuries after
leaving the nest.
Green Dragon Hoards
Green dragons treat their entire hoard as a single unified art
object, one in which the arrangement tells a vast story of the
dragon's cunning, beauty, and might; landscape paintings
showing the numinous brutality of unspoiled nature, bas
reliefs ripped from unpeopled castles, and skins torn from
defeated rivals serve as backdrops for the rare plant varietals,
tended by the captive artists, artisans, and scholars that
green dragons favor as servants.
Green Dragon Spellcasting
A green dragon spellcaster cumulatively gains access to the following innate spells as it ages, and can spend two of its legendary
actions, if available, to cast one of them:
Spell Save Spells Known (At-
Age DC Will) Spells Known (1/Day) Spells Known (Utility)
Young 13 Fog Cloud A InvisibilityA, Mirror ImageA Detect ThoughtsA, Speak With PlantsA
Rake 15
Adult 16 Grasping VineB SlowA, TreestrideA Animal MessengerA, Magic Mouth+
Venerable 18
Ancient 19 Taste the AirA Transport Via PlantsA, Tailored Commune With Nature+,
BaneA NondetectionA
Wyrm 20
Great 21 Modify MemoryA Blood to VitriolA, MisleadA Private Sanctum+, Programmed
Wyrm IllusionA

Green Dragon Lairs Green Dragon Tactics


Green dragons lair in densely forested areas, particularly In forests, green dragons use their Slithering Shadow,
those in temperate or tropical climates, and often near thin Forestborn, and Adapt Camouflage to keep hidden at a
spots or passageways to the Feywild. Younger ones will often distance from their enemies, using their Silent Snatch to
dig their burrows into the hollows of ancient trees or the ambush those that come close, fighting for a turn or two, then
earth beneath their roots, while the largest of green dragons using their Rampant Growth to cover their retreat as they
will sculpt their lairs out of a dense, living matrix of trees, move back into hiding. They continue this until reduced
vines, and other foliage. below half hit points (or a quarter hit points if fighting in their
Green dragons inevitably take control, directly or indirectly, lair), then flee and hide, resting and returning to attack once
of any humanoid settlements near their lairs, and will often more for as long as their enemies remain in their forest. If
use their residents as envoys or agents to communicate with defending their young, however, green dragons invariably
outsiders, waiting invisibly in the surrounding forest to take fight to the death.
their measure before revealing themselves directly. If their enemies attempt to track them, green dragons will
set false trails to lure them into other hazards, traps, or
otherwise weak tactical positions.
Design Note: Heroes' Feast. The spell Heroes' Feast They typically use their breath weapon only when
warps every high level dragon encounter around defending their lair, or when assaulting a settlement outside
itself, but this is especially true for green dragons,
who have nearly their whole mechanical package
their home forest, positioning themselves to make use of
negated by it.
their Vindictive Snap if any affected creatures seem to resist
Green dragons know this, however; they fully their breath's damage.
expect any intelligent creature that intends to kill
them to come prepared with it, and have a healthy
understanding of their own weaknesses in that
respect. Play them as cagey and ruthless as you can
manage in that situation, and have them flee the
second the players gain the upper hand.
Green Dragon Social Encounters
Green Dragon An ancient and powerful green dragon is slowly dying of
her wounds after defeating a famed dragonslayer, and six
Wyrmling of her offspring have flown in from across the continent,
Small dragon, lawful evil
each of them promising a king's ransom to any who can
save her, and to poison the land and waters of the
Armor Class 17 (Natural Armor) kingdom for a thousand generations if none step forward
Hit Points 45 (10d6 + 10) to do so. The knowledge of how she was wounded and
Speed 30 ft., fly 60 ft., swim 30 ft. how she might be saved, however, seems to have died with
the slain dragonslayer, and thus far none have been
successful.
STR DEX CON INT WIS CHA A green dragon arrives at the celebration of a prince's
15 (+2) 12 (+1) 13 (+1) 14 (+2) 11 (+0) 13 (+1) birth and gifts the baby a circlet of incredible magical
power, which seems now firmly affixed to his head and
Saving Throws DEX +3, CON +3, WIS +2, CHA +3 can't be removed by any ordinary means. The prince's
Skills Perception +4, Stealth +3 adult siblings have all taken this as an implicit threat and
Damage Immunities Poison have sequestered themselves, each fearing both what this
Condition Immunities Poisoned might mean for them and how their siblings might attempt
Senses Blindsight 10 ft., Darkvision 60 ft., Passive to use the event to their own advantage.
Perception 14 A team of dungeon-delvers have discovered an archaic text
Languages Draconic that purports to be a recipe for a Draught of Strength
Challenge 2 (450 XP) Eternal. Unfortunately, it requires the nectar of a plant
which takes near a thousand years to mature, and which
Forestborn. The dragon's movement is not impeded elven horticulturists assert hasn't been seen since the time
by natural or magical foliage, and while in a wooded of the Fourth Crown War, near twelve thousand years ago.
area can attempt to Hide while only Lightly A secretive clan of green dragon is said to have
Obscured. maintained a vast arboretum of such ancient plants since
Slithering Shadow. The first time each turn that the
the Dawn Ages, though only those with truly exotic plants
dragon is missed with an attack, it can move up to
to trade in have ever managed to successfully contact
10 feet without provoking opportunity attacks.
them, and if any have seen their lair, none have spoken of
it.
Actions
Venomtongue Bite. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing
plus 3 (1d6) poison damage.
Lungripper Miasma Breath (Recharge 5–6). The
dragon exhales poisonous gas in a 15-foot cone.
Each creature in the area must succeed on a DC 11
Constitution saving throw or take 21 (6d6) poison
damage, or half as much on a success.
A creature that fails this save by 5 or more is
Blinded and Choking until the end of the dragon's
next turn.

Reactions
Adapt Camouflage. When a creature more than 30
feet from the dragon hits it with a ranged attack, it
can alter its patterning to match its surroundings.
Until it moves, the dragon becomes Invisible to
creatures more than 30 feet away from it.
Vindictive Snap. When a creature affected by the
green dragon's Lungripper Miasma Breath takes
fewer than 11 damage from it, the dragon can
move up to 30 feet toward the creature and make a
Venomtongue Bite attack against it.
Green Dragon Whelp Hooked Claws. Melee Weapon Attack: +6 to hit, reach 5
ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Medium dragon, lawful evil
Instead of dealing damage, the dragon can grapple the
Armor Class 17 (Natural Armor) target (escape DC 14).
Hit Points 104 (16d8 + 32)
Speed 40 ft., fly 80 ft., swim 40 ft. Rampant Growth. The dragon calls a burst of barbed
vines forth from the earth in a 10 foot radius centered
on a point it can see within 60 feet, forcing each
STR DEX CON INT WIS CHA creature in the area to succeed on a DC 13 Strength
saving throw or be restrained (escape DC 13).
17 (+3) 12 (+1) 15 (+2) 15 (+2) 12 (+1) 14 (+2)
Until the dragon uses this ability again, the area is
Saving Throws DEX +4, CON +5, WIS +4, CHA +5 difficult terrain, and a creature that moves into or
Skills Deception +5, Perception +7, Stealth +7 within the area takes 4 (1d8) piercing damage for every
Damage Immunities Poison 5 feet it travels.
Condition Immunities Poisoned Lungripper Miasma Breath (Recharge 5–6). The dragon
Senses Blindsight 30 ft., Darkvision 120 ft., Passive exhales a poisonous cloud in a 30-foot cone.
Perception 17
Each creature in the area must succeed on a DC 13
Languages Common, Draconic
Constitution saving throw or take 24 (7d6) poison
Challenge 5 (1,800 XP)
damage, or half as much damage on a success.
Forestborn. The dragon's movement is not impeded by A creature that fails this save by 5 or more is Blinded
natural or magical foliage, and while in a wooded area and Choking until the end of the dragon's next turn.
can attempt to Hide while only Lightly Obscured.
Reactions
Slithering Shadow. The first time each turn that the
Adapt Camouflage. When a creature more than 30 feet
dragon is missed with an attack, it can move up to 10
feet without provoking opportunity attacks. from the dragon hits it with a ranged attack, it can alter
its patterning to match its surroundings.
Fuming Wounds. A creature that starts its turn within 5
feet of the dragon takes 3 (1d6) poison damage if it Until it moves, the dragon becomes Invisible to
has fewer than half its hit points. creatures more than 30 feet away from it.
Vindictive Snap. When a creature affected by the green
Actions dragon's Lungripper Miasma Breath takes fewer than
Multiattack. The dragon makes two attacks, one of 13 damage from it, the dragon can move up to 30 feet
which can be with its Venomtongue Bite. toward the creature and make a Venomtongue Bite
attack against it.
Venomtongue Bite. Melee Weapon Attack: +6 to hit,
Silent Snatch. When a creature the dragon is Hidden
reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing plus
3 (1d6) poison damage. from enters its reach, the dragon can grapple the
creature (escape DC 14) and force it to make a DC 14
If the target is resistant to poison damage, it must Constitution saving throw.
succeed on a DC 14 Constitution saving throw or lose
its resistance to poison damage for the next minute. On a failure, the target is Stunned and Hidden from its
allies until the beginning of the dragon's next turn, and
the dragon remains Hidden from each other creature.
Young Green Dragon Lash Tail. Melee Weapon Attack: +7 to hit, reach 10 ft.,
one target. Hit: 8 (1d8 + 4) bludgeoning damage and
Medium dragon, lawful evil
the target is pushed up to 5 feet away.
Armor Class 18 (Natural Armor)
Rampant Growth. The dragon calls a burst of barbed
Hit Points 150 (20d8 + 60)
vines forth from the earth in a 10 foot radius centered
Speed 40 ft., fly 80 ft., swim 40 ft. on a point it can see within 30 feet, forcing each
creature in the area to succeed on a DC 13 Strength
STR DEX CON INT WIS CHA saving throw or be restrained (escape DC 13).
19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2) Until the dragon uses this ability again, the area is
difficult terrain, and a creature that moves into or
within the area takes 9 (2d8) piercing damage for every
Saving Throws DEX +4, CON +6, WIS +4, CHA +5
5 feet it travels.
Skills Deception +5, Perception +7, Stealth +7
Damage Immunities Poison Lungripper Miasma Breath (Recharge 5–6). The dragon
Condition Immunities Poisoned exhales a poisonous cloud in a 30-foot cone.
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Each creature in the area must succeed on a DC 14
Perception 17 Constitution saving throw or take 31 (9d6) poison
Languages Common, Draconic damage, or half as much damage on a success.
Challenge 8 (3,900 XP)
A creature that fails this save by 5 or more is Blinded
Forestborn. The dragon's movement is not impeded by and Choking until the end of the dragon's next turn.
natural or magical foliage, and while in a wooded area
can attempt to Hide while only Lightly Obscured. Reactions
Adapt Camouflage. When a creature more than 30 feet
Slithering Shadow. The first time each turn that the from the dragon hits it with a ranged attack, it can alter
dragon is missed with an attack, it can move up to 10 its patterning to match its surroundings.
feet without provoking opportunity attacks.
Fuming Wounds. A creature that starts its turn within Until it moves, the dragon becomes Invisible to
10 feet of the dragon takes 3 (1d6) poison damage if it creatures more than 30 feet away from it.
has fewer than half its hit points. Vindictive Snap. When a creature affected by the green
dragon's Lungripper Miasma Breath takes fewer than
Actions 16 damage from it, the dragon can move up to 30 feet
Multiattack. The dragon makes two attacks, one of toward the creature and make a Venomtongue Bite
which can be with its Venomtongue Bite. attack against it.
Silent Snatch. When a creature the dragon is hidden
Venomtongue Bite. Melee Weapon Attack: +7 to hit, from enters its reach, the dragon can grapple the
reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing creature (escape DC 15) and force it to make a DC 15
plus 7 (2d6) poison damage. Constitution saving throw.
If the target is resistant to poison damage, it must On a failure, the target is Stunned and hidden from its
succeed on a DC 14 Constitution saving throw or lose allies until the beginning of the dragon's next turn, and
its resistance to poison damage for the next minute. the dragon remains hidden from each other creature.
Hooked Claws. Melee Weapon Attack: +7 to hit, reach 5
ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Instead of dealing damage, the dragon can grapple the
target (escape DC 15).
Green Dragon Rake Lash Tail. Melee Weapon Attack: +9 to hit, reach 10 ft.,
one target. Hit: 9 (1d8 + 5) bludgeoning damage and
Large dragon, lawful evil
the target is pushed up to 5 feet away.
Armor Class 18 (Natural Armor) Rampant Growth. The dragon calls a burst of barbed
Hit Points 218 (23d10 + 92) vines forth from the earth in a 15 foot radius centered
Speed 40 ft., fly 80 ft., swim 40 ft. on a point it can see within 60 feet, forcing each
creature in the area to succeed on a DC 15 Strength
saving throw or be restrained (escape DC 15).
STR DEX CON INT WIS CHA
Until the dragon uses this ability again, the area is
21 (+5) 12 (+1) 19 (+4) 17 (+3) 14 (+2) 16 (+3) difficult terrain, and a creature that moves into or
within the area takes 9 (2d8) piercing damage for every
Saving Throws DEX +5, CON +8, WIS +6, CHA +7 5 feet it travels.
Skills Deception +7, Perception +10, Stealth +9
Damage Immunities Poison Lungripper Miasma Breath (Recharge 5–6). The dragon
Condition Immunities Poisoned exhales a poisonous cloud in a 60-foot cone.
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Each creature in the area must succeed on a DC 16
Perception 20 Constitution saving throw or take 38 (11d6) poison
Languages Common, Draconic damage, or half as much damage on a success.
Challenge 12 (8,400 XP)
A creature that fails this save by 5 or more is Blinded
and Choking until the end of the dragon's next turn.
Forestborn. The dragon's movement is not impeded by
natural or magical foliage, and while in a wooded area
can attempt to Hide while only Lightly Obscured.
Reactions
Adapt Camouflage. When a creature more than 30 feet
Slithering Shadow. The first time each turn that the from the dragon hits it with a ranged attack, it can alter
dragon is missed with an attack, it can move up to 10 its patterning to match its surroundings.
feet without provoking opportunity attacks.
Until it moves, the dragon becomes Invisible to
Fuming Wounds. A creature that starts its turn within creatures more than 30 feet away from it.
15 feet of the dragon takes 3 (1d6) poison damage if it
has fewer than half its hit points. Vindictive Snap. When a creature affected by the green
dragon's Lungripper Miasma Breath takes fewer than
Greenleech Resistance (1/Day). If the dragon fails a 16 damage from it, the dragon can move up to 30 feet
saving throw, it can choose to succeed instead. If it toward the creature and make a Venomtongue Bite
does, plants within 30 feet of it wither and shrivel attack against it.
away.

Actions Legendary Actions


The dragon can take 1 legendary action, choosing from
Multiattack. The dragon makes two attacks, one of the options below.
which can be with its Venomtongue Bite.
Spit Venom. The dragon spits a gob of concentrated
Venomtongue Bite. Melee Weapon Attack: +9 to hit, venom at a creature it can see within 30 feet, forcing it
reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing to succeed on a DC 16 Constitution saving throw or
plus 7 (2d6) poison damage. take 7 (2d6) Poison damage and be Blinded until it
If the target is resistant to poison damage, it must clears its eyes as a Bonus Action.
succeed on a DC 16 Constitution saving throw or lose Silent Snatch. The dragon moves up to 30 feet, then
its resistance to poison damage for the next minute. can grapple one creature (escape DC 17) it is Hidden
Hooked Claws. Melee Weapon Attack: +9 to hit, reach 5 from and force it to make a DC 17 Constitution saving
ft., one target. Hit: 12 (2d6 + 5) slashing damage. throw.
Instead of dealing damage, the dragon can grapple the On a failure, the target is Stunned and hidden from its
target (escape DC 17). allies until the beginning of the dragon's next turn, and
the dragon remains hidden from each other creature.
Adult Green Dragon Frightful Presence. Each creature of the dragon's choice
within 120 feet of it must succeed on a DC 16
Huge dragon, lawful evil
Wisdom saving throw or be Frightened until the
Armor Class 19 (Natural Armor) beginning of the dragon's next turn, becoming immune
Hit Points 264 (23d12 + 115) to this effect for the next 24 hours on a success.
Speed 40 ft., fly 80 ft., swim 40 ft. Rampant Growth. The dragon calls a burst of barbed
vines forth from the earth in a 20 foot radius centered
on a point it can see within 60 feet, forcing each
STR DEX CON INT WIS CHA creature in the area to succeed on a DC 16 Strength
23 (+6) 12 (+1) 21 (+5) 18 (+4) 15 (+2) 17 (+3) saving throw or be restrained (escape DC 16).
Until the dragon uses this ability again, the area is
Saving Throws DEX +6, CON +10, WIS +7, CHA +8 difficult terrain, and a creature that moves into or
Skills Deception +8, Insight +7, Perception +12, within the area takes 9 (2d8) piercing damage for every
Persuasion +8, Stealth +11 5 feet it travels.
Damage Immunities Poison
Condition Immunities Poisoned Lungripper Miasma Breath (Recharge 5–6). The dragon
Senses Blindsight 60 ft., Darkvision 120 ft., Passive exhales a poisonous cloud in a 60-foot cone.
Perception 22 Each creature in the area must succeed on a DC 18
Languages Common, Draconic Constitution saving throw or take 42 (12d6) poison
Challenge 15 (13,000 XP) damage, or half as much damage on a success.
A creature that fails this save by 5 or more is Blinded
Forestborn. The dragon's movement is not impeded by and Choking until the end of the dragon's next turn.
natural or magical foliage, and while in a wooded area
can attempt to Hide while only Lightly Obscured. Reactions
Slithering Shadow. The first time each turn that the Adapt Camouflage. When a creature more than 30 feet
dragon is missed with an attack, it can move up to 10 from the dragon hits it with a ranged attack, it can alter
feet without provoking opportunity attacks. its patterning to match its surroundings.
Fuming Wounds. A creature that starts its turn within Until it moves, the dragon becomes Invisible to
15 feet of the dragon takes 3 (1d6) poison damage, or creatures more than 30 feet away from it.
7 (2d6) if it has fewer than half its hit points.
Vindictive Snap. When a creature affected by the green
Greenleech Resistance (3/Day). If the dragon fails a dragon's Lungripper Miasma Breath takes fewer than
saving throw, it can choose to succeed instead. If it 22 damage from it, the dragon can move up to 30 feet
does, plants within 30 feet of it wither and shrivel toward the creature and make a Venomtongue Bite
away. attack against it.
Actions Bloodied Breath (1/Day.) When the dragon is reduced
below 133 hit points, it can roll to recharge its
Multiattack. The dragon makes two attacks, one of Lungripper Miasma Breath, then immediately use it, if
which can be with its Venomtongue Bite, and uses its available.
Frightful Presence.
Venomtongue Bite. Melee Weapon Attack: +11 to hit, Legendary Actions
reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing The dragon can take 3 legendary actions, choosing
plus 7 (2d6) poison damage. from the options below.
If the target is resistant or immune to poison damage, Spit Venom. The dragon spits a gob of concentrated
it must succeed on a DC 18 Constitution saving throw venom at a creature it can see within 30 feet, forcing it
or lose its resistance or immunity to poison damage for to succeed on a DC 18 Constitution saving throw or
the next minute. take 7 (2d6) Poison damage and be Blinded until it
Hooked Claws. Melee Weapon Attack: +11 to hit, reach clears its eyes as a Bonus Action.
5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Silent Snatch. The dragon moves up to 30 feet, then
Instead of dealing damage, the dragon may grapple the can grapple one creature (escape DC 19) it is hidden
target (escape DC 19). from and force it to make a DC 19 Constitution saving
throw.
Lash Tail. Melee Weapon Attack: +11 to hit, reach 15
ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage On a failure, the target is Stunned and hidden from its
and the target is pushed up to 10 feet away. allies until the beginning of the dragon's next turn, and
the dragon remains hidden from each other creature.
Slink Away (Costs 2 Actions). The dragon moves up to
30 feet. If it ends this movement at least 30 feet from
any hostile creature, it may immediately attempt to
Hide.
Venerable Green Dragon Frightful Presence. Each creature of the dragon's choice
within 120 feet of it must succeed on a DC 18
Huge dragon, lawful evil
Wisdom saving throw or be Frightened until the
Armor Class 20 (Natural Armor) beginning of the dragon's next turn, becoming immune
Hit Points 325 (26d12 + 156) to this effect for the next 24 hours on a success.
Speed 40 ft., fly 80 ft., swim 40 ft. Rampant Growth. The dragon calls a burst of barbed
vines forth from the earth in a 20 foot radius centered
on a point it can see within 60 feet, forcing each
STR DEX CON INT WIS CHA creature in the area to succeed on a DC 16 Strength
25 (+7) 12 (+1) 23 (+6) 19 (+4) 16 (+3) 18 (+4) saving throw or be restrained (escape DC 18).
Until the dragon uses this ability again, the area is
Saving Throws DEX +7, CON +12, WIS +9, CHA +10 difficult terrain, and a creature that moves into or
Skills Deception +10, Insight +9, Perception +15, within the area takes 9 (2d8) piercing damage for every
Persuasion +10, Stealth +13 5 feet it travels.
Damage Immunities Poison
Condition Immunities Poisoned Lungripper Miasma Breath (Recharge 5–6). The dragon
Senses Blindsight 60 ft., Darkvision 120 ft., Passive exhales a poisonous cloud in a 60-foot cone.
Perception 25 Each creature in the area must succeed on a DC 20
Languages Common, Draconic Constitution saving throw or take 52 (15d6) poison
Challenge 18 (20,000 XP) damage, or half as much damage on a success.
A creature that fails this save by 5 or more is Blinded
Forestborn. The dragon's movement is not impeded by and Choking until the end of the dragon's next turn.
natural or magical foliage, and while in a wooded area
can attempt to Hide while only Lightly Obscured. Reactions
Slithering Shadow. The first time each turn that the Adapt Camouflage. When a creature more than 30 feet
dragon is missed with an attack, it can move up to 10 from the dragon hits it with a ranged attack, it can alter
feet without provoking opportunity attacks. f its patterning to match its surroundings.
Fuming Wounds. A creature that starts its turn within Until it moves, the dragon becomes Invisible to
15 feet of the dragon takes 3 (1d6) poison damage, or creatures more than 30 feet away from it.
7 (2d6) if it has fewer than half its hit points.
Vindictive Snap. When a creature affected by the green
Greenleech Resistance (3/Day). If the dragon fails a dragon's Lungripper Miasma Breath takes fewer than
saving throw, it can choose to succeed instead. If it 27 damage from it, the dragon can move up to 30 feet
does, plants within 30 feet of it wither and shrivel toward the creature and make a Venomtongue Bite
away. attack against it.
Actions Bloodied Breath (1/Day.) When the dragon is reduced
below 163 hit points, it can roll to recharge its
Multiattack. The dragon makes two attacks, one of Lungripper Miasma Breath, then immediately use it, if
which can be with its Venomtongue Bite, and uses its available.
Frightful Presence.
Venomtongue Bite. Melee Weapon Attack: +13 to hit, Legendary Actions
reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing The dragon can take 3 legendary actions, choosing
plus 7 (2d6) poison damage. from the options below.
If the target is resistant or immune to poison damage, Spit Venom. The dragon spits a gob of concentrated
it must succeed on a DC 18 Constitution saving throw venom at a creature it can see within 30 feet, forcing it
or lose its resistance or immunity to poison damage for to succeed on a DC 18 Constitution saving throw or
the next minute. take 7 (2d6) Poison damage and be Blinded until it
Hooked Claws. Melee Weapon Attack: +13 to hit, reach clears its eyes as a Bonus Action.
5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. Silent Snatch. The dragon moves up to 30 feet, then
Instead of dealing damage, the dragon may grapple the can grapple one creature (escape DC 19) it is hidden
target (escape DC 21). from and force it to make a DC 21 Constitution saving
throw.
Lash Tail. Melee Weapon Attack: +13 to hit, reach 15
ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage On a failure, the target is Stunned and hidden from its
and the target is pushed up to 10 feet away. allies until the beginning of the dragon's next turn, and
the dragon remains hidden from each other creature.
Slink Away (Costs 2 Actions). The dragon moves up to
30 feet. If it ends this movement at least 30 feet from
any hostile creature, it may immediately attempt to
Hide.
Ancient Green Dragon Rampant Growth. The dragon calls a burst of barbed
vines forth from the earth in a 20 foot radius centered
Gargantuan dragon, lawful evil
on a point it can see within 90 feet, forcing each
Armor Class 21 (Natural Armor) creature in the area to succeed on a DC 19 Strength
Hit Points 455 (26d20 + 182) saving throw or be restrained (escape DC 19).
Speed 40 ft., fly 80 ft., swim 40 ft. Until the dragon uses this ability again, the area is
difficult terrain, and a creature that moves into or
within the area takes 18 (4d8) piercing damage for
STR DEX CON INT WIS CHA every 5 feet it travels.
27 (+8) 12 (+1) 25 (+7) 20 (+5) 17 (+3) 19 (+4) Lungripper Miasma Breath (Recharge 5–6). The dragon
exhales a poisonous cloud in a 90-foot cone.
Saving Throws DEX +8, CON +14, WIS +10, CHA +11
Skills Deception +11, Insight +10, Perception +17, Each creature in the area must succeed on a DC 22
Persuasion +11, Stealth +15 Constitution saving throw or take 77 (22d6) poison
Damage Immunities Poison damage, or half as much damage on a success.
Condition Immunities Poisoned A creature that fails this save by 5 or more is Blinded
Senses Blindsight 60 ft., Darkvision 120 ft., Passive and Choking until the end of the dragon's next turn.
Perception 27
Languages Common, Draconic Reactions
Challenge 22 (41,000 XP)
Adapt Camouflage. When a creature more than 30 feet
from the dragon hits it with a ranged attack, it can alter
Forestborn. The dragon's movement is not impeded by its patterning to match its surroundings.
natural or magical foliage, and while in a wooded area
can attempt to Hide while only Lightly Obscured. Until it moves, the dragon becomes Invisible to
creatures more than 30 feet away from it.
Slithering Shadow. The first time each turn that the
dragon is missed with an attack, it can move up to 10 Vindictive Snap. When a creature affected by the green
feet without provoking opportunity attacks. dragon's Lungripper Miasma Breath takes fewer than
39 damage from it, the dragon can move up to 30 feet
Poison Wounds. A creature that starts its turn within 15 toward the creature and make a Venomtongue Bite
feet of the dragon takes 7 (2d6) poison damage, or 14 attack against it.
(4d6) if the creature has fewer than half its hit points.
Bloodied Breath (1/Day.) When the dragon is reduced
Greenleech Resistance (3/Day). If the dragon fails a below 228 hit points, it can roll to recharge its
saving throw, it can choose to succeed instead. If it Lungripper Miasma Breath, then immediately use it, if
does, plants within 30 feet of it wither and shrivel available.
away.

Actions Legendary Actions


The dragon can take 3 legendary actions, choosing
Multiattack. The dragon makes three attacks, one of from the options below.
which can be with its Venomtongue Bite, and uses its
Frightful Presence. Spit Venom. The dragon spits a gob of concentrated
venom at a creature it can see within 30 feet, forcing it
Venomtongue Bite. Melee Weapon Attack: +15 to hit, to succeed on a DC 22 Constitution saving throw or
reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing take 10 (3d6) Poison damage and be Blinded until it
plus 10 (3d6) poison damage. clears its eyes as a Bonus Action.
If the target is resistant or immune to poison damage, Silent Snatch. The dragon moves up to 30 feet, then
it must succeed on a DC 23 Constitution saving throw can grapple one creature (escape DC 22) it is hidden
or lose its resistance or immunity to poison damage for from and force it to make a DC 23 Constitution saving
the next minute. throw.
Hooked Claws. Melee Weapon Attack: +15 to hit, reach On a failure, the target is Stunned and hidden from its
10 ft., one target. Hit: 15 (2d6 + 8) slashing damage allies until the beginning of the dragon's next turn, and
and the target is grappled (escape DC 23). the dragon remains hidden from each other creature.
Lash Tail. Melee Weapon Attack: +15 to hit, reach 15 Slink Away (Costs 2 Actions). The dragon moves up to
ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage 30 feet. If it ends this movement at least 30 feet from
and the target is pushed up to 15 feet away. any hostile creature, it may immediately attempt to
Frightful Presence. Each creature of the dragon's choice Hide.
within 120 feet of it must succeed on a DC 19
Wisdom saving throw or be Frightened until the
beginning of the dragon's next turn, becoming immune
to this effect for the next 24 hours on a success.
Wyrm Green Dragon Rampant Growth. The dragon calls a burst of barbed
vines forth from the earth in a 20 foot radius centered
Gargantuan dragon, lawful evil
on a point it can see within 120 feet, forcing each
Armor Class 21 (Natural Armor) creature in the area to succeed on a DC 20 Strength
Hit Points XXX (26d20 + 182) saving throw or be restrained (escape DC 20).
Speed 40 ft., fly 80 ft., swim 40 ft. Until the dragon uses this ability again, the area is
difficult terrain, and a creature that moves into or
within the area takes 18 (4d8) piercing damage for
STR DEX CON INT WIS CHA every 5 feet it travels.
28 (+9) 13 (+1) 26 (+8) 21 (+5) 18 (+4) 20 (+5) Lungripper Miasma Breath (Recharge 5–6). The dragon
exhales a poisonous cloud in a 120-foot cone.
Saving Throws DEX +8, CON +15, WIS +11, CHA +12
Skills Deception +12, Insight +11, Perception +18, Each creature in the area must succeed on a DC 23
Persuasion +12, Stealth +15 Constitution saving throw or take 84 (24d6) poison
Damage Immunities Poison damage, or half as much damage on a success.
Condition Immunities Poisoned A creature that fails this save by 5 or more is Blinded
Senses Blindsight 60 ft., Darkvision 120 ft., Passive and Choking until the end of the dragon's next turn.
Perception 28
Languages Common, Draconic Reactions
Challenge 24 (62,000 XP)
Adapt Camouflage. When a creature more than 30 feet
from the dragon hits it with a ranged attack, it can alter
Forestborn. The dragon's movement is not impeded by its patterning to match its surroundings.
natural or magical foliage, and while in a wooded area
can attempt to Hide while only Lightly Obscured. Until it moves, the dragon becomes Invisible to
creatures more than 30 feet away from it.
Slithering Shadow. The first time each turn that the
dragon is missed with an attack, it can move up to 10 Vindictive Snap. When a creature affected by the green
feet without provoking opportunity attacks. dragon's Lungripper Miasma Breath takes fewer than
XXX damage from it, the dragon can move up to 30
Poison Wounds. A creature that starts its turn within 15 feet toward the creature and make a Venomtongue Bite
feet of the dragon takes 7 (2d6) poison damage, or 14 attack against it.
(4d6) if the creature has fewer than half its hit points.
Bloodied Breath (1/Day.) When the dragon is reduced
Greenleech Resistance (4/Day). If the dragon fails a below XXX hit points, it can roll to recharge its
saving throw, it can choose to succeed instead. If it Lungripper Miasma Breath, then immediately use it, if
does, plants within 30 feet of it wither and shrivel available.
away.

Actions Legendary Actions


The dragon can take 3 legendary actions, choosing
Multiattack. The dragon makes three attacks, one of from the options below.
which can be with its Venomtongue Bite, and uses its
Frightful Presence. Spit Venom. The dragon spits a gob of concentrated
venom at a creature it can see within 30 feet, forcing it
Venomtongue Bite. Melee Weapon Attack: +16 to hit, to succeed on a DC 23 Constitution saving throw or
reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing take 10 (3d6) Poison damage and be Blinded until it
plus 10 (3d6) poison damage. clears its eyes as a Bonus Action.
If the target is resistant or immune to poison damage, Silent Snatch. The dragon moves up to 30 feet, then
it must succeed on a DC 23 Constitution saving throw can grapple one creature (escape DC 24) it is hidden
or lose its resistance or immunity to poison damage for from and force it to make a DC 24 Constitution saving
the next minute. throw.
Hooked Claws. Melee Weapon Attack: +16 to hit, reach On a failure, the target is Stunned and hidden from its
10 ft., one target. Hit: 16 (2d6 + 9) slashing damage allies until the beginning of the dragon's next turn, and
and the target is grappled (escape DC 24). the dragon remains hidden from each other creature.
Lash Tail. Melee Weapon Attack: +16 to hit, reach 15 Slink Away (Costs 2 Actions). The dragon moves up to
ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage 30 feet. If it ends this movement at least 30 feet from
and the target is pushed up to 15 feet away. any hostile creature, it may immediately attempt to
Frightful Presence. Each creature of the dragon's choice Hide.
within 120 feet of it must succeed on a DC 20
Wisdom saving throw or be Frightened until the
beginning of the dragon's next turn, becoming immune
to this effect for the next 24 hours on a success.
Great Wyrm Green Lash Tail. Melee Weapon Attack: +17 to hit, reach 15
ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage
Dragon and the target is pushed up to 15 feet away.
Gargantuan dragon, lawful evil Frightful Presence. Each creature of the dragon's choice
within 300 feet of it must succeed on a DC 21
Armor Class 22 (Natural Armor) Wisdom saving throw or be Frightened until the
Hit Points 666 (36d20 + 288) beginning of the dragon's next turn, becoming immune
Speed 60 ft., fly 120 ft., swim 60 ft. to this effect for the next 24 hours on a success.
Rampant Growth. The dragon calls a burst of barbed
STR DEX CON INT WIS CHA vines forth from the earth in a 30 foot radius centered
on a point it can see within 60 feet, forcing each
29 (+9) 14 (+2) 27 (+8) 22 (+6) 19 (+4) 21 (+5)
creature in the area to succeed on a DC 21 Strength
saving throw or be restrained (escape DC 21).
Saving Throws DEX +10, CON +16, WIS +12, CHA +13
Skills Deception +13, Insight +12, Perception +19, Until the dragon uses this ability again, the area is
Persuasion +13, Stealth +18 difficult terrain, and a creature that moves into or
Damage Resistances Attacks made without advantage within the area takes 18 (4d8) piercing damage for
Damage Immunities Poison every 5 feet it travels.
Condition Immunities Charmed, Frightened, Poisoned Lungripper Miasma Breath (Recharge 5–6). The dragon
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight exhales a poisonous cloud in a 300-foot cone.
120 ft., Passive Perception 29
Languages Common, Draconic Each creature in the area must succeed on a DC 24
Challenge 27 (105,000 XP) Constitution saving throw or take 98 (28d6) poison
damage, or half as much damage on a success.
Forestborn. The dragon's movement is not impeded by A creature that fails this save by 5 or more is Blinded
natural or magical foliage, and while in a wooded area and Choking until the end of the dragon's next turn.
can attempt to Hide while only Lightly Obscured.
Reactions
Slithering Shadow. The first time each turn that the
dragon is missed with an attack, it can move up to 10 Vindictive Snap. When a creature affected by the green
feet without provoking opportunity attacks. dragon's Lungripper Miasma Breath takes fewer than
50 damage from it, the dragon can move up to 30 feet
Poison Wounds. A creature that starts its turn within 15 toward the creature and make a Venomtongue Bite
feet of the dragon takes 10 (3d6) poison damage, or attack against it.
21 (6d6) poison damage if the creature has fewer than
half its hit points. Bloodied Breath (1/Day.) When the dragon is reduced
below 277 hit points, it can roll to recharge its
Greenleech Resistance (5/Day). If the dragon fails a
Lungripper Miasma Breath, then immediately use it, if
saving throw, it can choose to succeed instead. If it
does, plants within 30 feet of it wither and shrivel available.
away.
Legendary Actions
Actions The dragon can take 3 legendary actions, choosing
from the options below.
Multiattack. The dragon makes three attacks, one of
which can be with its Venomtongue Bite, and uses its Spit Venom. The dragon spits a gob of concentrated
Frightful Presence. venom at a creature it can see within 30 feet, forcing it
to succeed on a DC 24 Constitution saving throw or
Venomtongue Bite. Melee Weapon Attack: +17 to hit,
reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing take 14 (4d6) Poison damage and be Blinded until it
clears its eyes as a Bonus Action.
plus 17 (5d6) poison damage.
Silent Snatch. The dragon moves up to 30 feet, then
If the target is resistant or immune to poison damage,
can grapple one creature (escape DC 25) it is hidden
it must succeed on a DC 24 Constitution saving throw
or lose its resistance or immunity to poison damage for from and force it to make a DC 25 Constitution saving
throw.
the next minute.
On a failure, the target is Stunned and hidden from its
Hooked Claws. Melee Weapon Attack: +17 to hit, reach
15 ft., one target. Hit: 16 (2d6 + 9) slashing damage allies until the beginning of the dragon's next turn, and
the dragon remains hidden from each other creature.
and the target is grappled (escape DC 25).
Slink Away (Costs 2 Actions). The dragon moves up to
Each other creature within 10 feet of the target must
succeed on a DC 25 Dexterity saving throw or take half 30 feet. If it ends this movement at least 30 feet from
any hostile creature, it may immediately attempt to
the attack's damage.
Hide.
Blood to Vitriol Taste The Air
6th-level transmutation 3rd-level divination
Casting Time: 1 action Casting Time: 1 bonus action
Range: 60 ft. Range: Self (60 ft. radius)
Components: V, S, M (flesh scarred by acid) Components: S
Duration: 1 minute, concentration Duration: 1 round
You attempt to turn a creature's blood to acid. One creature Your tongue slithers out to taste the air. Make a Wisdom
you can see within 60 ft. must succeed on a Constitution (Perception) check with advantage. You learn the creature
saving throw or be Stunned for 1 minute. A Stunned creature type and exact location of each creature within 60 feet of you
repeats this saving throw at the end of each of its turns, whose challenge rating (or level, if it doesn't have a challenge
taking 22 (5d8) acid damage on a failure, or ending the effect rating) is less than or equal to your result.
on a success. Until the end of your next turn, each affected creature
cannot be Hidden from you, and you ignore the effects of
Tailored Bane Invisibility on that creature.
3rd-level abjuration
Casting Time: 1 action
Range: 60 ft.
Components: V, S
Duration: 10 minutes
You weave a magical snare, sculpted to disrupt a specific
spell. Choose a spell in secret. When a creature within 60 feet
of you casts that spell, you can reveal your choice to end this
spell and to gain control of the triggering spell, selecting new
targets for it.
Art Credits You Found the Free Books!
Green Dragon by Campbell White
Green Dragon Chuth by Guido Kuip
Green Dragon by Ilse Gort
Ambitious Dragonborn by Gaboleps
Bisk, Goblin King by Rae Elderidge

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