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Wizard 2 JonathanEdwards27

CLASS & LEVEL PLAYER NAME


Bartholomy Jetzar
Half-Orc Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 10 14 --
+2 • +4 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
15
+1 Charisma
Total 2d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longsword,
CONSTITUTION +0 Acrobatics DEX Quarterstaff, Sling
+2 PROFICIENCY BONUS
+2 P
+1

+4
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Elvish, Orc, Zemnian

14 +2 Athletics STR
ABILITY SAVE DC
+1 Deception CHA
P +4 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+2 P +3 Intimidation CHA
P +4 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === can drop to 1 HP instead once per long rest.
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Sculpt Spells
Help, Hide, Ready, Search, Use an Object, When you cast an evocation spell that affects other
P +4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, creatures that you can see, you can choose a number
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
+0 Stealth DEX === SPECIAL === throws against the spell, and they take no damage if
CHARISMA Arcane Recovery • 1 / Long Rest they would normally take half damage on a successful
+1 Survival WIS
Once per day when you finish a short rest, you can save.

+1 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

12 Relentless Endurance • 1 / Long Rest


When you are reduced to 0 HP but not killed, you
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Handaxe +2 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)

Longsword +4 1d8+2 Slashing Martial, Versatile


11 PASSIVE WISDOM (INSIGHT)

Quarterstaff +4 1d6+2 Bludgeoning Simple, Versatile


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt +4 1d10 Fire V/S

Darkvision 60 ft. Ray of Frost +4 1d8 Cold V/S

Unarmed Strike +4 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 2 JonathanEdwards27
CLASS & LEVEL PLAYER NAME
Bartholomy Jetzar
Half-Orc Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === === HALF-ORC RACIAL TRAITS ===

* Hit Points • PHB 113 * Darkvision • BR 41


You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 113
* Menacing • BR 41
* Spellcasting • PHB 114 You gain proficiency in the Intimidation skill.
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 12, Spell Attack +4) * Relentless Endurance • BR 41
and wizard spells in your spellbook as rituals if they When you are reduced to 0 HP but not killed, you can
have the ritual tag. You can use an arcane focus as a drop to 1 HP instead once per long rest.
spellcasting focus.
| 1 / Long Rest • Special
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Savage Attacks • BR 41
choose expended spell slots to recover - up to a When you score a critical hit, roll one of the weapon’s
combined level of 1, and none of the slots can be 6th dice one additional time and add it to the extra
level or higher. damage.

| 1 / Long Rest • Special

* Arcane Tradition • PHB 115

| School of Evocation

* Evocation Savant • PHB 117


The gold and time you must spend to copy an
evocation spell into your spellbook is halved.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 312 Elven Chain 1 20 lb. Parchment (one sheet) 14 --

Ring of Fire Resistance 1 -- Little Bag of Sand 1 --

SP 113 Longsword 1 3 lb. Small Knife 1 --

Handaxe 1 2 lb.
EP 0 Quarterstaff 1 4 lb.

Ink (1 ounce bottle) 1 --


GP 60 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Component Pouch 1 2 lb.

Potion of Healing 1 0.5 lb.


WEIGHT CARRIED

47.5 lb. Spellbook 1 3 lb.

ENCUMBERED Small Knife 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Book 1 5 lb. Ring of Fire Resistance 1 --

PUSH/DRAG/LIFT Ink (1 ounce bottle) 1 --

450 lb. Ink Pen 1 --

EQUIPMENT

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Male 29 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Bartholomy Jetzar Chaotic Neutral Blue Green Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Borune Oremonger, proprietor - Hired us for Job,


hiding something about Frymock, Untrustworthy

Engineer Frymock - trapped in mine

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Ray of Frost Wizard +4 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Poison Spray Wizard CON 12 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Fire Bolt Wizard +4 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 3 Slots OOO

O Burning Hands Wizard DEX 12 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Expeditious Retreat <C> Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Earth Tremor Wizard DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Wizard DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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